Lt_Gravity
Jun 11 2005, 06:11 PM
Im not shure if this one will anybodies favourite. but its not a bad start for 3 hours work. its sad that this screenshot comes out this bad but after messing around with max about 10 minutes to get it placed this had been the bestresult I could get.
its a handgun mostly inspired by the vp70 but you also can make out some p90 influence.
im not shure about the mag yet but maybe the mag can be removed by pulling out the end of the buttstock. that could look cool. what you can see behind the slide is actually a shooter safety. so you dont have to worry about getting the fast moving piece of metal in your face

I attached a grip to the frontrail just because Im not done with any aimpoints or flashlights yet.

I might change it so it looks more scifi, at its pretty "common" looking.
nogoodnickname
Jun 11 2005, 06:16 PM
cool. it looks like usp
TommyVercetti
Jun 11 2005, 06:33 PM
I'd love it if the stock was a collapsable-folding type. It just doesn't make any sense to me to have a fixed stock on a pistol, it makes it just as large and cumbersome as a full-sized weapon.
StarStarGrizzly
Jun 11 2005, 09:44 PM
mag should be on the bottom, bull pup style.
Check your pms
Chubi_Chan
Jun 12 2005, 08:04 AM
looks like a MP7 with a odd stock.
I think loading from the top of the stock is a good idea,make it stick style,so there's no unloading.Caseless mofo!Do you use it?!
Lt_Gravity
Jun 12 2005, 08:45 AM
thinking about making some changes.
@ TommyVercetti: since I have decided to create a pistol model from this, it does make sense. you buy your gun maybe you want a fullauto version so you just have to replace the standart frame with a fullauto one. the size of these weapons is similar to the size of a p90 which is very handy in my eyes. and it would be cheap

@ Chubi Chan: allready thought about the caseless style this also would fit to the idea of having a mag in the stock.
Lt_Gravity
Jun 12 2005, 02:48 PM

should look better now.
I decided to use the "caseless ammo construction" and put the mag into the stock, more precicely, the shoulderpad IS the mag. you just snap it in, voila. to fit te mag I had to make some changes on the body of the weapon. the grip became part of the body, connected with some nice, sexy curves.
I changed the front handguard, removed the short piece of barrel (the muzzleflash exits trough the 4 holes in the front part), the "slide" became the actual body for the mechanics. the new slide is just behind the old one. and last but not least a very simple aimpoint has been added. but the conversion process killed the details on the rail.
polcount: 4336 (not optimized)
StarStarGrizzly
Jun 12 2005, 02:52 PM
Looks awesome, whats the pc. And you know you can post your wip topics in the main area you dont have to post them in the concepts and requests.
Ratonetwothreetwoone
Jun 12 2005, 03:53 PM
yeah you should start putting your models in the main forum.. looks really good btw... i had to stare at the picture for a few seconds before i realized where the clip went... then i read what you wrote -_-...
are you gonna optimize it and find a skinner/skin it/animator/animate it?
thatd be sweet...
StarStarGrizzly
Jun 12 2005, 04:26 PM
| QUOTE (Ratonetwothreetwoone @ Jun 12 2005, 10:53 AM) |
are you gonna optimize it and find a skinner/skin it/animator/animate it? |
I wanna mesh/skin and try to make my slave, baash animate it for css. Someone would have to animate it for ns though, cause there arnt any animations that would work for this atm.
Lt_Gravity
Jun 12 2005, 04:41 PM
depends on how the "hl2 thing" evolves. atm Im thinking about a possible conversion pack. there is also a sniper rifle in the pipe, a shotgun concept is just waiting to be modelled.
you see: Im pretty busy

