Help - Search - Members - Calendar
Full Version: Problems About Compiling Pee Models
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Customization Help and Troubleshooting
Shiroh
whenever I compile p_models or some v_models
errors like this shows up


illegal parent bone replacement in model "xxxx"
"Bip01 R Hand" has "Bip01 R Arm2", previously was "Bip01 R Forearm"


I'm using milkshape 1.7.4 and kratisto’s mdl decompiler
how can I fix it?
StarStarGrizzly
I use to have a problem with this as well
-Open the p model ref.
-Copy and Paste the bones into all the animation refs

QUOTE
version 1
nodes
0 "Bone01" -1
1 "Bone02" 0
2 "mo-mg" 1
end


Thats an example of the bones, that should do it im pretty sure
Drfuzzy
Or just import the new ref model, then import each animation and export it again. Thats how I always fix it.
SnappyCrunch
It's a little too late for this now, but you know when you import a reference .smd, and it gives you those three checkbox options? Uncheck the one that says "Rename Bones", and you won't have that problem in the future.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.