NS v3.2 changelog

March 1st, 2007

New Features






New map ns_lucid ( by Mouse )
ns_lucid is a map with a distinctive visual style and frantic gameplay. Its flowing architecture and well connected layout means that teammates as well as enemies are never far away. The map's high ceilings and winding corridors give the advantage to whoever can get the first hit in and victory to whoever can hit the hardest.



New map ns_machina ( by Merkaba )
Machina is set on a mining ship designed and owned by a reclusive set of human colonists, of whom nothing much is known owing to their societies apparent disdain for any cultural exchange. After intelligence reports came in detailing sightings of this derelict behemoth, the TSA council leapt on the opportunity to send in a team to investigate and discover more about this mysterious colony and their intruiging technology. Of course, the alien threat which rendered the ship helpless would have to be dealt with first...



New map co_umbra ( by Kalessin )
co_umbra is a large combat map which features long, wide corridors with moderate cover and high ceilings. Despite the apparent advantage the marines may have, the aliens can utilise the extensive ventilation network and the many concealed ambush points to hamper the marine's progress. There are three routes linking the alien half of the map to the marine side, each route converges in the centre of the map where most of the action takes place. Because of the size of the map, it is important that the marines play aggressively to be able to secure a victory.



Gameplay changes:


Gameplay interface:


  • Improved scoreboard
    • The scoreboard now shows the player's team first.
    • Added resource counts for each alien player.
    • Added icons to display the weapons a player has picked up.
    • This column shows the player's level when playing combat.
    • Added map name and round timer to scoreboard.
    • Fixed a bug where team score was being displayed in the kills column.
    • Allow muting of players on the other team.




  • Minimap improvements
    • Can now be viewed before the round starts.
    • Structures under attack flash red on the minimap.
    • New colour scheme for minimap sprites.
    • Show the full minimap sprites for the commander on +showmap.
    • Added cl_hudmapzoom 0|1|2|3 to control the level of zoom on the marine in-hud minimap.
  • Added transparent minimaps with cl_labelmaps
    • 0: unlabelled minimap.
    • 1: labelled minimap.
    • 2: transparent, unlabelled minimap.
    • 3: transparent, labelled minimap.


  • Added new inventory indicators to marine HUD:
    • welder.
    • mines.
    • hand grenades.
  • Updated HUD icons to more clearly indicate the level of marine upgrades.





  • Added a cloaking indicator to the alien HUD.
  • Modified the alien upgrade HUD icons.
    • Reduced size to make them less obtrusive.
    • Added indicator for available upgrade level.



  • Updated sprite for generic progress bar.






Various fixes:



Here is a screenshot showing the hitbox changes for the armoury:


Here is a screenshot showing the hitbox changes for the pg:



Here is a screenshot showing the hitbox changes for the rt:



Here is a screenshot showing the hitbox changes for the tf:



Here is a screenshot showing the hitbox changes for the siege:



Maps Updates: