frostymoose
May 31 2005, 03:07 AM
This won't be done for a long time... Some of you may remember last time I made a fade and I finished but nobody would animate. Here is an actual high poly fade... Eventually I will make a normal map with this + probably texture it. Happy times ahead! Not exactly the same as the current fade... maybe for ns:s? We will see.

on the right those are the legs... not yet connected or finished... and rotated kinda awkwardly
BulletHead
May 31 2005, 03:12 AM

Wewt!
What program is that?
Ratonetwothreetwoone
May 31 2005, 03:42 AM
geez.. that looks too high poly even for source
Zavaro
May 31 2005, 03:49 AM
WOAH WOAH. WOAH.... WOAH.
Condizzle
May 31 2005, 04:08 AM
I'd hit it. Er... with a bullet... yes... hit it with a bullet.
kyliegirl
May 31 2005, 04:32 AM
very nice, heres some crits tho
its too... human like, the face is not quite a fades, if you look at the fade it has two fangs protruding outwards which are seperately connected to the jaw, the teeth are also proportioned differently to the jaw two eeth face outwards like the fangs, the skull isnt sloped, and it looks a bit too fat that way.
the arms are very well done, i have no crits about them..
the chest is very well done though i feel the rib cage ends too quickly and is too small. alot smaller than the rib cage on the lowpoly fade.
the breast muscles could be extended they end too soon and should actually wrap about over the chest under the arm pit.
dont take offence to these, but i am just trying to help
frostymoose
May 31 2005, 04:51 AM
thanks for the comments, guys.
yes its too high poly for source. this is a high poly model for generating a normal map.
bullet head : it's modo
Kylie:
yes, it's not the fade's head... the fade's head looks really really ugly IMO. It's taking me the most time because I'm trying to pretty much completely remake it and I like it much, much better than the original. As for anatomy I'm just trying to play with it so it looks cool... I think the pecs do go into the armpit, though, the armpit doesn't really exist as of now.
xxReconzxx
May 31 2005, 05:13 AM
Woah, haven't seen anything like this before.
NEX9
May 31 2005, 05:26 AM
it does look a bit to human, but its very nice, and IMO more laine work needs to be done aroun here, guns have been done to death
ZeroByte
May 31 2005, 05:36 AM
Eh.. I don't like the head all that much. Much too round and smooth, it doesn't have the menacing look the original fade had.
Also, how did you build this fade? NURBs, surfaces or what?
Chrono
May 31 2005, 06:01 AM
welcome back frosty
fade looks great
Drfuzzy
May 31 2005, 08:18 AM
Good god thats going to be creepy to see ingame. I would of tried messing with the fade if I knew you finished it, but after 5 weeks of it being on the same front page, I stopped reading it. So I never knew it got done
nogoodnickname
May 31 2005, 12:56 PM
cute
Supernorn
May 31 2005, 02:22 PM
Woh. Thats impressive stuff Frosty. Where have you been anyway? you almost vanished for a while.
SnappyCrunch
May 31 2005, 03:13 PM
While it's very impressive, I don't think it looks too human. I think it looks like an upright fish with very big teeth.
morphz
May 31 2005, 03:38 PM
I thought its pretty humanlike, but then again the fade is the most human looking alien and it probably only looks human because it has a skin like colour at the moment.
Curve
May 31 2005, 04:33 PM
Reminds me of a shark
BluePhish
May 31 2005, 05:07 PM
Thatamos
May 31 2005, 07:15 PM
You seriously just need to make this for NS or I will send gremlins to crawl into your ears while you sleep and beat your ear drums.
6john
May 31 2005, 07:36 PM
where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton.
Dark_Soul
May 31 2005, 08:13 PM
even tho it doesn't look like the original head it's very nice, great model
Ratonetwothreetwoone
May 31 2005, 09:10 PM
i dunno.. i kinda like the head.. does look different from the original head but i still like it... looks kinda of like and eels head or something...
BulletHead
May 31 2005, 10:23 PM
You wont' see this in game till Half Life 3 with that many polys *whistles*
BAshh
May 31 2005, 11:32 PM
Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to?
6john
Jun 1 2005, 12:30 AM
| QUOTE (BAshh @ May 31 2005, 06:32 PM) |
| Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to? |
| QUOTE (6john6doe6) |
| where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton. |
Condizzle
Jun 1 2005, 01:47 AM
6john
Jun 1 2005, 05:07 AM
yes, but i scoured that thread and could not find a download link.
Drfuzzy
Jun 1 2005, 07:35 AM
Dont anyone DARE bump that D:
Thatamos
Jun 1 2005, 10:25 AM
It has a nice doom3 look to it and would scare the **** out of me in dark places
NEX9
Jun 1 2005, 11:26 AM
ill hit any hting with two legs and breast fuzzy you know that
coris
Jun 1 2005, 12:23 PM
Whoa I like it a lot, but it looks a bit too human like. Great job!
