Shiroh
May 21 2005, 07:59 AM
whenever I compile p_models or some v_models
errors like this shows up
illegal parent bone replacement in model "xxxx"
"Bip01 R Hand" has "Bip01 R Arm2", previously was "Bip01 R Forearm"
I'm using milkshape 1.7.4 and kratisto’s mdl decompiler
how can I fix it?
StarStarGrizzly
May 21 2005, 11:46 AM
I use to have a problem with this as well
-Open the p model ref.
-Copy and Paste the bones into all the animation refs
| QUOTE |
version 1 nodes 0 "Bone01" -1 1 "Bone02" 0 2 "mo-mg" 1 end |
Thats an example of the bones, that should do it im pretty sure
Drfuzzy
May 21 2005, 02:03 PM
Or just import the new ref model, then import each animation and export it again. Thats how I always fix it.
SnappyCrunch
May 22 2005, 06:37 PM
It's a little too late for this now, but you know when you import a reference .smd, and it gives you those three checkbox options? Uncheck the one that says "Rename Bones", and you won't have that problem in the future.
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