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Unknown Worlds Forums > Natural Selection > Natural Selection Organized Play > General Competitive Discussion
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Router_Box
terror with scripts vs. terror without scripts.

who is your money on?
comrade
I wish euro leagues would use bs 0, mainly because with scripts, it's easier to play. I have to think less about what I'm doing less and I am a very lazy person.
digz
QUOTE
Since Europeans use BS_1 and Americans use BS 0 would it not be logical to conclude that the groups for comparison have in an international basis?


This I can understand. So, iirc, you are saying the only reason we dont see any real results to this question is because of latency (distance) issues between two clans (one that chooses to script and one that doesn't). So what we need is an american clan that doesnt script, and is relatively skilled.

Hop to it tounge.gif
Firewater
QUOTE (digz @ Apr 25 2005, 10:14 AM)
QUOTE
Since Europeans use BS_1 and Americans use BS 0 would it not be logical to conclude that the groups for comparison have in an international basis?


This I can understand. So, iirc, you are saying the only reason we dont see any real results to this question is because of latency (distance) issues between two clans (one that chooses to script and one that doesn't). So what we need is an american clan that doesnt script, and is relatively skilled.

Hop to it tounge.gif

It would be more likely solution to have a European clan use scripts, rather than an American clan not use scripts.

There seems to be more demand in the European leagues to allow some scripts (the size of this demand is up to debate, but is still there regardless)

Most, if not all, American teams either use scripts themselves, or don't use scripts but are different to those who do use them.

It is easier to go from not using scripts, to using scripts, than the other way around.

Which is why the european league would have an easier time adjusting.
Diablo_fx
Btw, anyone could point me to a lagel program that lets me rebind mouse2 to anything?

Thanks,

And for the bet, well duh with scripts..
Because, really if you are used to do something in Method 1, then of course you wouldn't be as good as it with Method 2.

My 2 øre (danish sub-money type of equal to cent wink-fix.gif)
digz
QUOTE (Diablo fx @ Apr 26 2005, 08:48 AM)
Btw, anyone could point me to a lagel program that lets me rebind mouse2 to anything?

Thanks

http://www.unknownworlds.com/forums/index.php?showforum=62


I think people are reading too much into these questions tounge.gif Plain and simple, I believe that a team that scripts would have an advantage over a non scripting team. Now when I say advantage, Im not saying "uber scripts to play teh game for ju!" or "scripts give you skills", Im talking about the differences between the two playing styles. Which, the concensus here I gather is scripting does make things easier (be it an alias that binds your "say_team" health request to a radio call, or one that unloads a pistol at max rate of fire).

Here is my thoughts on Pros to scripting:
Less key smashing.
Removes amount of keys needing to be pressed at once (ie, the sixth finger syndrome)
Remove the disadvantage of taking your hands off the directional keys(arrows/wasd/etc) to change weapons.
Minimizes the time between actions (ie removes human error in switching weapons)

Would someone like to continue with the cons of scripting... then even perhaps some pros/cons to non scriptering?
MrRadicalEd
Some cons for using scripts?
- Depending on the complexity of the script there is the initial learning curve one has to deal with, but you also have to deal with the same thing with any new key arrangment anyway.
- Some scripts just aren't fool proof and have their own limitations that you have to keep in mind when using them. Maybe sometimes you have to give up something in order to use a script.

Pros for vanilla configs?
- Simple "out of the box" appeal

Cons for vanilla configs?
- The motions it takes to execute some actions with no aliases or special binds are not always the most effecient or is outside the comfort zone for a particular player
- Limited to only a mostly static key configuration. No way of having dynamic changes made to bindings or client settings on the fly, but is instead left to use an interface to change settings or if the player is savvy enough, change settings within a CFG file or console and limited to those actions alone.
ultranewb
CODE

alias +unreload "slot3; wait"
alias -unreload "lastinv"

This isn't blocked by mp_bs - your arguement just failed and your slip is showing.
tjosan
QUOTE (ultranewb @ Apr 26 2005, 01:56 PM)
CODE

alias +unreload "slot3; wait"
alias -unreload "lastinv"

This isn't blocked by mp_bs - your arguement just failed and your slip is showing.

It is still a script, and one might argue that blocking only part of the alledged advantage giving scripts is better than blocking none of them. The arguement still holds.
TheAdj
Good lord haven't we beat this horse to pieces yet. If you want to compare scripting, I can have my wife send you all my lerk demos. I have mutliple demos from bs 1 and many from bs 0. You'll notice a difference in playing style, yet the overall skill level is unaffected.

