BaconTheory
Jul 18 2005, 11:40 PM
MedHead
Jul 19 2005, 12:06 AM
Being able to resize images without losing image quality is the area of vector images. Since these are not vector, you're going to have to find a bigger image to be able to do what you want. Try looking for press packages for games these companies support: they might very well have images of these logos at higher resolutions.
Jasp
Jul 19 2005, 10:02 AM
Well the google machine gave me these,
Nvidia.


ATI.


AMD.

Intel.


Dont know if their of any use like.
minsk
Jul 19 2005, 11:24 AM
And just so you can make sure your rear is covered, see:
AMD Trademark and Graphic UsageIntel Trademark and Brand Usage Guidelines(Could not quickly find nVidia's rules)
In short, randomly sticking corporate logos on a t-shirt is a good way to get sued. You will also find it virtually impossible to get them professionally printed.
esuna
Jul 19 2005, 06:08 PM
One thing you could try, bit hacky really, but would work.
For the logos that have little detail to them, such as the intel logo, import it into flash, use trace bitmap. Now you have a vector version of the logo traced, export it and there you go, bigger and just as crisp.
This won't work with anywhere near the same kind of accuracy or definition for the more complex logos, but for the intel and amd ones, you should be fine.
Abra
Jul 20 2005, 02:59 PM
I have a question. What resolution do you actually print in/from? When iam making a logo, what dimentions should it be?
Just curious, course i would like to start printing shirts (getting them printed). What should the size be for a tshirt? Any guidelines somewhere?
esuna
Jul 20 2005, 10:37 PM
| QUOTE (Abra @ Jul 20 2005, 02:59 PM) |
I have a question. What resolution do you actually print in/from? When iam making a logo, what dimentions should it be? Just curious, course i would like to start printing shirts (getting them printed). What should the size be for a tshirt? Any guidelines somewhere? |
Dimensions are kinda irrelevant. Dimensions are just the size you want it to come out, and if you're dealing with actual print instead of digital media, grab a ruler and find out how big you want it to be. There's no do's or don'ts when it comes to image size, the only limit is the size your printer can print, which is, on most home printers, A4 (210mm x 297mm).
Once you have the actual size of the image you want to create, you're gonna need a higher resolution for the image. If you print an image in standard 72 dpi, you'll notice that it's noticeably jaggy and blurry, that's because 72 dpi is crap to print in. For working in print you should aim for at least 300 dpi to maintain a crisp image quality when printing.
CoolCookieCooks
Jul 23 2005, 10:25 AM
pff, dont use trace bitmap

just import the logo into flash, put it on a locked layer, create a new layer, get the line tool and outline it. Then fill with the colours of the logo and then delete the lines.
Chubi_Chan
Jul 23 2005, 02:58 PM
well,I found a way to reduce grainyness...
Here's the tut.that'll work for getting rid of dull colors,and graininess in images.
esuna
Jul 23 2005, 04:02 PM
| QUOTE (CoolCookieCooks @ Jul 23 2005, 10:25 AM) |
pff, dont use trace bitmap just import the logo into flash, put it on a locked layer, create a new layer, get the line tool and outline it. Then fill with the colours of the logo and then delete the lines. |
Except that that means actually doing a whole load of work, whereas trace bitmap should work perfectly for simple logs with a single button press.
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