NGE
Jul 15 2005, 01:33 PM
This is to make the game more fun and more interesting in tourney mode. The random aspect of the hives right now is a huge detriment to the success of the alien team. It allows greater teamwork in clan games. It helps it so mappers can see what hives are crappier than the rest. It makes it so games aren't dependant on a bad luck of the hive draw.
Some common objections:
- "But aliens would choose the same hive every time."
No they wouldn't. It's not always best or smart to land with the middle hive. Furthermore choosing different hives changes the marine team's strategy as well so thinking of different hives can still throw them off if they think that aliens will simply go for the same hive every time.
On top of this, many maps have at least 2 good hives. So there is still plenty of choice involved but much less frustration when dealt the crappy hive.
- "The games would get stale."
This doesn't even make sense, however, I believe it's saying that since there is obviously a good hive in every map teams would just pick that one over and over again. Games would just involve teams picking the same chambers and same hive rooms.
The above logic is not true for several reasons. For starters, it assumes that there is only one good hive room. This is not true. Second, it assumes that every team is going to think the same about what hive room is best. This is not true. Third, it assumes that giving aliens more tactical diversity will make the game stale. This is not true.
- "A far better solution would be to balance the maps."
So why not have aliens get a random chamber at the start of the game too? Oh wait, but chambers aren't balanced! So just balance out all the chambers, and then we won't have that problem, right...?
If the maps were balanced, then it makes perfect sense to let teams choose their starting hive, since all the hives are balanced... so it does not matter what hive they pick at the start.
Additional problems with this line of logic is that it assumes random selection is good. More onto that in the next common objection:
- "Since random hives are random, there will be times when you get a good hive equal to the times you get a bad hive. Therefore it balances itself out."
Except, that there is no way to let things "balance out" because in clan games you only play a few matches to decide the superior team.
Random selection is never good in RTS or FPS games. Examples:
FPS example: Imagine if your LMG fired faster or slower at random times. This would mean sometimes you could gun down that lerk or fade in second less than you would normally be able to do it, and other times there will be a skulk who lives with 11 hp because your gun decided not to fire as fast.
One might say, "Huh this example is crAzY!" But, if I were to defend it, I'd just use the same logic we use for keeping random hives: "It makes the game more interesting" or "There will be times when your LMG fires faster and times when it fires slower, so it balances itself out." We could even go to say that aliens need that occasional LMG who has a slow ROF, or else skulks may never get kills!
But the real problem here is that it isn't fun when you can't control something in game. Nor is it balanced; statistically your LMG will fire at the same ROF over several clips. However, there will still be games when your LMG fires faster than it fires slower, therefore making you a better killer. It wouldn't be long before someone asks... "Would that fade have died if the LMG didn't fire as fast?" "Would that fade have died if the LMG fired a bit faster?" Questions of skill are removed from the window, which is what should reign in a game of FPS.
"Would that team have lost if they started with a better hive?"
RTS example: In RTS games, your starting base is usually randomized. From Warcraft 3 to Starcraft to Homeworld 2, your starting locale is random.
Therefore, in NS, the starting locale of the aliens can be random too, right? Since NS is an FPS/RTS, right?
Well, no, simply because your starting locale in any RTS game will not affect your upgrade path like it does with the aliens.
Furthermore, RTS maps are generally:
- Simple, 2D planes.
- Painstakingly symetrical, so no matter where you start you have the same resources, lay of the land, and expansions as your opponent.
The reason why all RTS maps are so bland is because of the random starting point. If players could choose where to start, then RTS maps could become a lot more varied. But because there is a random start (a bad thing) all maps must become simple, childish, lego worlds where everything looks and plays out the same for the sake of balance. Because this is what the competetive players want in RTS games, and so it is made that way. Way back in the day, people made RTS maps that were interesting to look at, but horrible to play because some starting locations were so much better than others. Starcraft is a prime example of this. Eventually the best maps in Starcraft became the simpliest ones, because they were most balanced (and therefore most fun to play).
NS is a 3D world, and to keep things fresh hives most look, feel, and ultimately be different from another. It therefore follows that the random hive model will never be able to meet the same principles of the RTS model. RTS games are made so that your starting locale does not matter; in NS it can be a winning or losing factor. The only real solution would be to make every hive room the same.
By any line of logical thought or reasoning, hives should be something the team chooses (by voting on) at the start of the game in tourney mode. There is no reason not to have it and players have been asking for this since 1.04.
