These are the known open bugs in NS that have been officially logged. Because of how we handle things internally a bug might be marked resolved, yet it the code change is not yet available in a public release. And any exploits that have been logged will not show up in the list.

ID – Description (Status)u>
13 - Gestating progress bar in spectator mode (open)
24 - Hints need to be updated for Combat (fixed)
25 - When webbed, you don't see MT blips (reopened)
27 - Shotgun reload problems (reopened)
40 - Demo record/playback doesn't work very well (open)
47 - structures play animations when damaged (reopened)
49 - HA footstep sound anomaly (fixed)
55 - hp/armor popup text gets "projected" onto structures (open)
57 - room_type not reset after going from digested to dead (spectating) (reopened)
60 - pop-up text for name of partially cloaked enemy (open)
63 - help text / HUD elements often difficult to read (open)
66 - no visual distinction between building destruction / recycle (fixed)
76 - using pop-up menu while round ends causes problems (open)
91 - sighting a structure for siege is difficult (fixed)
96 - mines and marine structures (open)
99 - spurious help messages related to enemy alien structures (open)
107 - spectator mode weirdness (open)
121 - error tooltip for "too many structures of this type" appears only once (fixed)
123 - spammed with errors when trying to re-enter command console (open)
126 - alien structures sink into each other very easily when stacked (open)
127 - offense chambers can block each other when stacked (open)
128 - false spike hit played sometimes when blocked OC fires (open)
129 - turrets and OCs will attempt to fire at targets they cannot hit (open)
135 - blips on commander's minimap are too large to be useful (fixed)
138 - weapon switching not always instantaneous with hud_fastswitch 1 (open)
150 - phantoms when spectating players that change modes (open)
158 - gorge can see incorrect health rings in ready room (open)
162 - serious commander mode problems (reopened)
163 - acid rocket fizzles often (fixed)
168 - Pop-up menu glitches with lag (open)
170 - digesting text overlaps player level in combat mode (open)
191 - progress bars never reach 100% (fixed)
192 - music will briefly play with cl_musicenable 0 (open)
196 - Don't draw ammo indicator while spectating first-person (open)
198 - add "cancel waypoint" option / bind (open)
203 - switching applications while commanding causes view to shift (open)
217 - player can get stuck inside weldable switch as welding is completed (open)
222 - out-of-sync, missing, or inappropriate weapon animations (open)
233 - bullet holes appear "perfect" to all players except the shooter (reopened)
235 - blast damage can cause players to be launched high and far (fixed)
238 - using armory while reloading causes temporarily incorrect ammo count (open)
239 - charge kills credited to whatever weapon is in use (open)
240 - [combat] vertical position of death messages (open)
248 - gestating causes weapon selection to be forgotten (open)
250 - some alien weapon models / crosshairs not distinctive (open)
255 - grenade projectiles can get stuck inside marine structures (open)
256 - Test, and probably fix HLTV (open)
260 - Problems with mine ownership and friendlyfire (open)
263 - Bullet decals don't show up in Direct3D mode (open)
266 - code: refactor shotgun into AvHBaseReloadableWeapon (open)
268 - Add custom font for aliens (open)
270 - Bottom of commander HUD is transparent to mouse clicks (open)
271 - Showmap works during spectator mode (open)
275 - Border on ns_nothing minimap (fixed)
277 - Selection works while in ghost building mode (open)
293 - grenade projectiles do 2hp damage when bouncing off friendly structures (open)
300 - under attack warning messages not played frequently enough (fixed)
301 - clipping occurs when squatting atop marine structures (open)
307 - certain characters truncated from start of chat text (open)
308 - stomp wave not visible to first-person spectator (open)
309 - phantom weapon-changing noises in marine start (open)
310 - spurious reload animation (open)
311 - space appears after special characters in bottom center of comm HUD (open)
312 - comm menu flickers while phase tech is being researched (open)
315 - structure will float in midair if supporting structure is destroyed (open)
316 - default bind for mwheeldown: use "invnext" instead of "impulse 1" (open)
319 - building deployment animations play when structures come into view (open)
320 - attack continues if +popupmenu invoked while attacking (open)
321 - spurious attack after using mouse cursor inside showscores (open)
322 - onos gore makes whacking sound when nothing is being hit (open)
324 - don't reset timer for "decalfrequency" when "readyroom" command is used (open)
325 - weapons can bump each other and hang in midair (open)
326 - comm menu tooltips persist when focus is not on comm menu items (open)
