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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
DragonMech
One big complaint I have when gorging in an NS_ map is how difficult it is to get the resources neccesary to build hives and chambers, which is mostly due to the fact gorges get nearly no R4K. I've recently though up a way that the permafatty could be brought back into NS, without the unwanted side effect of people going gorge to hoard res to go early fade or onos. In one sentence, the gist of the idea is:

"The more structures a player succesfully builds as a gorge, the faster that player gets res, so long as that player does not evolve to another lifeform and is not killed."

The implementation of this idea would be rather simple. Every player starts with a "res rating" of 1.0. A rating of 1 means each player counts as 1 person when the res from RTs is split between aliens. If you have a rating of 1.8, then you count as 1.8 people as the res is divided up, etc.

You can increase youe rating in only 1 way: building structures that finish building. If you drop an OC and it is killed by the marines before it is completely built, then you do not get the boost to your rate. This will keep people from madly spamming a chamber to increase their res rate, and will encourage smarter structure placement.

How much your res rating changes would be based on what type of structure you build. Just to throw out some numbers, here are some values I think would be good for each structure type:

OC: +0.1 to your rating.
SC, MC, DC: +0.2 to your rating
RT: +0.3
Hive: +0.5

Every time a player is killed or evolves to another lifeform the resource rating is reset to 1.

There will be a cap on the maximum res rating so a gorge cannot get more than 3 times the normal res.

To compensate for this, the hives could have a longer build time (30-60 seconds?) and also have the cost increased to 50 or 60 res. This would have the side benefit of pushing back the alien midgame, which I understand comes too early in some clan games.


I hope a change like this could bring back some of the fun to being a pudgy.gif, and would also bring back the 'Alien VIP' that so many people liked in earlier versions of NS.
Zavaro
After reading that, I must say that makes sense. Perfect sense, except this...
Does only the gorge get this upgrade? What if a player went gorge got 3x the normal res rate, then went onos? Would the rate stay the same? Or go back down to the default 0?
DragonMech
QUOTE (Zavaro @ Apr 30 2005, 12:55 PM)
After reading that, I must say that makes sense. Perfect sense, except this...
Does only the gorge get this upgrade? What if a player went gorge got 3x the normal res rate, then went onos? Would the rate stay the same? Or go back down to the default 0?

This only applies to the gorge, as the other 4 lifeforms usually can get plenty of res for R4K. When changing a lifeform, your rate would go back to the default of 1.
Fatal_Error
So your extra res would be taken away?

EDIT: Just add the amount of "interest" you have recieved to the evolution res costs, not to buildings.
Kwil
The 3x onos thing is dealt with in the "so long as player does not evolve or is killed" part of what he said.

Of course, dealing with 'partial' players is likely a pain in the code, considering it's never been done before.

Wouldn't it just be easier to drop the RfK other aliens earn into the RT generation pool and spread it among the team?

Or better, ditch RfK completely and re-balance for it's lack.
DragonMech
QUOTE (Fatal Error @ Apr 30 2005, 01:11 PM)
So your extra res would be taken away?

No - you would keep all the res you had earned, but you would stop getting the extra resflow.
Sky
I like it, provided numbers are tweaked for balance.
the_x5
If it goes with my #1 idea that I want implemented then yes.
NEX9
interesting, i to am a permer gorgie, but my patience prevales and i can sit there and wait, but this helps that process so i am all for it
Gigabane
I do like this idea but

Correct me if Im wrong, You go gorge, drop a bunch of stuff and get your rating up, then get snuffed, and go back to gorge.
But, because you got killed your rating drops back to 1.0? Even if you had it boosted to like 3?

If that is the case, maybe the rating would sort of 'save' so if you do go back to gorge the rating goes back to what it was.

Otherwise it could cause some serious fustration with people. (Yay! I've finally got my rating upto 5! Oh no! Heavy train and no other aliens are around. *BAM* Well, I just wasted this entire time for nothing . . . pudgy.gif )
DragonMech
The reason I sugested the bonus reset when you die is to make protecting the gorge much more important. One feature of 1.04 that many people seemed to like was having one gorge that everyone looked out for - the alien VIP if you will.
dutchminator
wow this really sounds nice, and would bring back the "very important gorge" role of 1.04, an increased resgain for the gorge if he does his job well, AND it allows more than 1 gorge... I'm all for it biggrin-fix.gif
Koulnis
I can see how the gorge receives res and the knockdown back to 1.0 rating should he be killed/change. However, my concern is with the res flow of the rest of the aliens, particularly the lerk who has a hard time getting R4K.

As far as I know, the chambers rotate in giving res to each player (correct me if I am wrong). However, if this rating is increased to 3, does this mean each chamber will pass by the said player 3 times before dropping res to anyone else, and if there are two or more gorges on the team, what is going to happen? I see a different type of res whoring going on.

Does this mean we'd have to change the R4K % based on lifeform, or what? This is an awesome idea, as I love gorging. But I am watching out for the rest of my team, too. We all need res.
BulletHead
I think he means he'll get 3 res on his tick per chamber instead of 1
ThorStryker
It does sound like a good idea, I'd still prefer having the one gorge, but a single gorge just doesent help in big games.

