NS v3.2 beta 2 changelog
January 8th, 2006
The 3.2 beta1 changelog is here.
Balance Changes
- Reduced Marine RT Health from 6000 to 5000.
- Increased Onos HP from 700 to 950.
- DC Limit: each entity can be healed by only one DC per tick.
- Each DC heals 10 + 3% per tick, an extra 2% over beta1.
- The third hive grants an armor bonus equal to the 3.1 armor bonus.
Bugfixes
- Fixed: Spectator names replaced with cam view name.
- Fixed a bug where targetondeath was not firing when hives died. ( Thanks Kouji_San )
- Added ns_shiva to mapcycle.txt.
Other changes
- Remove LMG icon from scoreboard.
- Increase the points awared for killing an RT from 3 to 5.
- Gorge spit activates 'the enemy approaches' on a building hive.
- Player sprites on the minimap now have a border to make them more visible.
Updated ns_caged
- Re-added the weldable between Purification and Vent (Central to Vent is still just a breakable).
- Removed the Upper Sewer Opening to the Vent into Marine Start.
- Adjusted the location of the Sewer Hive Res Node.
Updated ns_lucid
- Fixed several clipping issues.
- Filled in the alcove behind Nemesis Hive.
- Fixed HOM near Void hive.
- Fixed minimap for cl_lablemaps 0.
Updated ns_machina
- Fixed readyroom bug.
- Fixed sunlight in Tau Ceti
- Fixed dropping problems for commander in Tau Ceti.
- Fixed sinking behind hive in Mausoleum, by making it unbuildable on the transparent infestation.
- Fixed some commander view irregularities.
- Fixed not being able to leap from The Pit floor.
- Fixed various stuck points.
- Fixed being able to walk/jump along the edge of Circumn.
- Added vent from Mausoleum hive to Turning Point, to Otherside.
- Added ledges to the base of two 'chutes' - one from Maus, one from Turning Point.
- Added ledges along the edge of the chasm in Crater to act as a safety net for fades & jetpackers.
- Added a very minor vent system to Marine Start.
- Added infestation to Mausoleum hive, intended to provide camoflauge/cover for aliens.
- Added a ladder to The Pit from which players can jump into the vent there, allowing them to cross to Southern Shell over the chasm.
- Added a large grating across the chasm in Crater, from one chute exit to a vent entrance to The Pit. Essentially is a vent from Southern Shell to The Pit, but can also be considered a path in its own right (if a very precarious one).
- Added weld to The Pit. Marines can now make the two pillars descend into the floor for better room coverage.
- Many ladders introduced allowing floor-bound aliens to access the vents in hives.
- Added some blocking architecture to the marine start in an effort to reduce fade/lerk dominance.
- Removed pit beneath Imine Falls, replaced with water.
- Removed a path in The Pit area, to simplify.
- Removed lift in Crater, and cut off the walkway before reaching the Destroyer.
- Replaced lift to The Pit (from Snakes Body) with a large slope.
- Made cosmetic changes to Crater South - Destroyer.
- Detailed Turning Point, The Approach, Southern Shell, and Otherside.
- Slight visual addition to Circumn.
- Made some cosmetic changes to Angels Grave.
- The two-part bar door will now kill anyone who blocks it.
- Enlarged minimap (thanks JazzX).
- Rotating lift has been replaced with a more stable train-lift.
- Northern Shell's lighting has been somewhat redone for better visibility. Still a WIP.
- Redirected vent from Ceti Noon to The Pit - now goes from Ceti Noon to Barren.
- Expanded Tau Ceti.
- Opened up a wall between Snakes Tail and Central Node Descent.