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b00ted
pudgy.gif The Life Of A Gorge pudgy.gif

The uncomprehensive, and half length guide to (in my opinion) one of the most important units (if you will) in the game.

Lets start off with the basics before we go into more complex stuff.

Gorge - A slow, chubby, rodent sized builder class.
Gorge Attacks - Ranged Light Damage; Health Spray; Web; Babblers

Now....from the looks of it, he is a very weak, yet dont let his looks decieve you, for he is very strong and useful.

I have personnally gone 28-0 and even better (thats my only *-0 score) with a simple few tips that can help improve your gorge game.

Teamplay, use it
Always run with a good pack of 2-3 skuls in early game

Bad team? ok
If you cannot seem to get a good team, build in the backround and secretly

Stay Alive!!
Dont waste rescourses on re-evolving, stay alive!!

Now that you have some simple tips...its time to give you the meat and potatoes, yes thats right, how to build properly..

Bob the builder
Ok, first off, you should know how to build chambers correctly, heres the breakdown:
[O]Offensive
[D]Deffensive

If you have elevation on the enemy, use it, block the door with 2 [O] and put 2 [O] on the railing or something, always put 2 [D] behind every 2[O] to be effective.

STACK YOUR TOWERS!!!!, I cannot stress this more...there is nothing like having a stack of towers.

Stack ON the resource nozzle, this works very well in cases with a vent behind it, and also makes it more difficult for the enemy to tell apart.

Webs....
Use webs low to the ground, and if a person is webbed, web while he is webbed so he will run into them and with ease let your towers/babblers slap him up

On The Attack?
Send babblers ahead, there just as destructive as they are good scouts. If you want them to go to a target, I think you can just shoot it with your ranged attack and they will focus on it.

Support your teamates!
Health spray is very powerful and in many cases better than the commanders health kits if used right. Best used with: Health Spray/Fade and Lerk/Umbra/Health Spray, all very very efficient and strong.

Evolve!!
Skill points to use as a gorge:
Movement : Adrenaline
Defense : Carapace
Sensory : Cloak or Scent Of Fear (if attacking)

Tricky Stuff
Web, Cloak, Await your prey (babblers)

Babbler Drop (drop babblers out of a vent)

Babbler Ladder (Shoot babblers and climb, extremely difficult and wont always work)

Health Spray and Pray (It actaully has range despite its image)

Known Bugs
While building a rescource nozzle, it is possible to get stuck, just f4 out or type kill in the console...sorry

While building a tower it is possible to get stuck, same thing

Babblers wont always fire, I recommend testing with it in certain areas, usually you need room.


Good playing, I hope this helps you!!
lljk_pointy
Sexcellent! I love the gorge, and for this i usually spend my time playing with -1 score smile.gif


Some things i usually do

offensive:
get adrenaline !!!!!
Tag along with a fade and spam health spray on him from around the corner as he is bombing towers.
If he retreats because the 'rines are coming, web the hallway and run with him (healing).


defensive:
webs + cloaking + babblers + spray scare the **obscenity** out of marines

building:
if you are gonna fortify a nozzle, start with building a random offense tower a bit upstream, this will delay a marine strolling to surprise you enough early for you to be prepared, the "building under attack" message will alert you. you don't even have to complete that tower, it will still warn you i think. Just place it and go back to the nozzle.

GORGE POWER!

edit: Also Gorges are the only alien that can say "SAY HELLO TO MY LITTLE FRIEND!"
Necro
gorgarific!
b00ted
Yea no probs, sorry its so short and more so just a quick set of tips, but it had to be, due to the fact that i was in school and the hellacious teacher doesnt like me browsing forums.
Lokus
Also, you can use webs offensively. Sometimes you'll be by yourself building stuff and a lone marine who doesn't follow orders will wander by. Since you're a gorge you probably won't be able to kill him head on but what you CAN do is shoot webs near his feet. Usually you'll have enough health to do this. Then you can kill him and if he starts walking fast, shoot more webs. I really **obscenity** off this one marine doing this, he tried to go back to his base and I kept webbing him. I couldn't kill him right away cause I didn't have adrenaline so I kept running out of energy.
b00ted
*BUMP* Some people need this to help out the other gorg guides...
evoLvingeviL
I can see why this was pinned! Gorges can be niftyrific offensive players in the right conditions!