327 - random lightning bolts after electrification of a structure (open)
331 - commander name truncated with room to spare (open)
332 - music playback issues (fixed)
335 - shotgun fires but does not appear to fire on client (open)
336 - commander mode: difficult to precisely select adjacent units / buildings (open)
337 - commander mode: a building can be selected / grouped with marines (open)
341 - players do not appear to be looking around during round start countdown (open)
343 - hive can sometimes be heard healing from a long ways off (open)
347 - resource nozzle steam sometimes disappears (open)
348 - Inactivity-related commander hints play with cheats on (open)
351 - hitbox rotation (reopened)
353 - lag hiccup shortly after players return to RR after round end (open)
355 - dead players running around, invisible but making noise (open)
362 - downloadable gamma issues (open)
364 - Gamma ramp doesn't work on dual monitor setup (open)
365 - focus damage values are very slightly incorrect (reopened)
367 - separate mute functions for voice comm and chat text (open)
368 - Some elevators are flagged as monsters (open)
375 - picking up weapon while webbed causes it to be displayed (open)
377 - no "interact" icon above func_ entities in commander mode (open)
384 - grenades draw blood when hitting friendly players (open)
387 - delay after using the armory before weapon can be reloaded or fired (open)
388 - odd behavior with +showscores if mouse1 is not bound to +attack (open)
393 - [combat] left portion of xp meter not properly displayed (open)
397 - commander mouseover effect tweaks needed (open)
401 - weird mine count / animation issue (fixed)
403 - can't change vote using votemap (reopened)
405 - fix MOTD to use HL way without file size limit (open)
408 - draw "digesting" HUD for 1st-person spectators of a player being digested (open)
409 - separate recycle and cancel on the comm UI (open)
410 - MT blips disappear from marine HUD while building a structure (open)
415 - using armory while reloading shotgun causes very slow reload (open)
416 - weird visual intersection of skulk teeth with structure health rings (open)
417 - parasites appear inside hives for first-person spectators (open)
420 - sayings used while in the command console play after logging out (open)
421 - sometimes players spawn at incorrect location (fixed)
425 - walls welded open will block weapon projectiles (open)
426 - mine hulls funky for mines on angled walls (open)
429 - ducked marines can clip into players beneath them when standing up (open)
430 - collision hulls prevent hit decals from being drawn (open)
431 - modularize mine packs (open)
434 - devour often fails (open)
436 - +showmap can be used while in overview spectator mode (open)
442 - primal scream sounds don't always play (open)
443 - misc. issues with +use (open)
446 - movement chambers attempt to adrenalize gestating players (open)
456 - marines sometimes rapidly flicker through the air between phase gates (open)
457 - overview spec mode obscures chat text and death messages (open)
458 - free chase / free look spectator modes (open)
459 - alien resource nodes can be started through walls (open)
460 - +showmap cannot be used in 3rd-person spec mode (open)
462 - differences between spectating while dead vs. "spectators" team (open)
463 - anomalies with hive status portion of HUD (open)
468 - stomp and charge cannot be activated underwater (open)
469 - players return to ready room in stacks at round end (open)
473 - expendable slot5 weapons can be jammed in a holstered state (open)
476 - position of 3rd-person voice comm sprite (open)
477 - really strange message anomaly (open)
480 - marine weapon crosshair is displayed while building (reopened)
488 - [combat] level-up message does not fully move off-screen (open)
489 - OC silent if placed on sloped surface (fixed)
490 - problematic playback of intro videos (open)
492 - background map sounds not scaled with volume setting (open)
495 - incorrect sound often plays when alien upgrade fails (open)
499 - mp_drawdamage doesn't show damage for mapper-placed structures (open)
500 - [cheats] misc. cheat command improvements (open)
502 - weird client-only skulk bite during round start countdown (open)
503 - Geting disconnected while chatting causes inability to use keyboard (or console) (open)
504 - alien weapon overlap caused by picking up weapon_cycler (reopened)
507 - onos charge fails if initiated while in the air (open)
508 - +-style commands cancelled when returning from console (open)
511 - alien flashlight effect for dead marine spectator after switching teams (open)
512 - cannot mute players on a different team (open)
513 - specatators cannot see health rings (open)
514 - breakable objects can be cracked but not broken before round start (open)
517 - webs invisible to alien player if flashlight is on while they are placed (fixed)
518 - map background sounds audible at strange times (open)
