the_x5
Aug 5 2005, 02:20 AM
QUOTE
So what is keeping such a unique and interesting game out of the CPL? One could point to a few game bugs and flaws, especially the faulty HLTV system. HLTV does not work properly with NS- while it is possible to watch first person and third person chase, spectators are unable to see map overviews, player health or armor, or the minimap, among others. NS spectators have struggled for a long time with the difficulty of not being able to see much in a match, and this is certainly something that the CPL would take into consideration.
Is that it? No way that's the only thing. I've been out of the loop of competitive gamming loop for awhile but I'm pretty sure NS still hasn't gone pro (CPL), at least I have seen any evidence of this in my google searches. And given the atrocious recent ratio of forfeitures to total active teams in CAL this is cause for great concern, not just for me but for us as a whole community. (one would hope)
So, I propose we re-open discussions on how to reform, repair, and grow the NS competitive scene. What's going wrong and how do we fix the problems? If NASA can do it, we can do it. Let's go. Talk:
Jmmsbnd007
Aug 5 2005, 03:17 AM
ok, just go ahead and get the devs to listen
oh wait-
CommunistWithAGun
Aug 5 2005, 03:47 AM
| QUOTE (JmmsbndZeroZeroSeven @ Aug 4 2005, 10:17 PM) |
ok, just go ahead and get the devs to listen oh wait- |
oh god help us we agree
CommunistWithAGun
Aug 5 2005, 03:56 AM
QUOTE(the x5 @ Aug 4 2005, 09:20 PM)
QUOTE
So what is keeping such a unique and interesting game out of the CPL? One could point to a few game bugs and flaws, especially the faulty HLTV system. HLTV does not work properly with NS- while it is possible to watch first person and third person chase, spectators are unable to see map overviews, player health or armor, or the minimap, among others. NS spectators have struggled for a long time with the difficulty of not being able to see much in a match, and this is certainly something that the CPL would take into consideration.
Is that it? No way that's the only thing. I've been out of the loop of competitive gamming loop for awhile but I'm pretty sure NS still hasn't gone pro (CPL), at least I have seen any evidence of this in my google searches. And given the atrocious recent ratio of forfeitures to total active teams in CAL this is cause for great concern, not just for me but for us as a whole community. (one would hope)
So, I propose we re-open discussions on how to reform, repair, and grow the NS competitive scene. What's going wrong and how do we fix the problems? If NASA can do it, we can do it. Let's go. Talk:
I'm pretty sure its because not only is the clan scene slowly dying (or stagnate), the game is balanced for the lowest common denominator, this is also one of the most violently anti-clan communitys I have ever seen.
Hellabeans
Aug 5 2005, 04:06 AM
not to go on another endless rant..but a vet-like program would definately help ns..maybe even with a different set of balance things to have it play better for 6v6 than pubs...that way both pubbers and clanners can have ns balanced for them
Its not a total fix..but would help.
Kmart
Aug 5 2005, 04:37 AM
There is a myriad of reasons why NS isn't CPL material and I'm sure everyone has their favorite. If you read the article closely it does suggest that there are more reasons than a faulty spectator system (in no way does it assert that the two listed reasons are the only ones). The article is rather brief and I'm sure that if we were to list all of the reasons why NS (or any non-CPL game for that matter) were not a viable candidate for professional gaming events we could come up with a very lengthy list indeed.
The purpose of the article was not simply to make complaints or to spark resentment about the perceived slow progress or inefficiencies of the developer team in addressing the concerns of the competitive community (which are admittedly difficult to ascertain even when asked for). It was meant instead as encouragement- an evaluation of the current state of the game and how it measures up to games considered "professional" quality. And while the language is very broad and general, without detailing too many specifics regarding gameplay and mechanics and all that, it does provide an overview of the game's appeal and potential. I'm sure we can all agree that the game has amazing potential.
I am glad that someone has had the presence of mind to ask about solutions. Unfortunately I don't have any other than "stick with it, wait for My Games and wait for NS:S." That to me seems like the way to go.
joee
Aug 5 2005, 05:56 AM
because only like 3 people would go duh
Jmmsbnd007
Aug 5 2005, 08:19 AM
I can say as a fact that the spectator system issue is non-existant. Look at Painkiller. Not only did they choose that game to be the 1 million dollar world tour game because the tournaments would have very low player turnouts (yes, it's true... saves them money and resources around the world), but the release of PKTV has been delayed weeks/months, and it's still not out yet.
