arealous
Jul 28 2005, 07:11 PM
I use 800x600 on my 19 inch flat crt monitor. I have been using this for a long time because it is what I was used to in competitive CS and many other FPS games I played a long time ago. However, I find many people use 1024x768 or above, is there any reason to this? I turned my res up to 1024 for awhile, and I seemed to do well with it at first, but later I just noticed I was uncomfortable with it and playing badly. At this point, I am no longer comfortable with either and am testing which one I play better at. What is the reason you all use your specific resolution, or perhaps did you just randomly choose what looked best? Thanks for the feedback in advance.
Kung Fu Dugong
2_of_Eight
Jul 28 2005, 07:29 PM
I use 1280 by 1024 now. Before, I used 1024 by 768, but I found that the HUD (ammo, chat, health, etc) was taking up too much space, and sometimes distracting me. So now I use that resolution, + a reduced font size from knife gaming pack.
[edit]
17" monitor
Router_Box
Jul 28 2005, 07:33 PM
Its a matter of what you're comfortable with, but generally bigger is better except if it brings down your system performance. When you change your resolution you essentially change your mouse sensitivity, so you have to readjust. I use 1078x768.
Jmmsbnd007
Jul 28 2005, 07:41 PM
Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. The lower the resolution you use, things will be bigger but faster, and the higher resolution you use, things will be smaller but slower.
Nadagast
Jul 28 2005, 08:02 PM
| QUOTE (JmmsbndZeroZeroSeven @ Jul 28 2005, 02:41 PM) |
| Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. |
And that is why you are not a professional gamer Jmms. Noob.
joee
Jul 28 2005, 09:39 PM
800x600x16 at 120 hz works great for me.. 640x480 makes it too crowded for me
also, can anyone confirm it's easier to hit targets at lower resolutions then higher ones
GoDlol
Jul 28 2005, 09:50 PM
I find it easier at high res, but my video card blows and I cant run it at anything about 1024 x 768 without big fps drops in combat.
Hellabeans
Jul 28 2005, 09:57 PM
I use 1280x1024 tbh
arealous
Jul 28 2005, 11:13 PM
Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far.
GoDlol
Jul 29 2005, 12:18 AM
i think on higher res it feels like it does, but most likly its all mental
Jmmsbnd007
Jul 29 2005, 12:20 AM
| QUOTE (Nadagast @ Jul 28 2005, 03:02 PM) |
| QUOTE (JmmsbndZeroZeroSeven @ Jul 28 2005, 02:41 PM) | | Almost all professional gamers use 800x600, and one of the main reasons of this is that you can get maximum fps with a very high refresh rate. I myself use 1024x768x32x85. |
And that is why you are not a professional gamer Jmms. Noob.
|
too bad they use 8x6 for the increased refresh rate, assmunch
Jmmsbnd007
Jul 29 2005, 12:20 AM
| QUOTE (arealous @ Jul 28 2005, 06:13 PM) |
| Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far. |
your screen res has nothing to do with registration, and 800x600 probably feels better to you due to a higher refresh rate
MrBen
Jul 29 2005, 12:25 AM
I use 800x600 because I suck and at high res things are too small for me to aim at, even if it is relative. It's relatively bigger in my mind, so screw you all.
coris
Jul 29 2005, 12:31 AM
I play with 800x600 at 16bpp instead of 32 (since it makes spotting cloaked skulks about 5 times as easy).
The reason for using 800x600 is that i get a higher refreshrate, which is good since i use vsync. <3 constant 120 fps.
the_x5
Jul 29 2005, 01:04 AM
| QUOTE (JmmsbndZeroZeroSeven @ Jul 28 2005, 08:20 PM) |
| QUOTE (arealous @ Jul 28 2005, 06:13 PM) | | Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far. |
your screen res has nothing to do with registration, and 800x600 probably feels better to you due to a higher refresh rate
|
QTF.
Whether or not you make the hit is determined by the server not the client I believe. If you put a a low texture quality in 16 bit color you can still keep the excellent accuracy provided from more pixels to draw the shapes. For super efficency but ok accuracy 1024 X 768 or 800 x 600 works well for most older cards. There's a point though where if you ahev an insanely great card that lowering the resolution and texture quality won't have that signifigant of a bonus to fps speed. If you want a very high resolution with very fast fps you could make everything flatshaded... but that borders on cheating (ex: the old CS aimbot cheats where the models were flatshaded bright red and blue and the dll hook autoaim-like moved the mouse onto the color)
So the short answer is it depends on your system's graphics card and what you feel works the best. It's just trial and error finding what's your particular optimal setting.
