Working download link to ns_fenris_v01: ScootGaming
[ This map's development has been cancelled until further notice. ]
Last Map Update: 6 / 25 / 2005
Version Number: v01
Entity Count: 255 (Original version had 396.)
Special Thanks to:
Merkaba - For really awesome clipnode support.
Corn and Urd - For the real nice named minimap.
Moconnor - For being the cool Irishman.
BlueTSA - For making the awesome join team textures.
Ryan - For giving me lots of feedback and help with the map.
NSArmslab - For helping me get the map played, and hosting the map.
DarkATi - For starting the remake team.
Lt Gravity - For fixing the Fenris sign model.
Gigabite - For helping out with the remake.
Zunni - For some positive feedback, and he played the map with NSA.
Vahn Paktu - For joining the original remake team and helping out.
- ~Fenris v01 Overview~ - ~Download Ns Fenris v01~ -

Other Fenris Threads: [ 1 ] [ 2 ] [ 3 ] [ 4 ]
Download Ns Fenris:
Download Ns Fenris v01 - Released 6 / 25 / 05
Mirror 01: Ns Fenris v01
Mirror 02: Ns Fenris v01 - NSArmslab
Download Ns Fenris v006 - Released 6 / 2 / 05
Mirror 01: Ns Fenris v006 - NSArmslab
Download Ns Fenris v005 - Released 5 / 19 / 05
Mirror 01: Ns Fenris v005 - NSArmslab
Download Ns Fenris v004 - Released 5 / 12 / 05
Mirror 01: Ns Fenris v004 - NSArmslab
Download Ns Fenris v003 - Released 5 / 6 / 05
Mirror 01: Ns Fenris v003 - NSArmslab
Download Ns Fenris v002 - Released 5 / 2 / 05
Mirror 01: Ns Fenris v002 - NSArmslab
QUOTE(Fenris Changelogs)
Ns_Fenris_v01 - Released 6 / 25 / 05
o Changed the little cove above the pipes in Maintanence Piping.
o Adjusted the light above the spot light at Biotech Lab's RT so that it looks more natural.
o Fixed ALL hall of mirror errors.
o Made more func_seethroughs around the map, especially in Vent hive. Command Chair r_speeds should now be within limits around the entire map.
o Lowered Command Chair view from 550 to 525.
o Connected the vent at Maintanence Tunnels with the vent at Delta Lifter.
o Slightly adjusted the above mentioned vent's connection with Delta Lifter's vent.
o Decreased every steam sound volume around the map, and changed adjusted the pitch on some.
o Adjusted texture alignment at Computer Labs.
o Slightly changed the vent connected to Computer Labs so that you don't see as far down it.
o Aligned textures around Computer Center Access.
o Changed marine start to give more cover to aliens.
o Added more cover to Center.
o Added more cover to Crew Module.
o Increased door open speeds around the map.
o Added a delay to the elevator in Cargo Module B.
o Changed the reset time on the doors that are triggered by trigger_multiples so that they don't block anymore.
o Added more cover to Computer Center Access.
o Made more func_seethroughs around Computer Center Access to lower command chair rspeeds.
o Adjusted the ladder in Cargo Module C hive (top left) so that you don't fall down anymore.
o In some of the vents I changed the light texture to a broken light to bring some more variation.
o Added and fixed some info_location entities.
- Added Command Entry Route (North of Marine Start)
- Added Maintanence Entrance Ramp (Right exit of Marine Start)
- Deleted "Broken Nozzle" Location, as it's impossible to get there anyway.
- Every info_location that consisted of one or more blocks joined together have now been given their own seperate entity, should prevent having location names in the wrong areas.
- EMP-Chamber is now known as EMP - Chamber! (UH OH HUGE CHANGE!!!)
- Info Locations no longer intersect eachother anywhere.
- Added "Sigma Cluster Intersection" just south of "Propulsionary Generators" (West of Sigma Cluster.)
