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Full Version: Need some help with MM's or Trigger_ChangeTarget
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Kittamaru
Aight, I have a light. I want it to be activated by a button. HOWEVER, I want to have to WELD the powersupply back online before the button works.

I read somewhere using a trigger_changetarget works great. However, i odn't seem to have that in my entity listing sad-fix.gif

Can someone help me make one via multimanager?
ShenTraX
So do you want the light to turn on when the weld is completed or do you want a switch to turn it off and on once the weld is completed?

/e
If you wanted it to just turn on when the weld completes, that would be rather simple:

func_weld:
target = multimanager

multimanager:
target1 = func_sparks (if you have sparks, this'll turn them off)
target2 = light_entity
target3 = func_rotate (for a ventilation fan in the same room... i know i'm exaggerating)

that help?
Soul_Rider
It would appear he wants to weld the power supply.

Now the switch becomes functional and can turn the light on and off.

You would need a slightly morre complicated procedure than that, but my brain is slowly dying, and having been so long since i made a map i can't seem to figure it out...

aarrghh head explodes.

Shall be watching this for updates...
ShenTraX
there should be a Trigger_ChangeTarget if you've added the generic HL enitiy list.

In Hammer 3.x go to Tools-> Options

Under Game Data Files, you should have the NS.FGD, you need to add the HalfLife.FGD as well. (If i remember correctly) It also comes with the Hammer install, under the c:\path_to_hammer_install\fgd\half-life....

otherwise, there is another way to do it, but it may cost you about 5-6 entities.
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