LarryC
May 23 2005, 08:24 PM
Nemesis Zero has authorized this poll in this forum. The Ultimate Gamers League is activating our Combat League with a few changes from last year, and we're interested in knowing what you would prefer for mp_combattime, playing a 4v4 format. We will be utilizing to the smaller maps also.
Ten minutes
Twelve minutes
Fifteen minutes
DaJMasta
May 24 2005, 04:06 AM
Ten, adequate time for either team to win, adequate time for some people (not all) to reach level 10, not so much time as to bog down with everyone being massively powerful and just kind of skirmish in a stalemate for 10 mins.
Only consideration is what to do about alien default win, because with a time limit aliens have the advantage. Not sure how the marines could be helped except with a game tweak or plugin.
NGE
May 24 2005, 05:14 AM
I think this poll is compromised as it's not being voted on by competetive players.
Anyhow, I'd suggest 12 minutes, 10 is too short, 15 is too long in competetive game since the outcome is decided rather quickly.
meep
May 24 2005, 06:36 AM
Is competitive combat any different than it used to be? I only played a couple of combat scrims back when it came out, and it was entirely stupid. Both teams camped hard for over half the round until one person invariably made a mistake at which time their team got crushed quickly due to level 1s spawning in versus level 4 or higher leaping skulks or shotties.
Depot
May 24 2005, 12:38 PM
Competitive combat would play much differently now than it did when UGL hosted it last year. And NGE, I've referred several competitive combat players to this thread.
NGE
May 24 2005, 05:57 PM
| QUOTE (Depot @ May 24 2005, 07:38 AM) |
Competitive combat would play much differently now than it did when UGL hosted it last year. And NGE, I've referred several competitive combat players to this thread. |
Doesn't matter. People love to vote on polls. Even if we had 2x as many competetive players vote on this as public players, you'd still get compromised results.
Depot
May 24 2005, 06:09 PM
| QUOTE (NGE @ May 24 2005, 01:57 PM) |
| QUOTE (Depot @ May 24 2005, 07:38 AM) | Competitive combat would play much differently now than it did when UGL hosted it last year. And NGE, I've referred several competitive combat players to this thread. |
Doesn't matter. People love to vote on polls. Even if we had 2x as many competetive players vote on this as public players, you'd still get compromised results.
|
Which are better than no results at all. Let the people speak, eh?
SLizer
May 24 2005, 06:13 PM
I think 15 is way to much but that 2 extra minutes for 10 could swing it. You always would fin if you had 2 more minutes wouldnt you?
Depot
May 24 2005, 06:14 PM
15 minutes though gives you enough time to get bookoo upgrades.
meep
May 24 2005, 07:14 PM
| QUOTE (Depot @ May 24 2005, 07:38 AM) |
| Competitive combat would play much differently now than it did when UGL hosted it last year. |
Why?
Depot
May 24 2005, 07:19 PM
| QUOTE (meep @ May 24 2005, 03:14 PM) |
| QUOTE (Depot @ May 24 2005, 07:38 AM) | | Competitive combat would play much differently now than it did when UGL hosted it last year. |
Why?
|
Different version of NS.
tjosan
May 24 2005, 07:43 PM
If you havent noticed, NS has become alien biased.
And co was alien biased to begin with.
Depot
May 24 2005, 08:05 PM
| QUOTE (tjosan @ May 24 2005, 03:43 PM) |
If you havent noticed, NS has become alien biased.
And co was alien biased to begin with. |
And this affects your vote in this poll how?
digz
May 24 2005, 08:56 PM
| QUOTE (Depot @ May 24 2005, 02:05 PM) |
| QUOTE (tjosan @ May 24 2005, 03:43 PM) | If you havent noticed, NS has become alien biased.
And co was alien biased to begin with. |
And this affects your vote in this poll how?
|
@tjosan... depot has a point, but look at
this thread and speak your mind.
@depot... lets not distract from the point of this thread, and thus leaving questions like this to a PM if it truly concerns you.
On Topic:
I voted for 15 minutes, but only if tournament mode for CO turned off the "alien win if hive lives".
Jmmsbnd007
May 24 2005, 11:35 PM
You should do 15 minute rounds for more spec time to see if anyone is adrenaline cheating.
