Help - Search - Members - Calendar
Full Version: High Poly Model Replacements
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Concepts and Requests
eliotmat
I am requesting a high-poly model replacement pack for NS.

We are going to have to wait a long time for any of the graphical nicities of NS:S.

If there are any NS modelers left I beg you to please remake the default models in high-poly glory.

High poly means adding additional geometric detail to make the structures, characters, and weapons look significantly better. There doesn't need to be any emphasis on customizing the style of a model's appearance.....just more detail.

According to steam's hardware survey I believe that the overwhelming majority of computers should be more than able to handle the additional model detail.
SnappyCrunch
The boards are slow. Most of the talent that was here before the forum downage has gone on to other projects. The fact that you're requesting this means that you weren't a regular around here before the forums went down. Let me fill you in. The sad fact is that modeling, UVW mapping, skinning, and animating are all difficult to do well, and it's the very rare person that is good at all four. When these boards were at their most active, there were several collaborations to get high poly replacements for the NS defaults. There was a promising group of people who were ambitious enough to try for a whole pack a few years ago. It pretty much fizzled without producing anything substantial. Then there were other attempts at single models, and a few of them actually made it to completion.

Completed models (model, UVW map, skin, animate) include:
LMG
Pistol
Marine Resource Tower

Uncompleted models include:
Armory
Fade
Shotgun
Marine
Mine


Searching the NS Customization boards (via the seach box at the bottom of the page) for "High Poly", "hipoly", and "hi poly" should get you started on the road to seeing what's been done before and how hard it seems to get projects like this off the ground. It seems like people who want to see their concepts in game start off by learning to model, but they never make it to the other disciplines. I'm willing to work slowly on modeling and UVW mapping some guns and buildings, but I can't skin. If you'd be willing to learn to skin, I'd be willing to learn to animate, and we could do yet another go at some high poly stuff.
adulus
If another effort gets off the ground, could you start with the HMG and SG first? There's like 5 different high poly lmg's and pistols already.

I would help skin, but I'm terrible at art. I might learn animation though, I'm good at that even if I can't draw.
SnappyCrunch
The high poly LMGs and pistols are all really the same model, made by REDDMonkey, with lots of different skins.

I'm going to release my phasegate here someday soon, which will need to be skinned, and soonish after that I'll release my IP for skinning, as it's pretty much done too. I have a habit of not finishing what I start, so I want to get those out the door before I start on weapons. My enthusiam for making weapon models will be based, of course, on how fast those two structures get skinned. If nobody volunteers for skinning the models, I'll be forced to learn to skin on my own, and that'll take just short of forever.
eliotmat
QUOTE(SnappyCrunch @ Oct 2 2006, 11:56 PM) [snapback]1568856[/snapback]

...The fact that you're requesting this means that you weren't a regular around here before the forums went down...


Your assumptions about me are wrong. Check my forum join date.

I had already searched "high poly" etc before posting. I can't even see any of the screenshots because they reference the old boards which aren't in the same directories anymore.

It seems that most of the efforts in the past involved complete model/skin overhauls.

All I want is high-poly replacements for the current models. No special designs. Just higher quality. No alien vs predator. No special ops. Just the current models with high-poly/high-texture detail.

I can't do anything necessary in the modeling process which is why I'm requesting this rather than proposing a design.

However, supposing we can get the NS team to lend us the original high-quality models they originally rendered would that help? I assume they modeled some high quality models before dumbing them down into NS.

Also, I think there are some guys at NSArmslab that still do some custom work.
eliotmat
I've started help wanted threads at NSArmslab and modns.

Here's the modns thread

http://www.nsmod.org/forums/index.php?showtopic=5831

Here's the NSArmslab thread

http://www.nsarmslab.com/forums/index.php?showtopic=7312
eliotmat
PLEASE check these out. It seems that some modelers have done for Svencoop what I am requesting for NS.

Character Model Reskins
http://www.svencoop.com/forums/showthread.php?t=29243

Weapon Model Reskins
http://www.svencoop.com/forums/showthread.php?t=32074

Again. These are examples from another mod of what I am requesting. It's great work. I'm sure the NS community can do better.
SnappyCrunch
QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
Your assumptions about me are wrong. Check my forum join date.
Forum join date notwithstanding, if you were a regular on the customization boards before the downage, you couldn't possibly have missed the many, many threads about high poly this or that.

QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
I had already searched "high poly" etc before posting. I can't even see any of the screenshots because they reference the old boards which aren't in the same directories anymore.
Yeah, it's a pain. Any image that was hosted on the NS boards is still available, you just have to copy and paste the image address into a new window, and add a :90 after the unknownworlds.com.

QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
I can't do anything necessary in the modeling process which is why I'm requesting this rather than proposing a design.
I'm not trying to flame here, but seriously, there is no better time for you to start learning. Pick a discipline (I suggest skinning, as skinners are the most rare), and start reading tutorials. I learned modeling because I needed low poly models for my crappy laptop. You want high poly models to play NS with, and that's as good of a reason as you're going to get to start learning. I'll tell you what - for each high poly model that you skin well, I'll make another model for you to skin.