Also, since players like to actually get kills, the effect of being able to build more offense chambers. Which are practically non-existant. I see more stomp kills than offense chamber kills.

Although I feel that ability chambers would have to be increased to at least 13 points, otherwise you would see a tremendous ammount of sensorys strung across the maps like christmass lights.
NEX9
i get about 10 25 kills from oc on ns_nothing, could be its a fav but hey
MistenTH
This is a pretty good idea, to reward gorging and to make gorges important players to be hunted or protected.

A few queries:
[1] The res rating is reset to 1.0 when the lifeform gestates or is killed. Does this mean the bonus res is removed as well, or is it kept? This could lead to a situation where the perma-gorge can get onos very early after building a few structures.

[2] If a gorge has a res-rating of 3, does that mean it's share of the pie is increased, or does that mean that whatever bonus it gets does not draw directly from the res pool.

i.e. if a team gorges totally, do they get 10 res / min if everyone achieves a rating of 2, or is the nominal 10 res / min x 2 for every gorge? i.e. each gorge receives 20 res / min. Meaning the whole gorge team gets 200 res / min instead of 100 res / min.

This system would lead to very fast alien expansion, so the numbers would have to be balanced somehow.
ThorStryker
Simplified to THE MAX!

If you go pudgy.gif ,

Every structure you drop and build, will slowly increase the ammount of your res income.

If you get 1 res a tick, and say, put up two hives (which add .5 to res), you will make 2 res a tick when they are completed.

If your making 2 res now, half of that res is considered to "drop" res. So it can't be used for anything other than dropping and building things. It will essentially become a single gorge only, res pool.

If you are killed, the "drop" res is lost forever. Forcing players to actually guard the pudgy.gif if they want to win. Unlike now where players just try to rush marines while the gorge gets eatin by a rambo.

With the suggested drop points, it would take you a large amount of time to max res out. One Hive, three res towers, two ability chambers, and four oc chambers to max out your tick res. And theres only two hives in the map. You won't see a horde of gorges running around the server because of this. You will probably see three pudgy.gif max.
Beammeup
But it will reward them for non whoring. I assume when u say BUILD u mean DROP. B/c wat if a second gorge comes along and helps u build and he finishes it. Then he (intentionally or unintintially) stole ur bonus.
ThorStryker
Point taken, and edited.
the_x5
QUOTE (DragonMech @ May 1 2005, 11:31 AM)
The reason I sugested the bonus reset when you die is to make protecting the gorge much more important. One feature of 1.04 that many people seemed to like was having one gorge that everyone looked out for - the alien VIP if you will.

True very true. However I think more emphasis on multiple gorges was done because of a desire to make the Kharaa and TSA different from each other. Try to avoid the alien mirror of a commader if you will.

Giving the fatty more res is a good thing the debate is on the method.
carioca
biggrin-fix.gif
create a new res pool.
every structure you make will add in this secondary res for only cast in structures.
in thsi way you can keep the bonus for the gorge work.

a better way is make a team pool where all res from kills and structures made could be cast by gorges to make structures, this will allowed in green option at popmenu where you have the price for your own res in yellow and for the team res in blue.
niaccurshi
I don't like it...though the team benefits I can still just see some players sapping the res pool and not doing anything much because they want to get fade quicker. That's ultimately the problem with making the gorge have more res.

I'd be ok with this if the EXTRA res you gained as a gorge was either lost when you evolve to another life form/die or is stored away so that you have the res, but only whenever you go Gorge. This could mean that you have 55 res as a gorge which is "build only" and 30 res that you would have normally got, but you couldn't go onos because you only have 30 res to spend on anything that isn't a structure.

We HAVE to stop people from abusing any positive res system for gorges by sapping res at the expense of team play just so they can onos faster.
SmoodCroozn
QUOTE (Kwil @ Apr 30 2005, 11:15 AM)
Wouldn't it just be easier to drop the RfK other aliens earn into the RT generation pool and spread it among the team?

Or better, ditch RfK completely and re-balance for it's lack.

Holy crap, that's what I was saying months before beta 6 rolled out.

Of course #2 would be harder to do...

Anyway, any progress at all is welcome by me, so I like your idea Dragon.
Kwil
QUOTE (SmoodCroozn @ May 4 2005, 12:11 AM)
QUOTE (Kwil @ Apr 30 2005, 11:15 AM)
Wouldn't it just be easier to drop the RfK other aliens earn into the RT generation pool and spread it among the team?

Or better, ditch RfK completely and re-balance for it's lack.

Holy crap, that's what I was saying months before beta 6 rolled out.

Ah, was that one your idea? I knew I got it from someone around here but couldn't remember who. I'll try to provide credit next time it comes up. It makes sense to me both story-wise and game-play-wise. You kill a bad guy, the bacterium collects the res that was powering those nanites and sends it to the hive. The hive redistributes it, just like it does for res coming from RTs.
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