Reeke
Dec 5 2006, 03:02 PM
Putting this in here as it's really just a concept piece, my own take on a sourceified RT
Model took a couple of hours, about 45 mins for the UV. Il update later once ive skinned it.

Mentar
Dec 5 2006, 03:25 PM
Looks good. When you've skinned it i'd love to get a hold of it and see what it looks like in my map
TheTitan
Dec 5 2006, 04:57 PM
very nice work. I would love to see this with a skin.
kyliegirl
Dec 6 2006, 01:42 AM
very nice work a few crits though
it seems too smooth, along with it seems to look odd around the base. like a propped on piece of clay i feel it needs to look like its actually growing from the ground and over the node, not popped on..
the arms look like they have hands on the end when its supposed to be an infestive support, i feel the hand like ends should fray out to be an infestive support the blocky fingers..

otherwise very good work
Soul_Rider
Dec 6 2006, 09:45 AM
Looks quite good, but it looks more like a new alien life-form than a RT.
Looks like a creature with no loegs that drags itself along with it's giant front claws.
Solitario
Dec 6 2006, 05:21 PM
great model! I'm looking forward to the skinned version!
Maxunit
Dec 6 2006, 05:45 PM
This looks pretty cool. I'm currently working on a small NS2 Style Map, dunno if I will finish it.
The map is based uppon a map created by a mapper from the Interlopers Community.
If you will finish it and wont mind, then I would like to implement this model in my map ^^.
Greetings,
Maxunit
Reeke
Dec 7 2006, 12:28 PM
QUOTE
along with it seems to look odd around the base. like a propped on piece of clay i feel it needs to look like its actually growing from the ground and over the node, not popped on..
Yeah your right, i didnt pay any attention to the base, just slipped my mind.
QUOTE
looks more like a new alien life-form than a RT.
Looks like a creature with no loegs that drags itself along with it's giant front claws.
Haha, other than having the special ability to disguise itself as an RT, it would be a pretty useless alien
The skin is taking longer than i thought it would, but its coming along ok. Never skinned anything in the NS style before so its quite experimental.
NEX9
Dec 8 2006, 01:58 PM
well keep at it reke your tops mate, good to see more blood for the pro alien fray
skrew all those strait steel, gun, human created dull lifeless objects
bring it on bio matter
zone_Blackwolf
Dec 17 2006, 03:38 PM
Very interesting, it looks very good.
Don't know how good it looks, when it has a skin.

Maybe you should check the part of the RT, which is connected to the node (the unimproved metal platforms).
=> I think this connection part is a little bit too wide.
All in all it's awesome.

B!ackw0lF
Reeke
Dec 17 2006, 10:31 PM
Home from uni, my good comp had to stay behind so i dont have access to it for about 3 weeks

This computer lags with internet explorer, so working with 30+layer photoshop documents and max at the same time is out of the question im afraid
I'l finish this off when i get back
Hellfire3k
Dec 18 2006, 10:56 AM
What software are you using? 3d studio max?
Reeke
Dec 18 2006, 11:53 AM
yes max for the modelling
Goldenbird05
Dec 20 2006, 12:16 PM
looks awesome, but why you made it?
I mean for what...you are not a member of flayra´s team right?
Reeke
Dec 20 2006, 12:52 PM
of course not, i just enjoy modelling/skinning organic forms.
CoolCookieCooks
Dec 29 2006, 02:30 AM
Keep up the good work Reeke, I expect only the best from you.
JetJaguar
Dec 29 2006, 12:04 PM
QUOTE(Reeke @ Dec 20 2006, 01:52 PM) [snapback]1590550[/snapback]
of course not, i just enjoy modelling/skinning organic forms.

and loads of those who only play public migh enjoy custom models when they play.
frostymoose
Dec 30 2006, 10:56 PM
Looks pretty nice. I don't think it really fits the kharaa style, though. It's really busy.
TychoCelchuuu
Dec 31 2006, 01:04 AM
It's not any busier than a hive or the existing RT. The only reason you don't have a lot parts sticking out on the existing Kharaa stuff is because goldsrc can't push enough polygons. The onos, for example, has a bunch of tentacle things, and the hive is one giant dangly bit hanging from four supporting dangly thingers.
Reeke
Dec 31 2006, 03:52 PM
if there wasnt a polly count to think about, i would have made it a lot more "busy" with dangly bits all over
Looking forward to finishing this off when i get back to uni, the main project i work on (II) is at a standstill currently with the up coming release, so I've got nothing else to work on for a bit
Reeke
Mar 13 2007, 11:34 PM
Sort of forgot about this one didnt I
I DID work on the skin when i got back to uni... about two months ago

. This is what i got up to back then, before putting other things first and forgetting to finish the job. Most of it is just a base to work off, il finish it... someday
Spawn_of_Chaos97
Mar 14 2007, 12:47 AM
Someday...SOON! Or else...

lol anyways, nice! The skin looks...ionno, too shiny? Don't specmap it or envmap it, those are just for metal textures!...
Reeke
Mar 14 2007, 01:34 AM
dont worry, those are just max settings in the render
Zor2
Mar 14 2007, 03:56 PM
That looks incredible. Nice work!
SpaceJesus
Mar 14 2007, 05:22 PM
QUOTE(Spawn_of_Chaos97 @ Mar 13 2007, 07:47 PM) [snapback]1614123[/snapback]
Don't specmap it or envmap it, those are just for metal textures!...
I wonder if its actually possible to be more wrong....
CoolCookieCooks
Mar 14 2007, 06:38 PM
QUOTE(SpaceJesus @ Mar 14 2007, 05:22 PM) [snapback]1614287[/snapback]
I wonder if its actually possible to be more wrong....
Haha you took the words right out of my mouth.
I like the skin Reeke, looks like a frog/toads skin.
Spawn_of_Chaos97
Mar 14 2007, 07:17 PM
Well envmapping anyways is *ahem* MOSTLY for metals...
Specular, yeah...I realize that I was being dumb there...
Lt.Realness
Mar 15 2007, 09:28 AM
wow that rendered one on the screenshot looks slimy and disgusting! that's what Aliens and their structures should look like. good job!
HatlabuFarkas
Mar 15 2007, 09:49 AM
GO0d JOB !! the texture trouble is : this texture has different like the Infestation !! can U change the textures ? i think the same color with the Infestation is best (-:
( Edited : This picture have a duplicated SHADOWS ?? or i see wrong ? )
6john
Mar 20 2007, 04:46 AM
its a really nice looking model, but i dont know if it fits in place of an ns infestationesque structure. infestation is usually more clumpy, your model looks like its got some tentacles and tails and whatnot. if there are any tentacle type things on aliens or aliens tructures its usually a completely different look than the rest of the model. its hard to describe.
for example, the 'dreadlocks' on the onos, or the 'tails' on the skulk are the types of things im referring too. they are long tail-like appendages, but they have a distinct look about them. the buildings are all the same, very clumpy except for on some of them they might have the distinct tail like infestation part.
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