In your autoexec.cfg:
CODE
// Map's Label change
alias labelmap_off "cl_labelmaps 0; alias labelmap labelmap_on"
alias labelmap_on "cl_labelmaps 1; alias labelmap labelmap_tr_off"
alias labelmap_tr_off "cl_labelmaps 2; alias labelmap labelmap_tr_on"
alias labelmap_tr_on "cl_labelmaps 3; alias labelmap labelmap_off"
labelmap_tr_on
// Advanced +movement
alias +smovement "weapon_bitegun; weapon_spit; weapon_bite2gun; +movement"
alias -smovement "-movement"
alias labelmap_off "cl_labelmaps 0; alias labelmap labelmap_on"
alias labelmap_on "cl_labelmaps 1; alias labelmap labelmap_tr_off"
alias labelmap_tr_off "cl_labelmaps 2; alias labelmap labelmap_tr_on"
alias labelmap_tr_on "cl_labelmaps 3; alias labelmap labelmap_off"
labelmap_tr_on
// Advanced +movement
alias +smovement "weapon_bitegun; weapon_spit; weapon_bite2gun; +movement"
alias -smovement "-movement"
In your grx\shell\kb_act.lst
CODE
"labelmap" "Map's label change"
"+smovement" "Advanced +movement"
"+smovement" "Advanced +movement"
Advanced +movement change skulk, gorge and lerk ability to slot1, then do a +movement.