Help - Search - Members - Calendar
Full Version: Structure Blocking
Unknown Worlds Forums > Natural Selection > Natural Selection Organized Play > General Competitive Discussion
Pages: 1, 2
Zephor
Same response the other thread about RT blocking. Do you guys honestly believe you want admins to decide whether one CC block or one rt block affected the game to a point where they may need to overturn a match for it?

Also, think about it this way. Most people do not know all the rules for a league. Making gameplay tactics illegal and legal will just confuse more and more people. There are enough people out there already that can't even install a config correctly. Do you guys honestly want to make it even more complicated by filling up a huge page of all the things that people can't do?
Grendel
If there was a fairly tight limit as to how far away structures could be placed from an active marine, this would not be a problem.
TheAdj
That wouldn't help most structure blocking, because it's done with marines nearby. Most competitive blocks are done with marines very close to the structure in order to take advantage of a trapped alien. Also, some of us see structure blocking as a viable tactic, stating that makes it seem as if the "problem dissapears" by implementing what you say, when in fact it would do the opposite for those of us that believe structure blocking should stay in.
Jmmsbnd007
One of the biggest problems that I personally have with CCs is that they can lie. IE, blocking the west tanith marine start doorway (MS side) with a CC, it looks like you can make it over the right corner (if the CC positions itself correctly), but you get stuck in an invisible pocket, and you can't blink over it. So you have to walk backward and try again, this time more to the left and center of the CC. mad-fix.gif
Rammstien
Yes, that is the major problem I see with cc blocking, the stuck spots. CC block in certain areas, like in Ventilation on Hera causes Fades not only to be blocked, but to gett stuck inside structures and they are not able to get out of.
Ots
Blocking is hardly ever an issue with fades, even if someone happens to kill a fade with an CC block or whatever, i believe if they woulda had as much possibility to kill it without the block.

Regarding Onos's though, im strongly against blocking doorway's with CCs, 20 res that the CC costs, heck there cant really be a team that couldnt afford it, and basing on that it will only be dropped when theres a high possibility that the rines can shoot the Onos down, it really cant be a fair trade off to a 75 res lifeform in anyway.

1900 hp on onos
2600 hp with cara onos

one unupgraded lmg marine with pistol deals 700 dmg, 3 rines shoot all they got and heck knife the rest, it really aint that hard..

In my opinion dieing with a higher lifeform should be based on the aim on rine + your own movement skills/ goreing/stomping etc. NOT on how the comm times his CC block.

Oh and, these are rough figures only, just what i remember, could be wrong i guess, do correct me if so.
Ots
By the way, i forgot that possible change idea on those, couldnt you just set you cant place a CC in a doorway, too near to wall or something. I mean sure its always a semi good idea to place a CC against a wall. But nothing that id miss really.. It would at the same time remove those odditie relocs when someone "haves fun" in a vent or something toward that line..
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.