I can't get it to trigger anything on death. targetonpawn works, even tough it triggers twice. This only happens when it is the first randomly selected hive. It will trigger it targetonspawn at map load and round start. I use a trigger relay(on) to fix this bug.
Another question:
My trigger_presence, trigger_multiple and trigger_once refuse to detect the hive... I thought I could fix this targetondeath problem with using one of these in a 2x2 brush on the team_hive origin. I also tried detecting it with a brush fully surrounding the team_hive entity. All other alien buildings/weapons are detect when passing trough the brush except the hive. So is there perhaps a global trigger for this like gamestartedsequence/gameendedsequence? Or is this just bugged?
For the team detection:
trigger_presence, I use flag: Team 2 Only
trigger_multiple and trigger_once, master set to alien which is defined in a game_team_master (works for every other team specific triggering)
Also tried without team specific triggering. And still it is not detected...
[edit]
I did find something about it triggering a door once it died, which worked. However this was in an old post... So did it work in any of the previous version and if so, why was it removed