todd1Ok
Jul 22 2005, 06:53 AM
quite simply, rebind your lastinv key.
if you use the standard wasd imput config, rebind it to something else. capslock is a nice alternative. why? most people know this, not much of a discussion really, but rebinding it free's up your left hand ring finger to strafe left (helpful for obvious reasons.)
personally, i use mouse4.
ive played hl based games for a good 5 years now. wish someone had told me. only figured this out 2 weeks ago.
Mouse
Jul 22 2005, 07:10 AM
I use Mouse2, very nice for skulking. My only complaint with it is because I can chage now change between abilities so quickly, it's a bit hard keeping track of which I have selected. But a set of alien xhairs fixes this.
Swiftspear
Jul 22 2005, 07:33 AM
I don't have a lastinv bound any more. <3 hud_fastswitch 1
TOmekki
Jul 22 2005, 08:31 AM
| QUOTE (Swiftspear @ Jul 22 2005, 02:33 AM) |
| I don't have a lastinv bound any more. <3 hud_fastswitch 1 |
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q
DarkFrost
Jul 22 2005, 09:19 AM
mouse2, q is popupmenu.
puzl
Jul 22 2005, 10:09 AM
I don't use lastinv, I ended up metabolising instead of swiping or parasting instead of biting one time too many and I just gave up using it. I now use the slot keys directly and I think this style suits me a lot better.
Lump
Jul 22 2005, 12:20 PM
started with slot1 - 10 on "1" - "0" and never touched lastinv. Bling Bling.
Roberto
Jul 22 2005, 03:26 PM
romano's lastinv so I always know what my actual lastinvis, bound to mouse5
2_of_Eight
Jul 22 2005, 06:14 PM
| QUOTE (TOmekki @ Jul 22 2005, 04:31 AM) |
| QUOTE (Swiftspear @ Jul 22 2005, 02:33 AM) | | I don't have a lastinv bound any more. <3 hud_fastswitch 1 |
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q
|
Thing is, hud_fastswitch 1 being on implies that you're using slot keys directly to select weapons. That's what I think...
airyK
Jul 22 2005, 09:14 PM
slot1 and 2 switch
| CODE |
bind mouse4 "toggle_1" alias toggle_1 "slot1; wait; bind mouse4 toggle_2" alias toggle_2 "slot2; wait; bind mouse4 toggle_1" |
slot1 and 3 switch
| CODE |
bind mouse4 "toggle_1" alias toggle_1 "slot1; wait; bind mouse4 toggle_2" alias toggle_2 "slot3; wait; bind mouse4 toggle_1" |
my alternative to lasinv, works in bs 1 servers too.
R_e_n_e_g_a_d_e
Jul 22 2005, 10:56 PM
Bound to left ALT since 2001!
(q on a wasd config means that while hitting lastinv you cannot strafe left at the same time... trivial, but evil nonetheless)
Grahf
Jul 23 2005, 12:21 AM
I use q and it has never caused a problem...
slipknotkthx
Jul 23 2005, 12:22 AM
Q rules. hud_fastswitch 0 ftw
2_of_Eight
Jul 23 2005, 01:11 AM
Ah. I'm using wasd, and it turns out and I have it bound to backspace... just found out a few minutes ago
CaptainHarassment
Jul 23 2005, 02:46 AM
I use WASD and Q for lastinv, it gets annoying sometimes when leap-biting but if you have fast fingers you should be able to bring your finger back to the A in time
TOmekki
Jul 23 2005, 02:58 AM
| QUOTE (2 of Eight @ Jul 22 2005, 01:14 PM) |
| QUOTE (TOmekki @ Jul 22 2005, 04:31 AM) | | QUOTE (Swiftspear @ Jul 22 2005, 02:33 AM) | | I don't have a lastinv bound any more. <3 hud_fastswitch 1 |
what does hud_fastswitch got to do with lastinv? i have it on, and i have lastinv in q
|
Thing is, hud_fastswitch 1 being on implies that you're using slot keys directly to select weapons. That's what I think...
|
well duh but you can use both lastinv and hud_fastswitch 1
TheAdj
Jul 23 2005, 03:00 AM
| QUOTE (R e n e g a d e @ Jul 22 2005, 05:56 PM) |
Bound to left ALT since 2001! (q on a wasd config means that while hitting lastinv you cannot strafe left at the same time... trivial, but evil nonetheless) |
No, it means switch up fingers when you press it, I have to do this all the time as any class except commander. Left handed + arrow keys FTW.
