TOmekki
Jun 14 2005, 06:12 PM
aliens max out at 8 levels, marines at 10.
discuss
Mchief
Jun 14 2005, 07:21 PM
why
you have to do the math here lvl 3 hmg+ lvl 2armored jpr + resupply is basicaly what most marines go for that would meant that the aliens players would have 2 less points to counter a jpr ( and belive you me those things are brutal to take down)
Theslan
Jun 14 2005, 07:38 PM
Eh... if this is a game tweak to make combat more balanced, there are better ways to fix this. If anything, this seems to be one of those 'server-side' patches for combat.
I rather have combat completely redone with some suggestions here. Reducing the levels would just... well... it seems 'cheap' to balance it that way.
Level 8 still gets you:
onos + cara + redemption + celerity (or stomp) which needs to be fix in my opinion.
Mchief
Jun 14 2005, 07:44 PM
dont forget that around the same time you get onos jprs start maikng there aperance
TOmekki
Jun 14 2005, 09:19 PM
| QUOTE (Theslan @ Jun 14 2005, 02:38 PM) |
Level 8 still gets you: onos + cara + redemption + celerity (or stomp) which needs to be fix in my opinion. |
max lvl 7 or 6 then?
2_of_Eight
Jun 15 2005, 12:15 AM
I say 7.
3 chamber upgrades + Onos, or 3 chamber upgrades + a few hive attacks + some small lifeform.
I think this would be very helpful in balancing combat, if that'll ever happen

Thumbs up.
Mchief
Jun 15 2005, 12:36 AM
ok then max 6-7 levels for marines to
Swiftspear
Jun 15 2005, 01:06 AM
| QUOTE (Mchief @ Jun 14 2005, 07:36 PM) |
| ok then max 6-7 levels for marines to |
Marine need the boost in combat. At level 10 they are just about getting the equipment needed to take out onos/fades. At level 7 the aliens are maxed out and are starting to get superfluous upgrades that just screw in the victory. I would rather see alien upgrade points cost more then aleins capped out earlier.
Depot
Jun 15 2005, 01:10 AM
That would make more sense Swifty.
Breakthrough
Jun 15 2005, 01:25 AM
The whole idea balances on the fact of which team to increase/decrease points from. I still think CO is perfectly balanced - each point gets you an upgrade, same with the Marines. If anything, the Marines should be under powered.
schkorpio
Jun 15 2005, 03:34 AM
thats horrible, there are better ways to balance CO.
like having less aliens playlers

(j/K)
PRTe
Jun 15 2005, 08:53 AM
swiftspear has got it right there. it's ridiculous that aliens are "defensive" and have that timelimit when they can go uber fades and oni while marines are just as well off as when they play NS classic
TOmekki
Jun 15 2005, 04:00 PM
id love to see the max marine levels reduced too btw. maybe max 8 for marines and 6/5 for aliens?
co isnt just about "practising", you dont need to practice a stomp+focus onos.
Lofung
Jun 15 2005, 05:22 PM
| QUOTE (Paras!te @ Jun 15 2005, 04:53 PM) |
| swiftspear has got it right there. it's ridiculous that aliens are "defensive" and have that timelimit when they can go uber fades and oni while marines are just as well off as when they play NS classic |
Yup, thumbs up to swift too.
RobB
Jun 15 2005, 05:50 PM
The redicoulus thing with combat is that it has the time limit at all.
If anything, the game should be draw after the limit, but this changes nothing.
It was introduced so that the Aliens have a point to work their ladder up instead of facing Marines, that get better outfited wave after wave.
The main problem is, that there is actualy no midgame.
When the round starts, everything is crap, for marines as for aliens.
When the first levels roll in, players get their favourite upgrades, and become already uber.
(a skilled skulk can pretty much own everything with cara, cele and silence, maybe sof and regen - same with a marine with MT, Resup, W1 & SG...)