It is time the next step for competetive play is taken...
surprise
Jul 15 2005, 02:06 PM
well, as long as the maps are balanced (as you say) i see no problem in random hives
Lump
Jul 15 2005, 02:25 PM
I'm pretty sure he said hives aren't balanced.
"On top of this, many maps have at least 2 good hives. So there is still plenty of choice involved but much less frustration when dealt the crappy hive."
If at any point he said "the hives are balanced" he was either talking from someone elses perspective or contradicting himself.
From what i got in his post i agree, hives should be choesable. It could create more involved tactics as he propably stated:
If you can pick certain hives you can pick chambers that differ from the norm to suit the hive and the tactics can be more involved.
Hives will never be truely balanced unless every map was made as a triangle with all hives equal distance apart and equal distance to the ms and any rt's.. which would just be boring and have no point in more than 1 map.
I've been agreeing with almost everything you said for a very long time now.
(vote yes to hive choosing in tournymode 1)
unique
Jul 15 2005, 02:57 PM
I agree with everything he said.
Flounder
Jul 15 2005, 03:12 PM
I would choose Waste on Tanith everytime.
Oh oh, and Pipeline on Veil.
...Maybe through this in the I/S forum too?
Router_Box
Jul 15 2005, 03:18 PM
Pipeline is the strongest hive on veil right now tbh. But I would pick cargo so that it could be my second hive.
I kind of agree with NGE, but only on the idea that a chosen hive might compell map makers to fix the psilo's and the waste's of the world.
puzl
Jul 15 2005, 03:30 PM
Non-random starting hive is not an option at the moment. This topic has been ongoing for three years, and the same conclusion is always reached. If there are map balance issues they should be solved in the maps, not the game rules.
NGE
Jul 15 2005, 04:01 PM
| QUOTE (puzl @ Jul 15 2005, 10:30 AM) |
| Non-random starting hive is not an option at the moment. |
Why not? How difficult would it be to put this in the game?
| QUOTE |
| ...Maybe through this in the I/S forum too? |
This is in the competetive forum because I am suggesting a rule change for tourney mode only.
| QUOTE |
| If there are map balance issues they should be solved in the maps, not the game rules. |
I think it is a rediculous notion to state that one could only solve this problem by fixing the maps. In theory, we could solve all balance problems through the maps. However that isn't realistic nor practical. It is far more effort to fix all maps than it is to make one simple rule change, which only caters to one game mode used only by 5% of the NS playerbase.
surprise
Jul 15 2005, 04:05 PM
| QUOTE (puzl @ Jul 15 2005, 04:30 PM) |
| Non-random starting hive is not an option at the moment. This topic has been ongoing for three years, and the same conclusion is always reached. If there are map balance issues they should be solved in the maps, not the game rules. |
thats what i say
coris
Jul 15 2005, 04:43 PM
As buggeh said in that other topic, why cant you chose what hive you DONT want?
tankefugl
Jul 15 2005, 04:45 PM
Regardless. I&S ftw.
comrade
Jul 15 2005, 04:53 PM
| QUOTE (coris @ Jul 15 2005, 11:43 AM) |
| As buggeh said in that other topic, why cant you chose what hive you DONT want? |
Uh, because then it's still random and I think the main point for this is so that you can devise strats for each hive and choose the one you want to do.
coris
Jul 15 2005, 05:03 PM
| QUOTE (comrade @ Jul 15 2005, 05:53 PM) |
| QUOTE (coris @ Jul 15 2005, 11:43 AM) | | As buggeh said in that other topic, why cant you chose what hive you DONT want? |
Uh, because then it's still random and I think the main point for this is so that you can devise strats for each hive and choose the one you want to do.
|
Yes, which is good. Beeing able to chose what hive you dont want guarantees you not to get stuck with the worst hive available, but you still cant make a strat knowing what hive you'll get. This way you still get the somewhat random element, but you won't get screwed over by a **** hive.
Emanon
Jul 15 2005, 07:37 PM
I would agree with both sides.
1. If the maps are balanced then this isnt a problem.
2. This would add alot of strats.
As of now, I have to pick this suggestion as the maps are not being updated.
Update the maps or add this.
How long has Waste hive Blown?
Forever?
Some games are not decided by a teams abilities but rather the "random starting hive"
RobB
Jul 15 2005, 08:17 PM
God knows, I am very Alien biased, but this one is definitivly way to strong, mainly because the Alienteam in a Tourneymode 1 server is organized and people know where they have to do what at which point in the game.
