well the model is as complete as i can make it.
heres a render of the complete model(unskinned, i just assigned flat colors to diff parts of the model)

and heres the download for the lightwave source if anyone wants to mesh/skin/animate it
http://www.olcottfamily.com/lmg.lwothe polycount is 1159(and i wasted like 200 polys
putting the holes in the trigger ), which is kind of high for a model this low quality, but im sure thats just because i have never touched a modeling program until last friday and dont really know what im doing

.
@nogoodnickname
i made the holes by using the subtract tool, the way it works is the stock started out a s a box, and then on another layer i made another box in the shape i wanted the hole to be, and then used the subtract tool to "subtract" the contents of one box from the other.