Also note that those of us that are left handed have to use lastinv for the most part, you run out of buttons to bind stuff to on 4 button mice. I manage to have 3 slots bound as any given alien except lerk, which I use 2 + lastinv to get.
That_Annoying_Kid
Jul 23 2005, 04:34 AM
I always rebound Q to chucke or a marine say
R_e_n_e_g_a_d_e
Jul 23 2005, 08:59 PM
| QUOTE (TheAdj @ Jul 22 2005, 10:00 PM) |
No, it means switch up fingers when you press it, I have to do this all the time as any class except commander. Left handed + arrow keys FTW.
Also note that those of us that are left handed have to use lastinv for the most part, you run out of buttons to bind stuff to on 4 button mice. I manage to have 3 slots bound as any given alien except lerk, which I use 2 + lastinv to get. |
If it was not obvious, that was pertaining to the majority (right handed) of gamers. In any event, it is less effective... even with a left-handed configuration.
MrBen
Jul 24 2005, 01:26 AM
I agree.
Grahf
Jul 24 2005, 06:12 AM
Actually after observing my hand I noticed that when im strafing left I use my middle finger or pinky(if im backpeddling too) for it, maybe you just lack coordination.
RiotingNerd
Jul 24 2005, 07:20 AM
esdf ftw tbh
titanium
Jul 24 2005, 03:53 PM
i find lastinv to be awful and having each weapon slot bound to a key to be much more useful
R_e_n_e_g_a_d_e
Jul 24 2005, 05:45 PM
| QUOTE (Grahf @ Jul 24 2005, 01:12 AM) |
Actually after observing my hand I noticed that when im strafing left I use my middle finger or pinky(if im backpeddling too) for it, maybe you just lack coordination. |
On a wasd layout, the ring finger falls over 'a'. If you have to continually shift your middle finger to cover left strafe/backpedal, then you lack effeciency. Though it may work after being accustomed to it, it is not as effecient as using a unique finger for each movement key, since either your forward key 'w', lacks coverage or your right strafe key 'd' (depending on how you compensate) when strafing.
Shadow
Jul 24 2005, 07:54 PM
i always get confused about my slot, afther i killed that fade with spit, i never have touched lastinv again
Grahf
Jul 25 2005, 05:18 AM
No, actually my fingers have absolutely no problem, but I mostly use numbers keys for most things like fading or skulking.
R_e_n_e_g_a_d_e
Jul 25 2005, 09:36 PM
As for using the wrong weapon when using lastinv, if you check your crosshairs (and/or have custom ones) that should never happen. If I went to healspray a fade and switched and saw my spit crosshair, then I know to lastinv back to healspray and vice versa.
Though number keys are a fail-safe way of switching weapons, they have three distinct disadvantages:
1) they do not fall naturally under a finger in a wasd configuration, and thus require some reaching to get to.
2) lastinv is a single key, whereas selecting by slot number can be up to 4 keys. This may prove fatal especially if, in the heat of a battle, slot1 is accidently hit instead of slot2 (to blink away as fade). Though hitting the wrong key is always a possibility, even with a lastinv key, this possibility is increased four-fold (4x) in slot number selecting since there are 4 slots.
3) in congruence with #1, if and when you do reach for a slot key, no matter how quickly, in that period of time you have lost coverage of either the wa,s, or d keys and have disabled your ability to move forward/strafe depending on which slot you are selecting and/or whichfinger you use to select it with.
Heliocentric
Jul 26 2005, 01:25 AM
i just got a mx1000 mouse, while i'm getting handcramps trying to reload without turning on my flashlight (i use the arrow keys btw) all my problems finding binds have faded away, so while its a ludicrous expense some would feel silly spending on a mouse (as much as 512 more ram) having ten buttons on your mouse hand really is useful and i'd say raised my game.
Grahf
Jul 26 2005, 04:35 AM
Using last inv while fading makes things more complicated since you need 3 buttons. And the no matter how fast you are bull **** is just as irrelevent as the scripts are faster debate. If you use numbers normally they will feel very naturally unless you have small hands or something. :o
Hellabeans
Jul 26 2005, 10:19 AM
Whatever works for you..but ive always used number keys myself
juice
Jul 26 2005, 01:40 PM
number keys... if you're good with them you can blink meta rocket the ground swipe the jp and blink around the corner without touching the ground. what else do you need?
mik2k
Jul 26 2005, 01:46 PM
I've never used a lastinv bind.
