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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
plAstiC
I read the other grenade topics but how about this.

fire or napalm grenades ---> Throw them in a area --> that area (3-4mē) get on fire or just "hot" about 15 - 25 dmg/sec for 3-4 sec

the fire or napalm also burns lerk spores and umbra and make it useless in this 3-4 secs
just an idea ^^

NGE
It's a great idea and would make nades MUCH more useful as an area denial weapon (throw it in a vent and now skulks can't run through it without being damaged for a few seconds), but the question here is would it hurt marines as well?

With FF off I would think not, but with FF on, I would say yes to it damaging marines/structures.

This way, it would be a unique way to the marines area denial weapon, as it could hurt marines as well as aliens. It would be an all around area denial weapon to any lifeform, like the GL.

Except the GL is more about raw damage, but the GL is still later tech and much more powerful than the hand grenade. However with a napalm 'nade, it would always be useful in any stage of the game since it is different than any other weapon.

Great idea 10/10
esuna
It's a simple idea, but sounds good really. I'm not sure about setting fire to the area, perhaps any aliens in the splash range get ignited and burn for 3-4 seconds.

But definately, the spore / umbra burning up is a damn good idea.
Breakthrough
In the Half-Life 1 engine, there is no viable way to make fire. The spores put enough strain on the engine, although having a spore effect for fire may be good (although it wouldn't be that good).

I didn't think that anyone (the devs?) wanted a flamethrower, or any other fire-tooling machine.
Manta
I was under the impression that the spore was just a sprite animation that played in an area. Is that really tough on the engine, or am I mistaken?
Nao
Hmm.

A flamethrower is planned for the next version, whenever that happens. I draw a comparison between the Hand Grenade and the GL.

Now, imagine a comparison between the Thermite Grenade and the Flamethrower.

It certainly does sound interesting and it does have a lot of utility. I'm always for adding interesting options for the Marines to use, but it seems like it would be made obsolete in a heartbeat by Flamethrowers.
Shinzon
There could possobly be just a red tint to everything around the explosion? like a spire overlay?

Or if that doesnt work actual re modified spore clouds?

Thats a really good idea... this would make it more usefull then just *spawn, check for nade, throw nade away*

Im wondering, did the hand grenade get any nerf through its small history?
NEX9
if a flame thrower, and a pyro nade was added that would chew the last two weapon slots in the HL engine, thats it no more new types of weapons after that, so tell me why again should rine get the last two weapon slots?

and i still havent had feed back from the last time i asked this question, are old weapons like spikes taking up these last two slots or if spikes was totaly removed from the engine we would have 3 spare slots


is it so much to ask for a new life form or two, that has a mix of other weapons from other life form, eg a spider has wall walk, doesnt move to fast,

has bite, web, swipe, leap and sits between fade and onos

or have reeke's alien with gore, charge, metabalise, and swipe and have it just before fade, its down falls for its plus side abilitys is its small rather agile, yet has gorgie hp

a huge flying life form, with devour, bile bomb,stop and umbra looks like a devour from star craft, what ever i am shore a new life form can be throw in witha mix up of other life form abiltiys, give aliens some new flavors
PRTe
if this were in i would rather have the flamethrower in. the problem is the devs want a flamethrower in but can't find a way to put it in without making the flames look ugly or killing the server
Omniblade
true true, but I don't think this idea should be shut down simply because he called it fire

I mean heck you could use the same mechanic with something thats easier to show graphically and it isn't going to lose any of it's credibility

Koulnis
The hand grenade as a fire weapon is a good idea, however using it in the GL can be very devastating and unbalancing, IMO. I wouldn't like having nades spammed into alien spawn causing skulks to die within a few seconds. I do not think implementing this into the gl is a good idea.

Excellent idea though. I'd like to see where this goes.
exileSoul
i like. but 25 dmg seems like alot
Chubi_Chan
hmmm...I think 100 dmg. from the explosion is good,while 15 or so dmg. from the flame is pretty good. (if it sounds like too much,make it armor only dmg)
N_Recoup
Yeah, I'd like the idea of some anti-alien greandes you can use to kind of clear out a room of camping sulks or fades. Make em run!
Swiftspear
QUOTE (NEX9 @ May 20 2005, 09:44 PM)
if a flame thrower, and a pyro nade was added that would chew the last two weapon slots in the HL engine, thats it no more new types of weapons after that, so tell me why again should rine get the last two weapon slots?

and i still havent had feed back from the last time i asked this question, are old weapons like spikes taking up these last two slots or if spikes was totaly removed from the engine we would have 3 spare slots


is it so much to ask for a new life form or two, that has a mix of other weapons from other life form, eg a spider has wall walk, doesnt move to fast,

has bite, web, swipe, leap and sits between fade and onos

or have reeke's alien with gore, charge, metabalise, and swipe and have it just before fade, its down falls for its plus side abilitys is its small rather agile, yet has gorgie hp

a huge flying life form, with devour, bile bomb,stop and umbra looks like a devour from star craft, what ever i am shore a new life form can be throw in witha mix up of other life form abiltiys, give aliens some new flavors

Just replace the current nade. God knows that thing isn't in any way useful.

[edit] @breakthrough: no spores are not taxing on the engine, the sprites are taxing on some clients, but the engine handles the damage radius flawlessly. Fire grenade sprites need not be any more taxing then spore sprites are, and it may even be possible to get volumetric behaviour out of the fire grenades (since they would be a one time deal, which isn't as taxing as the repeditive stream a flame thrower would want to use)
EvilLinkz
Something I find quite funny about your comment on the fire grenades lighting fire to spores... if spores are indeed flammable and are so spread out in the air... it would probably cause an explosion of flame... not a proper kabewm explosion... merely a woosh of flame. Handy though that would be... it would just make spores more powerful with friendly fire on... "sigh, spores... *woosh* OGM BURNING". Etc etc.
schkorpio
yeah i really like this idea biggrin-fix.gif

how about instead of FIRE it is NANITES, it looks similar to spores, but sparkly ns blue.

it would be much more effective against vent prowlers, and also buildings would take X amount of damage over time.

basically a marine version of spores, which affect buildings. smile-fix.gif
Omniblade
lol come to think of it giving duplicate abilities isn't something they seem to like to do so calling it a marine spore really does make it sound bad now that ya mention it lol

hmm but still I think theres room for this idea to be worked with so it's acceptable
nogoodnickname
dude
NGE
This is an idea for future versions? God it should be put in the next version. Grenades aren't useful right now.
Electrical_Tape
I like this idea, though the damage should be upped to at least 50d/s over time
SirSmokeALot
Very nice idea. If it could be volumetric that is so cool, but I doubt it. Something like 100-150 damage per explosion, then about 5 damage a second for 5 seconds. Sounds nice to me, of course all numbers can be slightly altered but you get the idea. Also the nanites idea is very good if the volumetric flame can't be implemented because of engine/story constraints. Very productive ideas.
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