I dont know why people WANT to bother with poly optimizing because this can be done by me in a very simple way, its just that I couldnt check the polycount while modelling and didnt spend much time to think about how to avoid "broken up surfaces".
StarStarGrizzly
Jun 12 2005, 04:56 PM
For the amount of detail it has 4336 is fine.
Dr_X
Jun 12 2005, 09:37 PM
| QUOTE (Lt Gravity @ Jun 12 2005, 09:48 AM) |

should look better now. I decided to use the "caseless ammo construction" and put the mag into the stock, more precicely, the shoulderpad IS the mag. you just snap it in, voila. to fit te mag I had to make some changes on the body of the weapon. the grip became part of the body, connected with some nice, sexy curves. I changed the front handguard, removed the short piece of barrel (the muzzleflash exits trough the 4 holes in the front part), the "slide" became the actual body for the mechanics. the new slide is just behind the old one. and last but not least a very simple aimpoint has been added. but the conversion process killed the details on the rail.
polcount: 4336 (not optimized) |
I like this a lot more than what you started with.

Nice work.
SpaceJesus
Jun 12 2005, 09:47 PM
stock looks a little long to me, it's a problem I had with my urban carbine model.
Lt_Gravity
Jun 13 2005, 06:19 AM
| QUOTE (SpaceJesus @ Jun 12 2005, 04:47 PM) |
| stock looks a little long to me, it's a problem I had with my urban carbine model. |
the stock is pretty short, overall length and proportions (+grip positions) are similar to the p90, which is little bit umcomfortable to shoot because of its short stock (at least for me).
but thats not really a problem. I will change the height value of the stock so it looks "right" then. what Im not satisfied with atm is the front part of the weapon, where the handguard is mounted. I will change it to a more "covering" look. it also will surround the trigger in its front area later on and reach up to the to the "barrel".
another point to fix is the aimpoint. like you can see I dont spend much time on it.
additional equipment (you remove the handguard and then attach your part to the rail) could be:
- flashlight
- LAM
- vertical grip
- some kind of close combat, secondary weapon
- can opener
please choose your option NOW!
Chubi_Chan
Jun 13 2005, 10:18 AM
that,my friends,makes the motherland proud...COMPILE IN THE NAME OF THE MOTHERLAND!
StarStarGrizzly
Jun 13 2005, 12:33 PM
| QUOTE (Lt Gravity @ Jun 13 2005, 01:19 AM) |
- vertical grip |
ftw
Drfuzzy
Jun 13 2005, 09:29 PM
I vote tac-light
NEX9
Jun 14 2005, 01:35 PM
this hte same prog that made ya other grovy sniping rif lt
Lt_Gravity
Jun 14 2005, 07:02 PM
just played around with the export settings. I kinda overdid it. but it was a funny test. format conversion took about 1 minute, rendering took about 5 minutes.

