Gecko_God_Of_Dooom
Apr 27 2005, 07:43 PM
The idea is simple. For spending 10-20 rez at the armory, Marines can research Supply Efficiency wich will reduce, Ammo, Medpacks, and catpacks by Half.
Ammo=0.5 rez
Medpacks=1
Cats=1.5
This upgrade would pay for itself in less than 3 mins, specialy if they have an early lerk.
More usefull in larger games, but good enough for 6vs6
Fatal_Error
Apr 27 2005, 08:20 PM
You CAN'T have 0.5 res. TBH, with the 3.03 marines, buffs, we don't need any more.
Gecko_God_Of_Dooom
Apr 27 2005, 08:35 PM
recyle an RT. it says 7.5 rez given.
Fatal_Error
Apr 27 2005, 08:41 PM
...it does? Well, then, I think this idea is feasable, but it still makes way too easy for comms to over-drop.
Rapier7
Apr 27 2005, 08:48 PM
I would be for this idea. For the backstory, it just makes the nanosystem much more accustomed to fabricating ammo/med packs.
Gecko_God_Of_Dooom
Apr 27 2005, 08:59 PM
or its just able to recycle missed bullets, medpacks, and dropped lmgs..
Sky
Apr 27 2005, 09:14 PM
Make it at least 35 res. If researched in the beginning, this upgrade could easily save the marines 50-100 res. That's not even a particularly long game, with drawn out siege strikes.
Gecko_God_Of_Dooom
Apr 27 2005, 09:35 PM
35 rez would be far to much, yes they could esily afford it in the later part of the game, but if it were 20 rez, it has a far better chance of being researched, and picked over W1, A1, or MT. Granted I personaly would make it my 2nd upgrade.
Rover
Apr 27 2005, 09:57 PM
25/30 res ftw
Church
Apr 27 2005, 09:58 PM
Yep it needs to be cheap enough that the comm can still drop RTs and stuff afterwards or else no one will gother researching it early on, when res is the tightest.
I personally would just make the ammo pack cost 1 res still, but it refills twice as much ammo.
Meds=1 res = GOOD!
Catalyst packs as 1.5 res huh...could be a bit much...
Gecko_God_Of_Dooom
Apr 27 2005, 10:02 PM
frankly I could care less about ammo, its mostly aimed at medpacks, at catpacks.
A 1 rez reduction on both would be awsome.
but double the ammo count with the upgrade would be prefrable actualy.
Heyman
Apr 27 2005, 10:06 PM
Double ammo sounds better, specially for those rambos
NukeAJS
Apr 28 2005, 03:08 AM
If it ain't broke, don't fix it.
two res a med pack is fine in my humble opinion because it gives the commander that option of possibly keeping that marine around more or not and saving the res.
For one res you could possibly save two marines for hte price of one (currently)
Look at the long run ... 50 res versus 100 res if you drop meds at the same rate ... that's a whole flipping upgrade.
Honestly, I'm not a fan of upgrades in strategy games that pay for themselves ... Why wouldn't you get this upgrade early on? Sure you'd be down x amount of res for a little while but it pays itself back way too fast and then you start profiting from having it.
My idea ... med bomb ... costs 10 and drops twenty med packs and is 20 res to research... seem lame ... yeah that's because it is.
Sorry to call your idea lame. I just really really really don't like it although I am very open minded.
schkorpio
Apr 28 2005, 03:21 AM
| QUOTE (Fatal Error @ Apr 27 2005, 03:20 PM) |
| You CAN'T have 0.5 res. TBH, with the 3.03 marines, buffs, we don't need any more. |
rather than making things 1/2 price, make it drop 2 of everything with 1 click. So it wouldnt save you res if you are just dropping a med pack and ammo here and there. but it would save res if you have a large group assualt.
Its an upgrade that helps teamplay

OR
you could have it so that you spend say 30 res - and then the armoury would work like an obs - it would have energy. Everytime the energy reaches max. then the commander click the Resupply button (a new one) on the amoury and for about 5 seconds meds and ammo could rain for free

and it would have a 40 or so second re-energize time.
Gecko_God_Of_Dooom
Apr 28 2005, 03:32 AM
double medpacking or double health medpacks for the same cost would be kinda okay, but pointless.
This is suspsoed to something to help out early game against evil good lerks who make it so they waste 2-3 rts worth of meds on your marines just by gas
PRTe
Apr 28 2005, 08:01 AM
imho there isn't a problem with the current system
and the 3.03 patch already already makes it harder for the marine to be killed with the +5 armor
NEX9
Apr 28 2005, 08:08 AM
wahts this patch you speak of
Gecko_God_Of_Dooom
Apr 29 2005, 06:25 PM
While I agree that marine did get an early game boost, This is more inteanded to help out the mid and late game.
cause pretty much, marine get slaughter during midgame, and endgame.
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