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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
ZeroByte
I've actually posted about this model before but since that was a loooooong time ago here it is again. I've gone and added more details to it since my last thread about it too. There's a shotgun shell dispenser that I've modelled but didn't include in the renders, I've still to model the grenade dispenser and HMG dispenser. Current polycount is at 1505 tris.

IPB Image

IPB Image

IPB Image
Maxunit
This looks realy nice for such a polycount. I can't wait to see a final render with or without textures ^^. The default amory model looks a bit....cold, no extras like the dispensers you are modeling ^^.
SnappyCrunch
Pretty nifty. I hope the dispenser concept works out okay in game.
HatlabuFarkas
i must say a hint 4 ya . biggrin-fix.gif

the TOP of armoury, it is FLAT. in realistic life, the armoury access ALL healthpack, and AMMO type. U select the ammo type in the side panel, and pull out FROM the another (deeper) side panel. in the top U can get a HEalthpack. The hint is : Place one healthpack to the TOP. ( the solider here marine.gif will found it )
CoolCookieCooks
What on earth?
suicidegoat
QUOTE(CoolCookieCooks @ Jan 9 2007, 05:07 PM) [snapback]1596656[/snapback]

What on earth?


I was thinking the same thing. biggrin-fix.gif
ZeroByte
/me giggles

Oh look what you've done Farkas! You've gone set me all a twitter.

Anyhow, no progress on this cause I've been pulling 13 hour days at school doing a 3d animation. At least we're almost done.
Kittamaru
Any luck mate?
Spawn_of_Chaos97
Hey, show the anim here!

Then show the other people working on that anim NS and make an NS anim!

lol
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