RobB
Jul 26 2005, 07:04 PM
There are two little things that bug me about our beloved/hated spacecow o' doom:
1st - shouldn't it deal damage to you, when it jumps from a walkway over you on your head (i.e. instand death in a can - cost: full stamina and/or selfstun for some time, but not affecting attack abilitys including stomp)
2nd - it can already shake the floor with a footstomp, shouldn't it radiate a circle-wise stomp (the playtested but denied thing) when it misses the headjump from above?
cost: selfstun for 2 seconds => Teamwork
no, this is not ripped from Supermario and no, its not from Hulk, so shut up and comment already ;D
EPcreep
Jul 26 2005, 08:39 PM
ha shouldnt be ejected but i think if 2 tons fell on my head i would die
co_spacefall ftw with this
i like
Koulnis
Jul 26 2005, 08:56 PM
It makes sense, I don't know how this would affect ready room...
RR rfk ftw 24/7!
(I am an abbreviation w****.)
If the circle stun was implemented upon not getting crushed by an onos, it would be nice to see an animation where the onos falls and then gets back up within that period.
I would think that if the onos did get the Death From Above (hereto forthwith referred to as dfa) kill, I am trying to figure out why it would cost all of the energy (if I read that correctly) other than to try to "balance". It would take good planning on the onos part to get that dfa kill. It should cost the onos a lot of stamina if he misses so he can absorb the fall.
The other problem I see is if he isn't in combat and is just falling from something to get to a lower level. Do we really want to deal with that the entire way to ms? In order to activate the dfa option, I don't think it should be a weapon select, but rather just jump from the ledge.
Nice idea though. Let's see where it goes.
Heliocentric
Jul 26 2005, 11:45 PM
what if this simply changed stomp, a circular but self stunning stomp? and even without a hive (or just 1>_<) this "technical" stomp was still possible?
i dont like it really, too rare to be useful, how often do you see a flying spacecow?
Breakthrough
Jul 27 2005, 12:58 AM
Radial stomp FTW.
I like that idea only... Not the crushing one. At least not yet.
Make stomp radiate all around the Onos.
!
Krad
Jul 27 2005, 01:19 AM
I was just thinking how humorous this idea would be in the source engine... tip an onos over and roll it down a ramp, crush the whole marine team... bwahahahaha..
As for the ORIGINAL idea, I'm all for it.
Mchief
Jul 27 2005, 04:59 AM
for the idea of onos crushing all beneth it im all for it
for the idea of onos circular stomp could work
curlydave
Jul 27 2005, 07:54 PM
Sure, I'd go for this.
Flyingcow
Jul 27 2005, 08:57 PM
a radial stomp would be too overpowered. you wouldnt even have to aim the stomp. Though, in this version, its pretty hard to miss a stomp anyways. if you add this idea, i agree with the person who says you will stop, and be immobilized after the radial stomp, for atleast 1 second.
im just tired of combat onos who think it takes skill to devour someone standing still.
Breakthrough
Jul 27 2005, 09:18 PM
| QUOTE (Flyingcow @ Jul 27 2005, 03:57 PM) |
| im just tired of combat onos who think it takes skill to devour someone standing still. |
It doesn't take any skill to use devour anyways...
SirSmokeALot
Jul 27 2005, 09:44 PM
Haha that's a brilliant idea. My only question is this; Will this occupy a slot, or is it just when the onos makes that sound from falling?
heavyarmorpally
Jul 28 2005, 04:27 AM
If an Onos fell in the woods and noone was around to hear it, would it make a sound?
Irish_Pirate
Jul 28 2005, 05:08 AM
I think only if the onos is deaf...
I think it would be cool to have the onos do damage when they fall on someone, but I don't think the stomp effect should go off. I also I don't think stomp in general should be circular around the onos. it would be way too easy for one onos to stomp the entire marine team and woudn't involve even the tiny bit of skill it currently requires.
RobB
Jul 28 2005, 02:40 PM
| QUOTE (Irish Pirate @ Jul 28 2005, 06:08 AM) |
I think only if the onos is deaf...
I think it would be cool to have the onos do damage when they fall on someone, but I don't think the stomp effect should go off. I also I don't think stomp in general should be circular around the onos. it would be way too easy for one onos to stomp the entire marine team and woudn't involve even the tiny bit of skill it currently requires. |
because of that it is stunned when circu-stomping.
however, to all of the 'why'-askers:
check if the onos lands on a marine and kill him, and if there is no marine under the onos, check if there is a marine around the onos in range of the circustomp.
problem solved?