QUOTE (digz)
Here is my thoughts on Pros to scripting:
1Less key smashing.
2Removes amount of keys needing to be pressed at once (ie, the sixth finger syndrome)
3Remove the disadvantage of taking your hands off the directional keys(arrows/wasd/etc) to change weapons.
4Minimizes the time between actions (ie removes human error in switching weapons)


1) There are many ways to not script and reduce key smashing (I lerk and almost never have to "smash" keys)
2) Once again, proper key setups alleviate the need for mutations to get more fingers/hands/arms
3) You do not have to remove your hands from the directional keys. There is a reason Microsoft and Logitech make 5 button mice (and do not use the left handed argument: I AM left handed, I use a 4 button mouse with a single thumb button, and have never had a problem with switching weapons. I also do not use wasd, so the numbers aren't RIGHT THERE in front of my movement hand like you righties have).
4) There is more error in scripting weapon switching than doing so manually with direct weapon binds. "bind mouse4 slot 2" "bind mouse2 slot 1" "bind mouse5 slot 3" is more accurate, reliable, and faster than any script you can come up with.

In other words, none of the things you listed as advantages for scripting are really advantages to scripting. What you listed were problems inherent to any FPS game that affect the novice gamer. Once you learn how to control the game more, a better control setup is possible, and this fixes most, if not all, of the problems beyond basic end user skill.

MrRadicalEd
TheAdj, that's why I made my script, Form.. so I can change how I select weapons the way I see it best. I would prefer 1 key toggling between pistol and the primary weapon than two keys to two different weapons.
digz
QUOTE (TheAdj @ Apr 26 2005, 02:31 PM)
In other words, none of the things you listed as advantages for scripting are really advantages to scripting. What you listed were problems inherent to any FPS game that affect the novice gamer. Once you learn how to control the game more, a better control setup is possible, and this fixes most, if not all, of the problems beyond basic end user skill.

Sure they are. You are arguing alternatives to scripting, but my Pros are unaffected; there is more then one way to skin a cat, afterall. If you say that its not possible to do any of the above Pros with scripting, then of course they wouldnt be advantages.
Krazy_Glue
i script...a lot
im lazy and i like to have every action i could possible ever need in game bound to the keys in the qwer "columns" and my mouse

id like to think of myself as a preety fair player, on a bs 0 server
if you were to throw me on a bs1 server for a scrim, you will easily notice that i am playing horribly

however, this has nothing to do with wether i can use my pistol script or 3jump or not. No this is all because i am used to having my pscript and 3jump.

playing with bs1 hinders me the same way a player who secretly had his keys rebound is hindered. bs1 forces me to use a new playing style, which by all means i can get used to, but would really rather not.
Diablo_fx
QUOTE (digz @ Apr 26 2005, 06:32 PM)
QUOTE (Diablo fx @ Apr 26 2005, 08:48 AM)
Btw, anyone could point me to a lagel program that lets me rebind mouse2 to anything?

Thanks

A legal program from the outside of hl ?
gham
Personally I'm anti script.

The general concensus seems to be well they don't actually do much for you, I don't believe the scripts have a massive impact on a game either.

Well if they don't why use them? To save time, to save you pressing a button here and there. Enabling you to concentrate on other things? The fact is you wouldn't use them if they weren't beneficial in some way.

Being lazy is absolute bs. It's another attempt to cut down things that hinder you in ns, regardless of the extent of their impact. Ambient sounds? Do they mean you cant hear the other team as well? Get rid of them. No MASSIVE advantage, but a little help yes?

Exactly. Just another little thing. People conatntly strive to find ways of improving their performance in ns through the use of absolutely anything thats slightly beneficial. Marines spamming duck so they can move silently if done right at a normal pace? How can you even justify that, why are there footsteps in the game?

Oh I just want to customise my game. K well use the ingame options menu then.

Before I get another well I'm just as good without scripts. Fine, play without them then? You won't be affected but you can satisfy us guys. No lose situation?
MrGunner
QUOTE (gham @ May 1 2005, 05:02 PM)
Oh I just want to customise my game. K well use the ingame options menu then.

I like to customize my game too which is why I use a half-life command called alias to make binds that are super kicky awesome. I then play on mp_bs 0 servers where this is a common practice.

