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Full Version: Alone In A Marine Spawn Base, What Do You Do?
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Kharaa Strategy
Fire_Eel
Alright. You are a Celerity Skulk alone in the enemy base. They have got RT, arms lab, 2 IPs, Obs, PG, CC, AA as well as plenty of mines. No turrets.

HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.

First, let me show the health of all marines building.

CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000

If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.

If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.

Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!

How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.

The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?

So, what would you people do?
dutchminator
the CC offcourse nerd-fix.gif

mehh, seriously, i think i'd go for the IP, unless it's far away from CC or/and it's heavily mined. Else i'll go for obs: removing MT and no beacon is great for baseattackers.
MrBen
It varies a lot, but if you can just eat one structure before you die, 9/10 i'd go for the advanced armoury. 40 res and 3 minutes till more HMGs and proto tech. It's one of the biggest loses a marine team can take.
Fatal_Error
I'd say AA. But parasite all the buildings. tounge.gif
Zamma
While ben is correct in some ways it depends on how the marines are winning (if they are at all).

If they have HA out i would go straight for the Arms lab and then OBS as you need to take the armour ups and gun ups down fast to give fades/lerks/onos a chance.

AA is useles with HA as sg packs are just as effective.

If its early game go for AA. Thats 40 res wasted.

If they have no PG go for obs. Then AA (if AA) and then go for Armslab (or if not AA). Then IP's
Fatal_Error
Why don't you just gorge and build ocs over the PG and IPs? Instant win!
TheNwB
lol
gorge and build oc can be counter with beacon
and you still need time to gorging.
when im in base alone,.. ill go get AA or the obs first
AA if i want to stop the hmg
and obs if i want to to make them beacon
many comm beaconed when the obs going down tounge.gif
SLizer
I go for the obs due you can eat it in a whim and it prevents bacon. You basically leave the com two options needing to react and decide fast, either hop out alone or bacon. Both of those include big risks. Also the obs is eaten fast and you can never know where the closest rine is, Better make it sure if its match IMHO
MamboKing
The comm could also y'know get out of the chair and kill you.
Fatal_Error
If you hear the comm jump out, find the nearest hiding spot that you should have assessed, then wait for him. Every second he stays out of that chair, a few more rines are ignored with med requests.
Lofung
it depends.
check the map and ask skulks to come. i dun think that bhop from hive to ms is long. wait for them and chop down the cc quick

edit: btw it depends on how smart the rines too. if they see a red dot in ms and still dun react, your problem is not nescessary then.
SLizer
QUOTE (Lofung @ May 28 2005, 05:36 PM)
if they see a red dot in ms and still dun react, your problem is not nescessary then.

qfw, but I think you should speak somehow competitive game here. That can be pub too
im_lost
If you go sensory first, then a competent marine team will have another obs or two around the map, so killing the obs in base won't prevent beaconing. In that case, I would go for AA, then proto lab. Then again, it could still be worth killing the obs in base, it costs res and can make things difficult for the comm later if they don't rebuild it.

Even if you don't actually kill anything, simply forcing the comm to beacon can be useful enough, giving the rest of your team an easy chance to kill another rt, or even destroy a pg in a hive.
Yoko_Onos
Go for the obs, and prepare for any marines to spawn, run if they bacon.
Rushakra
Any commander that lets you molest his base is an idiot. Idiot commanders don't use hotkeys. Just get ontop of the Obs and sit there. He won't be able to select it to beacon and you'll know exactly when the Marines spawn and can bite their heads off in a daring mid-air attack.
DaJMasta
I'd go for the obs, then if they still haven't figured it out, i'd have a little building sampler and decide from there.
PRTe
first i look around the base. my main targets would be armslab and obs since they are relatively weak and can cripple the marines. i would then take down the one that would give me most cover from any incoming marines. this is if i know marines will be back to base pretty soon. but if i know marines have an obs somewhere else i just go for armslab.

sometimes i hit the PG when, say if the marines are seiging the hive and i know they will phase back, so i simply bite the PG hoping to kill them when they phase back in. but sometimes the comm will distress so i have to run off

if all/most marines are dead i simply hit the IP while keeping my eye on the CC. just alternate the IPs you whack since generally when marines spawn, say the first marine spawns from the first IP, then the next one spawns at the second IP, third one spawns back at first IP, etc etc. so after killing a spawned marine from one IP move on to chomp the next IP, and back again

if i have a small group of aliens with me whack the AA, which could easily bring a win, although a proto lab is a good choice since it takes to second longest to build, most expensive, and prevents HA/JP


typical_skeleton
if I have two or three skulks with me, I'll hit thePG first. Then the obs.