Zephor
Aug 5 2005, 08:53 AM
| QUOTE (JmmsbndZeroZeroSeven @ Aug 5 2005, 12:19 AM) |
| I can say as a fact that the spectator system issue is non-existant. Look at Painkiller. Not only did they choose that game to be the 1 million dollar world tour game because the tournaments would have very low player turnouts (yes, it's true... saves them money and resources around the world), but the release of PKTV has been delayed weeks/months, and it's still not out yet. |
News Flash: Guess who owns PK development? That's right (CPL) CPL has full control of PK's development. Anything they want will go into the game.
Here is why NS Is not CPL worthy (dont quote me)
1.) HLTV is not working nor ready to demonstrate the full experience of natural selection. Watching the NFL through one cameraman with no tripod on the field is not fun. You miss 80% of the game.
2.) Look how many people play ns. We have 34 teams in CAL. We have barely a 5th of the number of servers and players of DoD at any given time. CAL is considered the qualifiers for CPL. CPL is HUGE. Why would they make a multimillion dollar investment on a game that has 12 teams that even know how to play the game to a more skilled level? FFS we can't even support a invite division with the number of teams that come and go every season.
3.) Money Money Money. CS, CoD, PK are all backed by sponsors. Huge companies put money in so that people play those games and show off what their hardware can do. Does NS have a sponsor? Does NS have some badical graphics engine or pretty lights to show people? No. This is how CAL/CPL sees ns right now. Until ns:s comes out NS has NO potential for growth, NO potential for any sort of revenue for their company, and NO potential for any publicity. People will be watching TEAM 3D take on the other big clan on cs. Not 2 no name ns clans screaming at each other about ping and scripts.
4.) Does this league and this community look like anything to be taken seriously?
For those who read what I just posted.There are ways to get CAL to recognize NS. Get teams into CAL. Stop being jerks to those new teams and support them. If someone asks some retarded **** question answer it. If someone is watching HLTV and asks a question, take it upon yourself to answer him. WHEN, yes WHEN NS goes to My Games there will be a HUGE amount of people who will download the game and give it a shot. Lets hope we can drag a bunch of them into competitive NS. We dont need 18519851985 more level 50 combat servers.
Rammstien
Aug 5 2005, 09:36 AM
ouch
the truth hurts
Spooge
Aug 5 2005, 11:24 AM
This,
| QUOTE |
| ok, just go ahead and get the devs to listen |
will happen long before this,
| QUOTE |
| Stop being jerks to those new teams and support them. If someone asks some retarded **** question answer it. If someone is watching HLTV and asks a question, take it upon yourself to answer him. |
Ever wonder if there's a connection between the two?
tankefugl
Aug 5 2005, 11:29 AM
Zephor has listed some meta-game reasons for a non-CPL NS. Apart from that, is there anything with the game mechanics itself that argues that NS should not be taken seriously? Let's disregard HLTV and obvious bugs in this -- we're aware that those two can have an impact.
Edit: Of course it goes without saying that devs never listen bla bla bla ruins ns bla bla bla conspiracy bla bla never play the game etc.
CommunistWithAGun
Aug 5 2005, 12:38 PM
| QUOTE (tankefugl @ Aug 5 2005, 06:29 AM) |
Zephor has listed some meta-game reasons for a non-CPL NS. Apart from that, is there anything with the game mechanics itself that argues that NS should not be taken seriously? Let's disregard HLTV and obvious bugs in this -- we're aware that those two can have an impact.
Edit: Of course it goes without saying that devs never listen bla bla bla ruins ns bla bla bla conspiracy bla bla never play the game etc. |
I don't believe thats true either to an extent, however I know you'd never admit it, but this community does have a HUGE fissure between the normal ns'er and a clan player. Generally all the insults and assholishness I encounter I ignore. I've been playing this game since 02, and in a clan for neaarly 2 years, I've been, and still continue to be, insulted regardless of skill level, its just a fact of life in cal-ns and if you take the internet too seriously, yeah its going to make you quit and forget it.
Honestly, about the dev's not caring about NS? Utter crap, if they didn't care they wouldn't spend the time on the game, without pay. What IS true in my opinion is the devs are seriously disconnected from the clan scene. Badly. Having a few PTs and devs on cal teams dosen't mean you suddenly are able to balance for the highest common denominator.
An example of the current balance scheme for ns is the new hand grenades. 2 per Marine, 5 marines in a cal match. 10 res to upgrade. So basically each nade costs 1 res for the first wave, after that its free. 10 Grenades bring a hive down to 1/3. Toss in another 20 res in shotguns (30 res total spent) And you have hive down. In pubs this will most likely never happen, but I foresee many new strats surrounding the VERY generous grenades.
