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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Flowerpod
I found a tutorial explaining how to import models to the level but it didn't explain it in a way a girl can understand..

How is done exactly? Make an entity? What entity?

I want to import a .mdl, put it behind a glass and that's it. Does it have to be a spirte or what?

I'm sorry if I annoy someone with my questions but I figured this would be the perfect place to ask.. Could some point me to a tut that explains it in nooblish if there is one?
Kouji_San
you have your model in the models folder of ns, preferbly:

"\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"


Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: clicky


The glass you're talking about is a brush based entity. Simply create a brush, texture it with a glass texture and turn it into a func_wall, using CTRL+T with the brush selected (rendermode: texture/additive(black glass textures), renderamount: between 25-100)

More info on the func_wall entity: clicky


Basicly there are two types of entities:
- brush based you simply create with brushes, which you then turn into entities using CTRL+T

- point entities, these are created using the entity tool (4th tool from the top on the right bar in VHE)

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Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^
Flowerpod
QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]

you have your model in the models folder of ns, preferbly:

"\Steam\SteamApps\youracount\half-life\ns\models\yourmapname"
Then you use a cycler (point entity) and set it's model path to your model file. More info on the cycler entity: clicky


Thanks. That explains a little.

QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]

The glass you're talking about is a brush based entity.


I knew that smile-fix.gif

QUOTE(Kouji_San @ Jan 9 2007, 10:50 PM) [snapback]1596793[/snapback]

Oh and welcome to the community... Btw questions are ment to be asked, but we do try to lay the emphasis on the "broken" search function of this board ^_^


Thanks. What search function? confused-fix.gif Just kidding. smile-fix.gif
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