NS-Slots:
bind "q" "slot1"
bind "MOUSE2" "slot2"
bind "MOUSE3" "slot3"
bind "4" "slot4"
Works pretty well for me (Laptop keyboard + MX510).
TOmekki
Jul 26 2005, 04:23 PM
| QUOTE (juice @ Jul 26 2005, 08:40 AM) |
| number keys... if you're good with them you can blink meta rocket the ground swipe the jp and blink around the corner without touching the ground. what else do you need? |
carapace
R_e_n_e_g_a_d_e
Jul 26 2005, 08:58 PM
| QUOTE (Grahf @ Jul 25 2005, 11:35 PM) |
| Using last inv while fading makes things more complicated since you need 3 buttons. And the no matter how fast you are bull **** is just as irrelevent as the scripts are faster debate. If you use numbers normally they will feel very naturally unless you have small hands or something. :o |
Yes, but three buttons *can* be used without having to use slots. I.E. I use my lastinv to switch between blink and swipe, and my mouse4 (thumb button) is bound to a metabolize script (metabs, then resets my lastinv to blink/swipe again). This overcomes the cumbersomeness of using slot numbers and still allows me to have complete control over 3 weapons while using only 2 keys, both situated perfectly under my left and right thumbs (alt and mouse4 respectivly).
Also, remember why this topic was created: "why q is not effective as a lastinv". Argueably, one could make the same statement you have about speed not mattering or that 'q' will feel natural if practiced, but to that I say, granted, but this topic was not about "getting used to", because one could also get used to binding q to lastinv without much trouble. The point of this topic was to delve into the specific technicalities as to why q is not as effective. So yes, slot numbers can become accustomed to, but in keeping with the topic, they are not as effective, no matter how practiced, as using lastinv.
Grahf
Jul 27 2005, 04:22 AM
How are they not as effective no matter what? Using a script will only limit your flexibity. But as I said q is just as effective as any other button, and your only arguement against it is that you cant strafe while pressing it but you can.
R_e_n_e_g_a_d_e
Jul 27 2005, 09:27 PM
Here's what I'm saying:
If you wanted to, you could play with your left strafe as 'a', your right strafe as 'h', your forward strafe as 't' and your back strafe as 'b', you could shoot with your space key and aim with your arrow keys. You could become so accustomed to this that you could argue that you can play as well as any wasd player. However, as spacial logic will dictate, no matter how accustome you are to it, it will never be as effecient.
Same applies here. Though you could become greatly accustomed to using 1,2,3,4 and covering your 'a' key with another finger while hitting 'q', it will never be as effecient as leaving each finger in its natural position, each to do its own task.
I'm not arguing that you can't push the boulder up the hill, I'm arguing that your methods of doing so are less effecient. (effectivity vs. effeciency)
Grahf
Jul 28 2005, 10:25 PM
Wow, flipping read. What I do DOES NOT use my strafing finger, it IS NOT less effective in any way.
And your example for movement keys wouldnt work because its lopsided and aiming with the arrow keys is limiting(like your meta script), these issues are irrelevent so you have no point.
edit: Effectivity isnt a word and I have no idea what you mean by it.
R_e_n_e_g_a_d_e
Jul 30 2005, 12:19 AM
Once again, you are neglecting to realize that the more switching and extending of your fingers being done, the less effeciency you have. You claim that it is not any less effective, but offer no reasons why. No matter, I agree with you: it is not any less *effective*, however it is less effecient. To be of the utmost clarity and fairness, I will reread your initial statement and show you where you err:
| QUOTE (grahf) |
| Actually after observing my hand I noticed that when im strafing left I use my middle finger or pinky(if im backpeddling too) for it, maybe you just lack coordination. |
So, and correct me if I am mistaken, you use your middle finger or pinky for left strafe? Obvious problems there:
1) when using your pinky to strafe, if +duck is bound to shift/ctrl, you no longer have quick access to your crouch key.
2) when using your middle finger, you now have only your forefinger to cover all of forward,back, and right strafe.
Either way the finger placements are less effecient than if you were to leave them in their original locations and thus have quicker access to your movement keys.