I myself find webbing to be IMMENSELY powerful when used right. If you hear footsteps, a quick webbing right in front of them will leave most Marines stuck and stupefied, and then you can make a meal out of them at your leisure. Marines are simply helpess when it comes to webbing. I've pulled off webbing in the heat of battle many times, and left nothing but corpses behind. However, most other Gorges will just web empty hallways, and usually the Marines just get webbed and skitter back until they're unwebbed, or they just weld them away. Defensively placed webbing is only effective in narrow hallways in front of OChambers, otherwise its just useless webspam. A lot of Gorges these days also put their webbing close to the floor, so its much harder to see. smile.gif

pudgy.gif
Revenge
Make sure you aim up when firing babblers, so that they spawn in the air and not in the ground. You can tell if you spawned them in the ground because they slowly start to sink through it...

Aiming up also means the babbler flies a little way forward before hitting the ground, so you can create them around corners to go attack stuff without getting yourself into trouble.
Shadowics
QUOTE (b00ted @ Nov 7 2002, 12:14 PM)
Babblers wont always fire, I recommend testing with it in certain areas, usually you need room.

I've had alot of problems with Babblers before, so I made a lan game as messed around with them for awhile, here's what I came up with.

1) Babblers often won't appear if you're moving. This happens more often with forward/backward motion, rarely with strafing motion. Jumping/Falling doesn't affect Babblers.

2) Sometimes Babblers won't spawn when you're standing still. This is dependant on the type of floor you are standing on. On some floor surfaces, Babblers simply will not appear. You still loose energy appear to create it but it never appears. Moving to a different floor type can fix this, unless they won't spawn on that type either. You can also fix this by jumping, Babblers will always spawn correctly when you're in mid-air.
zoda
sorry to show you up with this, but I think the guide here: http://nstactics.lanvancouver.com/gorge_tactics.html

is much better. I learned a lot from it.
b00ted
QUOTE (Shadowics @ Nov 15 2002, 10:46 PM)
QUOTE (b00ted @ Nov 7 2002, 12:14 PM)
Babblers wont always fire, I recommend testing with it in certain areas, usually you need room.

I've had alot of problems with Babblers before, so I made a lan game as messed around with them for awhile, here's what I came up with.

1) Babblers often won't appear if you're moving. This happens more often with forward/backward motion, rarely with strafing motion. Jumping/Falling doesn't affect Babblers.

2) Sometimes Babblers won't spawn when you're standing still. This is dependant on the type of floor you are standing on. On some floor surfaces, Babblers simply will not appear. You still loose energy appear to create it but it never appears. Moving to a different floor type can fix this, unless they won't spawn on that type either. You can also fix this by jumping, Babblers will always spawn correctly when you're in mid-air.

Well honestly, I never ever ever had a problem with firing babblers as long as I jumped (it may slow down the firing of your babblers). And im sorry I didnt include this in this article, I used it as a reply to another gorge article. Babblers serve 3 main purposes, and no matter what people say these 2 purposes work/arent a waste of energy/bad.

1) Waste the marines ammo:: Most marines over fire or waste there ammo, and its exactly what you want.

2) Giving the gorge a killer:: If you web a heavy armor'ed marine he will simply run away from your weak spits/towers and walk away with roughly 100/20? something around there, and how fast will he be running after your slap down 3 babblers on his tail.. (while he is webbed), not very fast is the answer. A good thing to use with this is Sensory Tower, dont even use scent of fear if you dont need to.

3) Take damage for you:: There isnt a game I see a marine run at you firing rounds of ammunition/grenades at your face while you RUN for the defence/offense towers. Its simply inavoidable. However when the marine fires rounds at you, you will not die if there is 3 babblers in his face while you are running, its simply HOW and WHEN you use the babblers, yes it takes brains, reflexes and skills, but its simply worth it. Or how about when you hear that fearful sound of grenades being fired, then you see your babblers took all the damage and killed the marine almost.

