Cheese
Jun 1 2005, 01:12 PM
Basic Idea:Change the Lerks Movement so it can turn around completely free
Detail:Atm everyone who plays NS is able to move his mouse till 90° up. You stop with looking straight,up, into the air. But you cant move, furtherup, without turning.
If you dont know what i mean try the following:
- create Game
- Move your mouse forward (if inverted move it backwards) till you look up
- try moving it further forward. Your xhair wont move
- you ll see that it isnt possible to "overbend"
What i am asking is: Is it possible to change this so Lerks are able to do loopings and other crazy stuff due to the removal of the "stuck at 90°" thingy?
Results:- This would mean that Lerks would get a huge boost in movement possiblities
- Would make Lerks more powerful (if played by skilled players)
- Would make Lerks harder to play (for new players)
Problems/Uncertain Things- is this possible with Hl?
- Lerk flying turned around (back showing to the floor)
I hope everyone understands what i mean. If not plz tell me and i ll try my best to make it clear.
Water_Boy
Jun 1 2005, 01:34 PM
i like the idea, but dunno if they will add it in cos of the fact that it will be too hard for unsklled players like myself...dunno tho
RobB
Jun 1 2005, 05:37 PM
Why should this be difficult? Never played a flight simulator?
I think it would finely add to the Lerk's feeling, but there is another thing that bugs me as well: Side movement. You should be able to roll on the X axis or dodge in the Z axis...
dutchminator
Jun 1 2005, 06:13 PM
well, you could use the strafe buttons to roll when in flight mode. when walker-lerk, controls would be normal...
Abaddon0
Jun 1 2005, 06:43 PM
I think the limit is on HL1 for some reason I remember the limit on the HUD is 90 degrees it would be cool, but I don’t see the lerk being that maneuverable.
(I may be wrong on this)
kalimxs
Jun 1 2005, 06:51 PM
this is only a problem because lerks lose speed when they turn.
just remove that.
RobB
Jun 1 2005, 09:10 PM
| QUOTE (kalimxs @ Jun 1 2005, 07:51 PM) |
this is only a problem because lerks lose speed when they turn.
just remove that. |
and have marines back lamenting about pancaking? no, thanks.
schkorpio
Jun 1 2005, 10:29 PM
this is possible, there used to be a command pitch_ something or rather or m_pitch and if you changed it high enough it would allow you to look all the way around 360 deg.
it was taken out those because some people would turn thier monitor and mouse upside down and play backwards as it was much harder to hit an alien with an upside down hitbox.
it was pretty amusing though to see an onos balacing on its horns lol

so yes it can be done, but only to the lerk to avoid exploits me thinks
Steel_Monkey
Jun 2 2005, 02:31 AM
So, lerks could do backflips? That would be pretty awesome. This might be even more hellish for the already buggy hitboxes though.
A_Boojum_Snark
Jun 2 2005, 02:57 AM
It wouldn't work well I don't think. I used to mess around with cl_pitchup (and down) in TFC, and when you went past 90 the left/right movement was reversed, thus making turning very difficult.
Cheese
Jun 2 2005, 11:24 AM
| QUOTE |
A Boojum Snark Posted on Jun 1 2005, 09:57 PM It wouldn't work well I don't think. I used to mess around with cl_pitchup (and down) in TFC, and when you went past 90 the left/right movement was reversed, thus making turning very difficult. |
well...it shouldnt be too easy to master these new movement possiblities! It should actually require a lot of skill to be able to do loops and crazy dodging combos...
What i see as huge problem now (since the thing with possible/impossible has been cleared out) is the hitboxes...yes...this can only work with better hitboxes. Otherwise it would make lerks nearly invincible.
ReD1
Jun 2 2005, 01:01 PM
Lerks are already overpowered when in the hands of a skilled player imo, jsut because of its speed. so this could make it even harder to kill a skilled lerk
RobB
Jun 2 2005, 02:06 PM
| QUOTE (!ReD @ Jun 2 2005, 02:01 PM) |
Lerks are already overpowered when in the hands of a skilled player imo, jsut because of its speed. so this could make it even harder to kill a skilled lerk |
notice the marked words.
kalimxs
Jun 2 2005, 03:10 PM
| QUOTE (RobB @ Jun 1 2005, 04:10 PM) |
| QUOTE (kalimxs @ Jun 1 2005, 07:51 PM) | this is only a problem because lerks lose speed when they turn.
just remove that. |
and have marines back lamenting about pancaking? no, thanks.
|
pancaking has nothing to do with loss of speed when turning.
Cheese
Jun 2 2005, 10:48 PM
well red...
skulks are overpowered in the hands of skilled players
lerks are overpowered in the hands of skilled players
fades are overpowered in the hands of skilled players
onos are overpowered in the hands of skilled players
even fattys are overpowered in the hands of skilled players ^^
see what i am trying to explain here?
Following would happen with this upgrade:
a) lerk players can't use the new moveemtns to their advantage and stay at the same skill level
b) really good players that train could improve their skill level a lot
If you are a really good lerk...why not make it overpowered? why just make good fades/onos overpowered? Good lerks should be able to pwn too! if played at a high skill level
And yes, there arent many really good lerk players!
Electrical_Tape
Jun 3 2005, 02:11 AM
That would be cool, actually. But if you increased the lerk power, inturn increasing alien power, what would you do to compensate the marines? And as some have pointed out, lerks are very powerful with some skill as it is
Cheese
Jun 3 2005, 01:10 PM
so...first of all you would havr to try this. How powerful would good lerkplayers become?
