DeGeneration_X
Jun 15 2005, 01:40 PM
Hey this is my first post. I just want everyone to post their thoughts on Onos because everyone I LAN with always uses it. Are they just noobs?
liam2
Jun 15 2005, 01:42 PM
/ yes i agree ....
Lofung
Jun 15 2005, 01:43 PM
OMG YOU NUB ONOS BLOCK MY FADE !!!!!!!!!11111111
DeGeneration_X
Jun 15 2005, 01:45 PM
No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him
liam2
Jun 15 2005, 02:04 PM
o edit your ost on me

, well tbh i think that tha onos is good , but all the co 50 levels and *** plugins like that have killed it , i mean u can et permacharge 1000hp 950 armor onos , but in real ns [ns maps] it should be used to storm there base or kill a ha train [ if got 2 hives stomp ]
Uzguz
Jun 15 2005, 02:06 PM
The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right?
WRONG!
It's an advanced hit-and-run fairy, though clunkier than average.
DeGeneration_X
Jun 15 2005, 02:10 PM
| QUOTE (Uzguz @ Jun 15 2005, 09:06 AM) |
The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.
Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right? WRONG!
It's an advanced hit-and-run fairy, though clunkier than average. |
liam2
Jun 15 2005, 02:14 PM
i wouldnt say it was a mistake , its what its designed to do
Router_Box
Jun 15 2005, 03:19 PM
The problem with the onos is that its too easy to kill, and dangerous to use at all before the second hive is up.
Adren stomping onos is the win though.
DeGeneration_X
Jun 15 2005, 05:33 PM
Just say you have 3 hives 6v6 and then 3 aliens go onos - is he good for then juz finishing marines off?
And anyway whos beter at stuffing up bases fade or onos?
*SARCASM*
The_Finch
Jun 15 2005, 06:25 PM
| QUOTE (DeGeneration X @ Jun 15 2005, 12:33 PM) |
Just say you have 3 hives 6v6 and then 3 aliens go onos - is he good for then juz finishing marines off?
And anyway whos beter at stuffing up bases fade or onos? *SARCASM* |
Onos have the problem of being expensive as heck and not being particularly good at their job. They're large and usually the first thing shot at. Gore is a melee attack, stomp has a small area of effect and doesn't work with elevations. Charge is a joke. All of this for a buttload of res.
Onos are risky to use before two hives are up and with two hives, you can have gorges bilebomb. Bilebomb does 200 damage a shot and has splash damage. Even if you do die, you're only out 10 res.
The best use for an Onos is picking off heavies. Other than that, it's a waste of res.
Lofung
Jun 15 2005, 06:42 PM
| QUOTE (DeGeneration X @ Jun 15 2005, 09:45 PM) |
| No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him |
onos are not designed as a .doomsday weapon to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.
DC_Darkling
Jun 15 2005, 09:02 PM
the only thing its worthy of doing is quickly downing the PG and TF before rines come flocking in. 2.x onos is a joke.
1.04 onos is one of the few things of 1.04 which should be back.
Sure the hitbox was crap, and you needed 3 hives, but it had pure power. (see crappy hitboxes

)
kolokol
Jun 15 2005, 09:43 PM
If you haven't sacrificed a few onos over the lockdown pg barbecue the rines haven't done their job.
Alternatively they are pro and go for res instead and beat the aliens with big proto sticks.
Gamma4
Jun 15 2005, 11:01 PM
Cloak + Devour = Awsome. That'll teach 'em to rambo!
Ballisto
Jun 16 2005, 03:00 AM
No, no, no, NO, NO!!!
The onos isn't designed to kill marines. It's designed to destroy bases. Turrets barely scratch an onos. They're ideal for killing turret farms. Or empty marine bases - an onos can take out an advanced armory VERY quickly.
But if you know what you're doing, an onos can kill a lot of marines too.
These are all without stomp:
3 la's - 1 with lmg, 1 with shotty, 1 with hmg.
1) Onos devours hmg
2) Onos gores shotty
3) Onos gores lmg
He removes the biggest damage dealers first.
2 heavies - any weapons
1) Devour the one with the hmg
2) Gore the other
If they both have hmgs, you might have to throw a stomp or two in the mix.
And you forget that aliens can use teamwork too! One onos anf a lerk can destroy essentially unlimited numbers of marines (they DO have to be smart about it - hit and running, attacking while reloading etc). Or an onos and 2 skulks... with stomp, a giant meat shield, and 1 horn and 2 sets of teeth... that's a lot of damage.
Onos and fade... fade runs in and out, marines use up all their shots. Onos runs in while they're reloading.
You just have to be smart as an onos and run when you can't win, and attack when you definately can.
Don't underestimate Mr. Onos.