Sometimes though I want to play without having to worry about playing to help my team so I join a mp_bs 1 server or a combat server and dominate. This is what NS is all about.
Firewater
QUOTE (gham @ May 1 2005, 06:02 PM)
Personally I'm anti script.

The general concensus seems to be well they don't actually do much for you, I don't believe the scripts have a massive impact on a game either.

Well if they don't why use them? To save time, to save you pressing a button here and there. Enabling you to concentrate on other things? The fact is you wouldn't use them if they weren't beneficial in some way.

Being lazy is absolute bs. It's another attempt to cut down things that hinder you in ns, regardless of the extent of their impact. Ambient sounds? Do they mean you cant hear the other team as well? Get rid of them. No MASSIVE advantage, but a little help yes?

Exactly. Just another little thing. People conatntly strive to find ways of improving their performance in ns through the use of absolutely anything thats slightly beneficial. Marines spamming duck so they can move silently if done right at a normal pace? How can you even justify that, why are there footsteps in the game?

Oh I just want to customise my game. K well use the ingame options menu then.

Before I get another well I'm just as good without scripts. Fine, play without them then? You won't be affected but you can satisfy us guys. No lose situation?

your personal stance has no effect on whether there should be a BS_0 or BS_1 tournament.

There is no justification for this post, as it is an attack against competitive players who use scripts.

This is not an arguement of whether scripts are beneficial or not, this is a moot debate as tournaments should be allowed.

Your post is passive-aggressive flame against those who use scripts.

Its good though, its nice to weed out those who know what they are talking about from those who think they are. One step closer to keeping this forum for competitive players.
tjosan
So disagreing with you means itīs a flame?

I totally agree with Graham on this point, and I wish the game could be kept clear. Anything that pulls the game away from non game play related skills and towards awarding pure game play related skills is good imo.
digz
QUOTE (tjosan @ May 2 2005, 10:56 AM)
So disagreing with you means itīs a flame?

No, the point Firewater is trying to make here is that ghams post is off topic and nearly a flame. Although I dont approve of Firewater taking action on behalf of the forum administrators or moderators, untill a decision is made regarding these forums I suspect this is something that will be seen more often.

Please, as Ive begged earlier, stay on topic biggrin-fix.gif in regards to tournament play and the outcome of using BS_1 and BS_0 configurations.
milosis
QUOTE (gham @ May 1 2005, 06:02 PM)
Before I get another well I'm just as good without scripts. Fine, play without them then? You won't be affected but you can satisfy us guys. No lose situation?

yes because thats my ultimate goal. to satisfy the needs of some random pubbers.
MrBen
You're worried about people using things which increase their ability to play without becoming more skilled yet play a game with cloaking. Scripts will never effect the outcome of the match because scripts only do what are humanly possible. Who's to say that event X only happened because he had a pistol script or 3 jump? Do you want to run the scenario over and over again 100 times to see if it's true or not? Sometimes the cookie crumbles your way, sometimes it doesn't, just suck it up and play. Oh and for the record, ignorance is bliss, right. I mean, if YOU can't do it then NO ONE can.
DuoGodOfDeath
My fading is so kool how I switch from blink to swipe constantly. Praise mousewheeldown to slot 2 and | (PIPE) to slot 1 wink-fix.gif

For the record I use only one script a +3jump one smile-fix.gif
surprise
QUOTE (milosis @ May 2 2005, 07:18 PM)
QUOTE (gham @ May 1 2005, 06:02 PM)
Before I get another well I'm just as good without scripts. Fine, play without them then? You won't be affected but you can satisfy us guys. No lose situation?

yes because thats my ultimate goal. to satisfy the needs of some random pubbers.

now thats ignorant...

there are even clanners who agree with bs 1
KingOfClouds
QUOTE (surprise @ May 2 2005, 02:00 PM)

now thats ignorant...

there are even clanners who agree with bs 1

Europeans.
Amplifier
Play using scripts just has a different control preference. Recently I switched over to mwheel and got rid of the rest of my scripts just so I can play on mp_bs 1 servers. The transition takes about a day or two and you are back at your game. It is all about preference.
surprise
QUOTE (KingOfClouds @ May 2 2005, 08:04 PM)
QUOTE (surprise @ May 2 2005, 02:00 PM)

now thats ignorant...

there are even clanners who agree with bs 1

Europeans.

yup










so what? confused-fix.gif
Jmmsbnd007
Why is it that every sensibile euro that I've talked to is pro-script?
Firewater
QUOTE (digz @ May 2 2005, 12:40 PM)
QUOTE (tjosan @ May 2 2005, 10:56 AM)
So disagreing with you means itīs a flame?