So I do not care what any of you nay-sayers say about the babblers, but in my book they will ALWAYS be a fearful force in the game as long as there are webs,marine ammo, and damage factors (and I think those will always be in the game tounge.gif )

So...lets recap and give you some general tips for babblers (Im not gonna write a babbler guide to get a bunch of hate replys, ill just simply put it here)

Jump Jump Jump-Around
Always jump and fire babblers if your not sure you can stand and fire the babblers in that area (you cant always.)

Play it safe
Fire the babblers to sap up damage for you while you run for the defence towers.

Spiderman
If you web someone, immiediately fire babblers and web some more behind him, the natural reaction for a marine is to run backwards if he is getting hit by 3 babblers and 3 offense towers, so why not give him some more time to stand around and die?

Babbler-Ambush
Use cloak,webs and babblers for easy kills, and I mean EASY kills.

No marines at home...thats a mistake
If you use cloak and sneaky maneuvers you can easily sneak your way into there base (depending on map) and launch some babblers at there spawn points and even build defense/offense towers in there base at the same time without them being able to get back in time. I dont reccomend this, but use it for fun and sneaky wins/kills.

Panic-Picknick
Babblers can panic a marine into doing stupid stuff like...chasing you into a set of webs/offence/defence towers, so he can feel some glory/heroic powers until he is webbed and slapped with 3 babblers and lots of damage.

Seeing is believing
Use sensory chambers to know when someone is coming, and use sensory chambers ALWAYS,even when you have 3, keep making them in good spots, they are undeniably good, hearing a marine is really really nice, no let being able to see them.

I hope this helped out all you babbler-haters to maybe see the light, If any of you marines have played against me you might be able to vouge for me that I am easily one of the best gorges out there. TRUST ME - BABBLERS ARE GOOD.

AIM : im l0rd (please message me with some tips/usefull info if you have any)
Shadowics
QUOTE (b00ted @ Nov 16 2002, 03:07 PM)
Well honestly, I never ever ever had a problem with firing babblers as long as I jumped (it may slow down the firing of your babblers).

Did you read my post? I wasn't disagreeing with you on anything, just answering your question. I quite clearly said Babblers will always spawn correctly when you're in mid-air, you're in the air when you jump, that's what I meant if you didn't get it.

Jumping does slow down how fast you can fire. So keep and eye on what the kinda of ground you're on, always test it if you're not sure.

I would have to say that the best use for Babblers are as Decoys. The AI for them isn't good enough for them to be effective at killing most things, assuming they don't get stuck trying to get to the target. They are a gorge's best weapon, though that's not saying much, But every bullet they take would have been going for you or one of your teammates, that's what makes them worthwhile.
b00ted
I know I was simply saying sorry for not including that information in my original guide, and recapping to have all the babbler haters maybe change there mind/try them.
Shadowics
Babbler Haters?

pudgy.gif *Looks around*....

skulk.gif Where?

- Don't worry about not having it, you can't have the ultimate complete guide anymore then you can know everything there is to know about this game, ain't gonna happen for a long while.
Teufel_Eldritch
How do use babblers? Do I need certain upgrades or what? What button is it?
Unknown
QUOTE (Teufel Eldritch @ Nov 17 2002, 03:44 AM)
How do use babblers? Do I need certain upgrades or what? What button is it?

Its an attack. You need 3 hives.
Teufel_Eldritch
heh Just after I asked here I found out in-game. I was just in a game and I babbled the Marines base. I was a bouncing babble spewer of doom! I was laffing my butt off the whole time!
tommy14
to aviod getting stuck while building as a gorge, 2 tricks:

1. point UPward as you build, pointing down seems to make you stick in structures more often.
2. backAWAY as you build. space = less stuck = less respawns.

ianski
I more often see it occur with resource chambers since when you place it, no matter where you aim it'll always go in one spot. If you're standing on that spot.. it will appear ON you.. and you'll be stuck " ~kill " time.