> you
eaglescoutia
Jun 16 2005, 04:52 AM
| QUOTE (Lofung @ Jun 15 2005, 01:42 PM) |
| QUOTE (DeGeneration X @ Jun 15 2005, 09:45 PM) | | No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him |
onos are not designed as a .doomsday weapon to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.
|
When I came into NS as a nub 2 yrs ago, i read those stories that help setup what NS is like. They painted an Onos as something to make one crap their pants at just the very sound of the name and that it was a tank that was supposed to take a lot of damage.... Now adays, 3 lmgs could take down an onos if they played smartly. How about instead of upping the amount of armor (if that were to happen) increase the amt of dmg absorbed per armor point...
Sandstorm
Jun 16 2005, 02:59 PM
Onos is overpowered in small games and underpowered in large games. Add in the Alien resource system, and it's no wonder Onos is expensive and useless in large games. Quite frankly, scaling health/armor based on (alien player count / onos count) is the only true way to balance it.
Rushakra
Jun 16 2005, 03:46 PM
The Onos has three purposes:
Killing turret farms / PGs when no Marines are around
Picking off HAs with hit-and-run tactics
Giving the Marines RFK when Skulks stand in a doorway and drool while the Onos is trying to escape
DC_Darkling
Jun 16 2005, 08:18 PM
the onos job you read was 1.04, when it was to be feared.
Blammo8
Jun 16 2005, 10:37 PM
| QUOTE (Ballisto @ Jun 16 2005, 05:00 AM) |
3 la's - 1 with lmg, 1 with shotty, 1 with hmg. 1) Onos devours hmg 2) Onos gores shotty 3) Onos gores lmg He removes the biggest damage dealers first. |
Don't forget, the HMG is likely to walk in the back out of range.
Hybridclaw
Jun 26 2005, 10:26 PM
the anti-onos weapon is a 30 res jp with an hmg
30 res jp with hmg > 75 res onos
Vlad_Dracul
Jun 27 2005, 08:08 PM
be pro, devour the jp'er
Heyman
Jun 28 2005, 03:07 AM
fortunately, most regular maps only have one big room, for jps.
Gamma4
Jun 29 2005, 12:17 AM
The Onos is weak because devour is an instant kill weapon. It sould be removed.
wankalot
Jun 29 2005, 12:35 AM
y do ppl complain about devour... its gotta be one of the coolest things in ns! its a very effective attack for the most expensive alien.. isnt that fair enuf? i remember the first time i was devoured after coming back to ns, playing 1.04 a few months earlier. I was like "dude! im in a f***ing stomach!?" It really adds atmospheric tension to the game. WHen u see an onos approaching most ppl r thinkgin "oh sh** don't eat me!!"
ALso devour is the only TRULY effective counter against a non-nub ha train.
Everwatchful
Jun 29 2005, 12:40 AM
eh o_O
strategical....i would call them
Heyman
Jun 29 2005, 01:40 AM
it's true...considering that most people can actually aim in the game, the onos can die with about 5/6 lmg clips
also...how is that weapon WEAK? the move devour can get annoying, but you can survive. I played on ns_siege_generator, and had an onos devour me as a heavy, and got saved. At the end of the round i had 26 grenade launcher kills LMFAO
m4d
Jun 29 2005, 02:48 AM
Well back in the old days the Onos had been what it should be. Some big mean killer-tank. But 2 things made the onos weak.
1. The hitbox fix, now everybody can hit it and not just the few who knew where the REAL hitboxes where.
This could be fixed by adding more hp/armor but that got prevented by theother factor.
2. COMBAT, an onos with cara/redempt/regen is nearly invincible in co_ it runs into MS kills some marines damages the CC and just redemptes. This is even worse on 50 lvl co_ server when the onos got 1000+ HP.
So the problem the dev's got is that if they try to balance the onos for classic by adding more HP/armor it would get way too powerfull in co_ (with the same hp/armor). Remember the Fade got a a buff at hp/armor also after fixing the hitboxes.
I still enjoy playing onos but only if the marines have HA running around. With anything else a fade is way better at killing. But a good fade can handel anything even HA. Right now elite