No, the point Firewater is trying to make here is that ghams post is off topic and nearly a flame. Although I dont approve of Firewater taking action on behalf of the forum administrators or moderators, untill a decision is made regarding these forums I suspect this is something that will be seen more often.

Please, as Ive begged earlier, stay on topic biggrin-fix.gif in regards to tournament play and the outcome of using BS_1 and BS_0 configurations.

The sooner you make a decision, the sooner I can stop gathering evidence, and the sooner I or any other competitive player does not have to establish points against the inexperienced.
GoDlol
QUOTE (Amplifier @ May 2 2005, 02:11 PM)
Play using scripts just has a different control preference. Recently I switched over to mwheel and got rid of the rest of my scripts just so I can play on mp_bs 1 servers. The transition takes about a day or two and you are back at your game. It is all about preference.

I too did this right after season 4 cal finals
gham
My post was in reply to earlier people discussing the use of scripting.. which has been done all throughout this topic. I simply pointed out that scripts are beneficial, or they wouldn't be used.

Don't try to make it out like I just hijacked this thread.

The essential point of my post was clear? If scripts don't give an advantage as so many claim, why can't people play without them?

Also I'll just type it incase I'm obviously not clear enough in my posts. I prefer bs_1 tournaments. It would just keep everyone happy, because you can play just as well without them yes? smile-fix.gif
Amplifier
QUOTE (gham @ May 3 2005, 04:14 AM)
My post was in reply to earlier people discussing the use of scripting.. which has been done all throughout this topic. I simply pointed out that scripts are beneficial, or they wouldn't be used.

Don't try to make it out like I just hijacked this thread.

The essential point of my post was clear? If scripts don't give an advantage as so many claim, why can't people play without them?

Also I'll just type it incase I'm obviously not clear enough in my posts. I prefer bs_1 tournaments. It would just keep everyone happy, because you can play just as well without them yes? smile-fix.gif

People like to use space instead of mwheel.

Preference.
MrBen
blah blah sneakers anology was better biggrin-fix.gif (read down?!)
tjosan
I'd rather compare scripts in NS to anti-spinn in formula 1.
MrBen
I'm waiting for the idiot who compares them to aimbot.
tjosan
QUOTE (MrBen @ May 3 2005, 07:24 AM)
I'm waiting for the idiot who compares them to aimbot.

I'm waiting for you to stop spewing bile.
Faskalia
QUOTE (MrBen @ May 3 2005, 02:24 PM)
I'm waiting for the idiot who compares them to aimbot.

<_<
>_>

Scripts are like aimbots

Anyway i am still waiting for Malibu to answer the following question
QUOTE
QUOTE
QUOTE (Malibu Stacey @ Apr 23 2005, 09:10 PM)
I also like the hypocrisy espoused by the championing of mp_blockscripts 1 in conjunction with mp_consistency 0 by some leagues/tournaments. 

Can you actually name a league, that uses mp_bs 1 but not mp_const 1.

MrBen
More bile? Like how i use a script to make up for my lack of skill, not lack of hardware?
Firewater
Scripts are like a nice, light pair of basketball sneakers. The weight of the shoes may give you a teeny bit of edge on the court, as in jumping a little higher, and running a little faster. These sneakers however, will not improve your jumpshot, ballhandling, rebounding, passing or defense.

There are other players out there despite what these sneakers acutally do, will claim they are an unfair advantage. They will claim that these shoes can help you make half-court shots, or help you get 10 steals a game because you can now move "so much faster".

^^ is simply not true, as the sneakers only benefit slightly, if at all. People need excuses to fall back on when they get beat. Scripts provide a nice scape goat for the consistently owned. Whats most amusing that those who get beat like that and make excuses will usually get owned on a BS 1 server because of their own maladaptive tendencies. But that is post, for another time.

The only difference between the sneakers and the scripts is that sneakers cost money, scripts cost nothing.

