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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Mchief
Ok for the longest time now there has been that one vital life form to a rush that is known as the graceful and majestic gorge ( ha ha got ya) now there is one problem with this great creature. And that is it is basically a ball that grew small feet and this can mean big trouble for a retreating onos as the gorge cant simply walk under it feet (go figure) any ways the gorges main weapon of choice in this role is health spray as the increases the higher life forms life expectancy quite a bit only problem is that the gorge has to be right next to the other life form to heal and that in it self mean combat efficiency goes down (as only 3 of 4 ways to move now) so heres my idea

The current hp is basically 3-4 game feet in front of you and a span of about 120 degrees

I think that the hp should be this

About 10 game feet at a 90 degrees angle

What this would do

A you would have to be accurate to hp a marine now instead of hopping about like a water balloon
B you could hp a hive on some of the newer maps that for some reason have a hive placed right out of your normal hp range
C heal life forms from a couple of feet away giving them full range in of movement


Of and if you wonder what I mean by game feet it mean a foot in the game ( du )
theclam
Extra range plus a large AoE might be too powerful. Still, it would be nice to be able to healspray some of the hives without getting on top of them (CC and Maint on Eclipse).

Also, a visual indicator of the range of healspray (i.e. make it a visible projectile, like spit) would be nice.
Mchief
as said above the range is increased but the spread in decreased
the_x5
QUOTE (Mchief @ Apr 21 2005, 03:52 PM)
Ok for the longest time now there has been that one vital life form to a rush that is known as the graceful and majestic gorge ( ha ha got ya)

Nope. Gorges are the vital part of the rush, skulks are just the teeth to speed up the damage.

QUOTE
3-4 game feet

For Half-Life the unit is offically called wcu (world craft unit). I know what you meant, but please speak "mapper" as it help the programmers and mappers get a clearer picture.

When you say "hp" you mean healspray, right? To most people hp or HP = hit points, or how much "health" you have.

QUOTE
About 10 game feet at a 90 degrees angle

That's your main idea, but I'm embarrased to say I have no idea what you meant at first, it wasn't until your second post when I understood that you meant to alter the range and spread of healspray. Please take the time to write out your ideas clearly, MChief.

I guess I could go either way on this one... but I'd say... choose just one, more range or more spread. I'll wait until I get to read others' feedback to this idea before I cast my definitive vote.
Theslan
It'll be nice to get a bit more vertical range for the heal spray, in order to heal the hive instead of having gorges at the bottom hopping up and down continuously.

With that said, I don't know whether the range of the heal spray should change or the map needs to change for 'maximum height distance between hive to ground.' Anyone happens to know the range of gorge healspray, length, width and height?

NEX9
yeah is about as wide as a ono door, i can stand on one side and heal the oc in the opposite courner
Koulnis
The way I see it, healspray is absorbed into the skin and makes it useful this way (and harmful to marines), therefore you can't, for example, healspray an onos and an oc on the other side. It's been absorbed by the Hungry, Hungry Onos. Nothing left for the oc on the other side.

If something is not affecting the LoS for the healspray, I don't see why it can't reach the hive. If a gorge can force a bilebomb out quite a way from it's stomach, I don't see why the healspray can't go at least a quarter of that distance (it's the difference between hurling a ball and hurling glitter).
NEX9
you dont read, no one said you can heal a ono and the oc on the otehr side of it, you cant its actuly a projectile if it hits soem thing it doesnt continue past it, tho this projectile does apear to have some splash damage

i was saying the distance you can heal soem thign away from you is about as wide as a door that a ono can fit thro

every single hive can be reached by heal spray

yes it is liek throign a ball and hten throwing glitter

the poster of this thread isnt much of a gorgie player he hasnt exsperimented with the heal pray as much as he thought he has, it has a fairly long range, and the 180 arc is great, i would never sack a 180 arc any thing for 25 more units of range
Steel_Monkey
Part of the risk the gorge runs is moving up to his teamate to heal them. If the range was buffed dramatically gorges could follow friendly units and heal them all the time. Gorges have to get up close and personal to a friendly, this is one of the things that makes them vulnerable.
the_x5
QUOTE (Steel Monkey @ Apr 21 2005, 09:42 PM)
Part of the risk the gorge runs is moving up to his teamate to heal them. If the range was buffed dramatically gorges could follow friendly units and heal them all the time. Gorges have to get up close and personal to a friendly, this is one of the things that makes them vulnerable.

