Note this isn't the part where it drags everyone into the readyroom.
It's the part right where the next map starts loading.
_
This is really putting a damper on my server since it loses all playerbase momentum after a crash
Note: I have these things installed
Meta Mod:
WhichBot
AMXX
AMXX:
admin.amxx ; admin base (required for any admin-related)
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
mapsmenu.amxx ; maps menu (vote, changelevel) ;// Do I actually want this if I have crab's ?
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
adminvote.amxx ; vote commands
idlekicker.amxx ; kicks idle players
nscommands.amxx ; extra commands for Natural-Selection
unstuck.amxx ; Free stuck players (engine & ns modules required!)
crabmapmanager.amxx ; Map Voter at end of round
anti_readyroomcrash.amxx ; Deconstructs stuff to avoid crashes
rrblock.amxx ; Blocks the ReadyRoom Command
greybots.amxx ; Plugin that checks whether to enable or disable bots. Also limits team joining.
_
Any idea what might be fouling things up?