you have your model in the models folder of ns, preferbly:
"\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"
Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity:
clickyThe glass you're talking about is a brush based entity. Simply create a brush, texture it with a glass texture and turn it into a func_wall, using CTRL+T with the brush selected (rendermode: texture/additive(black glass textures), renderamount: between 25-100)
More info on the func_wall entity:
clickyBasicly there are two types of entities:
- brush based you simply create with brushes, which you then turn into entities using CTRL+T
- point entities, these are created using the entity tool (4th tool from the top on the right bar in VHE)
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Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^