Help - Search - Members - Calendar
Full Version: "empty" Entities
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
monopolowa
Every so often I get a new error when I go to map->check for errors...like
Solid Entity [func_wall] is empty

Having Hammer delete the entity doesn't ever work...


Anyway, I'm just wondering if this entity adds to the total entity count of my map, as it doesn't cause any other problems that I'm aware of...also, anyone know how to get rid of them?
Kouji_San
it does add to the total entity cound, or at least I think it is still a runtime entity. There is a way to get rid of these.

1. Check for errors.

2. select the empty entity in the error list

3. close the error list and hit delete, now the error and entity in question is gone smile-fix.gif
the_x5
QUOTE (monopolowa @ Apr 21 2005, 05:15 PM)
Solid Entity [func_wall] is empty

I had two of these in one map and it took me forever to track them down. I only noticed I had a problem when I zoomed way out and saw two lines stretching clear to the bottom limits of the graph. No idea how that happened. On a different map I had one that I never could track down so I ended up cannibalizing portions of the map into prefabs and trashed it. sad-fix.gif
K2Boarder
This problem is caused when you tie an object to an entity, and then tie it to another one. The old one is lost but if you go into entity list, it will still be listed. If you click on all of the func_walls individually and click 'go to', their location will show up on the graphs. The one that was 'lost' will make the cameras show up at the origin. Once you've found it you can click 'delete.'
K2Boarder
This problem is caused when you tie an object to an entity, and then tie it to another one. The old one is lost but if you go into Map>Entity Report, it will still be listed. If you click on all of the func_walls individually and click 'go to', their location will show up on the graphs. The one that was 'lost' will make the cameras show up at the origin. Once you've found it you can click 'delete.

Sorry, I got an error first time I posted.
Kouji_San
Yeh but didn't I already say that K2Boarder biggrin-fix.gif

@the x5

The empty entity error won't produce that error you are talking about. That is usually an invalid brush caused by vertex manipulation.
the_x5
QUOTE (Kouji San @ Apr 22 2005, 08:08 AM)
@the x5

The empty entity error won't produce that error you are talking about. That is usually an invalid brush caused by vertex manipulation.

I see. Well I guess that makes a lot of sense now that I think about it.

Oh and please call me x5, the silly name restrictions won't let me have a 2 character name anymore. Digital prejudice I suppose. tounge.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.