PS: Mouse sensitivity and FOV can also play a role in accuracy, but that's a whole other huge discussion.
ultranewb
Jul 29 2005, 01:43 AM
Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution.
joee
Jul 29 2005, 01:52 AM
ns is one of the poorer half-life mods in term of framerate
Breakthrough
Jul 29 2005, 02:04 AM
| QUOTE (JmmsbndZeroZeroSeven @ Jul 28 2005, 07:20 PM) |
| too bad they use 8x6 for the increased refresh rate, assmunch |
I don't notice much of a difference between 85Hz and 75Hz... And that's what I run at.
Even though Half-Life isn't based on per-pixel-hit, it certainly should help to play at a higher resolution, as you can make out things farther in the distance easier and with more clarity. Also, when you move your crosshairs, they move less at a higher resolution.
ultranewb, good point.
2_of_Eight
Jul 29 2005, 02:24 AM
| QUOTE (Breakthrough @ Jul 28 2005, 10:04 PM) |
| Also, when you move your crosshairs, they move less at a higher resolution. |
That's about sensitivity, if I'm not mistaken. It changes with the resolution, so 10 at one resolution will feel, and be, quite different from 10 at another.
arealous
Jul 29 2005, 07:16 AM
Ultimately I've decided to keep it at 800 x 600. No real reason for me to change, my aim has been rather good in scrims with it lately, and I'm a traditional CS player, so I will stick with it. Thanks for the input everyone, and feel free to keep the topic open so long as people still have questions.
DarkFrost
Jul 29 2005, 09:57 AM
| QUOTE (ultranewb @ Jul 29 2005, 02:43 AM) |
| Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. |
Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.
And the CPL uses 1024x768 @ 32bpp in half-life.
Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are.
Crispy
Jul 29 2005, 10:30 AM
| QUOTE (Breakthrough @ Jul 28 2005, 09:04 PM) |
| QUOTE (JmmsbndZeroZeroSeven @ Jul 28 2005, 07:20 PM) | | too bad they use 8x6 for the increased refresh rate, assmunch |
I don't notice much of a difference between 85Hz and 75Hz... And that's what I run at.
Even though Half-Life isn't based on per-pixel-hit, it certainly should help to play at a higher resolution, as you can make out things farther in the distance easier and with more clarity. Also, when you move your crosshairs, they move less at a higher resolution.
ultranewb, good point.
|
You're forgetting that NS maps rarely have long distances so it makes sence to keep a lower resolution. This also means that your performance is better (as alreadystated) and your mouse will cover the distance on your screen faster and with more control, increasing accuracy (and I'm not talking about sensitivity here).
Drawbacks are that the HUD and in-game text is bigger so obscures more of your vision.
For CS 800x600 is perfect (lower if you know your game well enough to always be facing an enemy), but for NS I'd recommend higher if your graphics card won't take too much of a hit.
ReK
Jul 29 2005, 02:35 PM
I use 1024x768x16 with vsync off
I don't get a constant 100 fps (usually around 70), but it's a good balance between size and speed.
Jmmsbnd007
Jul 29 2005, 06:49 PM
| QUOTE (DarkFrost @ Jul 29 2005, 04:57 AM) |
| QUOTE (ultranewb @ Jul 29 2005, 02:43 AM) | | Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. |
Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.
And the CPL uses 1024x768 @ 32bpp in half-life.
Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are.
|
everything you said is false
CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them"
DarkFrost
Jul 29 2005, 07:29 PM
| QUOTE (JmmsbndZeroZeroSeven @ Jul 29 2005, 07:49 PM) |
| QUOTE (DarkFrost @ Jul 29 2005, 04:57 AM) | | QUOTE (ultranewb @ Jul 29 2005, 02:43 AM) | | Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. |
Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.
And the CPL uses 1024x768 @ 32bpp in half-life.
Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are.
|
everything you said is false CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them"
|
Is that so? That must why in the CPL GUI (which has the configs that must be used and only remaping keys are allowed) they give a registry patch, that forces half-life into 1024x768 and 32bpp.
All the players in a CPL, must have the same system, it is a level playing field, no player is "restricted" by their hardware due to this.
They do not even allow a USB mouse to be forced to 500hz.
titanium
Jul 29 2005, 08:26 PM
1024x768 32bpp @ 100hz (crt)
fps_max 100 in game as well
spysnipedis
Jul 29 2005, 10:24 PM
1024x768 32 75hz
=/
R_e_n_e_g_a_d_e
Jul 30 2005, 12:24 AM
For the HL engine there is no better resolution than 1024x768.
Anything less tends to pixelate, anything more distorts horizontally. This is because of a lack of support HL was given for higher resolutions (most likely, 1024x768 was the optimum at the time).