- Added "Hive -" to all info locations at the hives. Ex: "Biotech Laboraty" is now "Hive - Biotech Laboratory".
- Added "Crew Module Access" between "Alpha Access" and "Crew Module".
- Fixed "Crew Module" errors.
- The elevator to the right of Cargo Entry Routes, which used to be named "Cargo Module A", is now "Cargo Module A Elevator".
o Aligned textures and removed some accidental nulling at "Center".
o Added a light to the weldable at Biowaste Tank so that the computer looks on.
o Differently aligned the pipe texture in Fenris Outpost Control Room.
o Moved one of the spawns in Vent hive due to stuck issues.
o Fixed some nulling in Marine Start.
o Increased door open time at Alpha Access and Crew Module to 26 seconds.
o Added a fake door to the south end of Maintanence Piping so that it wouldn't just look like a dead-end.
o Differently aligned some wall textures at Maintanence Piping.
o Increased X and Y values of textures in most of the map's vents to reduce command chair r_speeds.
o Increased X and Y values of textures in Crew Module to very slightly decrease r_speeds.
o Lowered button positions at Delta Lifter so that they're eye level with marines.
o Differently textured one of the crates nearby the broken resource node.
o Removed the appearance of one of the lights in Delta Lifter, as you could only tell it was flickering if you looked at it really hard.
o Slightly changed the color of the light_spot in Crew Module into a deeper blue.
o Added more cover near Delta Lifter resource node.
o Added cover at "Sigma Cluster".
o Added cover at "Biowaste Tank".
o Added cover to the north entrance to "Hive - Biotech Laboratory" (Bottom Left).
o Slightly brightened the green lights on the floor in "Biowaste Tank".
o Changed up lighting in "ventilation Hallway A".
o Added cover at "Computer Center Access".
o Adjusted spawn positions in Ventilation hive.
o Better aligned the pipe texture on the floor of the vent near Maintanence Tunnels.
o Added a light spot to the upper entrance of the ramp connecting to Maintancence Piping.
o Changed up some of the buttons that target some of the elevators:
- Adjusted position of the button that triggers the elevator to the left of Sigma Cluster.
- Adjusted position of the button that triggers the elevator to the right of Cargo Entry Routes.
o Better aligned pipe textures on the bottom of the vent in Alpha Access.
o Slightly changed bottom of the elevator shaft nearby Cargo Entry Routes.
o Aligned more textures in Computer Center.
o Nulled faces that couldn't be seen on the elevator near Cargo Entry Routes to very slightly reduce wpoly (Cargo Module A Elevator).
o Differently textured one of the boxes in Cargo Module A to bring more variety.
o Increased brightness of some lights in Center.
o Aligned some textures in Ventilation Hallway B.
o Adjusted the red spot light in Ventilation Hallway B.
o Rebuilt an area of the huge main vent that goes throughout almost the entire map.
o Reworked almost all of the map's func seethroughs.
o Doors and buttons are gone. Period. No more doors.
o Fixed a couple of light_spots in Cargo Entry Routes that were not set correctly.
o EMP - Chamber isn't as lame as it used to be.
o And more that I didn't feel like mentioning.
Ns_Fenris_v006 - Released 6 / 2 / 05
o Deleted the little fake vent to the north of marine start to prevent confusion.
o Slightly changed floor lighting behind the command chair.
o Lowered Com Chair view from 750 units to 675.
o Enlarged the red room below cargo module c hive.
o Around the center of the map I turned several regular brushes into func_seethroughs to reduce the wpoly for the commander.
o Raised the exit of the vent at Cargo Module B so that marines can no longer jump into it.
o Added more cover to Cargo Entry Routes.
o Reworked the opening heading to Crew Module.
o Slightly changed lighting in Ventilation Hallway A.
o Changed the stairs in Sigma Cluster to a ramp to lower rspeeds.
o Changed up lighting on the monitors in Vent Hallway A.
o Deleted a particle system with no realistic source in Vent hive.
o Connected the long vent that connects with Fenris Outpost Control Room to Propulsionary Generators.
o Raised the vent exit in Ventilation Hallway A so that marines can no longer crawl into it.
o Raised the other two vent exits in Ventilation Hallway A so that marines can no longer crawl into them.
o Added a light under the pipes in Maintanence Piping.
o Changed the ladder to the right of marine start into a ramp so that onos have an easier time getting into the base.
o Re-added the weldable to the vent that connects to marine start.
o And more unmentioned stuff because I didn't feel like updating the changelog everytime I changed something in the map.
