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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
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frostymoose
This won't be done for a long time... Some of you may remember last time I made a fade and I finished but nobody would animate. Here is an actual high poly fade... Eventually I will make a normal map with this + probably texture it. Happy times ahead! Not exactly the same as the current fade... maybe for ns:s? We will see.

user posted image

on the right those are the legs... not yet connected or finished... and rotated kinda awkwardly
BulletHead
wow.gif


Wewt!







What program is that? wow.gif
Ratonetwothreetwoone
geez.. that looks too high poly even for source
Zavaro
WOAH WOAH. WOAH.... WOAH.
Condizzle
I'd hit it. Er... with a bullet... yes... hit it with a bullet.
kyliegirl
very nice, heres some crits tho

its too... human like, the face is not quite a fades, if you look at the fade it has two fangs protruding outwards which are seperately connected to the jaw, the teeth are also proportioned differently to the jaw two eeth face outwards like the fangs, the skull isnt sloped, and it looks a bit too fat that way.

the arms are very well done, i have no crits about them..

the chest is very well done though i feel the rib cage ends too quickly and is too small. alot smaller than the rib cage on the lowpoly fade.
the breast muscles could be extended they end too soon and should actually wrap about over the chest under the arm pit.


dont take offence to these, but i am just trying to help smile-fix.gif
frostymoose
thanks for the comments, guys.

yes its too high poly for source. this is a high poly model for generating a normal map.

bullet head : it's modo

Kylie:

yes, it's not the fade's head... the fade's head looks really really ugly IMO. It's taking me the most time because I'm trying to pretty much completely remake it and I like it much, much better than the original. As for anatomy I'm just trying to play with it so it looks cool... I think the pecs do go into the armpit, though, the armpit doesn't really exist as of now.
xxReconzxx
Woah, haven't seen anything like this before.
NEX9
it does look a bit to human, but its very nice, and IMO more laine work needs to be done aroun here, guns have been done to death
ZeroByte
Eh.. I don't like the head all that much. Much too round and smooth, it doesn't have the menacing look the original fade had.

Also, how did you build this fade? NURBs, surfaces or what?
Chrono
welcome back frosty

fade looks great
Drfuzzy
Good god thats going to be creepy to see ingame. I would of tried messing with the fade if I knew you finished it, but after 5 weeks of it being on the same front page, I stopped reading it. So I never knew it got done tounge.gif
nogoodnickname
cute
Supernorn
Woh. Thats impressive stuff Frosty. Where have you been anyway? you almost vanished for a while. smile-fix.gif
SnappyCrunch
While it's very impressive, I don't think it looks too human. I think it looks like an upright fish with very big teeth.
morphz
I thought its pretty humanlike, but then again the fade is the most human looking alien and it probably only looks human because it has a skin like colour at the moment.
Curve
Reminds me of a shark smile-fix.gif
BluePhish
looks very nice biggrin-fix.gif asrifle.gif fade.gif
Thatamos
You seriously just need to make this for NS or I will send gremlins to crawl into your ears while you sleep and beat your ear drums.
6john
where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton.
Dark_Soul
even tho it doesn't look like the original head it's very nice, great model
Ratonetwothreetwoone
i dunno.. i kinda like the head.. does look different from the original head but i still like it... looks kinda of like and eels head or something...
BulletHead
You wont' see this in game till Half Life 3 with that many polys *whistles*
BAshh
Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to?
6john
QUOTE (BAshh @ May 31 2005, 06:32 PM)
Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to?

QUOTE (6john6doe6)
where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton.
Condizzle
High poly fade!
6john
QUOTE (Condizzle @ May 31 2005, 08:47 PM)
High poly fade!

yes, but i scoured that thread and could not find a download link.
Drfuzzy
Dont anyone DARE bump that D:
Thatamos
It has a nice doom3 look to it and would scare the **** out of me in dark places biggrin-fix.gif
NEX9
ill hit any hting with two legs and breast fuzzy you know that
coris
Whoa I like it a lot, but it looks a bit too human like. Great job!
MiMiC
Absolutely amazing, sir. I am in awe of this model.
loofbote
IT HAS EYES IT IS TOO HUMAN!
Comprox
I like the old head
but it still looks damn sexy
keep up the good work!
Sniper_Chance
I like the model.

