iG0r
May 4 2005, 05:33 PM
SgtBarlow
May 4 2005, 09:35 PM
Why not submit this map to the Half-Life Startgate Mod?
Walkabout
May 4 2005, 09:56 PM
| QUOTE (SgtBarlow @ May 4 2005, 04:35 PM) |
| Why not submit this map to the Half-Life Startgate Mod? |
Because it looks horrible.
GiGaBiTe
May 4 2005, 11:03 PM
and it plays worse.
the stargate is a bottleneck in and of itself. the only other way that the bases connect is the huge outside area, and marines dont have automatic access to get to the alien base from there, they need jps.
marines almost always lose. the only way they usually win is if the alien team is full of nubs.
iG0r
May 4 2005, 11:47 PM
| QUOTE (GiGaBiTe @ May 4 2005, 06:03 PM) |
| marines almost always lose. the only way they usually win is if the alien team is full of nubs. |
not true, you can win as rine too. there are more then one strategy to win this map as rine. it is verry inportant wehre you start building.
powersauce
May 5 2005, 12:48 AM
Not another stargate map

I mean, come on. If you're going to make an addition to the whole slew of stargate maps, try something unique...
But, keep mapping and practice your mapping skills.
Kazbar
May 5 2005, 09:52 PM
why are you guys so negative, i love stargate maps. IF you get a good comm and some rines that lissen its easy to win. I say good job!
Spacer
May 6 2005, 10:52 AM
YEAH YOU GUYS STOP BEING SO NEGATIVE. There's PLENTY of good stuff about this map, like..........
oh wait, no. This map sucks.
TheJim
May 6 2005, 11:29 AM
There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability.
nogoodnickname
May 8 2005, 01:17 PM
thats even horrible than the previous new version of the stargate which sucks. ive played that and it made my fps 15
Fury
May 8 2005, 01:41 PM
you guys obviously havent played my stargate map

its even laggier than this!
and it has RINGS! woot.
I think im the first person to put the transport rings as well as a stargate into a stargate map for ns
iG0r
May 8 2005, 10:49 PM
| QUOTE (Fury @ May 8 2005, 08:41 AM) |
you guys obviously havent played my stargate map  its even laggier than this!
and it has RINGS! woot. I think im the first person to put the transport rings as well as a stargate into a stargate map for ns |
can you post your map?
mike_o
May 9 2005, 12:15 AM
ok, this map sucks, so maybe if you resize the screenshots to being twelve pixels people cant see it.
Mad_Man
May 9 2005, 02:03 AM
| QUOTE (Fury @ May 8 2005, 08:41 AM) |
you guys obviously havent played my stargate map  its even laggier than this!
and it has RINGS! woot. I think im the first person to put the transport rings as well as a stargate into a stargate map for ns |
psih I was gonna have rings in mine but I opted for a working 4gate network, yey for ns_stargate_sgc
iG0r
May 17 2005, 12:33 AM
| QUOTE (TheJim @ May 6 2005, 06:29 AM) |
| There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability. |
there is a command for your server admin -> sv_downloadurl "your mirror url". after your suceccfully implement this cmd all players can download with full speed. it is really simple, try it
Fury
May 17 2005, 04:50 AM
| QUOTE |
| psih I was gonna have rings in mine but I opted for a working 4gate network, yey for ns_stargate_sgc |
The 4 gate network doesnt work properly

My maps half done by me, half done by my other half (kyliegirl)
sg abydos*should finish uploading .. eventually*
GiGaBiTe
May 17 2005, 08:05 AM
i have been looking at a gate network in tfc that uses 3 stargates, and they all work without a flaw. if you dial a gate thats already in use, it reports an error onscreen using a game_text.
the problem with that gate network, is that each stargate uses around 75 ents :O
but at least it works >.<
Fury
May 17 2005, 08:44 AM
yeh well this was the first map id ever made

so i didnt go into the entitys too much.
I wouldnt mind having a 4 section stargate map which has a revolving gate .. that would be cool, but it would chew on the w polys
TheJim
May 17 2005, 09:23 AM
| QUOTE (iG0r @ May 17 2005, 12:33 AM) |
| QUOTE (TheJim @ May 6 2005, 06:29 AM) | | There is too much to download from the server for this map ppl leave it. And in general gameplay is non-existent. i like the gate graphics and thats about it. If you want this map to take off reduce the amount of sounds u have with it and ebuild the map to better accomodate playability. |
there is a command for your server admin -> sv_downloadurl "your mirror url". after your suceccfully implement this cmd all players can download with full speed. it is really simple, try it |
Im already using that but i aint putting the map on my content server as no one on my server liked it when they played it
Drek
May 17 2005, 11:10 AM
Yikes... I'm glad I didn't post my map thread here...
iG0r
May 20 2005, 11:13 PM
| QUOTE (Fury @ May 16 2005, 11:50 PM) |
The 4 gate network doesnt work properly |
my 1st version was a 4 gate network too

but in my early tests the gameplay was unpractically. no one findes out the "secret" of my dialing features

the next problem some alpha versions later, the map was to big and got more brushes then half-life engine can handel.
you can try to make a working 4 gate system with "trigger_changetarget".
GiGaBiTe
May 20 2005, 11:41 PM
something that was bigger than ns_fenris? impossible :O
iG0r
May 25 2005, 03:39 AM
| QUOTE (GiGaBiTe @ May 20 2005, 06:41 PM) |
| something that was bigger than ns_fenris? impossible :O |
no s*h*i*t
GiGaBiTe
May 25 2005, 07:25 AM
i dont mean to play moderator, but dont bypass the swear filter, its there for a reason. else baad things could happen.
Kouji_San
May 25 2005, 12:54 PM
| QUOTE (iG0r @ May 25 2005, 05:39 AM) |
| QUOTE (GiGaBiTe @ May 20 2005, 06:41 PM) | | something that was bigger than ns_fenris? impossible :O |
no s*h*i*t |
Hmm I dunno, ye olde achio comes close (if it's in fact not bigger

) and what about that fine piece of mapping called ns_oasis I remember it was big to.
iG0r
May 26 2005, 09:57 AM
big is relative

32 brushes for 1 gate, then many detailed columns in egyptic style, 1 gate / hive was a big outside area and much more...
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