Forcing a beacon is good, even if you don't get the obs. It can save a hive PG or siege position, and create a "phase gate buffet" on the other end.

If they have yet to establish a PG, it can ruin an entire plan.

It also has the benefit of removing any ninjas should any be hiding.
tuutti2
And advise for new player:


Never, never, never attack the command console, unless it is the last remaining building in whole base.

DC_Darkling
AA, obs, armslab, anything else.

Its godly to see a AA minded to death, only to walk up to the ceiling, fall down and bite its unmined upper side. \o/
Rushakra
Remember, you can tell if an Armory is upgrading to Advanced if it's shaking, and if it's already upgraded if the four yellowish posts on it's bottom have deployed. If you see a ProtoLab, that's a good indication it's upgraded, too..
Zefram
Sorry to ask a nub question.... after the marines advance the armory.... and the aliens destroy it... well the next armory they build be an advance one? or will they have to wait another 3 minutes to research the AA again?
A_Boojum_Snark
They will have to re-upgrade it, which is why it is always my top priority if I am by myself and have a chance to take something down. Only time I will ever go for the arms lab first is if they marines are actively rushing a hive at that moment, otherwise it is quite pointless to kill compared to advanced armory.
Lofung
QUOTE (Rushakra @ May 30 2005, 02:02 AM)
Remember, you can tell if an Armory is upgrading to Advanced if it's shaking, and if it's already upgraded if the four yellowish posts on it's bottom have deployed. If you see a ProtoLab, that's a good indication it's upgraded, too..

hey this one i never spotted out
where are they?
Sky
QUOTE (Rushakra @ May 28 2005, 10:58 PM)
Any commander that lets you molest his base is an idiot. Idiot commanders don't use hotkeys. Just get ontop of the Obs and sit there. He won't be able to select it to beacon and you'll know exactly when the Marines spawn and can bite their heads off in a daring mid-air attack.

Oh you're an evil evil man. tounge.gif
nogoodnickname
i kill the flipping ip. i dunno why, thats my style
BloodShedeR
AA is the most important part of the game, if you attack to an advanced armory your lerks/fades/onoses will be very effective on marines without hmg. 2,40 minute upgrade time +40 res makes AA good reason to destroy first...Attackking to armslab has no sense , you can get advantage only for 30sec-1min with non upgraded marines, because commander will drop a new..
so if you are lonely in marine base for 15 second without any doubt attack to AA or obs
Heyman
yes, if you kill the AA you save yourself and many of your fellow aliens. The next most important thing to kill is the proto, if you're still alive after killing the AA. Heavies/Jetpacks with shotguns are almost as dangerous than ones with AA weapons.
Cheese
Nearly allways the Advanced Armory.

Obs-->problem: players phase back and kill you
PG-->problem: beacon -->you get killed
Armslab-->problem: phasing marines/beacon-->you dead they rebuild
Ips-->same as above...beacon/phase/kill/rebuild
CC-->no bloody way ^^

usually if i am in agroup we ll go for the Obs and the Pg and afterwrads for the rest of the base. Works quite well. Just take care of the "jumping Commander"

If alone i go for the armory keeping the comm chair in view since comm is more likely to jump out than Marines phasign back in sucha short time (commands need time till public players undertstand/react accordingly)

If you manage to get down the AA try to get the PL down at any costs since this ll mean a complete setback for the next 3+ minutes. No Has/Jps will give you the advantage you need to win.
MrBananaMan
if there is no phase and the guys are away from base i would get the obs first and then the ip, all while watching the com maybe coming out to shoot me.

the trick is once you get the obs down you just need to camp the ip, maybe from atop and drop down. if the com comes out and dies they almost always lose. Another thing that could happen is the marines coming back to kill you, but if your teammates killed them then you pretty much have the game won.

this is more of an early game rush situation.
Vlad_Dracul
was it mentioned yet? well i'll post anyway

Spawn Camp
by spetznatz - if i remember it correctly
DC_Darkling
destroying the obs will do NOTHING. a good comm gives his rines a obs infront of them for the almighty beacon
Armageddon
QUOTE (Fire Eel @ May 27 2005, 10:27 AM)
Alright. You are a Celerity Skulk alone in the enemy base. They have got RT, arms lab, 2 IPs, Obs, PG, CC, AA as well as plenty of mines. No turrets.

HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.