Also, I am glad that you are confident that my example would not work, because I portrayed it as such. By criticizing it, you criticize your own layout. Just as you blatantly saw that the layout was lopsided and drastically ineffecient, is as your layout is lopsided and ineffecient, of course to a much lesser degree, but the example seeked to show that the defense of "well I'm accustomed to it and can do it equally as well" is notwithstanding because, though one could become accustomed to my zany example layout, it should be of no trouble to point out that it still lacks effeciency.
For definitive purposes, "effectivity" is the noun form of the adjective "effective"
| QUOTE (Bookshelf) |
ef·fec·tive (i-fek?tiv) adjective
1.a. Having an intended or expected effect. b. Producing a strong impression or response; striking: gave an effective performance as Othello. 2.Operative; in effect: The law is effective immediately. 3.Existing in fact; actual: a decline in the effective demand. 4.Prepared for use or action, especially in warfare. — ef·fec?tive·ness or ef´fec·tiv?i·ty noun |
The way I have used it is to illustrate the important difference between "what" is being done and "how" it is being done. Person A and Person B can both get a boulder to the top of the hill, thus they both have 100% effectivity (the effect of their efforts was a 100% in completion of the task); however Person A expended a lot less energy and time than Person B and thus Person A has better effeciency (the greatest amount of effort formed from the least amount of resources) than Person B. As pertains to the current situation: You can perform movements and weapon switches in NS as well as I, however your methods of doing so are less effecient given the excessive and unnecessary finger switching.
Grahf
Jul 30 2005, 02:55 AM
I must have been half asleep when I said that. I strafe left with my ring finger and use the same finger for lastinv, but when im strafing left I use my pink instead.
Now I wasnt pointing out that the set-up you gave as an example was bad, I said your example was bad, im starting to think you just skip half the words and look for **** you can use. Since the example was lopsided, its ineffeincies had nothing to do with this.
Your main point seems to be the distance of a key. Maybe you havent noticed that a milisecond does not effect battle(it will usually be a whole frame or two at most), such small differences dont actually effect the effectiveness...? Maybe you are refering to ease of use? Maybe you are just agrueing out of your ****? I dont know.
| QUOTE (TOmekki @ Jul 26 2005, 11:23 AM) |
| QUOTE (juice @ Jul 26 2005, 08:40 AM) | | number keys... if you're good with them you can blink meta rocket the ground swipe the jp and blink around the corner without touching the ground. what else do you need? |
carapace
|
nub fade
Cxwf
Aug 1 2005, 06:34 PM
So where do you guys put Voicecom? I've got Voice on Q, and 1234 for weaps. I do sometimes have difficulties doing Q and the right movement keys at the same time--but when I run into that trouble, I can always just stop using Voice, since its not a battle critical button. And I can usually hit my slot buttons with a free finger while I'm not using the corresponding movement button--for example, while I'm in the air and the Forward key doesn't help anyway.
Now, heres the part that ties in to this debate. Whether you are reaching for a key bound to "lastinv" or a key bound to "slot1", you still have to free up a finger to do it. A "slot1" key is not inherently more inefficient than a "lastinv" key. The real question is where to put it.
If you put 1 (or more) weapon switch keys on your mouse, then you don't lose access to movement keys while reaching for your weapon switch. But I've actually been moving away from mouse-binds. I have now moved every key except "fire" off my mouse and onto the keyboard, because its so much easier to accidently hit the wrong button on a mouse. Sometimes mouse software will even trigger a wrong button press on its own without you even hitting that button. And in my experience, hitting the WRONG button is substantially more damaging than taking a fraction of a second longer to hit the correct button. Once you get used to a keyboard combination, however time-inefficient the setup may be, you almost never hit a key by mistake.
Cagey
Aug 1 2005, 06:54 PM
The WASD key config shortchanges you at least 3-4 keys that could be in easy reach if you just shift your left hand one key over to home position (and use ESDF instead of
We
Suck
At
Deathmatch

).
Moving over gives you W and X instead of Q and Z, but adds A-Q-Z to capslock-shift-tab as pinky finger targets; anybody who does a lot of touch typing should be used to hitting those keys with a pinky finger anyway. You might need to rebind your weapon keys a slot over to keep slot 1 easy to hit while holding your forward key, but that's a small price to pay for having 3 extra keys for your pinky that let you still move/strafe with your other three fingers and jump with your thumb at the same time. Anything that prevents moving your hand off of the standard keys is a good thing...