Ns_Fenris_v005 - Released 5 / 19 / 05
o Added a vent connecting the vent in Computer Center Access with Fenris Outpost Control Room.
o Widened the marine start ladder and added another ladder next to it.
o Slightly changed lighting in Maintenance Tunnels.
o Removed that really wierd and random particle system in Sigma Cluster.
o Changed the texture on the ends of broken pipes from black to a better looking one.
o Fixed some texture alignment around Cargo Module C. (Top-Left Hive)
o Added a location name to the little red room south of Cargo Module C, it's now named Cargo Southern Exit.
o Renamed Central Piping to Maintanence Piping. (It wasn't central!)
o Made a little cove above some of the pipes in Maintanence Piping.
o Added a vent connecting Biotech Hive with Fenris Outpost Control Room.
o Added a vent connecting vent hive with the hall below it.
o Increased each weldable's weld time by 10 seconds.
o Very slightly decreased steam sound volume in Alpha Access.
o Aligned some light textures in some of the vents.
o Adjusted lighting in Ventilation Hallway A.
o Lowered com chair view from 825 units to 750 units.
o Slightly adjusted cieling of the area to the right of marine start, above the ladder.
o Changed the vent at Ventilation Hallway B so that it comes down from the cieling rather then going to ground level.
o Changed lighting around the above-mentioned vent's exit.
o Slightly restructured ventilation hive and changed resource tower location.
o Adjusted vent at Delta Lifter so that marines can't jump into it anymore.
o Deleted the buttons on the broken doors above Biotech hive so that people are no longer confused.
o Added much more cover around the map.
o Changed location of resource tower at biotech hive.
o Restructured vent north of vent hive.
o Slightly adjusted infestation left of vent hive.
o Added more cover to Cargo Entry Routes.
o Made some of the unopenable doors look broken so that people don't get confused as much.
o Biotech Storage Hall and Biotech Lab Access are now cut off from each other, so marines can no longer camp both sides of Biotech Hive's exit at the same time. The areas are still connected by a hole in the wall that aliens can travel through.
o Increased the speed of the door near Sigma Cluster. (Sigma Cluster is double res, the door is to the left of it.)
o Changed position of the box near the above mentioned door to add more cover.
o Slightly adjusted EMP-Chamber's position.
o Removed weldable at the vent connected to marine start.
o Changed position of the exit to the vent connected to marine start, it's been raised.
Ns_Fenris_v004 - Released 5 / 12 / 05
o Reduced several textures' brightness in the .rad file.
o Removed the resource tower to the bottom right of the map.
o Fixed some small texture errors on the lights in some of the vents.
o Changed the Computer Lab's location name to Fenris Outpost Control Room.
o Darkened the map slightly.
o Moved the resource tower nearby and underneath cargo's elevator to above cargo's elevator.
o Added cover to the "Center" and to "Cargo Entry Routes".
o Changed up the vent to the bottom right of the map due to resource tower removal.
o Marine Start size reduced.
o Added a door to alpha access.
o Added a door to the dead end at Cargo Module B - Idea from Carioca.
o Added some infestation to "Ventilation Hallway A".
o Changed up lighting in "Ventilation Hallway A".
o Added a vent connecting with sigma cluster's and heads over to Computer Center Access.