Oh and Gham, you did hijack the thread, did you not read what Digz posted? Thanks! smile-fix.gif

MrBen
I like that analogy more.
Router_Box
I think that what everybody is trying to say is that scripts are like forced metaphors. You don't really need to use them to make a point, and some would like it if you didn't. However, given the choice, it really doesn't matter and if you want to, you should be able to.
puzl

My K/D ratio improved a lot when I started using scripts. They do provide an advantage and all the pointless comparisons in the world won't change that.

MrBen
pudgy.gif
Nadagast
QUOTE (puzl @ May 3 2005, 09:45 AM)
My K/D ratio improved a lot when I started using scripts. They do provide an advantage and all the pointless comparisons in the world won't change that.

What scripts have you been using?
puzl
QUOTE

alias +_blink "slot2"
alias -_blink "slot1"

alias +_leap "slot3"
alias -_leap "slot1"

alias m2next_blink "bind mouse2 +_blink; alias m2next m2next_leap;"
alias m2next_leap "bind mouse2 +_leap; alias m2next m2next_jump;"
alias m2next_jump "bind mouse2 +jump; alias m2next m2next_blink;"
alias m2next m2next_blink
bind . m2next
bind mouse2 +jump

bind mwheeldown +jump
bind mwheelup +jump
bind space +jump
bind mouse4 +popupmenu



This applies the principal of a mnemonic keyboard. Slightly more complicated key sequences are much more efficient if your fingers never have to change keys.

I can tap left and right mouse in simple sequences to control exactly when I swipe. Leap is even easier. Right click to leap, left click to bite. Metabolism and parasite confuse the issue, but not that much.

I'm not a very good NS player and these scripts haven't made me a great player but they have made me a better player. Maybe the return on investment is reduced the further along the skill curve you go, but it is an outright lie to claim that scripts can't make a player better.
Dirm
QUOTE
CAL allows scripting, which is primarily a North American Leauge.  Ive heard that European clans/leagues prefer to not allow the use of scripts.  I myself use several scripts (check the "Share your Scripts" thread, in the scripting forum), which have by far been extreamly usefull in competitive NS.  What are your thoughts on this subject?  Should leagues take away the ability to script for a vanilla NS, or should they allow complete control on the user end


This question differs from the general scripting debate in that (obviously) it is only asking about competitive players. A popular argument against scripts is that a player should not need to know about things outside of the game in order to play the game properly. This argument is weaker when applied to competitive players, as they are more dedicated to the game, and more likely to seek out such knowledge. Competitive players already spend much time tweaking configs and changing crosshairs and such, and it would not take much more time to use scripts. In addition, as competitive players are in clans, they do not even need to figure things out themselves--they just need one teammate who can figure things out for the whole clan.

On to the other, more general arguments, that still apply slightly differently to clanning:

QUOTE
The essential point of my post was clear? If scripts don't give an advantage as so many claim, why can't people play without them?

Also I'll just type it incase I'm obviously not clear enough in my posts. I prefer bs_1 tournaments. It would just keep everyone happy, because you can play just as well without them yes? smile-fix.gif


I have not followed many scripting debates in the ns.com forums, as they are generally full of so much drivel, so I am sure the points I am about to make have been made hundreds of times, but they are so clear to me that I cannot see how the above argument can still be made in earnest.

Here are some claims to try out for size:
"If using non-default key-bindings doesn't give an advantage as so many claim, why can't people play without them?"
"If custom crosshairs don't give an advantage as so many claim, why can't people play without them?"
"If disabling music..."
"If labeled minimaps..."
"If tweaking net settings (cl_updaterate/cl_cmdrate/ex_interp/ex_extrapmax)..."
"If disabling mouse acceleration..."
"If disabling vsync/fixing winxp refresh rate..."

All of these things are nice. All are unanimously accepted by the community as legitimate adjustments to your game for competitive play. All are done in the hope of gaining an advantage. All require knowledge external to straight gameplay to implement. None can be done through the in-game menu.

People will customize things to what they think suits them. I have been using mouse2 to jump since 1998. I like using my mouse button to jump. My mousewheel is rather stiff, and is not appropriate for bunny hopping or pistol-firing. Should I be forced to research which mice have loose wheels, go out and spend money on such a mouse, and then use a different config?

So many of these external tweaks are widely implemented in the competitive community. Why do scripts stand out from the rest?

So, in summary: clan players already tweak the hell out of their game, so what are a few scripts?

The obvious counter to that is "well what is an aimbot but another tweak?"