Mchief
Jul 29 2005, 05:46 PM
i like the idea of a circular stomp if onos lands after a high enough fall ( ie would have to take dmg before stomp happened)
SentrySteve
Jul 29 2005, 07:32 PM
This changes looks to be very situational - having no major impact on the onos. Assuming we're saying the Onos does need a buff (in classic only - in combat they're everywhere) then I would have to say that adding a few hundred health points / armor points would far out weigh this suggestion.
RobB
Jul 30 2005, 09:10 PM
| QUOTE (SentrySteve @ Jul 29 2005, 08:32 PM) |
| This changes looks to be very situational - having no major impact on the onos. Assuming we're saying the Onos does need a buff (in classic only - in combat they're everywhere) then I would have to say that adding a few hundred health points / armor points would far out weigh this suggestion. |
It is just a logical buff, not anything that makes drastic changes to the game mechanics around the beefbag...
the_x5
Jul 30 2005, 09:47 PM
/me in a hurry but takes the time to read and judge fairly
vote no
vote no
(I'll explain later if you want, I ended up with less time than I thought today. Sorry.)
MrMakaveli
Jul 31 2005, 01:45 PM
The idea makes sense and is realistic considering the onos is like 2 tons of whatever, but it just seems completely useless. I've landed on a marines head maybe ONCE as an onos (and that probably wasn't even from a high place). The circle stomp thing is ok.. but if you want to stomp a rine that is behind you, turn around and stomp him.. Or a marine that is to the left of you, turn left. And if you are completely surounded by marines ( the only time you'd need this ability), you deserve to die.
RobB
Jul 31 2005, 04:05 PM
It's meant for those situations when a gorge is pretty much screwed up but still runs away, and an onos nearby could help him this way...
Parasit3
Aug 2 2005, 01:15 PM
well i don't quite like this idea. not even sure if can be in the hl1 engine, but a definite yes for source. i especially don't like the penalty for killing a marine from above. lets say you accidently kill one by jumping on him only to be surrounded by many other marines wielding HMGs?
RobB
Aug 2 2005, 02:42 PM
for that occasion is the radial stomp, if you want.
why not make it everytime if a marine is near, no matter if the one is killed or not...
And penaltys and numbers are allways subject to tweaking.
And btw, it is possible to make functions triggered on contact to other players...
Heskey
Aug 2 2005, 06:44 PM
| QUOTE (heavyarmorpally @ Jul 27 2005, 11:27 PM) |
| If an Onos fell in the woods and noone was around to hear it, would it make a sound? |
Just to clear this arguement, I can't see how it's debatable.
EVERYTHING makes a sound if friction or movement (I can't remember what, I learnt it in Physics) is great enough.
Just because nobody is around that doesn't mean that an object doesn't make a sound if the friction or movement is great enough to create a sound of whatever pitch or volume.
Rover
Aug 2 2005, 06:46 PM
| QUOTE (Heskey @ Aug 2 2005, 08:44 PM) |
| QUOTE (heavyarmorpally @ Jul 27 2005, 11:27 PM) | | If an Onos fell in the woods and noone was around to hear it, would it make a sound? |
Just to clear this arguement, I can't see how it's debatable.
EVERYTHING makes a sound if friction or movement (I can't remember what, I learnt it in Physics) is great enough.
Just because nobody is around that doesn't mean that an object doesn't make a sound if the friction or movement is great enough to create a sound of whatever pitch or volume.
|
Prove it.
SirSmokeALot
Aug 2 2005, 06:56 PM
Yes the onos would make a sound and no you wouldn't hear it. End of discussion.
Heskey
Aug 3 2005, 12:26 AM
It's been proven Rover.
anything that moves so much to create a great enough friction WILL make a noise.
Place a microphone in a wood, with no one around and record an onos falling. You'll get a sound.
Remove the microphone from the wood with no one around and drop the onos. You'll get a sound, but no one will hear it.
And THATS end of discussion.
Rover
Aug 3 2005, 10:06 AM
You believe everyone ? Go prove it yourself
NOW GET BACK ON TOPIC
(It's a retorical question btw, so don't bother, I'll never shut up.)
(and btw: he said it as a joke, so why the hell are we even discussing this ?)
RobB
Aug 3 2005, 02:36 PM
'cause you are all stupid Trolls >_>
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