Ns_Fenris_v003 - Released 5 / 6 / 05
o Fixed Hall of Mirrors error outside of vent hive.
o Fixed wierd dark blotch outside of vent hive.
o Fixed several target_mp3 entities set wrong.
o Adjusted lighting around ventilation resource tower.
o Replaced the brushes with black texturing with pipes around vent hive.
o Fixed the horrid black shadow by vent hive.
o Fixed weldable oddities around vent hive.
o Made it so the door blocking the way to observing the game in the ready room was bent so that you no longer have to duck.
o New ready room join team textures! - Thanks Blue-TSA!
o Fixed the fenris.mdl so that it no longer says "Frenris" but "Fenris" - Thanks Lt Gravity!
o Slightly darkened some lights accross the map.
o Changed some texture alignment around vent hive.
o Made an attempt at decreasing the number of particles at the bottom right resource tower.
o Tried fixing the dark area underneath cargo's elevator.
Ns_Fenris_v002 - Released 5 / 2 / 05
o First Public Release
Ns_Fenris_v001 - Released 4 / 29 / 05
o Private Release
o Changed the little cove above the pipes in Maintanence Piping.
o Adjusted the light above the spot light at Biotech Lab's RT so that it looks more natural.
o Fixed ALL hall of mirror errors.
o Made more func_seethroughs around the map, especially in Vent hive. Command Chair r_speeds should now be within limits around the entire map.
o Lowered Command Chair view from 550 to 525.
o Connected the vent at Maintanence Tunnels with the vent at Delta Lifter.
o Slightly adjusted the above mentioned vent's connection with Delta Lifter's vent.
o Decreased every steam sound volume around the map, and changed adjusted the pitch on some.
o Adjusted texture alignment at Computer Labs.
o Slightly changed the vent connected to Computer Labs so that you don't see as far down it.
o Aligned textures around Computer Center Access.
o Changed marine start to give more cover to aliens.
o Added more cover to Center.
o Added more cover to Crew Module.
o Increased door open speeds around the map.
o Added a delay to the elevator in Cargo Module B.
o Changed the reset time on the doors that are triggered by trigger_multiples so that they don't block anymore.
o Added more cover to Computer Center Access.
o Made more func_seethroughs around Computer Center Access to lower command chair rspeeds.
o Adjusted the ladder in Cargo Module C hive (top left) so that you don't fall down anymore.
o In some of the vents I changed the light texture to a broken light to bring some more variation.
o Added and fixed some info_location entities.
- Added Command Entry Route (North of Marine Start)
- Added Maintanence Entrance Ramp (Right exit of Marine Start)
- Deleted "Broken Nozzle" Location, as it's impossible to get there anyway.
- Every info_location that consisted of one or more blocks joined together have now been given their own seperate entity, should prevent having location names in the wrong areas.
- EMP-Chamber is now known as EMP - Chamber! (UH OH HUGE CHANGE!!!)
- Info Locations no longer intersect eachother anywhere.
- Added "Sigma Cluster Intersection" just south of "Propulsionary Generators" (West of Sigma Cluster.)
- Added "Hive -" to all info locations at the hives. Ex: "Biotech Laboraty" is now "Hive - Biotech Laboratory".
- Added "Crew Module Access" between "Alpha Access" and "Crew Module".
- Fixed "Crew Module" errors.
- The elevator to the right of Cargo Entry Routes, which used to be named "Cargo Module A", is now "Cargo Module A Elevator".
o Aligned textures and removed some accidental nulling at "Center".
o Added a light to the weldable at Biowaste Tank so that the computer looks on.
o Differently aligned the pipe texture in Fenris Outpost Control Room.
o Moved one of the spawns in Vent hive due to stuck issues.
o Fixed some nulling in Marine Start.
o Increased door open time at Alpha Access and Crew Module to 26 seconds.
o Added a fake door to the south end of Maintanence Piping so that it wouldn't just look like a dead-end.
o Differently aligned some wall textures at Maintanence Piping.
o Increased X and Y values of textures in most of the map's vents to reduce command chair r_speeds.