>
2 Hive fades in the right hands are just too powerfull (flame me for that but it's the truth)
ZiGGY
Jun 29 2005, 07:06 AM
yeah back in the day I could kill onos with my lmg, thats so big and mean... dont even get me started on hmgs
NGE
Jun 29 2005, 02:13 PM
Onos's are hard to use, but have a lot of destructive potential with 2 hives and umbra.
If you can get that then marines are screwed up the wazoo. You still need fades though. Although I would say that if your entire team went lerk and onos, there would be so much HP that marines would run out of bullets and all die. Even with HMG's.
But realistically, onos are so expensive you only get a few onos a round, IF ANY. And if you do get onos, they need to be supported with umbra. 1 hive onos's are generally massive wastes unless you are going for a freak base rush.
But onos get increasingly stronger with each hive, more so than just about any alien. The armor bonus's, charge, stomp, these things are easily enough to waste any marine team, no matter how skilled they are.
Onos basically are as good as you know how to use them. Unlike the fade, where you can out-skill the marines, the onos is about relying on the user's knowledge of the marine's firepower to gauge if he can kill them or not.
Heyman
Jun 30 2005, 10:38 PM
In other words, you need a smart
that's RIGHT onoses have brains
DaJMasta
Jun 30 2005, 11:01 PM
As much as I agree that the current onos is much less of a tank, and more of a giant walker-fade/seige machine, it definietly has a place.
Onoses become useful especially after 2 hives, but can be greatly useful before then, just not in a traditional sense.
I have been on a team who controlled their second hive almost entirely because of an onos, just before DC, they need a lot of backup. The onos will always be able to take a lot of fire, but before DCs, they need to get rid of the opposing forces quickly, which they can't do.
With the second hive, stomp and DCs make an onos an extremely formidable weapon, especially for use against heavies or taking another hive or outpost.
So though it is not what many would think, the onos has its place, just unless the teams are very large, there is no place for more than 2. An onos is most effective with a large support team and least effective being a rambo (though drastically better after stomp).
Flyingcow
Jul 3 2005, 09:40 AM
skulk takes more skill than onos, so there arent really any "pro" onos. Onos is for people who cant dodge bullets.
if you want to argue, read my post again and you will see my point.
Rushakra
Jul 5 2005, 02:48 AM
I beg to differ. Onos are like Lerks 2.0. While they're still formidable assault aliens (not as much as they were or should be), they excell at support. Stomping to keep an entire team grounded while Skulks and Fades massacre them is more valuable than any amount of sporing and umbra. The ability to take out a turret while the entire Marine team is firing at you, then disappear and come back only to repeat this 15 seconds later is an enormous boon for the Aliens. A skilled Onos is as good at killing Jetpackers as Fades or Lerks, without the help of Web. The Onos who takes a heavy weapon out of the game for 33 seconds and continues to maul structures or other Marines is like two Fades. Why have Skulks and Fades bashing down RTs when an Onos does it in nearly 1/3rd the time?
SuitePee
Jul 9 2005, 12:58 PM
A good onos can destroy marines and structures well.
A bad onos charges a few marines then dies.
If you can't handle an onos,stay away. Treat it as a slower but more hp-based fade.
DarthFaker
Jul 24 2005, 01:44 PM
Onos pwnz.

And if i play against Onoses, i get Shotgun lvl 3 and **** them. ^^
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