I truely think the veterans program should be brought back circa 1.04. 1 Person from each of the top 10 cal teams.
edit: I also want to add that the hypocrisy in NS right now should really be considered, I mean, there's a scripting forum, but a cvar mp_blockscripts. If you want NS to thrive, get rid of that garbage, find a way to stop rate abuse/marcos/_special. Include a 3 jump in the game like Science and Industry did.
I garuentee you that the seperation between sub-communities would dissolve
DarkFrost
Aug 5 2005, 01:19 PM
| QUOTE (CommunistWithAGun @ Aug 5 2005, 01:38 PM) |
| I don't believe thats true either to an extent, however I know you'd never admit it, but this community does have a HUGE fissure between the normal ns'er and a clan player. Generally all the insults and assholishness I encounter I ignore. I've been playing this game since 02, and in a clan for neaarly 2 years, I've been, and still continue to be, insulted regardless of skill level, its just a fact of life in cal-ns and if you take the internet too seriously, yeah its going to make you quit and forget it. |
Do you mean by this, the top tier clans abuse lower clans and public?
Its odd that this isn't mirrored in europe exactly. Usually we who play in the highest division, are generally good guys, its when we go to the lower divisions, and to some extent even division 2, that the bad attitude players appear, the players that by some reason, believe themselves to be better than everyone, unfortunately, for some reason they think this means that the word noob, becomes the largest and most devistating insult they can ever throw at someone.
If you look at our league table last season, the 6 teams in division 1: Knife, <3, levitacus, boonsquad, ownage and netpoint, I can name 3 players from these teams who comes under the category of "assholishness" during play, clan or pub. We are assumed to all be like that, sure, but we aren't. Promise.
Then missing out division 2, 3 and 4, we look at division 5 and 6, both of these divisions players are all great people, and if I ever decide to leave a "top" tier clan, then one of these is probably what I'd try out to play in.
Looking in the middle, no so much division 2, but definately 3 and 4, The irony of division 3 being the team that topped that table isn't this way at all, they play to play, not to win, and they always do well in their games. Has the majority of players who fall under your category communist, the players who as I said before, aren't quite cut out for equal level play, and call everyone noob, more irony is the clan that would have been relegated from division 4, if 2 of that divisions clans hadn't folded, is the worst case of this I have witnessed in Europe.
Edit - This doesn't in any way cover the abuse that we recieve on public, every ounce of our experience means nothing to them at all, just today, someone was swearing and cursing at me, because I killed him at horse shoe -We all know where skulks are likely to hide at horse shoe- I came down the ramp, glanced left saw him, killed him. Of course this automatically means I have ESP or whatever he said, and gives him the right to abuse me.
This happens all the time, but being who we are, we just ignore it completely. You can't play Natural Selection without having the ability to ignore people these days, otherwise you just drag yourself through the same gutter they dragged themselves through.
CommunistWithAGun
Aug 5 2005, 01:33 PM
| QUOTE (DarkFrost @ Aug 5 2005, 08:19 AM) |
| QUOTE (CommunistWithAGun @ Aug 5 2005, 01:38 PM) | | I don't believe thats true either to an extent, however I know you'd never admit it, but this community does have a HUGE fissure between the normal ns'er and a clan player. Generally all the insults and assholishness I encounter I ignore. I've been playing this game since 02, and in a clan for neaarly 2 years, I've been, and still continue to be, insulted regardless of skill level, its just a fact of life in cal-ns and if you take the internet too seriously, yeah its going to make you quit and forget it. |
Do you mean by this, the top tier clans abuse lower clans and public?
Its odd that this isn't mirrored in europe exactly. Usually we who play in the highest division, are generally good guys, its when we go to the lower divisions, and to some extent even division 2, that the bad attitude players appear, the players that by some reason, believe themselves to be better than everyone, unfortunately, for some reason they think this means that the word noob, becomes the largest and most devistating insult they can ever throw at someone.
If you look at our league table last season, the 6 teams in division 1: Knife, <3, levitacus, boonsquad, ownage and netpoint, I can name 3 players from these teams who comes under the category of "assholishness" during play, clan or pub. We are assumed to all be like that, sure, but we aren't. Promise.
Then missing out division 2, 3 and 4, we look at division 5 and 6, both of these divisions players are all great people, and if I ever decide to leave a "top" tier clan, then one of these is probably what I'd try out to play in.
Looking in the middle, no so much division 2, but definately 3 and 4, The irony of division 3 being the team that topped that table isn't this way at all, they play to play, not to win, and they always do well in their games. Has the majority of players who fall under your category communist, the players who as I said before, aren't quite cut out for equal level play, and call everyone noob, more irony is the clan that would have been relegated from division 4, if 2 of that divisions clans hadn't folded, is the worst case of this I have witnessed in Europe.
|
If by abuse, you mean insult then yes. Actually, thats too much of a generalization, of all 13 teams in cal-ns delta, I can only think of 5-6 people who have habitual e-p33n issues.
tjosan
Aug 5 2005, 01:35 PM
I believe something that is holding NS back is the unequal playingfield.