o Increased X and Y values of textures in Crew Module to very slightly decrease r_speeds.
o Lowered button positions at Delta Lifter so that they're eye level with marines.
o Differently textured one of the crates nearby the broken resource node.
o Removed the appearance of one of the lights in Delta Lifter, as you could only tell it was flickering if you looked at it really hard.
o Slightly changed the color of the light_spot in Crew Module into a deeper blue.
o Added more cover near Delta Lifter resource node.
o Added cover at "Sigma Cluster".
o Added cover at "Biowaste Tank".
o Added cover to the north entrance to "Hive - Biotech Laboratory" (Bottom Left).
o Slightly brightened the green lights on the floor in "Biowaste Tank".
o Changed up lighting in "ventilation Hallway A".
o Added cover at "Computer Center Access".
o Adjusted spawn positions in Ventilation hive.
o Better aligned the pipe texture on the floor of the vent near Maintanence Tunnels.
o Added a light spot to the upper entrance of the ramp connecting to Maintancence Piping.
o Changed up some of the buttons that target some of the elevators:
- Adjusted position of the button that triggers the elevator to the left of Sigma Cluster.
- Adjusted position of the button that triggers the elevator to the right of Cargo Entry Routes.
o Better aligned pipe textures on the bottom of the vent in Alpha Access.
o Slightly changed bottom of the elevator shaft nearby Cargo Entry Routes.
o Aligned more textures in Computer Center.
o Nulled faces that couldn't be seen on the elevator near Cargo Entry Routes to very slightly reduce wpoly (Cargo Module A Elevator).
o Differently textured one of the boxes in Cargo Module A to bring more variety.
o Increased brightness of some lights in Center.
o Aligned some textures in Ventilation Hallway B.
o Adjusted the red spot light in Ventilation Hallway B.
o Rebuilt an area of the huge main vent that goes throughout almost the entire map.
o Reworked almost all of the map's func seethroughs.
o Doors and buttons are gone. Period. No more doors.
o Fixed a couple of light_spots in Cargo Entry Routes that were not set correctly.
o EMP - Chamber isn't as lame as it used to be.
o And more that I didn't feel like mentioning.
Ns_Fenris_v006 - Released 6 / 2 / 05
o Deleted the little fake vent to the north of marine start to prevent confusion.
o Slightly changed floor lighting behind the command chair.
o Lowered Com Chair view from 750 units to 675.
o Enlarged the red room below cargo module c hive.
o Around the center of the map I turned several regular brushes into func_seethroughs to reduce the wpoly for the commander.
o Raised the exit of the vent at Cargo Module B so that marines can no longer jump into it.
o Added more cover to Cargo Entry Routes.
o Reworked the opening heading to Crew Module.
o Slightly changed lighting in Ventilation Hallway A.
o Changed the stairs in Sigma Cluster to a ramp to lower rspeeds.
o Changed up lighting on the monitors in Vent Hallway A.
o Deleted a particle system with no realistic source in Vent hive.
o Connected the long vent that connects with Fenris Outpost Control Room to Propulsionary Generators.
o Raised the vent exit in Ventilation Hallway A so that marines can no longer crawl into it.
o Raised the other two vent exits in Ventilation Hallway A so that marines can no longer crawl into them.
o Added a light under the pipes in Maintanence Piping.
o Changed the ladder to the right of marine start into a ramp so that onos have an easier time getting into the base.
o Re-added the weldable to the vent that connects to marine start.
o And more unmentioned stuff because I didn't feel like updating the changelog everytime I changed something in the map.