I am operating under the assumption that the two main scripts both used by pro-scripters and complained about by anti-scripters are 3jump and pistol script. Both merely repeat a command. Anti-scripters generally achieve the same effect via the mouse wheel. If anyone has concerns about any other scripts, please bring them up.

Let us consider some scenarios:

I do not have a mouse wheel. Clearly a person with a mouse wheel has an advantage over me.

I get a mouse, and it has a rather loose wheel, so that I can turn it quickly with ease.
I'm sort of tired of having to turn the mouse so much, so I make my own mouse where I can nudge the wheel a bit and it is loose enough to turn a few times on its own.

That is too inaccurate for me, as it often turns too much, and stops me from issuing other commands. I add a locking mechanism to the wheel so that it turns exactly three times.

I still don't like having to nudge the wheel in that direction, so I add a button to my mouse that moves a lever that pushes the wheel for me.

I want to jump from the keyboard, so I write some software that allows me to bind a key in windows to send a signal to my mouse to trigger the lever to spin the wheel.

That might be considered third-party software, so I instead have it send an RF signal directly to the lever trigger.

I don't like having the weight on my mouse, so I move the lever-wheel contraption off the mouse and to a separate place on my desk.


Where exactly is the line drawn? Is the cutoff exactly where you no longer have to physically apply force for each individual wheel-click? I have used (rather annoying) mice where the wheel would turn an extra time or two after I stopped. Should such a mouse be illegal? I don't see how one can be against scripts (which tend to manifest in high-level NS mostly as the automated repeating of commands) but think the mouse wheel is A-OK.

My opinion is that since 3jump and pistol scripts basically perform the same function as a common piece of hardware, they are okay.

I don't really see any way (or reason, for that matter) to defend such things as leap/bite or blink/swipe, except to say that they suck and competitive players don't use them. Scripts that do things like this that isn't easily replicable via hardware are rather more shady. Unfortunately, "replicability by hardware" isn't a defining criterion, as most people consider things like "request a med and say_team med" or "scores + netgraph bind" to be perfectly harmless, but these cannot be done with hardware. I do not know what condition one would use to judge these, but they seem to be much less controversial, so I won't bother with them smile-fix.gif
DragonMech
QUOTE (puzl @ May 3 2005, 08:45 AM)
My K/D ratio improved a lot when I started using scripts.  They do provide an advantage and all the pointless comparisons in the world won't change that.

But the question is: do they provide enough of an advantage to worry about? The answer is[ no.

As an example, pit someone from Exigent vs. someone who has not played cometitively, but who is still reasonably familiar with NS. Make the Exigent player a skulk, and the new player a marine.


Scenario 1: default configs, only changeable through the GUI. (ie: hud_fastswitch, movement keys, etc.)

Winner: The skulk from Exigent. Simply put, the skulk will outclass the marine skill-wise and take the marine down.

Scenario 2: Give the marine an advanced config file with several scripts like pistol doubleshot, crouchjump and so on.

Winner: Still the skulk from Exigent. Even though the marine is able to crouchjump perfectly and fire his pistol faster, it still wouldn't help him if the Exi skulk came flying around a corner at 500 units per second and was all over him in an instant.

Scenario 3: Give the marine spiked models and sounds.

The winner for this is up in the air. Having some idea of where a skulk is before you normally would could let you kill it; especially if the skulk tried an ambushing tactic. On the other hand, if the skulk snuck up on the marine from behind, or simply moved to fast for the marine to track him, then the fight would still probably go to the skulk.

Scenario 4: Give the marine an aimbot and a wallhack.

Winner: The marine. If the marine knew exactly where the skulk was and had perfect aim, the skulk would die +99% of the time.
coris
QUOTE (puzl @ May 3 2005, 05:03 PM)
QUOTE

alias +_blink "slot2"
alias -_blink "slot1"

alias +_leap "slot3"
alias -_leap "slot1"

alias m2next_blink "bind mouse2 +_blink; alias m2next m2next_leap;"
alias m2next_leap "bind mouse2 +_leap; alias m2next m2next_jump;"
alias m2next_jump "bind mouse2 +jump; alias m2next m2next_blink;"
alias m2next m2next_blink
bind . m2next
bind mouse2 +jump

bind mwheeldown +jump
bind mwheelup +jump
bind space +jump
bind mouse4 +popupmenu



This applies the principal of a mnemonic keyboard. Slightly more complicated key sequences are much more efficient if your fingers never have to change keys.