Take CS for example, no matter at which level you play, the models and the guns work the same way. In NS however, the fade hitbox is radically different for someone proficient at the game. The knowing player will be able to hit the fade even though it is ducking. The average public player wont.
Now regardless of the fact that I think cloaking is a flawed concept in NS only making for boring games, the reason behind the latest change to cloaking (from 90 to 100% base cloaking) was a very good step in the right direction. You need to make the game availiable to everyone.
Dumb the game down. Yes I hate the thought of it too, but that's the only way to make the game popular to the mainstream audience (and with that popularity comes the money). NS is nowhere close to a streamlined game.
DarkFrost
Aug 5 2005, 01:40 PM
| QUOTE (CommunistWithAGun @ Aug 5 2005, 02:33 PM) |
| If by abuse, you mean insult then yes. Actually, thats too much of a generalization, of all 13 teams in cal-ns delta, I can only think of 5-6 people who have habitual e-p33n issues. |
Its good to hear that its not a majority, I have and still do, believe that the highest level clans should need to be an example for the rest, it is after all their HLTV that will be being viewed by more people, and to some extent people look up to them.
So is it like here, and its the... "wannabe" (for need of a better word please =/) players that act the most like this?
tankefugl
Aug 5 2005, 01:40 PM
The input from the community and development of balance has so far best been reached through iterative feedback batches, analyzis and balance patches.
Of course grenades may have a huge impact, and that would be good. We're following a philosophy that Blizzard has executed in a very successful manner: Buff unused features to a point where they become used and "played out" so that all issues may arise and dealt with. I personally believe that we will nerf the 'nades not too far into the future, but how much and when depends on how well they perform in various situations.
In all honesty, the best playtest for balance is the actual playing of game after release date, because it is absurd to address it during the development period, while features are under development. And I'd hate to hold back a release two months while a small group playtest the balance.
Whether we're disconnected or not from the competitive scene; I don't feel that's acurate, but that'd be words against words so let's just leave the difference in opinions there.
You mention built-in 3jump as a specific game mechanical option, and it is noted.
DarkFrost
Aug 5 2005, 01:48 PM
Tanke, as I've known you for years, I realise how much you know about both sides. As I told puzl the other day, in relation to the 100% cloak thread, our reasons for voicing our opinions to loudly about things, isn't because of anything but this: (from the PM I sent puzl)
| QUOTE |
| The reason we defend ourselves and our views on the game is, believe it or not, that we care for the game, and the community, perhaps more than anyone, we don't want to see something that could potentially be detrimental to the community. Our community. |
I am quoting this here as I think that the competitive players just don't mean "You don't understand competitive play", but more "You don't understand what we will try to do, to keep this community together"
tankefugl
Aug 5 2005, 01:58 PM
| QUOTE (tjosan @ Aug 5 2005, 02:35 PM) |
| Dumb the game down. Yes I hate the thought of it too, but that's the only way to make the game popular to the mainstream audience (and with that popularity comes the money). NS is nowhere close to a streamlined game. |
I personally believe you have a very valid point.
DarkFrost
Aug 5 2005, 02:02 PM
| QUOTE (tjosan @ Aug 5 2005, 02:35 PM) |
| I believe something that is holding NS back is the unequal playingfield. |
I agree, it needs to come to a point where only a players experience and ability, make him stand out from the rest.
Spooge
Aug 5 2005, 02:30 PM
From an outside perspective though, that's not going to make a big impact on growing the competetive community. There is a nasty stigma associated with the NS clan scene. Whether it's deserved or not doesn't matter. It exists. Of the three camps: Devs, Clanners, and Pubbers, the only group that can fix it is the Clanners themselves.
In the past, there was a motivated and moderately organized effort to welcome and tutor new players in the NS community. Players took it upon themselves to sacrifice some of their valuable game time to give helpful instructions and answer questions to players who were clearly new. There were even "clannish" communities started specifically to join servers and spend their time supporting newbies.
This attitude has been wiped out almost completely. This isn't a clan issue per se, as servers with a solid set of regulars are more than willing to berate and lash out at new players who don't follow their instructions to the letter. But I do think that a serious and wide scale effort from the clan community to clean up this mess could really spark the competetive scene.