R_e_n_e_g_a_d_e
Aug 1 2005, 08:25 PM
| QUOTE (grahf) |
| I strafe left with my ring finger and use the same finger for lastinv, but when im strafing left I use my pink instead. |
I think you're still half asleep

...
you strafe left using your ring finger, but when you strafe left you use your pinky finger instead

Maybe you meant to say, "but when I hit lastinv, I use my pinky to strafe left"? In which case, your ring finger would overlap your pinky in an awkward position.
| QUOTE (grahf) |
| Since the example was lopsided, its ineffeincies had nothing to do with this. |
Oh contrare, since the example is lopsided it appealed to the lopsidedness of your layout as well (the one you suggested while "half asleep"). The example was created lopsided on purpose. Furthermore, it was more "spaced out" than "lopsided" since a,h,t, and b, fall in a wasd pattern, just with more space between them.
| QUOTE (grahf) |
| Your main point seems to be the distance of a key. Maybe you havent noticed that a milisecond does not effect battle(it will usually be a whole frame or two at most), such small differences dont actually effect the effectiveness...? |
Maybe you still aren't understanding I am not talking about effectiveness. I am talking about *effeciency*. I already addressed your concerns about "practicality":
| QUOTE (Renegade) |
| the defense of "well I'm accustomed to it and can do it equally as well" is notwithstanding because, though one could become accustomed to my zany example layout, it should be of no trouble to point out that it still lacks effeciency. |
Meaning that, it doesn't matter if it is only a millisecond's difference, nor if you can perform the same functions as I, in the same amount of time; that is not what effeciency is about, that is effectivity. As I said, given your logic, I could argue that T,A,B,H and space to shoot is an equally as good setup to wasd because I have mastered it and can perform functions on it as well as you, but irregardless of my effectiviness with such a zany layout, my effeciency on this layout is much less than on wasd. In this case, it *is* the small difference that becomes the big difference. As I said in the beginning: this topic was not created about broad generalizations, it was created to address the *technicalities* and *specifics* of the reasons why q as lastinv is not optimal. Thus, in keeping with the topic, I am providing technical, detailed, and very specific responses as to why q, and other certain layouts are not optimal. If you cannot cope with the technicalities presented in this topic and would rather deal with broad generalizations about overall practicality (as you said: "milliseconds does not effect battle"), then I suggest this topic is not for you.
---------------------------------
p.s., I used to be a firm supporter of ESDF, and used it exclusivly for my first 2-3 years throuhg q3a and CS, but I eventually came to realize, you gain access to some more keys, but you lose access to your "big keys" which prove vital when you need to slam something and slam it fast (i.e. shift, capslock, alt)
Jmmsbnd007
Aug 1 2005, 08:26 PM
you guys would cry if you ever saw my movement config
| QUOTE (Cxwf @ Aug 1 2005, 10:34 AM) |
| So where do you guys put Voicecom? I've got Voice on Q, and 1234 for weaps. |
mouse4 . that way i can do everything while telling my team exactly what i'm doing, without any loss in control whatsoever!
Swiftspear
Aug 1 2005, 10:40 PM
| QUOTE (xes @ Aug 1 2005, 03:58 PM) |
| QUOTE (Cxwf @ Aug 1 2005, 10:34 AM) | | So where do you guys put Voicecom? I've got Voice on Q, and 1234 for weaps. |
mouse4 . that way i can do everything while telling my team exactly what i'm doing, without any loss in control whatsoever!
|
except comm.
Grahf
Aug 2 2005, 10:36 PM
We are talking about the effectiviness of settings, so if I can do the same thing in the same amount of time as you with just as much ease then my set up is just as effective if not better... A milisecond does not effect anything in the half life engine because it does not update that fast.
Yes, it does take a tiny amount of time more, but in game this does not effect anything so shut the **** up about that already. The only reason I said that the distance of a key was not going to change the effectiveness was because I thought this was obvious.
| QUOTE |
I think you're still half asleep biggrin-fix.gif... you strafe left using your ring finger, but when you strafe left you use your pinky finger instead confused-fix.gif Maybe you meant to say, "but when I hit lastinv, I use my pinky to strafe left"? In which case, your ring finger would overlap your pinky in an awkward position. |
You are now just blatantly changing what I say then refuting falacies, so I'm not going to argue with you anymore because it seems you lack the ability to comprehend simple concepts.