It is to calculateable that a rush specialised team will try to slaughter the marines down in the first 5 minutes, or another team would take the best defendable hive and play lockdown into the other direction...
I say: NO to this one, but make the Hive not random at all, this means each game on the map is the starthive on the same position. Both sides can react better then what is currently...
SirSmokeALot
Jul 15 2005, 08:28 PM
This is a good idea for a plugin, to pick the hive, everyone would vote. I'm not sure if it being in the game would be good, unless all hives were balanced out more evenly.
digz
Jul 16 2005, 02:56 AM
Puzl, I dont know what problems you will face implementing this, but at least for tournament mode, I can see great advantages of picking your hive over the random. This is a GREAT idea, and I hope it gets more attention for tournament play.
comrade
Jul 16 2005, 03:32 AM
| QUOTE (coris @ Jul 15 2005, 12:03 PM) |
| QUOTE (comrade @ Jul 15 2005, 05:53 PM) | | QUOTE (coris @ Jul 15 2005, 11:43 AM) | | As buggeh said in that other topic, why cant you chose what hive you DONT want? |
Uh, because then it's still random and I think the main point for this is so that you can devise strats for each hive and choose the one you want to do.
|
Yes, which is good. Beeing able to chose what hive you dont want guarantees you not to get stuck with the worst hive available, but you still cant make a strat knowing what hive you'll get. This way you still get the somewhat random element, but you won't get screwed over by a **** hive.
|
But it's a good thing being able to choose a hive and work a strategy out for it, it's like choosing a chamber.
Parasit3
Jul 16 2005, 06:37 AM
i first thought someone posted another one of this idea

i'm have mixed feelings for this dea actually... though it has been discussed and denied numerous times before
for now i'll keep it open. i want to see what everyone thinks about it first
Lump
Jul 16 2005, 12:34 PM
| QUOTE (puzl @ Jul 15 2005, 10:30 AM) |
| Non-random starting hive is not an option at the moment. This topic has been ongoing for three years, and the same conclusion is always reached. If there are map balance issues they should be solved in the maps, not the game rules. |
WHAT?!
Hives will never be truely balanced unless every map was made as a triangle or circle with all hives equal distance apart and equal distance to the ms and any rt's.. which would just be boring and i have a strong gut feeling this wont happen.
It's not JUST about balance, it's about strategic options and diversity. Maps are not symetrical and no 2 hives will EVER have the same options for a team!!!!
Grr.
[edit] just a question:
If this is a suggestion for JUST "mp_tournamentmode 1", does it still have to only go in the I&S's forum?
Cheese
Jul 16 2005, 01:10 PM
siege maps for the win

no seriously...if only for mp_tournamentmode 1
lets try it for the next version. A small (i guess) change. If it doesnt work out it gets changed back.
But actually...we didnt ever try it right? It was allways discussed up and down till it got locked. But never tried
Mentar
Jul 16 2005, 01:12 PM
| QUOTE |
| It's not JUST about balance, it's about strategic options and diversity. Maps are not symetrical and no 2 hives will EVER have the same options for a team!!!! |
yes, however most maps have at least 1 hive with only 1 or 2 of these options you speak off and alot of them have 1 hive where these options are significantly more available than the others.
it IS just about balance. strategic options and diversity ARE balance for hives.
NGE
Jul 16 2005, 01:49 PM
| QUOTE (Mentar @ Jul 16 2005, 08:12 AM) |
| QUOTE | | It's not JUST about balance, it's about strategic options and diversity. Maps are not symetrical and no 2 hives will EVER have the same options for a team!!!! |
yes, however most maps have at least 1 hive with only 1 or 2 of these options you speak off and alot of them have 1 hive where these options are significantly more available than the others.
it IS just about balance. strategic options and diversity ARE balance for hives.
|
So tell me, why should a team have it easier than another because they were lucky enough to land with the best hive?
Choosing hives makes sense on maps where there is only 1 good hive, and it makes sense when there are 3 good hives.
Lump
Jul 16 2005, 01:52 PM
Every hive has certain options that are stronger than they would be for other hives. Currently balance generally evolves around using similar tactics for each hive.
If you choose your hive u can be very specific in your tactics such as chamber placement and positions. All obvious stuff i know but while maps are not symetrical these advantages for certain hives will ALWAYS exist. While they exist why can they not be used to their full potential?