Want people to join in competitions to increase the branch sizes? Get people to WANT to join in competitions. Promises of glory and bragging rights isn't enough. Don't promise them friendlyness and introduction to the "in" crowd, SHOW them. Practice what you preach and lead by example. Tired of people accusing you of hax and ESP? After an accusation, give them detailed explanations of how and why you check certain corners or why you wait at the end of a long hallway with your reticle resting in a certain spot. These things aren't secrets within the clan community but many pubbers haven't had access to this kind of information. If they had someone giving them suggestions and not orders, along with tactical explanations, combined with genuine humility, the level of respect would grow quickly.
Create an environment where basic players get excited and appreciative to see a vet icon or clan tag next to someone's name on their server.
I know these issues aren't exclusively the fault of competitive players and it shouldn't have to be their burden to fix the problem but, from where I sit, they are in the most appropriate position to solve it.
DarkFrost
Aug 5 2005, 02:42 PM
| QUOTE (Spooge @ Aug 5 2005, 03:30 PM) |
| I know these issues aren't exclusively the fault of competitive players and it shouldn't have to be their burden to fix the problem but, from where I sit, they are in the most appropriate position to solve it. |
I agree we need to fix it, but its just not that easy, for every step we can make, the idiots who belittle and attack the public players will cause 5 steps backwards.
The only way I can think for getting this to not happen at all, would be a mutual agreement from all the higher up clans on all the continents, to keep these people out of the community. Maybe have leagues enforce a rule, that offers the offenders a nice 6 month suspention, WE need to remove the antagonists from the clans, however skilled or not they are shouldn't matter. And even although it removes another person from the community, so be it?
We are at a stage now with NS that soon there will be a huge influx of players, I am 90% confident of that, these people are reason enough to get the idiots out of the clans, if they make their own clan, fine, just don't play them. They will soon get bored.
Go for passive-aggressive exile.
Lump
Aug 5 2005, 02:47 PM
| QUOTE (DarkFrost @ Aug 5 2005, 09:42 AM) |
| QUOTE (Spooge @ Aug 5 2005, 03:30 PM) | | I know these issues aren't exclusively the fault of competitive players and it shouldn't have to be their burden to fix the problem but, from where I sit, they are in the most appropriate position to solve it. |
I agree we need to fix it, but its just not that easy, for every step we can make, the idiots who belittle and attack the public players will cause 5 steps backwards.
The only way I can think for getting this to not happen at all, would be a mutual agreement from all the higher up clans on all the continents, to keep these people out of the community. Maybe have leagues enforce a rule, that offers the offenders a nice 6 month suspention, WE need to remove the antagonists from the clans, however skilled or not they are shouldn't matter. And even although it removes another person from the community, so be it?
We are at a stage now with NS that soon there will be a huge influx of players, I am 90% confident of that, these people are reason enough to get the idiots out of the clans, if they make their own clan, fine, just don't play them. They will soon get bored.
Go for passive-aggressive exile.
|
amen to that
tankefugl
Aug 5 2005, 02:54 PM
I strongly doubt that an approach to remove "disruptive members" of the community will be either successful or have the desired impact.
DarkFrost
Aug 5 2005, 03:02 PM
| QUOTE (tankefugl @ Aug 5 2005, 03:54 PM) |
| I strongly doubt that an approach to remove "disruptive members" of the community will be either successful or have the desired impact. |
Just how can we go about things then?
How can we fix things? There isn't long to go before we get another push of impressionable new players, and by then, it would be a damn sight harder to make right any wrongs.
edit - I would like to know, as we can start pretty much right away, all it'll take is conversations with clan leaders, and we can sort it.
And I would like a solution to the divide that stops lower division clans from wanting to play and learn from higher division clans. I've tried talking it out with them, even giving them help.
moultano
Aug 5 2005, 03:28 PM
I just had some ideas here, thought I'd throw them out there.
1. Release smaller client-side patches more often OR Fix things faster. I know that's a really tall order, but I think it needs to happen. Hire more coders if you need to. This is going to be particularly the case after My Games I think.
2. Release current development versions for playtesting in the CAL preseason. I bet you'd get a lot of clans forming to see the new stuff, and the new features would get compeititive testing prior to their public release. Still do all your final public testing with the consties, as we need that lovin'.
3. CAL admins, make rules against flaming on the forums and in IRC. The signal to noise ratio is very very low.
tankefugl
Aug 5 2005, 03:38 PM
1. The bottleneck for these balance patches is usually not the coding time (they have been number only changes for now), but rather finding out what to change and why, and the reason for that is that players need to play the game out before anything can be concluded in such a complex environment.