I can tap left and right mouse in simple sequences to control exactly when I swipe. Leap is even easier. Right click to leap, left click to bite. Metabolism and parasite confuse the issue, but not that much.

I'm not a very good NS player and these scripts haven't made me a great player but they have made me a better player. Maybe the return on investment is reduced the further along the skill curve you go, but it is an outright lie to claim that scripts can't make a player better.

So you used scripts to fit your playstyle better hence providing more control to your game. Nothing at all wrong with that. Of course giving you greater ability to control the game the way you want will make you a better player. What's wrong with that? It's all a matter of preference, I know your scripts would hamper my fading.
puzl
QUOTE

But the question is: do they provide enough of an advantage to worry about? The answer is no.


Now you've moved the argument from something that can be instrumented ( K/D ratio, mean time between deaths etc ) into something totally intangible. Would it not be for each player to define what is worth worrying about?

So your answer might be no, but I'm sure there are lots of people educated in the ways of scripting who would disagree with you.


And comparing a beginning player to a delta player is pointless. Compare two delta players of equal skill if you want any meaningful comparisons.


puzl
QUOTE

So you used scripts to fit your playstyle better hence providing more control to your game. Nothing at all wrong with that. Of course giving you greater ability to control the game the way you want will make you a better player. What's wrong with that? It's all a matter of preference, I know your scripts would hamper my fading.


I never said there was anything wrong with it or right with it. I'm simply stating that scripts can make a difference to a player's game effectiveness. Any pro-script argument you present that tries to state otherwise is going to do nothing but undermine your case.
Dirm
QUOTE (puzl @ May 3 2005, 09:03 AM)
QUOTE

alias +_blink "slot2"
alias -_blink "slot1"

alias +_leap "slot3"
alias -_leap "slot1"

alias m2next_blink "bind mouse2 +_blink; alias m2next m2next_leap;"
alias m2next_leap "bind mouse2 +_leap; alias m2next m2next_jump;"
alias m2next_jump "bind mouse2 +jump; alias m2next m2next_blink;"
alias m2next m2next_blink
bind . m2next
bind mouse2 +jump

bind mwheeldown +jump
bind mwheelup +jump
bind space +jump
bind mouse4 +popupmenu



This applies the principal of a mnemonic keyboard. Slightly more complicated key sequences are much more efficient if your fingers never have to change keys.

I can tap left and right mouse in simple sequences to control exactly when I swipe. Leap is even easier. Right click to leap, left click to bite. Metabolism and parasite confuse the issue, but not that much.

I'm not a very good NS player and these scripts haven't made me a great player but they have made me a better player. Maybe the return on investment is reduced the further along the skill curve you go, but it is an outright lie to claim that scripts can't make a player better.

Which keys were you using for blink/leap/bite previously?

I don't think competitive players believe that scripts can't make a player better, it's just that we tend to think they don't have that much effect at high levels.

No one sane would argue that a new skulk would do better with trying to use 1/3 to leap then bite than he would with a leap/bite script. I'm sure everyone believed Voogru when he said he got a leap/bite script and magically tripled his score smile-fix.gif.

Along the same lines as your post, some time ago I changed my leap/blink and bite/swipe keys from 3 and 1 to e and q. I, too, saw a decent improvement in my ability to perform the appropriate actions, making me a better player. Obviously, me changing my binds is considered okay. The clan I am in had a player who, until recently, used the arrow keys for movement and couldn't bring up the minimap or talk on ventrilo without taking his hand off his movement keys.

The whole scripting debate has become, as tends to happen with most controversial points, rather convoluted.

You made a strong point that scripts can, indeed, improve one's gameplay. This is a point often made by anti-scripters (though I realize that, in your case, you are probably just pointing out a flaw in one side's claims, and not necessarily choosing sides). It is not clear to me whether this point is supposed to stand on its own as an argument against scripting (in which case, it holds no water, as I discussed in my previous post), or (more likely) this orginated solely as a counter-argument against the pro-scripters' obvious claim "this whole debate is irrelevant anyway since scripts aren't that useful".

That makes this post a rebuttal to a possibly imagined argument, and entirely worthless in the case that your post is just countering a counter-argument, rather than supporting an initial argument.

Of course, all posts in this thread are rather worthless anyway, as scripting is a religious issue. I just like writing long posts that everyone will skip over.
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