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Full Version: Increase Armor From Armor Upgrades
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Gecko_God_Of_Dooom
okay, so instead of marines getting 20 armor per armor upgrade they get 25.
here is how it will work out

at A0=Marine takes 3 bites to kill or a total of 160 damage (2 focus bites) H100,A30

at A1=Marine takes 3 bites to kill or a total of 210 damage (2 focus bites) H100,A55
at A2=Marine takes 4 bites to kill or a total of 280 damage (2 focus bites) H100,A80
at A3=Marine takes 5 bites to kill or a total of 310 damage (3 focus bites) H100,A105

not only does it allow A3 to be usefull, it doesn't effect A1 or A2 to take more bites. Plus it makes medpacking that much more usefull.

Okay here is the damage layout.
CODE

Skulk      A0         A1         A2         A3
Bite0   100,30   100,55   100,80   100,105
Bite1     77,4      77,29     77,54     77,79
Bite2     10,0      54,03     54,28     54,53
Bite3    -65,0     -15,0      31,02     31,27    
Bite4    DEAD    DEAD     -40,0       8,1
Bite5    DEAD    DEAD     DEAD     -65,0
As you can see, they survive an xtra bite @A3, that is nullified if spored, or parasighted.
lets look at fade now

Skulk      A0         A1         A2         A3
Swip0   100,30   100,55   100,80   100,105
Swip1     71,2      71,27     77,54     77,79
Swip2     -5,0       46,0       53,26     53,51
Swip3    DEAD    -34,0       33,0       29,23    
Swip4    DEAD    DEAD     -47,0       -5,0
This produced interesting results. Now when you get A3 you can take another fade swipe,or Focus fade swipe, if you get a medpack after the 1st hit.


If you stop by this thread, please post your opinion.
theclam
Armor3 would take 5 bites, not including medpacks. This could be quite overpowered.
2_of_Eight
Hmm. Right now, as you put it, it sounds like a great idea. However, I'm interested in the other effects it'll have - such as, number of fade swipes or whatever. Can you post those numbers? I'm not good with damage prediction and such smile-fix.gif
Gecko_God_Of_Dooom
It would take a A3 marine 4 swipes to kill with a fade. how ever, if a marine get a medpack after the 2 swipe I think. He can survive a total of 5. basicly the marine could survive a total of 3 focus swipes if he reseaves a medpack after the first I think.

Ill come up with some better number tomorrow

To: TheClam.
The absolute soonest you would see armor3 would be 4:45 min into the game. but on average you would see this after the 2nd hive was up. which right now despratly needs a boost and that is what this is targeting.
schkorpio
hmm then we might see comms getting armour 3 before weapons 3 smile-fix.gif

PRTe
overall i like this idea. makes armor 3 way less useless and maybe balance the game. however i would like to see how every alien weapon is affected by this, not just skulk bites, before making a final verdict
Gecko_God_Of_Dooom
Does anyone know if the armor system rounds up or down.
Faskalia
QUOTE (Gecko God Of Dooom @ May 11 2005, 09:07 PM)
Does anyone know if the armor system rounds up or down.

Damage is rounded up.
Gecko_God_Of_Dooom
Posted chart comparing fade and skulk damage in first post
schkorpio
hmm could be fun smile-fix.gif

but i think aliens would need a buff, like unchained chambers or something.
Richienz
Looks overpowered if you ask me..
niaccurshi
Skulks already have enough of a rough time if the marines are going down the armour route quickly. Marines winning is one thing, making the game utterly boring for everyone involved against them is another.
TheGivingTree
" Skulks already have enough of a rough time if the marines are going down the armour route quickly. Marines winning is one thing, making the game utterly boring for everyone involved against them is another."

They do? I see single skulks taking out HA marines alot of times alone, never see a lmg marine solo a onos.
Ballisto
QUOTE (TheGivingTree @ May 14 2005, 02:49 AM)
" Skulks already have enough of a rough time if the marines are going down the armour route quickly. Marines winning is one thing, making the game utterly boring for everyone involved against them is another."

They do? I see single skulks taking out HA marines alot of times alone, never see a lmg marine solo a onos.

That's cause onos don't have to reload their hmgs smile-fix.gif

I like the armor idea a lot. As it stands, 2 hives = doom for marines because of leap and meta fades. This would help. Besides, EVERYONE has been spored at that point in the game, so this helps against that.
Taaketa
Theres so many armour ideas out there right now that I'm not really in the mood to think apon the armour system... But one thing that is a simple request from me and is totally a comestic issue really. But I don't vannila rines should anymore than 100 armour.

Marines walking around with 105 armour just doesn't seem right in my head.. I don't know what it is about it... but yeah.. Thats my only gripe I like the idea... but I also like Church's armour thread as well tounge.gif
Gecko_God_Of_Dooom
105 armor isn't much because its it can be hurt by spores. And you would see this after 2nd hive up, unless they A3 rush.. but also look at my other idea consered with sporing.
Cxwf
QUOTE (Faskalia @ May 11 2005, 02:14 PM)
QUOTE (Gecko God Of Dooom @ May 11 2005, 09:07 PM)
Does anyone know if the armor system rounds up or down.

Damage is rounded up.

Damage (and health) is actually calculated out to several decimal places. Try sitting somewhere as a wounded skulk and watching yourself auto-regen. 2% of your health is 1.4 hp per tick...and if you watch, you'll regen 1, then 1, then 2, then 1, then 2, etc.
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