2. Development versions are usually not in a very playable state, as they way too often have huge gamebreaking bugs in them.
moultano
Aug 5 2005, 03:46 PM
| QUOTE (tankefugl @ Aug 5 2005, 10:38 AM) |
1. The bottleneck for these balance patches is usually not the coding time (they have been number only changes for now), but rather finding out what to change and why, and the reason for that is that players need to play the game out before anything can be concluded in such a complex environment.
2. Development versions are usually not in a very playable state, as they way too often have huge gamebreaking bugs in them. |
1. I was under the impression that things like revamping the onos were a lack of coding time. Is this inaccurate?
2. The CAL preseason comes rarely enough that I bet it would be feasible to polish things up temporarily. You'd have to rethink the development processes a little bit, but maybe this is a good thing? You'd have regular milestones to meet for fixing bugs. This would also help if the development model tended towards smaller more regular patches. You could implement 1~2 features, fix the bugs, push it out.
Depot
Aug 5 2005, 03:48 PM
Zephor actually made good sense regarding this, until he made his closing statement, "We dont need 18519851985 more level 50 combat servers."
Since extralevels2 coupled with extralevels2_rework is now running on 32.4% of all NS servers, I guess we may as well blame it on the declining clan scene, in addition to the the current decline in ns overall...
Hassaan
Aug 5 2005, 03:55 PM
Depot your not gonna be able to defend your extralevels plugin on the competitive forums.
50 level "wombat" is hated by most of the competitive players, and I agree with Zephor in that its a bad thing for competivive NS, because it removes all teamwork aspect needed in competitive NS.
I hope i havent turned this into another "I hate 50 lvl or I hate combat thread..."
tankefugl
Aug 5 2005, 04:21 PM
| QUOTE (moultano @ Aug 5 2005, 04:46 PM) |
| QUOTE (tankefugl @ Aug 5 2005, 10:38 AM) | 1. The bottleneck for these balance patches is usually not the coding time (they have been number only changes for now), but rather finding out what to change and why, and the reason for that is that players need to play the game out before anything can be concluded in such a complex environment.
2. Development versions are usually not in a very playable state, as they way too often have huge gamebreaking bugs in them. |
1. I was under the impression that things like revamping the onos were a lack of coding time. Is this inaccurate?
2. The CAL preseason comes rarely enough that I bet it would be feasible to polish things up temporarily. You'd have to rethink the development processes a little bit, but maybe this is a good thing? You'd have regular milestones to meet for fixing bugs. This would also help if the development model tended towards smaller more regular patches. You could implement 1~2 features, fix the bugs, push it out.
|
I misunderstood your first question, I somehow didn't read the word "client side".
As for the second one; We've used a pretty tight development process for 3.1, and I am not so sure it is possible to do it even tighter without hitting some really tight bottlenecks for QA and build distribution. I know it sounds like a good idea, but it could be very hard to pull off since all of us working on this is not co-located neither in time nor geographically.
Not saying it'd be impossible, but I'm not sure that's the best way to go.
Roberto
Aug 5 2005, 04:46 PM
| QUOTE (Hassaan @ Aug 5 2005, 11:55 AM) |
Depot your not gonna be able to defend your extralevels plugin on the competitive forums.
50 level "wombat" is hated by most of the competitive players, and I agree with Zephor in that its a bad thing for competivive NS, because it removes all teamwork aspect needed in competitive NS. |
not that you really needed me to voice my opinion about massively game altering mods again...
Right now in competitive ns there is no real reason to be one of the best teams... you get nothing (besides sponsorship, but nothing too great)
Freddeh
Aug 5 2005, 04:48 PM
| QUOTE (Hassaan @ Aug 5 2005, 07:55 AM) |
Depot your not gonna be able to defend your extralevels plugin on the competitive forums.
50 level "wombat" is hated by most of the competitive players, and I agree with Zephor in that its a bad thing for competivive NS, because it removes all teamwork aspect needed in competitive NS.
I hope i havent turned this into another "I hate 50 lvl or I hate combat thread..." |
The thing with extralevels, is that Depot made it FUN...not balanced or anything relating to competetive play whatsoever. I enjoy it from time to time just when im screwing around, but its on too many servers and because it is so fun, many ppl just keep going back to play that, and most servers running extralevels is combat only, so all these people are getting no ns experience and aren't REALLY learning how to play the game.
I'm not against extralevels, im against how many servers run it and how its run.
I think it should not be possible to make combat only servers!
a_civilian
Aug 5 2005, 05:12 PM
| QUOTE (Depot @ Aug 5 2005, 11:48 AM) |
Zephor actually made good sense regarding this, until he made his closing statement, "We dont need 18519851985 more level 50 combat servers."