It would only make the game more interesting creating special 2 lerk tactics for certain hives etc. Also it would give teams with say no strong fade players a chance to adapt and use the strengths of the players they do have as they will KNOW which hive they can work with.
It is impossible to make all hives have the same balance attributes without making the maps symetrical! IMPOSSIBLE, certain vents, distances to rt's, other hives, the ms and key choke points will always differ!
RobB
Jul 16 2005, 02:25 PM
easy one: fix down the hive start position, and this will never ever occur.
ok, it takes out some of the guessing work and such, but to hell with that,
it is just crap that you start in one round in feedwater and when you join the marines the next game the others start in engineroom! (ns_bast)
This should never ever occur, and I think it would be the best for ns, if the start location on the map is fix. but make it two entitys, so custom mapers can choose if they want random start locations or not, but fixed locations should be prefered.
many people state anyway that randomness lets them puke.
Lump
Jul 16 2005, 03:01 PM
that would remove a lot of the versitility and make the game increase in boredom points by 12.
Glade
Jul 16 2005, 03:09 PM
| QUOTE (Lump @ Jul 16 2005, 07:34 AM) |
Hives will never be truely balanced unless every map was made as a triangle or circle with all hives equal distance apart and equal distance to the ms and any rt's.. which would just be boring and i have a strong gut feeling this wont happen.
It's not JUST about balance, it's about strategic options and diversity. Maps are not symetrical and no 2 hives will EVER have the same options for a team!!!!
Grr.
[edit] just a question: If this is a suggestion for JUST "mp_tournamentmode 1", does it still have to only go in the I&S's forum? |
Attempting to reason with the ns team? lololol.
RobB
Jul 16 2005, 03:09 PM
| QUOTE (Lump @ Jul 16 2005, 04:01 PM) |
| that would remove a lot of the versitility and make the game increase in boredom points by 12. |
which is countered by the strategys to increase tactical advantages or compensate tactical disadvantages created by the maper.
not each commander and not every alienteam has the same strategy, or does react the same way the last team did.
it is exciting in its very own way.
exile
Jul 16 2005, 10:44 PM
At the very least, aliens should be able to veto one hive in tournament mode. Powersilo on nothing comes to mind, as does mother on nancy.
Grahf
Jul 17 2005, 05:15 AM
| QUOTE (RobB @ Jul 16 2005, 10:09 AM) |
| QUOTE (Lump @ Jul 16 2005, 04:01 PM) | | that would remove a lot of the versitility and make the game increase in boredom points by 12. |
which is countered by the strategys to increase tactical advantages or compensate tactical disadvantages created by the maper. not each commander and not every alienteam has the same strategy, or does react the same way the last team did. it is exciting in its very own way.
|
Im guessing by your sig that your not a competitive player, so why are you commenting on something that is entirely competitive?
Swiftspear
Jul 17 2005, 09:02 AM
| QUOTE (puzl @ Jul 15 2005, 10:30 AM) |
| If there are map balance issues they should be solved in the maps, not the game rules. |
I've never seen such an argument/conclusion reached, and evidently niether has forlorn. I would argue that the type of "map balance" you mention is compleatly impossible without severly comprimizing the immersive feel of maps. The competitive comunity could care less about immersion, for the most part we want maps that play evenly between both teams, true, but it isn't fair to expect mappers to map only for competitive play or pub players to only play compeditive oriented maps. one implimented option would fix the problem for both sides.
Swiftspear
Jul 17 2005, 09:15 AM
| QUOTE (RobB @ Jul 16 2005, 10:09 AM) |
| QUOTE (Lump @ Jul 16 2005, 04:01 PM) | | that would remove a lot of the versitility and make the game increase in boredom points by 12. |
which is countered by the strategys to increase tactical advantages or compensate tactical disadvantages created by the maper. not each commander and not every alienteam has the same strategy, or does react the same way the last team did. it is exciting in its very own way.
|
If I'm in a match I don't give a **** about that. I still get **** off if the enemy team gets the good hive and the next round my team gets delt the crappy hive. Even if there was a way to enforce the same random hive to be forced on the both teams the problem would be solved, but that seems more difficult then just allowing teams to choose thier hive.
Once again, competitive players care more about balance and fairness then variaty, or the crap a mapper wanted teams to have to deal with.