LarryC
May 25 2005, 12:41 AM
| QUOTE (JmmsbndZeroZeroSeven @ May 24 2005, 08:35 PM) |
| You should do 15 minute rounds for more spec time to see if anyone is adrenaline cheating. |
If we're spectating a cheater we wouldn't need 15 minutes, as 10 would suffice.
Thanks for your vote though!
tjosan
May 25 2005, 04:07 AM
| QUOTE (Depot @ May 24 2005, 03:05 PM) |
| QUOTE (tjosan @ May 24 2005, 03:43 PM) | If you havent noticed, NS has become alien biased.
And co was alien biased to begin with. |
And this affects your vote in this poll how?
|
Do I have to quote your post to link my comment to it?
Meh...
LarryC
May 25 2005, 01:00 PM
| QUOTE (tjosan @ May 24 2005, 04:43 PM) |
If you havent noticed, NS has become alien biased.
And co was alien biased to begin with. |
Meaning you favor a 10, 12, or 15 minute timelimit?
If you didn't vote then this isn't the thread to debate Combat, as Digz already noted. If you did vote, which timelimt do you prefer, and why?
tjosan
May 25 2005, 04:43 PM
Dude, you started debating combat and I answered. Way to go.
Depot
May 25 2005, 05:08 PM
Looks like 15 minutes is running away with it.
Depot
May 26 2005, 08:04 PM
Come on, 56 votes? There's got to be more interested competitive Combat players out there.
Nadagast
May 26 2005, 09:11 PM
Combat won't be even close to balanced no matter what you put mp_combattime at...
Remove Hive 3 weapons and Onos and then maybe we can start to possibly think about it.
LarryC
May 26 2005, 10:05 PM
A Metamod plugin is in development to rectify the alien's bias in competitive combat. This thread was created to establish what players feel would be a good mp_combattime.
coris
May 27 2005, 06:17 AM
| QUOTE (Depot @ May 26 2005, 09:04 PM) |
Come on, 56 votes? There's got to be more interested Combat players out there. |
Which aren't supposed to vote. This vote is aimed at the competative scene, not all combatplayers around.
Depot
May 27 2005, 10:43 AM
| QUOTE (coris @ May 27 2005, 02:17 AM) |
| QUOTE (Depot @ May 26 2005, 09:04 PM) | Come on, 56 votes? There's got to be more interested Combat players out there. |
Which aren't supposed to vote. This vote is aimed at the competative scene, not all combatplayers around.
|
Which aren't supposed to vote? So 63 players registered on these forums are all that's interested in competitive combat? I think not .... ... .. .

Just, vote, now.
puzl
May 27 2005, 11:27 AM
| QUOTE (coris @ May 27 2005, 06:17 AM) |
| QUOTE (Depot @ May 26 2005, 09:04 PM) | Come on, 56 votes? There's got to be more interested Combat players out there. |
Which aren't supposed to vote. This vote is aimed at the competative scene, not all combatplayers around.
|
When you are a moderator of this forum you will be welcome to decide who can and cannot post here.
comrade
May 27 2005, 01:29 PM
| QUOTE (Depot @ May 27 2005, 05:43 AM) |
| QUOTE (coris @ May 27 2005, 02:17 AM) | | QUOTE (Depot @ May 26 2005, 09:04 PM) | Come on, 56 votes? There's got to be more interested Combat players out there. |
Which aren't supposed to vote. This vote is aimed at the competative scene, not all combatplayers around.
|
Which aren't supposed to vote? So 63 players registered on these forums are all that's interested in competitive combat? I think not .... ... .. .  Just, vote, now. |
Chances are half these votes are from people who have nothing to do with competitive play.
Most probably less than 30 people would be willing to play combat competitively.
edit: these people are probably new to the NS competitive scene in the last few builds and haven't played in any combat games competitively
Just sayin'
LarryC
May 27 2005, 01:42 PM
| QUOTE (comrade @ May 27 2005, 10:29 AM) |
| Most probably less than 30 people would be willing to play combat competitively. |
That number's terribly conservative, even with combat as it currently exists.
When our plugin is released and the tournament begins, these numbers will surely increase.
Princess_of_Power
May 27 2005, 02:55 PM
I voted 15 minutes. On large maps such as sava or daimos it's not really fair to the marines, especially with all the areas you're able to camp in already as an alien.