As for another gripe that some people may not be aware of, any gorges building in the hives.. do NOT build any buildings together in a triangle shape.. IE, at the three points in an equalateral triangle. If you do this, and someone spawns/portals into the middle of these three chambers... they're stuck. I saw some silly person build three towers together like this and a lot of spawning skulks got stuck there.
b00ted
A T T E N T I O N


To build a rescource chamber without getting stuck, build it from a distance, maybe 3-4 feet, it will stop the rescource chamber on the nozzle, and you wont get stuck, its simple, and it works, sorry I didnt post this again, but I hope this helps.
Juzz
I just have one question - I am recently started on Natural-Selection, and how do I recognize Hive locations?
Resource nodes have that bubbling thing...
pudgy.gif
b00ted
They are the big transparent limp pieces of crap, plus they are white blips on your 'hive mind site'
zoda
a few tips:
It's simple as using him wrong.
1. Always build an equal amount of defense Chambers to your offense chambers, movement chambers, and sensory chambers

2.dont randomly place chambers, one offense chamber in the middle of nowehere alone won't do much. Place them blocking entrenaces to hives, around corners, and around Resource Towers.

3.Remeber you can only use a certain amount of chambers in one area, group them close with defense behind offense and offense behind above or in front of sensory (they can shoot right threw it)

4.Place webs on the ground around charp corners with these gardens of chambers near so marines get stuck in front of 4 offense chambers shooting them up.

5.Movement chambers - place them in all your hives so your team has quick access

6.Use all your weapons: spray your friends, use babbles on enemies and enemis structures and If you are in trouble you can always use your primary.

7.When building anything as a gorge holding the use key will speed up the building process, it's not required like the marines need to do, but if you are low on resource's you probably have nothing better to do then sit around and wait for stuff to build, why not speed it up? - very helpfull towards the beginging of the game

8.Towards the end of the game go with your team to attack Marine bases, you can sit nearby their base and heal your attacking teamates with the spray.. also placing defense chambers outside of marine bases once you are ready to attack it is great, your team can fall back and regenerate quickly, just dont build everything blocking hallways, an Ono's cannot get by a huige structure like that easily. Simply placing 3 or 4 defense chamebrs against one side of the wall with 3 or 4 offense chambers in front of them will provide protecting for the deffense chambers and the same thing on the other side of the wall... that way marines will have trouble attacking just one side and may need to split.. one marine against 6 OC and DCs will not get far, even two will have trouble when they're being attacked from two different directions.. you may not even need the OC's there because your team could destroy the marines quick, but it's better safe than sorry... Start building on one side first and get 2 OC's and 2 DC's (in front) and then do the other side, it's safer than builiding each side slowly if low on resources. Now If possible get another enterance to their bases and do the same thing.
here's what I mean:
MB = Marine Base
OC = offence chamber
DC = defense chamber
| ----------------
|
| MB
| ----------------
|DC OC OC DC|
|DC OC OC DC|
|DC OC OC DC|
|DC OC OC DC|

I didn't put it there, but placing web on the ground around here is a great stratgey as well, the enemies will not be able to attack and will gett killed off by your chambers. Also get to the enterance safely and send out your bables! DESTROY!!!


9.Use your upgrade's: carpace, adrenaline and cloak rule with gorge
your team can run back out of the spawn and heal with offense chambers and your spray


10.Remeber how important gorges are to the team, they do the same things commanders do for marines. Provide spawns, protect bases, give health, everything!

11.don't go gorge if half your team or more already is, the more gorges oyu have the slower resources come in!, but not having any gorges will leave you unprotected


Skylark
If you get stuck in your own building you can make a movemnet chamber and use it to got to the farthest hive
JackPoT_OwNeR
skulk.gif
What would you guys suggest for skulks? Like any good attack techniques? Because, it's really hard to attack if you are very far away from the marine....Any good technique would be appreciated. skulk.gif asrifle.gif
TomCerul
You just drew the perfect way to attack a marine: from behind.
skulk.gif asrifle.gif

13NSPlayer
Well, one suggestion is, don't hold your fire buttong down while you have marines in front of you; often times, marines jump around and bunny hop, you'll lose sight of them, then bang, you're shot and you die. Chomp 2x, 3x max, and look around to make sure you didn't miss them. What I usually do is chomp once, and if the marine is still in front of me, chomp again, otherwise circle strafe, then chomp.