It kinda resembles a mutant shark/orca. The shorcas are attacking, Myrtle.
Ratonetwothreetwoone
QUOTE (Drfuzzy @ Jun 1 2005, 02:35 AM)
Dont anyone DARE bump that D:

RESISTS... UBER... AMOUNTS.. OF TEMPATION...

>_<

:shoots self:

:head lands on mouse1:

:which is hovering over post reply button... without flapping:
Vader6
sweet fade even at this point, but does HL1 even support normal mapping? that and it may look strange in contrast to the low definition/low poly stuff currently in NS.. so.. after this make more high poly kharra stuff (which I think there is a drastic shortage of)
Dr_X
QUOTE (BulletHead @ May 31 2005, 05:23 PM)
You wont' see this in game till Half Life 3 with that many polys *whistles*

Its for the normal maps..


Nice work, finish it. smile-fix.gif
Palmaneen
Isn't it supposed to look like a human? I thought the point of the bacterium was that it forms creatures based on its surroundings. And while invading humans, where do they get their inspiration? From humans of course!
Steel_Troll
Sexy stuff, but the bottom half is a bit to human, and the swiping forearm thingies arnt sharp enough.
Crotalus
Naw actually, the stories goes that the Kharaa subsume useful
spieces into its genetic library, then modifies them for heavy
combat. The Fade originates from a spieces that would've
turned out looking VERY human, but the Kharaa hive removed
it's opposable thumbs and other features.

Besides it looks alot scarier I think when the alien starts
looking like a mishappened you.

Quick Read
Garet_Jax
Looks awesome.

Personally, I love the head.
ViPr
this looks impressive including the head but i prefer the head design of your other fade model. can you chop off this head and use it for another creation of your own design because it looks like a completely different alien.

when this is done will you be giving out this high poly model or just the low poly model derived from it?

btw i think it's possible for old engines to use normal mapped models except the textures have to be baked down to one texture and i think 3dsmax 7 can do that.
Dr_X
The normals wouldn't show on HL
frostymoose
...
TheUdderOne
I think its fair to say that frostymoose isn't stupid.

QUOTE
The normals wouldn't show on HL


So comments like that aren't really needed, especially when someone else has already said it.

Nice model frosty.
ViPr
make a high poly model, and a low poly model.

layout the uv coordinates on both models.

texture the high poly model with as many diffuse maps, bump maps, gloss maps, specular maps as you want etc.

get the normal map generator to transfer all the textures to the low poly model automatically into 1 diffuse map, 1 gloss map, 1 specular map, and 1 normal map etc. you have now pretty much done what is necessary to create an Unreal Engine 3 model. to get your model into older engines that don't have good lighting you have to go further:

now take the low poly model with all its textures and put it in a scene, pose it, position the camera, position the lights, and instruct 3dsmax7 to bake a complete texture based on all these positions etc.

there now you have a texture for NS done without even having to paint one.


btw unfortunately it's possible 3dsmax7 won't transfer the textures from high poly to low poly model unless you pay lots of money for a plug-in.
BloodySloth
looks cool, not too fadey though. Says "Orca-Man, Arch-Nemesis of Aqua Man, Scourge of the Seven Seas" to me.
Smexy_Wolfy
hmm..it reminds me of somthing from Doom3.
Which is very good i might add. I think it having human characteristics gives it the feeling of creatures taking over dead human bodies or somthing, like an paracitic zombie thing. Keep up the work good
worghowl
hi im more or less new here but i want to say that this model is just incredible! The mix of a humanoid body and a sea creature-like head gives an impression that it has copied various elements of which we know of, thus rendering it alot more scaring considering the element its capable of copying.
Maybe its some kind of filosophy behind my fear for it (If it would exist of course) but just the intimidating look of it is scary too! Lets just conclude it by saying that I wouldnt wanna meet that creature in a dark alley!
It looks really scary and awesome in overall, and the model is just brilliant.
Shame we probably wont see it in-game though. asrifle.gif
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