The matches are going to be 4v4? When would an Onos be fair?
LarryC
May 27 2005, 04:05 PM
I believe 4v4, small maps, 6 week season, one upgrade per chamber, 2nd and 3rd hive abilities cost 2 points, and advanced lifeforms (lerk, fade, onos) limited to 2 of 3 possible e.g. lerk and onos, fade and onos, lerk and fade.
LarryC
May 27 2005, 07:53 PM
By a 2 to 1 margin 15 minutes seems to be the overall favorite, thus far.
Fangs
May 28 2005, 06:37 AM
The_Spectre
May 28 2005, 10:00 AM
The details of this plugin will probably change what combattime people will prefer. Who knows, maybe aliens will have a very hard time holding for even 10 minutes with this plugin.
So yeah, some more details on this plugin would be nice.
LarryC
May 28 2005, 12:45 PM
| QUOTE (The Spectre @ May 28 2005, 07:00 AM) |
The details of this plugin will probably change what combattime people will prefer. Who knows, maybe aliens will have a very hard time holding for even 10 minutes with this plugin.
So yeah, some more details on this plugin would be nice. |
| QUOTE (LarryC May 27 2005 @ 01:05 PM) |
I believe 4v4, small maps, 6 week season, one upgrade per chamber, 2nd and 3rd hive abilities cost 2 points, and advanced lifeforms (lerk, fade, onos) limited to 2 of 3 possible e.g. lerk and onos, fade and onos, lerk and fade. |
Hope that clarifies things.
Nadagast
May 28 2005, 03:49 PM
Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat.
Dreya
May 28 2005, 07:14 PM
| QUOTE (Nadagast @ May 28 2005, 10:49 AM) |
| Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat. |
You know, originally, I was going to ask you how the kharaa were going to go about stopping jp's when it came to me that I'm really out of the loop this morning. Competitive fades and skulks can handle jetpacks given the right upgrades, and to get hive-three weapons so early in the game, when they're mainly used currently to just make the impending alien victory a little easier, is wholly unbalancing. Xeno doesn't belong with a1, w1, shotgun-wielding marines. Nor does web. The kharaa can deal with jp's and anything else the marines can throw at them if they keep up the pressure and continue to gain experience, they don't need a xeno crutch.
Regarding Onii, I'm all for canning them. You rarely see more than one in a competitive match, and that's after the fades, lerks, gorges, and skulks have finished the game already.
Of course, there's probably a flaw in my comparing combat to classic directly. Combat does have some vastly different aspects, what with the most concern for losing a higher lifeform being that it'll take a few seconds to re-fade. Will it be a different entity from classic or find some way to be unique? And if the plugin alters it to be one upgrade per chamber, it'll just be little more than a watered down version of NS, do you suppose that would affect interest?
SpaceMoogle5
May 29 2005, 08:56 AM
LarryC
May 29 2005, 12:23 PM
| QUOTE (Nadagast @ May 28 2005, 12:49 PM) |
| Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat. |
I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use.
Thanks for your vote, and keep them coming in!
Jmmsbnd007
May 29 2005, 05:23 PM
| QUOTE (LarryC @ May 29 2005, 07:23 AM) |
| QUOTE (Nadagast @ May 28 2005, 12:49 PM) | | Larry, remove Hive3 weapons in your plugin. Also remove Onos. Please... I can't stress that enough. They don't belong in Combat. |
I've been in touch with I&S and some of the devs and we felt charging 2 points would suffice for 2nd and 3rd hive abilities. As to eliminating onos, the plugin will limit higher lifeforms to 2 of a possible 3 in any given match, 4v4. This, coupled with 1 upgrade per chamber, should significantly balance combat for competitive use. Thanks for your vote, and keep them coming in! |
...are you nuts? You could make third hive abilities and onos cost a full 5 points each and it would still be way alien sided, especially for 4v4.
tjosan
May 30 2005, 02:13 AM
At least the onos wouldnt have carapace, regen and redemption att at once.
Jmmsbnd007
May 30 2005, 02:14 AM
| QUOTE (tjosan @ May 29 2005, 09:13 PM) |
| At least the onos wouldnt have carapace, regen and redemption att at once. |
I suppose.
LarryC
Jun 8 2005, 07:32 PM
Please view
this thread for details regarding our competitive combat Metamod plugin.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.