Ns_Fenris_v005 - Released 5 / 19 / 05
o Added a vent connecting the vent in Computer Center Access with Fenris Outpost Control Room.
o Widened the marine start ladder and added another ladder next to it.
o Slightly changed lighting in Maintenance Tunnels.
o Removed that really wierd and random particle system in Sigma Cluster.
o Changed the texture on the ends of broken pipes from black to a better looking one.
o Fixed some texture alignment around Cargo Module C. (Top-Left Hive)
o Added a location name to the little red room south of Cargo Module C, it's now named Cargo Southern Exit.
o Renamed Central Piping to Maintanence Piping. (It wasn't central!)
o Made a little cove above some of the pipes in Maintanence Piping.
o Added a vent connecting Biotech Hive with Fenris Outpost Control Room.
o Added a vent connecting vent hive with the hall below it.
o Increased each weldable's weld time by 10 seconds.
o Very slightly decreased steam sound volume in Alpha Access.
o Aligned some light textures in some of the vents.
o Adjusted lighting in Ventilation Hallway A.
o Lowered com chair view from 825 units to 750 units.
o Slightly adjusted cieling of the area to the right of marine start, above the ladder.
o Changed the vent at Ventilation Hallway B so that it comes down from the cieling rather then going to ground level.
o Changed lighting around the above-mentioned vent's exit.
o Slightly restructured ventilation hive and changed resource tower location.
o Adjusted vent at Delta Lifter so that marines can't jump into it anymore.
o Deleted the buttons on the broken doors above Biotech hive so that people are no longer confused.
o Added much more cover around the map.
o Changed location of resource tower at biotech hive.
o Restructured vent north of vent hive.
o Slightly adjusted infestation left of vent hive.
o Added more cover to Cargo Entry Routes.
o Made some of the unopenable doors look broken so that people don't get confused as much.
o Biotech Storage Hall and Biotech Lab Access are now cut off from each other, so marines can no longer camp both sides of Biotech Hive's exit at the same time. The areas are still connected by a hole in the wall that aliens can travel through.
o Increased the speed of the door near Sigma Cluster. (Sigma Cluster is double res, the door is to the left of it.)
o Changed position of the box near the above mentioned door to add more cover.
o Slightly adjusted EMP-Chamber's position.
o Removed weldable at the vent connected to marine start.
o Changed position of the exit to the vent connected to marine start, it's been raised.
Ns_Fenris_v004 - Released 5 / 12 / 05
o Reduced several textures' brightness in the .rad file.
o Removed the resource tower to the bottom right of the map.
o Fixed some small texture errors on the lights in some of the vents.
o Changed the Computer Lab's location name to Fenris Outpost Control Room.
o Darkened the map slightly.
o Moved the resource tower nearby and underneath cargo's elevator to above cargo's elevator.
o Added cover to the "Center" and to "Cargo Entry Routes".
o Changed up the vent to the bottom right of the map due to resource tower removal.
o Marine Start size reduced.
o Added a door to alpha access.
o Added a door to the dead end at Cargo Module B - Idea from Carioca.
o Added some infestation to "Ventilation Hallway A".
o Changed up lighting in "Ventilation Hallway A".
o Added a vent connecting with sigma cluster's and heads over to Computer Center Access.
Ns_Fenris_v003 - Released 5 / 6 / 05
o Fixed Hall of Mirrors error outside of vent hive.
o Fixed wierd dark blotch outside of vent hive.
o Fixed several target_mp3 entities set wrong.
o Adjusted lighting around ventilation resource tower.
o Replaced the brushes with black texturing with pipes around vent hive.
o Fixed the horrid black shadow by vent hive.
o Fixed weldable oddities around vent hive.
o Made it so the door blocking the way to observing the game in the ready room was bent so that you no longer have to duck.
o New ready room join team textures! - Thanks Blue-TSA!
o Fixed the fenris.mdl so that it no longer says "Frenris" but "Fenris" - Thanks Lt Gravity!
o Slightly darkened some lights accross the map.
o Changed some texture alignment around vent hive.
o Made an attempt at decreasing the number of particles at the bottom right resource tower.
o Tried fixing the dark area underneath cargo's elevator.
Ns_Fenris_v002 - Released 5 / 2 / 05
o First Public Release
Ns_Fenris_v001 - Released 4 / 29 / 05
o Private Release














