Depot
Jul 1 2005, 12:22 AM
Since your stats are wrong put YOUR criteria up that you used.
stallioN
Jul 1 2005, 12:24 AM
| QUOTE (cryforme @ Jun 30 2005, 07:18 PM) |
| find me a marine that can build two rts faster than it takes 3 skulks to kill one. building takes a finite amount of time, destroying is expedited by the number of skulks munching on an RT. also, a crafty team would leave the RTs alone and take down marine spawn. You can have all the RTs you want, but with no CC or IP, you wont last long. |
Not if you count the time it takes to actually execute it properly (a lot of marines sort of wait for the skulks because they can hear the skulks--at least, that's what I do) With a baserush using only skulks, a beacon is effective in pretty much destroying them all. I'm saying you'd only have skulks since if you aren't taking out the nodes the commander drops with the marines, you won't have any, thus nofade.
cryforme
Jul 1 2005, 12:25 AM
my criteria are simple:
Vanilla: BASIC DEFINITION - has NO plugins that alter gameplay. this means no extralevels, no buildmenu for combat, no fastbuild or chained chambers for NS, as well as the multitude of other plugins.
Game altering: anything that contains the above mentioned things.
You got caught in BS, Depot, quit while you're ahead.
Depot
Jul 1 2005, 12:32 AM
| QUOTE (cryforme @ Jun 30 2005, 08:25 PM) |
my criteria are simple: Vanilla: BASIC DEFINITION - has NO plugins that alter gameplay. this means no extralevels, no buildmenu for combat, no fastbuild or chained chambers for NS, as well as the multitude of other plugins. Game altering: anything that contains the above mentioned things. |
That's what I thought. It's a common misconception that plugins such as
- crabmapmanager
- serverrules
- hpk
- teamselector
- adminicons
- loadingsound
- rrblock
- afkkicker
- simpletk
- adminmodx
are game-altering, when in fact they have absolutely no effect on gameplay whatsoever. And these are only the ones that popped into my head - there are several others.
Dreya
Jul 1 2005, 01:12 AM
Geez, Depot, chill out. If he specifically states game altering, he probably didn't include plugins that are commonly known not to be game altering. Show a little trust, man.
As to combat versus classic skill-wise. If you consider being able to plan around and react to RTS elements skill, than it takes more skill than combat to do well in classic. In my experience in competitive play (just one season, so anyone else here can feel free to correct me) each person has to know their job and fulfill it to have a chance to win the game before personal skill comes into it. You need someone there to drop the right RTs so they stay up so that your fade gets up early enough for it to be an advantage. You need someone to have the hive and someone to have chambers (or any breaking up of chambers, as pertaining to specific strategies.) You might need a lerk if the occasion calls for it, but you might need them to fade instead if a heavy train rolls around while your second hive is going up (of course that's a whole new bit of problems if they have that kind of res control.) With a team solely made up of people doing their own thing, havoc breaks loose and you have no real chance of winning unless your team completely outclasses the other. And even then I'm doubtful.
As this is the competitive forum, anyone can tell you that the gap from pubbing to competitive play is tremendous. So, in a pub, a bunch of people ramboing might work. However, as this is a competitive forum, this pertains to competitive play. The skills that you'll develop through purely combat gaming won't help you be well-rounded player, even when you use the competitive combat plugin. Because you still need teamwork, aim, multitasking, and strategy to do well in competition. Will your four-man team have a fade? A gorge? Who? Can you defend this route to the hive well enough? Is there an opening in the alternate path? Will someone call the shots while you play and adapt? Will your team even listen to him or her? You can get by with doing it on the fly in regular combat, but in competition it'll be too hazardous to your ability to perform well, regardless of how well you can shotgun a leaping skulk. In public combat you can get by on skill alone, but in an environment where everyone can aim as well as you can, if not better, you need to depend on more than that. And preparation for that environment, in my experience, is more efficient and easier in classic mode.
Depot
Jul 1 2005, 01:21 AM
| QUOTE (Dreya @ Jun 30 2005, 09:12 PM) |
| Geez, Depot, chill out. If he specifically states game altering, he probably didn't include plugins that are commonly known not to be game altering. Show a little trust, man. |
I disagree. My guess is many of the plugins I mentioned were included in his list. And I'll never "chill out" until the playing public realizes not ALL plugins are game-altering.
As already noted this is a very common misconception.
cryforme
Jul 1 2005, 06:15 AM
actually depot, none of the plugins you mentioned were included in my list. none of them alter the mechanics of the game. all they do is kick, forcejoin, or serve as server controllers for the most part. i've owned several servers and operated them for a very long time, im not oblivious to what "game altering" means. i do speak english and understand what these words mean. when you speak of altering the game, its the game that is in focus...not what happens in the rr or in console as you join.
comrade
Jul 1 2005, 10:23 AM
i am the king of plugins hear me roar
| QUOTE |
| My guess is many of the plugins I mentioned were included in his list. |
Your GUESS? So, let me get this straight. You threw out a disagreeing argument with NO SUPPORTING EVIDENCE? Just because he disagreed with you, no doubt.
digz
Jul 1 2005, 10:57 PM
Drama.
Flame Bait.
Lock.
*This is a public service announcement to stop flame baiting. Opinions oh my.*
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