Also, don't run straight at a marine. Strafe left and right, may be whil backing up or moving forward to make the amrine lose ammo. enough times like that, the marine will only have pistols or just knife, and you can go in for the kill.
Ankan
QUOTE (evoL:ving:eviL @ Nov 16 2002, 12:08 AM)
A lot of Gorges these days also put their webbing close to the floor, so its much harder to see. smile.gif

pudgy.gif

I always put webb ON the floor and for the final touch: a webb that goes from a wall to the other wall so they can't jump over it smile.gif

Good guide. I hope people read this.
Thief_3_Wannabe
The only thing I'd like to add is about webbing:

I for one web those "empty" halls in the game, infact whenever I move I just web as much as possible. But what I'd like to add is the spacing when webing, like only make 2 strands every like...10 or 20 feet. Time and time again I see gorges creating 6 web strands in just one spot, those six webs can be easily taken out by one gernade, a flick of the wielder or a carless marine.

The way I approach webbing is from a "stalling" point of view, it takes marines much longer to get through a hall of webs that are spread out and hidden rather than bunched up in one area.
Error404
One thing that does my head in, are gorges that build resource towers towards the marine base.

There are plenty of resource nodes around the map, why choose to go in the direction of the marine base?

For a start, it forces gorges to fight, which is the last thing you want to happen. Forcing gorges to waste resources on defending the resource towers. Secondly, forces the whole team to defend the resource towers, when they should be concentrating on rushing the marine base.

My advice for gorges who don't know the map, is to wait awhile, and the initial rush of skulks will register as red circles.. THEN find resources away from the fighting (red circles). That way, less is spent on building offence chambers to defend resource towers, and defense chambers can be quickly built up to give the skulks a helpful upgrade.

..................confused.gif
asrifle.gif pudgy.gif

Silv3rfish
some more...

- as far as getting stuck building normal towers, just dont build while moving forward and your fine. res towers have fixed placement so yeh, just stay further back, its not hard smile.gif

- I've often found that while firing babblers, they often actually get spawned UNDER floors or in between floor objects. Quite a few times i've been able to stand on one side of a door and release babblers under the floor towards a marine base. I have no idea if they actually did damage, but they certainly kept all the turrets busy while the fades attacked the other side.

- build defence/movement/sensor towers in vents! smile.gif its really great having some hidden, extremely hard to kill D towers regenning you as a fade while your having a fire fight with a marine or two.
Error404
Babblers self destruct after 14 seconds and cause damage to structures and marines within range. Often if you fire your babblers too close to the target they will get killed before they have a chance to do any harm. If you stay quite a distance away, then fire your babblers, it should take them 14 seconds to reach their target, then they explode. Its all a matter of timing.
Neoskeptic
If you find an undefended marine resource tower:

You can:

1) Call you friends. spit and heal will take forever to kill it.

2) Build defenses around it. Oh, dear. Why are the OCs shooting the tower?
This not only defends you, it attacks the tower too. and you have your defenses in place for the node.

catch: OCs can't aim worth crap. sometimes you can build OCs around a structure and they ALL are missing the target. tounge.gif

If you find a turret forest that does NOT have seige guns:
Build OCs to kill the turret forest. This way, if the marines come to get rid to the aliens attacking the turrets, you have ample time to get out of there, or call for backup while OCs keep them busy. Expect sieges to come up when marines do though. This has been posted somewhere else, I think.
Tomten
QUOTE
For a start, it forces gorges to fight, which is the last thing you want to happen. Forcing gorges to waste resources on defending the resource towers. Secondly, forces the whole team to defend the resource towers, when they should be concentrating on rushing the marine base.


Why should they rush the mainbase? If they have a couple of skilled marines in their team, it's suicide. Maps like NS_Eclipse and NS_Nancy is suicidemaps for rushing. It's alot better to have a gorge take the messhall, and defend it with all the skulkers you got. The messhall has quite alot of hiding places, and if the marines storm in, they are in for a though fight.
Error404
QUOTE (Tomten @ Nov 29 2002, 10:47 PM)
Why should they rush the mainbase? If they have a couple of skilled marines in their team, it's suicide. Maps like NS_Eclipse and NS_Nancy is suicidemaps for rushing. It's alot better to have a gorge take the messhall, and defend it with all the skulkers you got. The messhall has quite alot of hiding places, and if the marines storm in, they are in for a though fight.