Enzo_Matrix
Aug 3 2005, 06:55 AM
You people have it all wrong.. take a gander at what you should be using.
| CODE |
bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+moveleft" bind "RIGHTARROW" "+moveright" bind "CTRL" "+duck" bind "SHIFT" "+jump" bind "DEL" "+use" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+popupmenu" bind "MOUSE3" "+showmap" bind "MOUSE4" "lastinv" bind "MOUSE5" "+reload"
|
And that is how a pro can kick your ****.
R_e_n_e_g_a_d_e
Aug 4 2005, 01:30 AM
| QUOTE (Grahf @ Aug 2 2005, 05:36 PM) |
| We are talking about the effectiviness of settings, so if I can do the same thing in the same amount of time as you with just as much ease then my set up is just as effective if not better... A milisecond does not effect anything in the half life engine because it does not update that fast. |
*Scratches head, wonders if anyone is home...*
Grahf, you really aren't understanding that this entire topic, is useless to your way of thinking. We are debating why q is not an optimal bind for lastinv, regardless of how accustomed you are to it, it is not a bind of which you should be accustomed to. Insisting that milliseconds do not matter and that effectiveness is the only thing of importance is to agree with my zany layout, because if one could get used to playing with A,T,H,B, and could do it as well as you, is that not okay by you? Yet by the same token, you claim that such a layout is lopsided and should not be used, so you contradict yourself.
If I learned to aim with my arrow keys equally as well as you, would you still not assert that an equal amount of time spent on learning to aim with the mouse instead would amount to more results? If you answer yes, you agree with me that results (the effect) is not the only thing to be considered, but the method (effeciency) should be considered almost equally. If you answer no, you agree with me that my zany layout is completely fine and good to use. Either way, you contradict yourself.
| QUOTE (grahf) |
| Yes, it does take a tiny amount of time more, but in game this does not effect anything |
Recognizing that there is a negative impact is key in realizing that, if there exists another layout that decreases this impact, it is opimal. If I were to play with my feet so well that, in game you were to think I was playing with my hands, would that not effect anything either? That's tunnel-vision reasoning.
| QUOTE (grahf) |
| The only reason I said that the distance of a key was not going to change the effectiveness was because I thought this was obvious. |
Yes, it was obvious which is why it did not need to be stated because, once again, this topic does not call into question *effect* but rather *effeciency* (not what, but how). No one is concerned about *what* (effect) you can perform with certain binds, because as I said, I could perform as well as you if I practiced binding aiming to my arrow keys. What is of concern is *how* (effeciency) you perform while using your binds.
| QUOTE (grahf) |
| You are now just blatantly changing what I say then refuting falacies, so I'm not going to argue with you anymore because it seems you lack the ability to comprehend simple concepts. |
lool, okay sherlock, explain your way out of this nonsensical stament that you made:
| QUOTE (grahf) |
| I strafe left with my ring finger and use the same finger for lastinv, but when im strafing left I use my pink instead. |
If you cannot see how this statement makes no sense, then I am at a loss for an explanation...
Speaking of simple concenpts... after repeating myself incessantly about effectivity vs effeciency, I still believe you do not grasp the difference between the two and how it impacts greatly on the relevance of this topic. Please respond when you are better equipped to do so.
tjosan
Aug 4 2005, 08:34 AM
There's another side to it. What you're used to.
For example, take my excursion with the new Logitech Mx518 mouse and removal of mouse acceleration. I've been using a Intellimouse and mouse acceleration since NS was released, and when I switched to the formentioned, by most people considered optimal, set-up I saw a drastic decrease in my ability to play the game. This lasted through the entire month I tried to play with this setup.
My point anyway being that even though a setup might be "optimal" in a purely logical and detached way it is really most important that you feel comfortable with what you use.
I dont use lastinv. I didnt know it existed when I started playing computer games, and so I have never gotten used to it. I still use 1-4 to switch between weapons, and the only change I've made to the original layout is binding mousewheel for jumping and switching voice comm and duck around.
If this was an introduction course for new players I'd agree with your reasoning about lastinv and the advantages and disadvantages of different kinds of setups, but as it is a discussion among already proficient players the discussion is moot.