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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum
Mentar
So i started a new co map a while ago and i really dont have time to finish it.
im still new at this but i think it looks pretty good (though i may be biased smile-fix.gif ) exept for a few things.

i would like to see it finished though, so if anyones interested in picking it up and continuing it, plz smile-fix.gif



Basicly the scenario is its a complex built into an asteroid, it goes both below and above the surface.



It has 1 or 2 problems with it atm. for some reason my latest build completely borked itself, even in areas i never touched since the last succesful compile. So i went back a few versions (lost the hive room and a few minor changes, but the hive room sucked anyway so good riddens ) and there is still a wierd 'anomoly' on the floor outside that you'll probably find if you get the bsp and walk around outside.

There is a small spot on the outside that has a map leak that i couldnt fix, for now its got a little box on it to plug it, you'll see it if you look carefully at the outside screeny

another thing is the outside area should be a space skybox but i can't figure that out (everything i've read says put the sky brush onto it but there is no sky brush)

I bring you screenies! sorry if they're a little crappy, i did my best to adjust the gamme properly.


user posted image

this is the outside, its a bit dark but it kept going all washed out when i upped the gamma, if it was brighter you would be able to see that box i mentioned in about the top middle of the image.

in the middle left of the screeny you can see a bunker/skylight type thingy, that was actualy to be part of the roof for the hive room.

user posted image

This is a carridor .Theres no actual lighting in there, it's lit completely by the light that spills in from the outside, you might not like it but i thought it created a nice feel to it, although it may need a small emergency light or something for a bit of color.

user posted image

Same corridor again but looking outside through the windows, you can see that skylight/bunker thing i mentioned before again.

user posted image

This is the room that connects to that corridor, the lighting needs a little adjusting imo, and i was planning on having marine start Back and to the left a bit of where the picture was taken. The ladder goes up to the 2nd floor of the main structure where i wanted to have a small service elevator that leads down to the underground part to give aliens another way of getting to ms. (not big, think bit bigger than dumb waiter type thing)

user posted image

this is the top of the ladder you see in the previous screeny. you cant really see much but hey, at least you know its there now smile-fix.gif. this room is pretty much done, and theres another room attached to it directly above the room shown in the previous screeny that has a window that opens up to the outside area.




again, sorry for the horrible images, some are way to bright some are darker, but meh, you can see whats in them. before they were all black

anyway, drop me a message if your interested, or just tell me what you think

[URL= http://home.ripway.com/2005-5/303358/iceBackup.rar]Download bsp[/URL]
GiGaBiTe
you need to cut the outside area way down, people arent going to stop and look outside at the scenery, they are there to play the map. its a waste of space. might as well take it out.
Mentar
i'd considered that a little when i started it, beyond about 5 feet from the windows it stops being bumpy and its completely flat, so it's ot using up many polies at all and r-speeds are at a more than reasonable level looking out there.

so unless when the maps nearly finished and runs out and seriously needs it i dont think it should be deleted just yet.

sure its a waste of space, but its a waste of space that looks good and for now can afford to be wasted.
Crispy
Ask BulletHead, he's always offering to help people on their maps.
BulletHead
*nods* Sure, I'll help.

Looks like you're having some lighting issues (eg, darkness)

I can try if you'd like. My own maps at another standstill... again, insperation *sighs* plus it's layout stinks XD I'll have to re-make it I think
Mentar
smile-fix.gif great

and yeah, i always have a bit of a problem with lighting, i can never seem to make the lighting 'fit in' with the surroundings.

That and i have a slight problem with larger rooms, (i think i've deleted/remade about 5 hives now sad-fix.gif )
GiGaBiTe
that large area also increases the size of the bsp, i would just make like a cliff and make that room about 1/3 the size it used to be and add some sort of sky.
BulletHead
YoukaiInuYasha at gmail dot com

You can sort out the e-mail right? smile-fix.gif

Just e-mail me the RMF, your lights.txt or .rad (whichever you use), and compress and e-mail me any custom textures, then get on MSN and we'll start the magic smile-fix.gif
Swiftspear
QUOTE (BulletHead @ Jun 26 2005, 02:01 AM)
YoukaiInuYasha at gmail dot com

You can sort out the e-mail right? smile-fix.gif

Just e-mail me the RMF, your lights.txt or .rad (whichever you use), and compress and e-mail me any custom textures, then get on MSN and we'll start the magic smile-fix.gif

you bastage, I know that smurf.
BulletHead
oh bite me swift. You know as well as I do what's wrong with LM... why don't you fix it??? mad-fix.gif
mrinsane
i absoultely love the lighting the outside area is awesome
this brings me into one thing that pisses me off why is there a flashlight when all the levels are to bright to use it?

it would be great to have a generally dark map for ns
flashlights would be of actual use
Lt_Gravity
which lighting?
this screenshots are pretty dark.
its a shame I allready finished MY "asteroid complex"-map so its time to start with a new style.
Swiftspear
QUOTE (BulletHead @ Jun 26 2005, 06:26 PM)
oh bite me swift. You know as well as I do what's wrong with LM... why don't you fix it??? mad-fix.gif

Because my screenname is not and never has been "lightingblue"
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