Actually I partly agree, it does depend on the map, often whoever takes the messhall usually has control of the map, but thats because the messhall is easy to defend, once you have a few defence chambers in there it makes it easier for skulks to attack then recover, attack then recover..

Slowing marine expansion is the first important thing, not necessary rushing all the time but ambushing too. Then getting the second hive up.
SithProbe
I found the guide abit confusing. But thank you for at least attempting to create a gorge guide
Archzai
THE GORGE IS AWESOME..

i normally have a horrible score but oh well.. i duncare...

if i really play offensive.. i get pretty much CS like scores tounge.gif hha .. 30-5 etc..

gorge is fun..

i have a few tips

BUILDING

to prevent being stuck.. simply tap the back key as u build.. i seem to have not gotten stuck for a long time.. smile.gif heheh ...

HIVES

even tho ur a gorge... and ur easy prey.. dun be afraid to run off by urself in the beginning of teh game.. building those OCs and DCs is important... because it often secures the hive... ie.. forgot wut map.. but the hives are fusion reactor.. sat comm and nucelear wasthandling... i normally run there rite away... make a resource tower and then make a few OCs...

ABILITIES

cloaking is a must.. but u nroamlly dun get that till the end of the game cuz ppl make taht the 3rd attribute
adren is good.. healing spray etc

i go REGEN.. why? beacuse normally when ur running around.. ur not ALWAYS next to a d chamber.. and im quite sure spray doesn't heal urself tounge.gif .. its safer taht way....

im a n00b at the gorge.. i'll probably be flamed... *sigh*
Error404
I hope that many gorges will read this, as I often find the same mistake leads to the defeat of kharaa over and over again.

Theres a map with lots of elevators on it, I can't remember the name right now, at the bottom of each elevator is the basement that connects to the hive location. There are 3 elevators on this map. The best defence for this location, is to block the elevators by stacking chambers on top of each other so the lift can't go down.

I've seen plenty of gorges spend tons of resources on defence chambers and offence chambers around the hive, but once the marines can get down there, all they need to do is set up seiges, and game over. The best defence is prevention. Blocking those elevators to stop them coming down in the first place, will help you stall for time.

There are 4 resource nodes in the basements of this map, its well worth the resource points to block the lifts. The chambers should be built to the height of the ceiling of the entry point from the elevator shaft so the marines cannot jump out while the elevator is not fully down.

Just as a side point, as a skulk you can use the same strategy to reclaim parts of the basement level, assuming they haven't set up phase gates, you can go down into the basement, send the elevator back up, evolve into a gorge, then block the shaft, maybe set up a few offence to take out their turrets, evolve back into a skulk and chew up the turret factory. That gives you more time to eat before reinforcements arrive.
Kildrag0
Getting stuck when building

I have on occasion been able to get unstuck from a tower/resource node by straff jumping to the right. What I mean is hold down the strafe right key and keep jumping. You sometimes catch the edge of the tower and jump quickly again out of the tower/resource node. I also wiggle the mouse around, but that usually because I'm **obscenity** off.

Save having to kill yourself or build a movement chamber.

K.
Error404
What pisses me off most, is gorges who pin you down with their buildings. Like there was this one time I was attacking the marine base as a Fade, and this gorge thought it would be a good idea to set up offence chambers behind me!!! Apart from blocking off my escape route a few times, he managed to pin me down with an offence chamber and I was stuck, I couldn't blink out of it, and a marine walked around a corner, and probably thought, 'hmmm, must be xmas already', and then he casually blew me to bits with his LMG.

Maybe I would have been less stressed out if the gorge had decided to build something useful like defence chambers for recharging instead.

So gorges, do not stick your teammates down by building structures on top of them. They won't be able to protect you if they can't move.
Kagnon
wink.gif
When you get stuck build movement tower and use it.
It saves time, definitely faster than repawn+evolve
BlueGhost
Support gorge:
Webs are a vital part of the support gorge's role, especially when they've got HA and a heavy weap, basically sit behind yoru fade buddie and put up webs, then if anyone tries to chase the fade down they end up webbed right next to an angry fade.