519 - icons for hive and CC intersect with first-person player model (open)
522 - lerks cannot fly backwards (reopened)
523 - HA 3rd-person weapon models misaligned (open)
524 - trap mouse cursor in VGUIs when NS is in windowed mode (open)
526 - ambiguous prompt in NS installer (open)
531 - line breaks missing in linux server logs (reopened)
532 - [combat] redundant log entries when upgraded alien players spawn (open)
534 - heavy armor oddities (fixed)
535 - certain weapons do no damage when firing pointblank at a breakable (open)
538 - digestion progress bar does not work (fixed)
540 - UTIL_ShowMenu issues (open)
541 - locations of destroyed walls prevent leap, blink, and charge from working (open)
543 - +motdfile argument ignored by server on startup (open)
544 - slot binds missing from config.cfg (open)
546 - structures can be built in pits with trigger_hurt (open)
549 - rotation of gestating aliens (open)
556 - add small HUD icons for slot4 weapons (fixed)
557 - greatly increase frequency of visual alerts on commander minimap (open)
563 - Re-balance res/spawning for large games (open)
572 - mines damage friendly players and other mines using mp_friendlyfire 1 in linux servers (reopened)
578 - add HUD icons for combat upgrades (open)
635 - 3rd-person spectator view is sometimes shoved into the void (open)
637 - jumping while standing still makes no sound (open)
638 - Alt. Gr. cannot be used in chat (open)
640 - misspelled cvars used in default server.cfg / listenserver.cfg (reopened)
658 - commander view is shifted due to door movements (open)
688 - Feature Request: start unbuilt flag for NS mode CC (open)
689 - Feature Request: res nozzle that starts unavailable for placement (open)
707 - Structures falling down slopes (open)
709 - Commander selections open at round end persist to next round (open)
712 - Hand grenade does not show up in first-person spectator mode. (open)
719 - Turret factory model clipping error (open)
722 - cl_dynamiclights does not control all dynamic light sources (open)
726 - Keyboard scrolling in commander mode is difficult (open)
731 - Popup menu returns cursor to incorrect location in windowed mode (open)
735 - Reserve ammo displayed incorrectly when demo started (open)
736 - Phantom sounds when commanders exit CC (open)
737 - Func_tank, env_beam, etc. only do damage with friendlyfire on (open)
742 - Feature request: Allow servers to retrieve client netcode cvar values (open)
743 - Feature request: Allow mappers to trigger victory, killing Hives\CCs (open)
753 - Server cfg files: pausable and sv_lan (reopened)
759 - umbra and spores are not rendered properly if burst on the far side of a vis node. (open)
760 - Spores/Umbra "vanish" when fired directly into the floor at point-blank range (open)
761 - sound\hud\marine_upgradecomplete.wav never plays (open)
768 - kn-hit-wall.wav doesn't play when knifing a wall (open)
770 - sprite projectiles can cause objects in a player's line of sight to disappear. (open)
776 - Lifeform under attack plays for the client to whom the message refers (open)
778 - Trigger_hurt with damagetype 32 will not harm skulks (open)
780 - Issues with "credit" for kills in deathmessages (open)
781 - Oddities with Mapper-placed structures (open)
783 - Random progress bars indicating adrenaline or jetpack fuel (open)
788 - Players make footstep sounds with Walk key depressed (open)
790 - Problems with trigger_presence (open)
797 - Needed additions to mp_consistency checks (reopened)
798 - add round timer to scoreboard (fixed)
799 - Trigger_hurt and structures (open)
803 - Lagged out Onos digesting marines does not damage them (open)
804 - Floor-level Wallwalking and silent landings (reopened)
808 - mp_serverops-awarded icons disappear after one round (open)
811 - Digestion progress bar in combat displays incorrect Name info (open)
816 - Null texture on bottom surface of Infantry Portal (reopened)
818 - Scanner sweep duration and sv_cheats (open)
819 - Losing all upgrade levels when at least 1 active chamber remains (fixed)
827 - Projectile weapons cannot collide with player models (open)
835 - Alien weapon selections not reset after dying or changing roles (open)
836 - Spit projectiles sometimes rendered continuing after hitting a target (open)
839 - Advanced armory "downgrades" while researching hand grenades (open)
842 - FPS has a prominent effect on weapon ROF (open)
846 - Eggs not affected by buoyancy in water (open)
847 - sound\player\role3_spawn1.wav played when spawning in CO mode (open)
849 - Shotgun shell model visible when weapon not being fired (open)
906 - Eggs worldspawn on slopes and other strange geometry (fixed)
907 - pistol ammo not dropped on player death (open)
909 - No sound is played when egg dies. (open)
911 - Installer not removing entries for previous versions. (open)
914 - Reloading logic needs to be examined. (open)
920 - Clients disconnecting due to "STEAM_ID_PENDING" message (open)