And then perhaps change the Health/Armor Points it has to compensate the advantage gained through flying.
raz0r
Jun 3 2005, 03:57 PM
It's definitely possible.
It was like this during one of the privste PT builds, but was taken out for some reason.
Before cl_pitchup and cl_pitchdown were locked to values under 89, you could do this manually, by setting it to a large number. Except it worked for everyone, so you could have marines walking upside down, looked quite funny from other people's perspective
Cheese
Jun 5 2005, 11:20 AM
| QUOTE |
| Before cl_pitchup and cl_pitchdown were locked to values under 89, you could do this manually, by setting it to a large number. Except it worked for everyone, so you could have marines walking upside down, looked quite funny from other people's perspective |
lol. Would have loved to see that
PRTe
Jun 5 2005, 01:52 PM
well it will open up tons of new possibilities i guess. but it could make the lerk harder to play for newbies...
anyway i support this idea, but not to a large extent. it does have a tendency to make the lerk more overpowered but harder to use for newbies yes, but i like the idea of more moves and a flexible lerk. anyway the devs did say they were adding some movements to 3.1 or something, we'll see.
Cheese
Jun 5 2005, 04:17 PM
yes..backwards flying possibilities for the lerk.
and something new for the skulks...
we ll see if that will bring us new movement combos...
Quaunaut
Jun 5 2005, 06:09 PM
Howabout we fully treat it like a Flight sim, and make it so mouse does vertical changes and rolling, and strafes do turns?
kalimxs
Jun 5 2005, 07:11 PM
| QUOTE (Quaunaut @ Jun 5 2005, 01:09 PM) |
| Howabout we fully treat it like a Flight sim, and make it so mouse does vertical changes and rolling, and strafes do turns? |
that's a terrible idea.
RobB
Jun 5 2005, 07:27 PM
| QUOTE (Quaunaut @ Jun 5 2005, 07:09 PM) |
| Howabout we fully treat it like a Flight sim, and make it so mouse does vertical changes and rolling, and strafes do turns? |
It's great
curlydave
Jun 5 2005, 10:01 PM
I totally agree on this one! I know what you're talking about exactly, and this change would rock.
NEX9
Jun 6 2005, 12:51 AM
eh i dont play lurk currently cos the system it uses, i will give this a try if its implimented, if i like it ya might see me be a lurk again
Beammeup
Jun 6 2005, 12:14 PM
| QUOTE (Paras!te @ Jun 5 2005, 08:52 AM) |
well it will open up tons of new possibilities i guess. but it could make the lerk harder to play for newbies...
anyway i support this idea, but not to a large extent. it does have a tendency to make the lerk more overpowered but harder to use for newbies yes, but i like the idea of more moves and a flexible lerk. anyway the devs did say they were adding some movements to 3.1 or something, we'll see. |
If any newbie plays a lerk in classic he will never do so again at this point anyways. Newbie lerks get shredded i know b/c when i started out my average was 1 kill a death as lerk. I think this option is geared more towards good players and i do so like the idea but... there are some definite changes u need to balance it out the lower hp 1 sounded good but again newbies would totally scream at that idea.
Lege
Jun 6 2005, 02:03 PM
| QUOTE (raz0r @ Jun 3 2005, 10:57 AM) |
| Except it worked for everyone, so you could have marines walking upside down, looked quite funny from other people's perspective |
I did that way back in NS 1.04. It was pretty funny, I racked up some respect from fellow players with my upside-down-HA-trick

JPing was a real experience as well, you never knew when you were going to hit the floor (and get reduced into a pile of red goo).
Anyways, lerk is fine as it is. If there was an option to choose wheter to use this new feature or not I'm all up for it, but otherwise, no.
Cheese
Jun 8 2005, 04:39 PM
Gnaaaaaaaaaaaaaaaah
Zunniiiiiiii
*bump*
Zunni
Jun 17 2005, 03:30 PM
Don't bump.. I read ALL ideas and go back as needed....
it just postcount ++'s you and mods hate that....
I'll get to every idea eventually, but I work for a school board and it's a busy time of year right now... and even with the bump this fell to page 3 and LOOK I'm reading it..!!!!
I think with the lerk backwards stuff we are slowly moving towards this type of system anyway, but it's much more complicated than you have suggested here but it certainly is something to ponder..
ReK
Jun 17 2005, 07:09 PM
I think it is possible, though I'm not quite sure how. If you ever spectate the whichbot fades and especially lerks, you'll see that they sometimes get stuck and their view literally turns upside down. I'm confused as hell as to how they do that, but it happens.
Flyingcow
Jul 4 2005, 09:34 AM
cl_pitchdown 190 will enable a lerk to fly upside down, and do a downwards loop.
might look kind of weird, i havent seen anyoneuse any of the pitch commands in natural selection, just tfc. I know that in tfc, when you change the pitches, you end up shooting out of your butt and things like that. also its possible to feign death inside a wall with the right pitch command.
are cl_pitchup and cl_pitchdown enabled in natural selection?
NEX9
Jul 4 2005, 03:09 PM
i belive they once were but arnt any more unless you enable sv cheats
RobB
Jul 4 2005, 05:28 PM
they are disabled because of headplants that enabled marines and skulks to not be hitable at all.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.