Since extralevels2 coupled with extralevels2_rework is now running on 32.4% of all NS servers, I guess we may as well blame it on the declining clan scene, in addition to the the current decline in ns overall...  |
What are the chances that a person who plays only 50-level Combat is going to move on to NS, let alone competitive NS? You cannot deny that it has an effect.
That said, we cannot blame the mod's creators or the admins that run it for creating and running a game that many people like to play. We can only try to make the other options more attractive. And that is what Zephor was asking us to do.
Depot
Aug 5 2005, 05:17 PM
I only mentioned extralevels2 because Zephor had it in his post, inferring it had something to do with the decline of the clan scene. This, of course, is hogwash and non-related.
NS simply does not currently have the competitive clan base to be considered in CPL. How to reform, repair, and grow the NS competitive scene? There is so much potential in Europe, and I just don't understand why the competitive clan scene there is so bad. And CAL has 34 active teams currently? What's up with THAT?
DarkFrost
Aug 5 2005, 05:19 PM
| QUOTE (Depot @ Aug 5 2005, 06:17 PM) |
| There is so much potential in Europe, and I just don't understand why the competitive clan scene there is so bad. |
Its due to the bad name we get from the mid level clans. Something I want to fix.
a_civilian
Aug 5 2005, 05:19 PM
| QUOTE (Depot @ Aug 5 2005, 01:17 PM) |
| I only mentioned extralevels2 because Zephor had it in his post, inferring it had something to do with the decline of the clan scene. This, of course, is hogwash and non-related. |
See my last post if you missed it...
joee
Aug 5 2005, 05:34 PM
***Removed*** - If you havn't not anything nice to say, don't say anything.
joee
Aug 5 2005, 05:36 PM
| QUOTE (Freddeh @ Aug 5 2005, 11:48 AM) |
| QUOTE (Hassaan @ Aug 5 2005, 07:55 AM) | Depot your not gonna be able to defend your extralevels plugin on the competitive forums.
50 level "wombat" is hated by most of the competitive players, and I agree with Zephor in that its a bad thing for competivive NS, because it removes all teamwork aspect needed in competitive NS.
I hope i havent turned this into another "I hate 50 lvl or I hate combat thread..." |
The thing with extralevels, is that Depot made it FUN...not balanced or anything relating to competetive play whatsoever. I enjoy it from time to time just when im screwing around, but its on too many servers and because it is so fun, many ppl just keep going back to play that, and most servers running extralevels is combat only, so all these people are getting no ns experience and aren't REALLY learning how to play the game.
I'm not against extralevels, im against how many servers run it and how its run.
I think it should not be possible to make combat only servers!
|
it's only "fun" because everyone besides the one cal player there is terrible at it.
one good player throws the balance to ****
SLOT
Aug 5 2005, 05:40 PM
I was thinking...
NS needs some advertisement in games sites, to reach the CPL tournament ...
we need to advertise more, personally, I never saw an advertisement of NS in another sites like OZFORCES or GAMESPY sites...
When NS will better divulged we will have a chance to get in the CPL!
And another thing, NS have 193786492437692862398655293786 updates !
How can a game with an update at every month stay in CPL ??
STILL WAITING ns in my games list...
DarkFrost
Aug 5 2005, 05:40 PM
| QUOTE (joee @ Aug 5 2005, 06:34 PM) |
| QUOTE (Depot @ Aug 5 2005, 10:48 AM) | Zephor actually made good sense regarding this, until he made his closing statement, "We dont need 18519851985 more level 50 combat servers."
Since extralevels2 coupled with extralevels2_rework is now running on 32.4% of all NS servers, I guess we may as well blame it on the declining clan scene, in addition to the the current decline in ns overall... |
don't post in this forum
|
Please joee, add to the stereotype they have of us more.
Why blatantly attack him for airing his concerns or views?
TheAdj
Aug 5 2005, 05:42 PM
| QUOTE (tankefugl @ Aug 5 2005, 08:58 AM) |
| QUOTE (tjosan @ Aug 5 2005, 02:35 PM) | | Dumb the game down. Yes I hate the thought of it too, but that's the only way to make the game popular to the mainstream audience (and with that popularity comes the money). NS is nowhere close to a streamlined game. |
I personally believe you have a very valid point.
|
"dumbing the game down" won't make it more streamlined, unless by steamlined you mean easier for 6 year olds (or people with equivalent brain functions to 6 year olds) to play without having to ask mommy to help them. Blizzard has very successful RTS games that are anything but simple, yet once people understand the mechanics, they are fairly easy to play, yet impossible to master. NS has the problem of having an oft-clunky interface system that nowhere comes close to the clean, mostly bugless interface of more successful games (Compare the commander interface to the SC/BW or WC3/TFT GUI). There are bug or balance issues that quite frankly would have been fixed earlier by a company that makes money off the product. One expects too much from the development team if they expect NS to emulate the quality of professional, made for money games that compete in the CPL.