921 - Commander name display left blank under certain circumstances (open)
934 - Tooltip information for players and structures sometimes fused (open)
937 - Dying with mines as your active weapon causes phantom LMG reload on respawn (open)
940 - Several weapon_ text files have wrong (too low) line count in file header (reopened)
942 - recycling IP does not trigger change of marine status in queue (reopened)
946 - xenocide blast can affect player who receives no xenocide damage (open)
1020 - inconsistencies in "prototype lab" upgrades (JP/HA) between classic and combat (open)
1023 - info_locations not reported to teammates when using text chat (open)
1024 - a "fired" empty weapon's sound and animation not correctly synchronized (open)
1025 - skulk redeemed mid-xenocide does not die and cannot xenocide again that life (open)
1026 - desktop mouse sensitivity used whenever cursor is active (open)
1031 - endless shotgun reload while holding the reload key (open)
1032 - Alien flashlight causes marine names to appear yellow (open)
1049 - Eggs float on elevators that use func_train (open)
1076 - shotgun fails to fire after breaking reload sequence (open)
1103 - Headroom check when dropping IPs (open)
1107 - Commander's view of Alien Health Rings incorrect (fixed)
1108 - Setgamma Command Not Working (sv_cheats 1) (fixed)
1110 - Minimap Updates for 3.2 (open)
1111 - FOV impacts mouse sensitivity (open)
1112 - +popupmenu works during round warmup (fixed)
1113 - Client side leap animations don't play sometimes when using +movement (fixed)
1114 - marine HUD icons are not being cleared properly (fixed)
1115 - [combat] Third hive ability upgrade improperly greyed out in popup menu (open)
1116 - JP can get stuck in the floor (fixed)
1118 - Silence not working correctly on leap and blink (fixed)
1119 - Right click does not work in commander mode (fixed)
1120 - Commander Weapon/Armor Upgrade Sprites need updating (fixed)
1121 - No progress bar while being digested (fixed)
1122 - Charge gets stuck "on" when +attack is tapped (fixed)
1123 - Attack animations not always played when triggered via +movement (fixed)
1124 - With FF, parasite on friendly structures causes damage effects (though no damage) (open)
1125 - Hive/movement teleport can occur more than once, instantly, in one +use (fixed)
1126 - Weapon/resource column on scoreboard visible from readyroom (fixed)
1127 - +showmap during player reset causes loss of crosshairs (fixed)
1128 - Possible to scan while MT, phase tech, or beacon is in progress (fixed)
1129 - Observatory can be built after advanced armory is lost (fixed)
1130 - Entering commander mode with popup menu open causes lack of cursor (fixed)
1136 - Possible to get viewpoint above the ceiling when gestating from (crouched) fade (open)
1137 - Readyroom option in menu must be called twice (fixed)
1138 - No egg fall sound ingame (open)
1139 - The observatory and observatory scan will always show resource tower on the commander minimap as a circle blip (open)
1140 - Issues with welder sound and water (open)
1147 - weapon_<name> command does not update 1st person models on fade and onos (open)
1148 - [cheats] addcat does not cause the blinking Alien Chamber Icons to appear (open)
1149 - Noticable delay between leap/blink/charge firing and sound effects playing (open)
1150 - 3rd Person Leap/Blink Animations do not play when triggered by +movement (open)
1151 - Leap animation can be triggered constantly with +attack (fixed)
1152 - Scoreboard - Final characters in server name corrupted (fixed)
1153 - Res/Weapon Column displayed incorrectly while on Spectator Team. (fixed)
1156 - Players can see health/armor rings in readyroom if they had healspray or welder active (fixed)
1158 - Phantom heal and weld sounds (open)
1159 - Spit must be aimed above a mine to hit it (open)
1160 - Muting one player often causes others to also be muted (open)
1178 - +use does not reduce wallwalking speed (open)
1186 - building under attack will play on friendly structures after an enemy structure dies in the same location (fixed)
1191 - flashlight sound is affected by silence (fixed)
1192 - viewmodel leap animation does not play for spectators (fixed)
1193 - scoreboard 'score' column is empty on HLTV (fixed)
1194 - new equipment icons do not display on hltv (open)
1195 - gestation/progress bars do not show on hltv (open)
1196 - hltv minimap sometimes not updated with building's destruction (open)
1197 - grenade launcher kill credit goes to player holding the gl, not the player who fired it (open)
1198 - Spectator names replaced with cam view name (open)
1199 - Holding +commands stops charge from pushing target player (open)
1200 - ns_shiva missing from the 3.2 Mapcycle (open)
1201 - Autohelp needs to be updated for 3.2 (open)
1202 - Get Equipment at waypoint only works when the equipment is in the air (open)
1203 - commandmenu not consistent with other HL Games (open)