I would say that the only thing in Co that needs changes is that you face overmighty foes or weenies...
There is absolutely no fun with humiliating the enemy with a half-serious wipeout action... And: it annoys the losing team badly.
More then once the aliens on my regular server are holding out 10-20 Minutes w/o being able to fight to the cc or the marines being able to reach the hive (thanks to a few good gorges) - Ok, its a 50lvl 40 minutes server, but that changes nothing. A 9-upgrade-3-hive-onos or -fade is anyway weaker then a jp-wu3-au3-sg-or-hmg marine with MT and/or scan.
The sole problem with CO is that once it starts up to be fun (explosions, big guns, creatures and stuff show up), the game is already over
'cause the hive goes down or the cc does.
TOmekki
Jun 15 2005, 08:26 PM
| QUOTE (RobB @ Jun 15 2005, 12:50 PM) |
The sole problem with CO is that once it starts up to be fun (explosions, big guns, creatures and stuff show up), the game is already over |
no, the problem with combat is that when the fun stops (focus fades, web gorges with 8 ups) the game will still go on for 10-20 minutes.
RobB
Jun 16 2005, 02:27 PM
| QUOTE (TOmekki @ Jun 15 2005, 09:26 PM) |
| no, the problem with combat is that when the fun stops (focus fades, web gorges with 8 ups) the game will still go on for 10-20 minutes. |
says the marine
TOmekki
Jun 16 2005, 03:29 PM
| QUOTE (RobB @ Jun 16 2005, 09:27 AM) |
| QUOTE (TOmekki @ Jun 15 2005, 09:26 PM) | | no, the problem with combat is that when the fun stops (focus fades, web gorges with 8 ups) the game will still go on for 10-20 minutes. |
says the marine
|
i play alien too?! but for aliens theres nothing to complain about, because combat is so easy for them.
RobB
Jun 16 2005, 04:28 PM
| QUOTE (TOmekki @ Jun 16 2005, 04:29 PM) |
| but for aliens theres nothing to complain about, because combat is so easy for them. |
except when the dumb marines coordinate a jp and/or sg rush.
nothing but absolutely nothing can withstand longer then 2 full spawns of marines!
Zunni
Jun 17 2005, 04:28 PM
If people played with 10 levels I'd be all for further investigating this..
But too many of the servers play with the 50 level plugins which would remove this change again...
So until the number of 50 level servers comes way down this is a pipe dream..
People think fades/onos and hmg's/GL's are what makes combat fun (big gun syndrome) and servers running the 50 level plugin give those people what they want.. which reduces the liklihood of them ever playing regular NS...
Sad really..
Koulnis
Jun 18 2005, 07:53 AM
Servers already have plugins for making max levels. I am sure a plugin could be written to make it a variable for both teams...
That is too easy to implement with a plugin.
Darkns
Jun 18 2005, 09:12 AM
| QUOTE |
| I am sure a plugin could be written to make it a variable for both teams... |
One has been written which does this, but I didn't put in the code to limit levels to below level 10...
SirSmokeALot
Jun 21 2005, 06:13 AM
I don't think you can balance co correctly with each side having different max levels. However I think you should start at level 0, and end up getting to actually have 10 upgrade points, on both sides. That way you're level 10, you acutally spent 10 points to get there. Makes sense to me, and it will balance it out more cause I find often as marine when I'm maxed at 10, I could use that extra point badly.
TOmekki
Jun 21 2005, 07:44 AM
| QUOTE (SirSmokeALot @ Jun 21 2005, 01:13 AM) |
| I don't think you can balance co correctly with each side having different max levels. |
oh yeah, well i dont think co can be balanced with both sides having the same level cap, if the number values on units are kept the same as in classic.
| QUOTE |
| However I think you should start at level 0, and end up getting to actually have 10 upgrade points, on both sides. That way you're level 10, you acutally spent 10 points to get there. Makes sense to me, and it will balance it out more cause I find often as marine when I'm maxed at 10, I could use that extra point badly. |
ok yeah start your own thread if you think stock co should be 1 extra level more of idiot spamfest. some news: it also makes sense to start out on lvl 1.
eliotmat
Jun 21 2005, 03:44 PM
Scrap the 8 lvl aliens.