The game concept is too complex for Johnny FPSer to pick up and play, yet not readily noticed by the people who one should want playing the game. I've always thought the target audience for a game like NS should be hardcore RTSers, because they'll make some of the best players. Throw in people with great FPS skills and you have a competitive team in the making. It's not the game complexity that will make it more popular, changing the target audience from mainly FPS players to RTS players will make it more popular.
tjosan
Aug 5 2005, 06:09 PM
Arguing semantics is fun, isnt it >_<
[Edit]
Of course by "dumbing down" I meant making the game easier to pick up and play and have fun as a totally new player to the game, and making the step to competetive play not involve changing games all together.
That in turn means either public play needs to be change to play more like competetive play, or competetive play being restricted/made less cumbersome.
An example would be to restrict the number of players on a team to 6, regardless of mp_tournament mode or not. Another being including a period at the start of the game where people apply to play commander and gets voted on.
A radical example of "dumbing down" the game is to lock upgrades to hives directly and remove, or rework upgrade chambers as well as removing the levels of upgrades. Say you play it like combat. At hive 1 you chose one upgrade and get it at level 3, and keep it even though you die with no way of changing it. At hive two you can chose another and at third hive a third upgrade. Then having chambers only give their chamber related abilities, and being unlocked from hives. This of course is nothing I'd advocate, but it works as an example of how to make the game simpler to just pick up and play. The concept of having to build three chambers each time a hive is dropped for example is one extra obstacle i the way to make NS a game "simple to learn, hard to master" instead of the current "hard to learn, hard to master".
[/edit]
[Edit2]
Actually at the moment I'd say NS is a game "hard to learn easy to master" since the lack of a good community and in turn adequate competition really negates the need to improve oneself past a certain level. By increasing the size of the community the need to push yourself to the next level would become greater, and a step towards making the game "hard to master" has been made.
[Edit2]
Zephor
Aug 5 2005, 06:45 PM
| QUOTE (SLOT @ Aug 5 2005, 09:40 AM) |
I was thinking... NS needs some advertisement in games sites, to reach the CPL tournament ...
we need to advertise more, personally, I never saw an advertisement of NS in another sites like OZFORCES or GAMESPY sites... |
Actually I LOVE this suggestion. When NS goes to My Games, why not ask gamespy, gamespot, bluesnews, and IGN do a review on the 'finished' game. It will get A LOT of publicity. FREE GAME THAT IS FUN OMGOMGOM DOWNLOADL DOWNLOAD DOWNLOAD. I think the game is ready for a surge of 80000 players, I'm not sure the community is ready to accept them though.
If you're whining about how there is no link between competitive players and devs why not PM some of the competitive players that are PTs or Devs? If you're not coming off as completely retarded they will answer your question. Whining in a public forum to other members wont get a lot done but if you really have a serious question and you really put some thought in it, then I for one will at least do my part and help you get that idea known to the devs. Whether you know it or not, the I&S forums is actually the best place to address your balance changes.
Firewater
Aug 5 2005, 07:08 PM
80,000 people is quite an exaggeration. Isn't ricochet a my games game? How many people play that?
joee
Aug 5 2005, 07:08 PM
| QUOTE (DarkFrost @ Aug 5 2005, 12:40 PM) |
| QUOTE (joee @ Aug 5 2005, 06:34 PM) | | QUOTE (Depot @ Aug 5 2005, 10:48 AM) | Zephor actually made good sense regarding this, until he made his closing statement, "We dont need 18519851985 more level 50 combat servers."
Since extralevels2 coupled with extralevels2_rework is now running on 32.4% of all NS servers, I guess we may as well blame it on the declining clan scene, in addition to the the current decline in ns overall... |
don't post in this forum
|
Please joee, add to the stereotype they have of us more.
Why blatantly attack him for airing his concerns or views?
|
because nobody really even brought up whatever dumb plugins combat servers use
really i could care less if they use them or not but he's trying to play victim
moultano
Aug 5 2005, 07:10 PM
| QUOTE (Firewater @ Aug 5 2005, 02:08 PM) |
| 80,000 people is quite an exaggeration. Isn't ricochet a my games game? How many people play that? |
A lot fewer than tried it when it first came out.
joee
Aug 5 2005, 07:10 PM
i maintain the best way to get more clans to play cal-ns is to recruit the teams that suck at CS/DOD/TFC/ETC