you are asking for the polycount? its 53.000!!! thats where "round" is round!
here you see the vertical grip I also used in the 1st screenshot in the thread.
Chubi_Chan
Jun 14 2005, 10:28 PM
awesome,but don't cha think that's a tad too many polies
anyway,if you can cut some corners,and optimize and prioritize,we can give this thing some animations and get this in game
Lt_Gravity
Jun 15 2005, 07:42 AM
| QUOTE (Chubi Chan @ Jun 14 2005, 05:28 PM) |
awesome,but don't cha think that's a tad too many polies
anyway,if you can cut some corners,and optimize and prioritize,we can give this thing some animations and get this in game |
read the thread carefully and you will find the polycount for the "gamecompatible" version (about 4000). then you will notice this:
"just played around with the export settings. I kinda overdid it. but it was a funny test. format conversion took about 1 minute, rendering took about 5 minutes."
Chubi_Chan
Jun 15 2005, 02:40 PM
ah,ok then...I guess it's better that way.
abcdefg4
Jun 22 2005, 01:35 AM
Nice job! Get some coloring in and markings and it'll be great!
StarStarGrizzly
Jun 22 2005, 02:12 AM
| QUOTE (abcdefg4 @ Jun 21 2005, 08:35 PM) |
| Nice job! Get some coloring in and markings and it'll be great! |
er...i second that, send me a finished model
Lt_Gravity
Jun 22 2005, 06:25 AM
maybe little difficult atm.
first of all I havent worked on it much because I couldnt get this LAM look right.
furthermore my pc got hit pretty hard by some kind of superagressive virus, that spread within my network in no time. so windows finally died for me.
thats why Im using linux atm so I can get online and write some mails at least.
I dont have to tell you that the change from windows to linux may take some time.
but Im afraid I will have to install windows on one machine to keep my 3D system, my valve hammer editor and my steam running.
but no matter how this mess will turn out, the model WONT get dropped!
Chubi_Chan
Jun 22 2005, 07:36 AM
I have my hard drive partitioned for linux on one side,and windows on the other.It was a royal b**** to configure,but I got it to work.A friend did it for me,and he configured it so as windows works in tandam with linux somehow,and it ends up being hella more stable.
anyway,if you reinstall windows,I suggest you get a half-way decent virus program after wards.I have a custom one on mine,and I've never gotten one since...and even better,it's imprinted as part of the windows/linux OS so it's REALLY hard for a virus to affect both a windows file,and a linux file
TommyVercetti
Jun 22 2005, 10:32 PM
Holy crap this new version is amazing, throws my previous complaint right out the window.
But that's only because it looks like a PDW rather than a pistol now.
StarStarGrizzly
Jun 29 2005, 03:11 PM
bump
Lt_Gravity
Jun 30 2005, 07:15 AM
no need to bump since Im currently messing with my pc´s OS (no, its NOT windows anymore).
Im not quite shure how my 3D system will be supported by linux. but Iwill have to make some minor changes on the model anyway (polycount). there will be a way.

grizzly seems to want this model really bad
NEX9
Jun 30 2005, 11:41 AM
its a nice model, creative clip i like the cli pthe most
StarStarGrizzly
Jun 30 2005, 06:32 PM
| QUOTE (Lt Gravity @ Jun 30 2005, 02:15 AM) |
grizzly seems to want this model really bad |
BUMP
just send me this
one who cares if its unoptimized and If you want to make other attachments you can do it later.
Lt_Gravity
Jun 30 2005, 06:55 PM
I do care. I will have to change the trigger area to look less massive,
the handguard is not yet finished and I want to remove little bit more of the "its a pistol." -feel.
AlienFromBeyond
Jul 8 2005, 06:52 PM
Well, get to work on it then!

I really like the look of this, what do you plan on it being? LMG?
Lt_Gravity
Jul 9 2005, 09:13 AM
| QUOTE (AlienFromBeyond @ Jul 8 2005, 01:52 PM) |
Well, get to work on it then! I really like the look of this, what do you plan on it being? LMG? |
be patient! good things need time to become evene better

lmg would be a great idea because the weapon does fit the 50 rounds of an lmg clip. although the mag was intended to even hold 100 rounds

there might be two version: civil and military vrsion. the military version will have longer barrel, a customizable handguard and the scope wont be welded to the frame.
AlienFromBeyond
Jul 15 2005, 05:58 PM
| QUOTE (Lt Gravity @ Jul 9 2005, 04:13 AM) |
be patient! good things need time to become evene better 
lmg would be a great idea because the weapon does fit the 50 rounds of an lmg clip. although the mag was intended to even hold 100 rounds |
I am patient, the

was there to indicate I was joking.
And this as an LMG would be awesome. I don't think I'd be able to give up my Warspike HMG.
SpaceJesus
Jul 15 2005, 06:16 PM
apart from the fact that its probably like 5k> and would look really crap low-poly ?
Marsupial
Jul 15 2005, 06:18 PM
I luv this man! Good job so far! (Although it looks like a mix/match of a USP, and the SMG from halo 2 =/ ).
Lt_Gravity
Jul 16 2005, 08:30 AM
| QUOTE (Marsupial @ Jul 15 2005, 01:18 PM) |
I luv this man! Good job so far! (Although it looks like a mix/match of a USP, and the SMG from halo 2 =/ ). |
never played halo2. its kinda funny people mention it to look similar to the usp because I have designed it taking meassurements from my glock18
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