QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
Your assumptions about me are wrong. Check my forum join date.
Forum join date notwithstanding, if you were a regular on the customization boards before the downage, you couldn't possibly have missed the many, many threads about high poly this or that.
QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
I had already searched "high poly" etc before posting. I can't even see any of the screenshots because they reference the old boards which aren't in the same directories anymore.
Yeah, it's a pain. Any image that was hosted on the NS boards is still available, you just have to copy and paste the image address into a new window, and add a :90 after the unknownworlds.com.
QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
I can't do anything necessary in the modeling process which is why I'm requesting this rather than proposing a design.
I'm not trying to flame here, but seriously, there is no better time for you to start learning. Pick a discipline (I suggest skinning, as skinners are the most rare), and start reading tutorials. I learned modeling because I needed low poly models for my crappy laptop. You want high poly models to play NS with, and that's as good of a reason as you're going to get to start learning. I'll tell you what - for each high poly model that you skin well, I'll make another model for you to skin.
QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
However, supposing we can get the NS team to lend us the original high-quality models they originally rendered would that help? I assume they modeled some high quality models before dumbing them down into NS.
I would bet that is not the case. It's easier to make a model while aiming for a poly budget than it is to make a crazy high poly model and try to to poly reduction on it. It'd be like making a really detailed sculpture and then trying to make it less detailed. Why not just do the less detailed version first? Also, in the time I've been here and the past threads I've read, no dev has so much as hinted that there are higher poly models that they have squirreled away. To add insult to injury, I have read here in the past that not even the textures are availble in a higher resolution, as the creator (Corey Strader?) preferred making textures in their final resolution rather than making larger-than-necessary textures and scaling them down.