However, this does not apply to all games, as most new games (including HL2) have the trend that higher resolution = better view.
DragonMech
Jul 30 2005, 02:39 AM
1024x768 over here...
Jmmsbnd007
Jul 30 2005, 04:55 AM
| QUOTE (DarkFrost @ Jul 29 2005, 02:29 PM) |
| QUOTE (JmmsbndZeroZeroSeven @ Jul 29 2005, 07:49 PM) | | QUOTE (DarkFrost @ Jul 29 2005, 04:57 AM) | | QUOTE (ultranewb @ Jul 29 2005, 02:43 AM) | | Most "pro" gamers can afford a vid-card that can pump out the desired refresh rate for an almost 8 year old game, no matter the resolution. |
Real proffessional gamers get their entire systems bought for them, every 6 months to a year, with the top of the range stuff in them.
And the CPL uses 1024x768 @ 32bpp in half-life.
Edit - If you had to buy your system, unfortunately your not pro, in any way, even if you like to think you are.
|
everything you said is false CPL allows users to choose what resolution they use, and CPL-level players don't always have top-of-the-line equipment and components, and they don't have "computers bought for them"
|
Is that so? That must why in the CPL GUI (which has the configs that must be used and only remaping keys are allowed) they give a registry patch, that forces half-life into 1024x768 and 32bpp.
All the players in a CPL, must have the same system, it is a level playing field, no player is "restricted" by their hardware due to this.
They do not even allow a USB mouse to be forced to 500hz.
|
you can definitely change your resolution at CPL
arealous
Jul 30 2005, 06:03 AM
Darkfrost, there is no mandatory res requirement bud. In fact, many (although I cannot give a definitive answer to say "most") use 800 * 600 res in CPL games. Going against Renegade's statement; I believe it is also Half Life's natural resolution state. In any case however, I have found that the day I switched to 800 in CS was the day I was much more comfortable with my aim. I don't think I'll be changing it anytime soon. I even love the way my mouse feels in RTS games with this resolution.
Thaldarin
Jul 30 2005, 07:02 AM
| QUOTE (arealous @ Jul 29 2005, 12:13 AM) |
| Mm, so far telling me the obvious doesnt help: IE the lower the res the bigger the things are, and that the higher the res, the smaller the things are. According to a source I will not name: "LMG bullets register better on higher resolution", can anyone back this up or knock this statement down? Also, yes the sensitivity of higher res is lower, but it isn't just that. The overall mousemovements feel more free on 800, and so far I've found that adjusting my sensitivity according still doesn't give my mouse the same feel as in the lower res. Keep on discussing, and thanks for the feedback so far. |
I think the higher the resolution in Half-Life, the packet size you are sending becomes larger. Don't quote me on that becuase I might be wrong, but you will notice a higher latency from your GPU as it takes longer to draw the game on a higher resolution.
Nebulous
Aug 2 2005, 04:21 PM
i use 1280 x 960 @ 100hz. ive tried 800 x 600 before but everything looks kind of crappy to me
Flyingcow
Aug 2 2005, 08:25 PM
the higher the resolution, the easier it is to aim.
in lower resolutons, your crosshair moves a visible pixel at a time. and in long range battles, you are aiming at 4 pixel skulks.
higher resolution will smooth out all the movements, and make your mouse be much better.
i use 1024x 720 because my computer sucks. and i want a decent fps
juice
Aug 2 2005, 09:45 PM
1024x768.... at 160Hz!
pwned.
and if for some reason developer is set to 0 then framerate gets totally choppy (100 fps).
R_e_n_e_g_a_d_e
Aug 2 2005, 10:05 PM
| QUOTE (arealous @ Jul 30 2005, 01:03 AM) |
| Darkfrost, there is no mandatory res requirement bud. In fact, many (although I cannot give a definitive answer to say "most") use 800 * 600 res in CPL games. Going against Renegade's statement; I believe it is also Half Life's natural resolution state. |
Yes, 800x600 is HL's "default natural resolution", but not the "best". 1024x768 is the largest and best resolution you can attain in HL without horizontal distortion ("skinny models").
mono_mono
Aug 3 2005, 02:08 AM
800x600 is ideal for Natural Selection; besides, Half-Life is intended to be played @ 800x600!
GoldenShadow
Aug 3 2005, 05:19 AM
I'm interested in what you people have in your computers. I have a Radeon 9800 Pro and run NS at 1280*960 32bpp fps_max set to 85, monitor's max refresh rate. The game plays flawlessly, never drops lower than 85 fps, no matter how much action there is.