QUOTE(eliotmat @ Oct 4 2006, 12:33 AM) [snapback]1568970[/snapback]
However, supposing we can get the NS team to lend us the original high-quality models they originally rendered would that help? I assume they modeled some high quality models before dumbing them down into NS.
I would bet that is not the case. It's easier to make a model while aiming for a poly budget than it is to make a crazy high poly model and try to to poly reduction on it. It'd be like making a really detailed sculpture and then trying to make it less detailed. Why not just do the less detailed version first? Also, in the time I've been here and the past threads I've read, no dev has so much as hinted that there are higher poly models that they have squirreled away. To add insult to injury, I have read here in the past that not even the textures are availble in a higher resolution, as the creator (Corey Strader?) preferred making textures in their final resolution rather than making larger-than-necessary textures and scaling them down.
eliotmat
QUOTE(SnappyCrunch @ Oct 4 2006, 12:21 AM) [snapback]1568975[/snapback]

Forum join date notwithstanding, if you were a regular on the customization boards before the downage, you couldn't possibly have missed the many, many threads about high poly this or that...

...I'll tell you what - for each high poly model that you skin well, I'll make another model for you to skin.


I couldn't use high-poly back then. I had a low end computer. I didn't miss high-poly discussions...I ignored them because I couldn't even use them.

What if I could find you someone to skin your models? Would that be sufficient? I think I can find someone.

Anyways, thanks for at least showing some interest in this.
SnappyCrunch
Well, you or whoever you find can start on Demi's armory first. Let us know how the search goes.
eliotmat
Okay. Forget this for now.

The artists I know with modeling/skinning/animating skills want nothing to do with this project.

I have neither the skills nor the time to learn the skills neccessary to do the job.

Thanks to adulus and snappy for showing some interest.

confused-fix.gif
SpaceJesus
This is one of the things I'd love to do, but isn't very high on my list of priorities at the moment so ... ¬_¬ watch this space.
SnappyCrunch
QUOTE(eliotmat @ Oct 13 2006, 09:32 PM) [snapback]1569886[/snapback]

Okay. Forget this for now.

The artists I know with modeling/skinning/animating skills want nothing to do with this project.

I have neither the skills nor the time to learn the skills neccessary to do the job.

So you don't have the time to do it, but you expect other people to have to time to do it?

This is why I don't like it when people request this sort of thing. Or request almost anything, for that matter. If you're not willing to put the time and effort into learning how to do at least a part of it, why would you think other people should put in the time and effort for part of it?
Demiguise
Im planning on completly reworking the Armory...

I took too much of a poetic license with it, so im going to do what Redd did and just keep in the same (perhaps still with the central "Power Core") just higher Poly!!!

Hai btw
eliotmat
QUOTE(SnappyCrunch @ Oct 16 2006, 07:18 AM) [snapback]1570162[/snapback]

So you don't have the time to do it, but you expect other people to have to time to do it?

This is why I don't like it when people request this sort of thing. Or request almost anything, for that matter. If you're not willing to put the time and effort into learning how to do at least a part of it, why would you think other people should put in the time and effort for part of it?


Different people are good at different things. I realized in college that I didn't like computer science so I majored in Finance.

As for contributing to the world of NS:
I put plenty of effort into providing a server to the NS community for years. I have recently donated $$$ to 3 different NS communities. I helped start and support a CAL-NS team. Those are my contributions. I am good at providing administrative and financial services when it comes to NS.

Others are good at modeling/skinning. This is why I requested models here.

Also, requests are a good thing. For example, because of this request thread we now have the following:
QUOTE

Im planning on completly reworking the Armory...

I took too much of a poetic license with it, so im going to do what Redd did and just keep in the same (perhaps still with the central "Power Core") just higher Poly!!!

Hai btw



Hai, Demiguise! Thanks for getting involved.
Demiguise
np..
biggrin-fix.gif

Also Snappy, perhaps the people, like me, like to model/skin/animate things. Perhaps it would go towards a futher portfolio of work that they want to have. Etc, Etc.
SnappyCrunch
QUOTE(eliotmat @ Oct 17 2006, 12:42 PM) [snapback]1570321[/snapback]

Different people are good at different things. I realized in college that I didn't like computer science so I majored in Finance.

As for contributing to the world of NS:
I put plenty of effort into providing a server to the NS community for years. I have recently donated $$$ to 3 different NS communities. I helped start and support a CAL-NS team. Those are my contributions. I am good at providing administrative and financial services when it comes to NS.

Others are good at modeling/skinning. This is why I requested models here.

Also, requests are a good thing. For example, because of this request thread we now have the following:
Hai, Demiguise! Thanks for getting involved.
::sigh:: Demi's armory was the one linked in my previous post.

I appreciate your contributions to the NS community. I really do. I just get so tired of people who so firmly believe that they can't do something when they haven't taken any time to even try. I learned to code because I wanted a program that didn't exist. I learned to model because I wanted a model that didn't exist. I am not at all inclined to help people that aren't willing to put in effort on their own. I'm not even saying that these are skills that everyone should learn. It's just that the modeling process takes a lot of time and effort. People that are interested in having these things should be interested in learning the skills necessary to do them, when they're perfectly capable of it.

Honestly and truly, eliomat, I'm not trying to bash on you. I'm merely trying to impress on you that creating these things is certainly within your grasp, and to tell yourself anything else is selling yourself short. I'm perfectly willing to help you, and to create them with you; but I balk at the idea of creating them for you.
SpaceJesus
Modelling, Texturing - even to an extent animating, simply are not hard skills to learn in my opinion. Sure it takes a bit of understanding, and a hell of a lot of practice - but in my opinion anybody willing to put in the effort can pick it up.
Epidemic
You need patience for it (I didnt have tounge.gif )
Goldenprize
What is the limit for a high poly model in Halflife 1 engine?
The default skulk has like 1000 polys.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.