Also if people have started firing at the fade come round the corner and web the people sa they shoot him, there's an art to this but it will almost certainly get you serious kudos from the fade players as all the targets infront of him suddenly become unable to fire, adrenaline is a must for this one.

Goes without saying that you can heal them in combat thus allowing the fades to use carapice and become even more deadly, throw a lurk into the mix and you're an incincible wall of doom unless they get a nade launcher.

BlueGhost
Nupi
Good tactics!

I like to web in front of offense towers as much as possible, at least those near our hives. Sometimes elevators, doorways etc. I read from another forum that if you build 3 sensory towers its suppose to "hide" structures behind them so that siege cannons cant fire at them...im not sure if this is true, going to try it today maybe.

By the way, which do you prefer..building Offense towers in a row & defense towers behind them or stack offense towers & defense towers behind them?.
One not so "good" for marines at least is to block elevators with offense towers..some people use it tounge.gif. Like me..but hey its part of the game. smile.gif
Vampyre
Mystical Magical Gorge Rush:

Have your whole team go gorge except one skulk, preferably with adreniline and carcapace, though usually you want to do this right away. This should be done with a large team.

Why? Madness you say?

Health spray. Not only does it heal you, it hurts them. Run in a huge pack with the skulk in the middle, health spray anytime your taking fire, EN MASSE.

You'll heal faster than the LMG's can kill you. Move your pack toward the marines, spray them to death, have your lone skulk eat their Infantry portals.

Congratulations on winning the game with a cheese tactic!
Logo
Not something I'd recommend as adreline is more useful but if you ever end up as a gorge with celerity it's funny stuff. You can actually do very well with web + spit + celerity.
spai_duhz
QUOTE (JackPoT OwNeR @ Nov 22 2002, 01:29 PM)
skulk.gif
What would you guys suggest for skulks? Like any good attack techniques? Because, it's really hard to attack if you are very far away from the marine....Any good technique would be appreciated. skulk.gif asrifle.gif

Okay....

Assuming you are on the offense early on in the game, the gorges in kharaa team are allready trying to set up base, while skulks are finding it hard to spook marines since they allready set up their defenses....

assuming also that marines arent total llamas and move at least in groups of 2 or 3...

walk on walls/ceiling and attack on all sides. there was this game where marines grouping in a part of the vents, and well you know stuff about narrow corridors and marines having a little less aiming to do + more shooting time? well, i managed to clear the vents with a little help from me mates. while some of me mates were busy being chopped up by LMG fire, i was chomping their behinds, while they were shooting at my mates. cos they were a little unhappy about the backstab, but heck, i was unhappy about the siege they built in the vents, so i guess we were fair.

about walking on ceiling/walls, they work too because most of the time marines will be thinking that skulks will be running about on the floor, so theres will they where their guns will be aiming. running on the ceiling will ensure that they will waste some time readjusting their aim. you know the more time they waste aiming at you, the more time you have to get those chomps in.

skulks are often overlooked later on in the game, people prefering to become fades and onos. i prefer the skulk over them all. i like the spook effect they give me, AND the ability to walk on walls, and STAY on ceiling, unlike lerks who have to be constantly flying to stay on ceilings. skulks are excellent ambushers, and defenders.

oh year, ensure that the base rushes are team effort early on, going in one by one is suicide.
Bogglesteinsky
never mind, its been said
(the thing about getting stuck and movement chambers - good idea that)
Archzai
jus wonderin... is it considered cheap to go gorge and then evolve to fade when u want to get resources quicker

cuz gorges get resources a lot faster.. meaning quicker fades?? if each kharra did that 1 player or 2 players at a time.. would that work? jus wondering smile.gif
death1
goin gorge to do nothing but suck up res (esp before the second hive is started) won't do much for your team

-d$
ImaTarget
just a little thing have worked in several games. have 2 gorges early on and either go in different directions from the hive working towards another one. that way you are well spread and dont have the problem of building up to only one hive location and meeting marine. or go 2 gorges and stick together. one builds resnodes/hives and one defence/Upgrades. works great imho.

Never have the 2nd gorge before you have at least 2 RT tough.
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