How exactly do you echo stuff onto the screen? i am making my own upgrade(rine/alien) scripts, using a little bit of guidence from the other topic about rine/alien upgrade scripts. Anyway, i have this:
| QUOTE |
| alias "Resupply" "impulse 31; developer 1; motdfile echo.txt; motd_write :: Resupply_Selected ::; developer 0" alias "Armor1" "impulse 20; developer 1; motdfile echo.txt; motd_write :: Armor_1_Selected ::; developer 0" alias "Armor2" "impulse 21; developer 1; motdfile echo.txt; motd_write :: Armor_2_Selected ::; developer 0" alias "Weapons1" "impulse 23; developer 1; motdfile echo.txt; motd_write :: Weapons_1_Selected ::; developer 0" alias "Weapons2" "impulse 24; developer 1; motdfile echo.txt; motd_write :: Weapons_2_Selected ::; developer 0" alias "Weapons3" "impulse 25; developer 1; motdfile echo.txt; motd_write :: Weapons_3_Selected ::; developer 0" alias "Jetpack" "impulse 39; developer 1; motdfile echo.txt; motd_write :: Jetpack_Selected ::; developer 0" alias "Shotgun" "impulse 64; developer 1; motdfile echo.txt; motd_write :: Shotgun_Selected ::; developer 0" alias "HMG" "impulse 65; developer 1; motdfile echo.txt; motd_write :: HMG_Selected ::; developer 0" bind "kp_end" "Resupply" bind "kp_downarrow" "Armor1" bind "kp_pgdn" "Weapons1" bind "kp_leftarrow" "Shotgun" bind "kp_5" "Armor2" bind "kp_rightarrow" "Jetpack" bind "kp_home" "Weapons2" bind "kp_uparrow" "Weapons3" bind "kp_pgup" "HMG" |
| CODE |
| alias "Resupply" "impulse 31; developer 1; motdfile echo.txt; motd_write :: Resupply_Selected ::; MOTD; developer 0" |