MiMiC
Jun 2 2005, 12:27 AM
Absolutely amazing, sir. I am in awe of this model.
loofbote
Jun 2 2005, 12:38 AM
IT HAS EYES IT IS TOO HUMAN!
Comprox
Jun 2 2005, 12:41 AM
I like the old head
but it still looks damn sexy
keep up the good work!
Sniper_Chance
Jun 2 2005, 12:42 AM
I like the model.
It kinda resembles a mutant shark/orca. The shorcas are attacking, Myrtle.
Ratonetwothreetwoone
Jun 2 2005, 01:48 AM
| QUOTE (Drfuzzy @ Jun 1 2005, 02:35 AM) |
| Dont anyone DARE bump that D: |
RESISTS... UBER... AMOUNTS.. OF TEMPATION...
>_<
:shoots self:
:head lands on mouse1:
:which is hovering over post reply button... without flapping:
Vader6
Jun 2 2005, 07:28 AM
sweet fade even at this point, but does HL1 even support normal mapping? that and it may look strange in contrast to the low definition/low poly stuff currently in NS.. so.. after this make more high poly kharra stuff (which I think there is a drastic shortage of)
Dr_X
Jun 3 2005, 06:22 AM
| QUOTE (BulletHead @ May 31 2005, 05:23 PM) |
| You wont' see this in game till Half Life 3 with that many polys *whistles* |
Its for the normal maps..
Nice work, finish it.
Palmaneen
Jun 3 2005, 01:37 PM
Isn't it supposed to look like a human? I thought the point of the bacterium was that it forms creatures based on its surroundings. And while invading humans, where do they get their inspiration? From humans of course!
Steel_Troll
Jun 3 2005, 02:13 PM
Sexy stuff, but the bottom half is a bit to human, and the swiping forearm thingies arnt sharp enough.
Crotalus
Jun 3 2005, 10:48 PM
Naw actually, the stories goes that the Kharaa subsume useful
spieces into its genetic library, then modifies them for heavy
combat. The Fade originates from a spieces that would've
turned out looking VERY human, but the Kharaa hive removed
it's opposable thumbs and other features.
Besides it looks alot scarier I think when the alien starts
looking like a mishappened you.
Quick Read
Garet_Jax
Jun 4 2005, 12:42 AM
Looks awesome.
Personally, I love the head.
ViPr
Jun 4 2005, 01:52 AM
this looks impressive including the head but i prefer the head design of your other fade model. can you chop off this head and use it for another creation of your own design because it looks like a completely different alien.
when this is done will you be giving out this high poly model or just the low poly model derived from it?
btw i think it's possible for old engines to use normal mapped models except the textures have to be baked down to one texture and i think 3dsmax 7 can do that.
Dr_X
Jun 4 2005, 07:34 PM
The normals wouldn't show on HL
frostymoose
Jun 5 2005, 04:24 AM
...
TheUdderOne
Jun 5 2005, 09:59 AM
I think its fair to say that frostymoose isn't stupid.
| QUOTE |
| The normals wouldn't show on HL |
So comments like that aren't really needed, especially when someone else has already said it.
Nice model frosty.
ViPr
Jun 5 2005, 03:59 PM
make a high poly model, and a low poly model.
layout the uv coordinates on both models.
texture the high poly model with as many diffuse maps, bump maps, gloss maps, specular maps as you want etc.
get the normal map generator to transfer all the textures to the low poly model automatically into 1 diffuse map, 1 gloss map, 1 specular map, and 1 normal map etc. you have now pretty much done what is necessary to create an Unreal Engine 3 model. to get your model into older engines that don't have good lighting you have to go further:
now take the low poly model with all its textures and put it in a scene, pose it, position the camera, position the lights, and instruct 3dsmax7 to bake a complete texture based on all these positions etc.
there now you have a texture for NS done without even having to paint one.
btw unfortunately it's possible 3dsmax7 won't transfer the textures from high poly to low poly model unless you pay lots of money for a plug-in.
BloodySloth
Jun 5 2005, 06:35 PM
looks cool, not too fadey though. Says "Orca-Man, Arch-Nemesis of Aqua Man, Scourge of the Seven Seas" to me.
Smexy_Wolfy
Jun 5 2005, 07:53 PM
hmm..it reminds me of somthing from Doom3.
Which is very good i might add. I think it having human characteristics gives it the feeling of creatures taking over dead human bodies or somthing, like an paracitic zombie thing. Keep up the work good
worghowl
Jun 5 2005, 10:27 PM
hi im more or less new here but i want to say that this model is just incredible! The mix of a humanoid body and a sea creature-like head gives an impression that it has copied various elements of which we know of, thus rendering it alot more scaring considering the element its capable of copying.
Maybe its some kind of filosophy behind my fear for it (If it would exist of course) but just the intimidating look of it is scary too! Lets just conclude it by saying that I wouldnt wanna meet that creature in a dark alley!
It looks really scary and awesome in overall, and the model is just brilliant.
Shame we probably wont see it in-game though.
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