If you've noticed the trend in combat.........some of the VERY VERY popular co servers run extralevels2 plugin. This means people want more lvls and more upgrades.
I'm sorry you are trying to tweak the game to YOUR specifications, but the fact is, people want co to be more than classic's biotch.
Extralevels2 still plays great if everyone is decent and knows how to use the new upgrades effectively.
eliotmat
Jun 21 2005, 03:49 PM
ONCE AGAIN:
Stop trying to make CO classic's biznatch!
People love combat and want it to be more than vanilla 10 levels. There is nothing wrong with "big gun syndrome". The modns community can only do so much to keep this game alive. Why not hard code some of the modded content right into the game?
I love NS and CO. I've played since '02. However, I play extralevels2 combat 90% of the time. It's just more fun, less frustrating, and more rewarding for me.
Set it free!
RobB
Jun 21 2005, 04:34 PM
| QUOTE (eliotmat @ Jun 21 2005, 04:49 PM) |
| I love NS and CO. I've played since '02. However, I play extralevels2 combat 90% of the time. It's just more fun, less frustrating, and more rewarding for me. |
Sad but true, causei t has the epic feel and the action starts faster then in NS - and stays longer.
BulletHead
Jun 21 2005, 09:10 PM
| QUOTE (RobB @ Jun 21 2005, 11:34 AM) |
| QUOTE (eliotmat @ Jun 21 2005, 04:49 PM) | | I love NS and CO. I've played since '02. However, I play extralevels2 combat 90% of the time. It's just more fun, less frustrating, and more rewarding for me. |
Sad but true, causei t has the epic feel and the action starts faster then in NS - and stays longer.
|
If that's the case... then CO needs a hefty does of Viagra
TOmekki
Jun 22 2005, 09:08 AM
| QUOTE (eliotmat @ Jun 21 2005, 10:49 AM) |
| The modns community can only do so much to keep this game alive. |
what the mod makers are doing is theyre taking NS's idea and poisoning it with their own ideas of how this game should work, thus the extra levels.
way to go, download a free game and mod it to hell. whats even worse is that 25% of all servers run these things.
but yeah thats another story for another thread. this thread is about lowering the levels and youre absolutely right that even if this is implemented no progress will be made, because people are already too used to and happy with their 50 level shitfest servers they wouldnt notice a change.
what's killing this game is the lack of new players, NSPlayers that is. not COPlayers or EXTRALEVELS2Players. and it certainly doesnt help that every fourth new nsplayer is going to get their first play experience in a modded server.
pity, really.
| QUOTE |
| Why not hard code some of the modded content right into the game? |
why not hard core some more **** into your plugins, and leave ns/co out of your twisted ideas. co is horrible enough as it is, it needs less of everything not more.
| QUOTE |
| I play extralevels2 combat 90% of the time. It's just more fun, less frustrating, and more rewarding for me. |
its more fun because 90% of the people you play with are retards with no sense how to play the game. its less frustrating because you can do ANYTHING YOU WANT and survive, because of reasons stated above.
and its more rewarding because you like to feel good seeing yourself on top of the scoreboard, with 170 frags from hugging marines around the map for 50 minutes with a fully upgraded infinite charge 4000 hp onos.
it might appeal to you, but its not ns. its not even combat. its combat dumbed down to the imbecils.
Fatal_Error
Jun 22 2005, 03:35 PM
ALRIGHT NO MORE ARGUING ABOUT PLUGINS IN THIS THREAD. I swear, I'm going TO KILL SOMEONE if I hear ANOTHER thing about HOW PLUGINS ARE KILLING NS. GOD.
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