First, let me show the health of all marines building.

CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000

If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.

If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.

Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!

How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.

The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?

So, what would you people do?

You should take out the advanced armory first because it takes longer to remake than an arms lab does. PLus, without an AA, they can't drop HMGs or Gls, which could significantly slow down their progress across the map. Arms lab should be second priority as it could be rebuilt instantly and the rines will have upgrades back up.

Often times in competetive play however, players go for phase gates first, then the obs and then other structures.

If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit wink-fix.gif
Faskalia
QUOTE (Armageddon @ Jun 5 2005, 08:34 PM)
If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit

Only true for fade/onos.
Armageddon
QUOTE (Faskalia @ Jun 5 2005, 01:41 PM)
QUOTE (Armageddon @ Jun 5 2005, 08:34 PM)
If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit

Only true for fade/onos.

Umm skulks kill lvl 0 armor marines in one hit with focus.
Cheese
QUOTE
Vlad Dracul  Posted on Jun 5 2005, 11:33 AM
  was it mentioned yet? well i'll post anyway

Spawn Camp
by spetznatz - if i remember it correctly


this song rocks!
BulletHead
When I'm in base alone... i find a dark corner (like that lampost on the far wall on ns_hera) and sit there and parasite EVERY marine that comes out XD

That really gives my team a TRUE advantage- evens out MT
BulletHead
QUOTE (Armageddon @ Jun 5 2005, 01:44 PM)
QUOTE (Faskalia @ Jun 5 2005, 01:41 PM)
QUOTE (Armageddon @ Jun 5 2005, 08:34 PM)
If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit

Only true for fade/onos.

Umm skulks kill lvl 0 armor marines in one hit with focus.

not anymore

the +5 armor defeated that I think
SLizer
QUOTE (Lofung @ May 30 2005, 08:10 AM)


where are they?

MM this is bit hard due I cant get a pic of AA. Oh well it isn`t that hard.

There we have great ASCII AA. Now listen carefully

There are the usually wing of armory marked with those slashes, they are there always. BUT when the Advanced Armory is upgraded you see four yewllow small box kind of things drop off from the main body of armory in the floor level. You notice them always after you have first spotted them. Hope this explained, I go back to nethack.

________
/ \
| |
//////| |\\\\\\\\
| |
| |
[[[| |]]]
afratnikov
QUOTE (DC Darkling @ Jun 5 2005, 01:09 PM)
destroying the obs will do NOTHING. a good comm gives his rines a obs infront of them for the almighty beacon

Agreed, there is not much that can be done against it. Ahh... it's so nice to play on teams where everyone does the best thing possible.
Though on your average pub, few comms will actually do it... and even if the comm drops the obs, marines wil need to realize, they need to build the obs, and then build it. I guess when you have good players on the team, attack the AA and watch out for the comm to jump out of CC.
Real_PUA
If its early game (before the armory is advancing) I'll the AL first if its upgrading, if its not then I'd go for the obs.

If the armory is upgrading i will go for that pretty much always, if you kill it it is a huge hit for rines. Watses lots of res and delays all of their upper tech. If the AA is complete and they have proto up I'll probably still go for it, but I would not sacrifice a fade to kill it.
Snakestyles
AA allways the AA then the arms lab then proto.....winna!
LazyEye
If more than one skulk attacks base have one skulk sit by the cc so the comm can be easily killed if he jumps out. Also if the comm was dumb enough to put the ips right next to the cc (or if they have to be because of the map) you can camp those too.
MistenTH
If the base layout is good and there are mines about, I'll go for the obs. Chances are I won't even get a chance to kill anything with higher HP, and at least disabling PG dropping / beacon / destroying 15 res is better than killing nothing at all.

If it's a scrim where there are fewer marines, or if there is another skulk with me, then AA, definitely.
Kwil
Whatever's shakin' man.

They shake because they've got tasty bits inside trying to get out.

Yum!

Of course, you said there were mines about, so knowing me, I'd probably wind up eating one of those.
DC_Darkling
If you are alone in the base, and the comm will not jump out, mines are a joke.
yet turrets are worse, use mines
Rushakra
Turrets will atleast shoot you no matter where you are. An intelligent skulk that stays away from retards on his team and knows how to jump or walk along walls and ceilings will foil a mine defense every time. Of course, to prevent blind spots, you need lots of turrets.. and that costs alot of res. Probably best to just surround your TF with structures and elec that, so no matter what the skulk bites on (arms lab, armory, ips, obs) they're getting zapped.
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