Swirl1
Jul 17 2005, 10:43 AM
| QUOTE (puzl @ Jul 15 2005, 04:30 PM) |
| Non-random starting hive is not an option at the moment. This topic has been ongoing for three years, and the same conclusion is always reached. If there are map balance issues they should be solved in the maps, not the game rules. |
And the mappers arent doing anything about it.
Listen, this wont affect your precious pub community at all since no pub server runs with mp_tournamentmode on.
So cut the crap, all the competitive players that have replied in this thread would like to see this implemented into the game so that we can play the game to its full potential. Not only will it cause more diverse strategies to occur, but it will make the game more fun, and from a spectators point of view it will make it even better.
Im getting sick and tired of people who arent open minded about new changes. This can at least be tried in the next version. If it doesnt work, REMOVE IT, MOVE ON, FORGET ABOUT IT.
But saying that it wil never happen by using bad logic such as "map balance" shows that some players obviously do not see the potential behind a system whereby teams can create a better and more fair competitive experience.
At the end of the day, this wont affect public play, it will only affect competitive NS, and it IS what the competitive community wants, so give it to us!
You can still keep the random effect in there. It will be option 4 on the hive choice on the votelist.
eg:
ns_tanith
1: Waste Handling
2: Fusion
3: Satcomm
4: Random
Problem solved.
We want it, now please give it to us!
Cheese
Jul 17 2005, 10:55 AM
| QUOTE (Swirl ! @ Jul 17 2005, 05:43 AM) |
| QUOTE (puzl @ Jul 15 2005, 04:30 PM) | | Non-random starting hive is not an option at the moment. This topic has been ongoing for three years, and the same conclusion is always reached. If there are map balance issues they should be solved in the maps, not the game rules. |
And the mappers arent doing anything about it.
Listen, this wont affect your precious pub community at all since no pub server runs with mp_tournamentmode on.
So cut the crap, all the competitive players that have replied in this thread would like to see this implemented into the game so that we can play the game to its full potential. Not only will it cause more diverse strategies to occur, but it will make the game more fun, and from a spectators point of view it will make it even better.
Im getting sick and tired of people who arent open minded about new changes. This can at least be tried in the next version. If it doesnt work, REMOVE IT, MOVE ON, FORGET ABOUT IT.
But saying that it wil never happen by using bad logic such as "map balance" shows that some players obviously do not see the potential behind a system whereby teams can create a better and more fair competitive experience.
At the end of the day, this wont affect public play, it will only affect competitive NS, and it IS what the competitive community wants, so give it to us!
You can still keep the random effect in there. It will be option 4 on the hive choice on the votelist.
eg:
ns_tanith
1: Waste Handling 2: Fusion 3: Satcomm 4: Random
Problem solved.
We want it, now please give it to us!
|
QFT
RobB
Jul 17 2005, 11:01 AM
| QUOTE (Swiftspear @ Jul 17 2005, 10:15 AM) |
| QUOTE (RobB @ Jul 16 2005, 10:09 AM) | | QUOTE (Lump @ Jul 16 2005, 04:01 PM) | | that would remove a lot of the versitility and make the game increase in boredom points by 12. |
which is countered by the strategys to increase tactical advantages or compensate tactical disadvantages created by the maper. not each commander and not every alienteam has the same strategy, or does react the same way the last team did. it is exciting in its very own way.
|
If I'm in a match I don't give a **** about that. I still get **** off if the enemy team gets the good hive and the next round my team gets delt the crappy hive. Even if there was a way to enforce the same random hive to be forced on the both teams the problem would be solved, but that seems more difficult then just allowing teams to choose thier hive.
Once again, competitive players care more about balance and fairness then variaty, or the crap a mapper wanted teams to have to deal with.
|
about which one are you argueing?
my suggestion to make the hives fixed for all or his reply to my suggestion?
@swirl!:
wrong, ther are pubs in tourneymode 1
| QUOTE |
| At the end of the day, this wont affect public play,... |
until some moron thinks it would be good for pub, too. no matter who he is or what kind of agreement he will get, i am just afraid that this could be applied to pub, too.
| QUOTE |
| You can still keep the random effect in there. |
Guess what? Many players don't want it to be random at all...
Me included.
Swirl1
Jul 17 2005, 11:08 AM
Cool down.
Lump
Jul 17 2005, 01:50 PM
personally i'd prefer a vote by players before the round starts:
it would keep the unknown for the marines and mean they have to still be diverse with their tactics (aliens can do suprise tactics)
if it was just enforced after both teams had said "ready", each player must choose the map and it went on a majority vote.. this would also rule out any chances of a player being AFK at the round start, then 2 seconds of beeps after the hive chosen.