CaptainHarassment
Aug 3 2005, 06:18 AM
FX 5500;
800x600;
fps_max 600;
developer 1;
85Hz
~100+ fps usually
Gerald_R_Ford
Aug 4 2005, 12:26 AM
i've always commanded at 1600x1200 res, 32 bit, 75hz.
R_e_n_e_g_a_d_e
Aug 4 2005, 01:05 AM
| QUOTE (mono mono @ Aug 2 2005, 09:08 PM) |
| 800x600 is ideal for Natural Selection; besides, Half-Life is intended to be played @ 800x600! |
no no, 1024x768 is ideal, 800x600 was intended.
coris
Aug 4 2005, 01:09 AM
| QUOTE (R e n e g a d e @ Aug 4 2005, 02:05 AM) |
| QUOTE (mono mono @ Aug 2 2005, 09:08 PM) | | 800x600 is ideal for Natural Selection; besides, Half-Life is intended to be played @ 800x600! |
no no, 1024x768 is ideal, 800x600 was intended.
|
Why is 1024 x 768 ideal?
R_e_n_e_g_a_d_e
Aug 4 2005, 01:43 AM
because I play with it

j/k
| QUOTE (Renegade) |
For the HL engine there is no better resolution than 1024x768. Anything less tends to pixelate, anything more distorts horizontally. This is because of a lack of support HL was given for higher resolutions (most likely, 1024x768 was the optimum at the time). However, this does not apply to all games, as most new games (including HL2) have the trend that higher resolution = better view. |
So, how am I to be trusted over the cliche that larger = better?
1) back in '00, when Nvidia TNT2 was all the rage (no pun intended), I was proud to boast of my owning one
2) My friend and I decided to see just how far it could go
3) I set CS to run on the highest resses available 1024x768 and (1152x7?? and 1280x1024)
4) I noticed that, 1024x768 was vastly greater than 800x600 (my default), yet for some strange reason 1152 and 1280 was not better than 1024 (it did not follow the trend)
5) at first I thought it was just a matter of getting used ot it, but then I realized the models were distanctly compressed horizontally, the models had become "skinny"
6) after fealing "cheated" out of a higher res. I did extensive research on CS variables, settings, and pro configurations
7) I found out the HL engine (much like the q3 engines) was intended to run without distortion to a max of 1024x768 (which made sense why all the CPL pros used that resolution). Much like how many games can be run at widescreen resolutions, however if not supported, will look distorted.
8) It gave the maximum amount of viewable area without the distortion.
However, I encourage you to *not* believe me and try it for yourself. If you truly rid your mind of bias (it may be harder the longer you've been playing) you will notice the slight pixelation at 640 and 800 and the distortion in the models at higher resolutions than 1024.
Try it!
coris
Aug 4 2005, 02:00 AM
I found a test somewhere back in my CS days that proved that there was no difference between resolutions except for the pixelation - maybe they fixed it in a patch? I'll try to dig the url up tomorrow.
CaptainHarassment
Aug 4 2005, 08:41 AM
I've been trying some different resolutions out, and noticed something strange. Does the bullet/bite register get worse at higher resolutions or is it just me? I noticed that sometimes it takes a few more shots than normal to kill an alien at 1024x768. I usually use 800x600.
tjosan
Aug 4 2005, 09:36 AM
1024x768 16 bit, 120Hz and fps_max 121.
GF3 Ti500. Ftw.
Oh, and btw... never forget the impact the screen has. The higher the updaterate and the lower the response time of the screen the better it will feel to run your game. Sometimes I think that's the reason some people claim they need a new graphics card, their screen sucks.
Hyaku
Aug 7 2005, 03:26 AM
widescreen for me
1280 x 760
I use it for all games, just more natural to me.
BulletInTehHead
Aug 7 2005, 09:26 PM
Am I the only person to play at 1600x1200? It's nice having the GUI all tiny and out of the way, and I average 99 fps with around 60 fps in heavy firefights (Damn ATI card).
TOmekki
Aug 7 2005, 10:01 PM
| QUOTE (BulletInTehHead @ Aug 7 2005, 04:26 PM) |
| Am I the only person to play at 1600x1200? It's nice having the GUI all tiny and out of the way, and I average 99 fps with around 60 fps in heavy firefights (Damn ATI card). |
its tiny enough with 1024*768 imo, and i use knife's custom font so text doesnt block my view.
SLOT
Aug 7 2005, 10:43 PM
openGL
1280x1024
32bit (hi)
Dsp. Normal
Fps between 70 ~ 100 by rate config
GeFORCE Fx5700 le
tbh, try to shuttdown
antialiasing
vsync
and
anisotropic
^^