Only problem is some people are slow and marines could have a long wait. I don't know how hard it would be to impliment this change but i think it would be bloody gorgeous.
Depot
Jul 17 2005, 01:57 PM
| QUOTE (Lump @ Jul 17 2005, 09:50 AM) |
personally i'd prefer a vote by players before the round starts:
it would keep the unknown for the marines and mean they have to still be diverse with their tactics (aliens can do suprise tactics)
if it was just enforced after both teams had said "ready", each player must choose the map and it went on a majority vote.. this would also rule out any chances of a player being AFK at the round start, then 2 seconds of beeps after the hive chosen.
Only problem is some people are slow and marines could have a long wait. I don't know how hard it would be to impliment this change but i think it would be bloody gorgeous. |
Why not post your request on the modNS.org Forums Lump, in the
Plugin Requests / Suggestions Forum. We have accomodated you in the past.
Swirl1
Jul 17 2005, 02:51 PM
Would it be possible to code an amx plugin that can do this?
Cheese
Jul 17 2005, 03:53 PM
of course that would be possible!
But would it ever make its way into a competition/tournament then?
I dont think so...
Swirl1
Jul 17 2005, 04:09 PM
| QUOTE (Cheese @ Jul 17 2005, 04:53 PM) |
of course that would be possible!
But would it ever make its way into a competition/tournament then?
I dont think so... |
If the leagues use it it will. But it needs to be built into the game tbh.
Swiftspear
Jul 17 2005, 07:35 PM
Leagues will play the game vanilla, they won't run AMX plugins or what not for matches/scrims. This feature needs to be built into the game for tourny mode, and it really doesn't need to be a vote, as most teams either have a leader, or will have been decided before hand.
Just have hives assigned a number from left to right (as they appear on the minimap), the alien team says "ready" in mm1, then they say "readyhive<1-4>" in mm2, a "notready" will cancel both. If hive is not readied, or "readyhive4" is typed, hive location is random.
airyK
Jul 18 2005, 01:26 PM
CAL-ns is already using AMX mod on there servers for their SS plugin, So it should'nt be that big of a deal to run a mod for choosing a hive.
Depot
Jul 18 2005, 08:54 PM
It would be possible to create a plugin to do this, although Metamod would be much preferred over AMXX.
Rammstien
Jul 19 2005, 12:20 AM
Yeah, I don't want to see another poorly impliment plugin running on cal servers.
mrinsane
Jul 19 2005, 01:07 AM
One thing
Map balance : this annoys me some of the maps have been in since 1.04 and they still arent "balanced" this goal is almost impossible to obtain there will always be a slight advantage No Matter what unless the maps where boxes or something etc. this is one reason why people dont make alot of maps for ns becuase of these balance problems.
Also This idea is pretty good I would like to see it implemented
stallioN
Jul 19 2005, 02:19 AM
What exactly is wrong with this being applied to public servers?
joee
Jul 19 2005, 02:41 AM
pubs can't coordinate anything usally, but it doesn't matter if it's with tournament mode
Lump
Jul 19 2005, 01:52 PM
| QUOTE (Depot @ Jul 17 2005, 08:57 AM) |
| QUOTE (Lump @ Jul 17 2005, 09:50 AM) | personally i'd prefer a vote by players before the round starts:
it would keep the unknown for the marines and mean they have to still be diverse with their tactics (aliens can do suprise tactics)
if it was just enforced after both teams had said "ready", each player must choose the map and it went on a majority vote.. this would also rule out any chances of a player being AFK at the round start, then 2 seconds of beeps after the hive chosen.
Only problem is some people are slow and marines could have a long wait. I don't know how hard it would be to impliment this change but i think it would be bloody gorgeous. |
Why not post your request on the modNS.org Forums Lump, in the Plugin Requests / Suggestions Forum. We have accomodated you in the past. |
Heh

I am VERY tempted but i want it implimented into the game itself. It could only have a positive effect on the game in my view. Waiting for a reply about this from Devs as we have suggested other reasons for the change than the arguements they have countered.
Mac1OMan
Jul 19 2005, 02:06 PM
i believe the aliens hive should stay random, thats one of the main startout things of being an alien... being able to choose would be unclear advantage to the aliens... but i certainly see where your comming from