Agreed. I've made my decision then, sry Mchief.

vote no
PRTe
agreed with steel monkey.
actually heal spray is relatively far ranged considering it is meant as a sort of close ranged weapon.
and i think the mappers/devs should have fixed the can't heal the hive problems
NEX9
egg-sackly para, it sfar to long as it is, thats a long distance people its like the lenght of a family car
TOmekki
it would be harder to heal 2 or more skulks simultaneously?
NEX9
na is possable just back away a little, the only problem is most are newish to the game and will move towards ya
RobB
Remember the constant HSpray Kills in 2.x? I don't think they increase the range, speed or spread for this reason...
(although it would be nice if the gorge could finaly defend itself (again) - 'cause a creature that can't defend itself nor move fast nor can "beam" through the hives is in my eyes infecient, even when it is supposed to stand behind the lines)
NEX9
carapace celerity gorgie owns you all, no ifs no buts, try it i can defend my self with one oc and a mc

Zunni
hmmm... Starting at the beginning of this idea, I actually kinda like it.. Have the healing drop off a lot the further away you are but allow a gorge to actually be close to the action but not get underfoot...

Hmm, I'll move this so people can tell me why I have no clue about what I'm talking of..
Soul_Rider
I agree with this idea, although there is one thing to consider, the current animation for healspray doesn't actually depict how far teh healspray goes. It does go a lot further than the anim suggests, and that in itself is not very helpful, so maybe if they made the change they would make an accurate healspray 'cloud' too.
DC_Darkling
I do not like.
Sure I liked the old insane range, but range was nerfed for GOOD reason.
Any idiot can jump around a rine like mad, keeping him in 90 degrees, no aiming needed.. increase the range and rines will die alot more.

A good gorge already has power, I know, i gorge to much. This would buff it to harsh.
NEX9
this is true and zunni always says they shouldnt be in battle, zunni, cheack your comp and house man get the cops around to finger print the place i think some one has been useing your comp or trace were you hae connected from some how maybe go to the FBI or some thing cos thats wasnt zunni who moved this thread and posted that idea

in my opinion it will promote, a more combat gorgie, thats exsackly not what ya said the devs want to do, running its the fight healing and killing the enamy is bad

yes yes YES to a anim of a accurate heal spray plz

how it is now is fine, its to rigarous to heal each structure one at a time, and i dont want to stand to far away to heal them as fi i get jumped from behind i cant turn the tables and put the structures between me and him, evasion people evasion

if this new heal spray was added, i would defenatly follow a ono into battle and steal all his kill, hum a two man team a rez **** and a chamber hive ****

any way just my thoughts
NukeAJS
Maybe a tiny bit of added range ...
Swiftspear
QUOTE (the x5 @ Apr 21 2005, 05:15 PM)
QUOTE (Mchief @ Apr 21 2005, 03:52 PM)
Ok for the longest time now there has been that one vital life form to a rush that is known as the graceful and majestic gorge ( ha ha got ya)

Nope. Gorges are the vital part of the rush, skulks are just the teeth to speed up the damage.

QUOTE
3-4 game feet

For Half-Life the unit is offically called wcu (world craft unit). I know what you meant, but please speak "mapper" as it help the programmers and mappers get a clearer picture.

Ya, but a wcu is ALOT smaller then what I would aproximate as one foot in game. I guarentee you the current gorge healspray range is not 3-4 wcu, probably more like 30-50. He's suggesting an increase in that range to maby about 120 units
Blue_Mary
I think the range is fine on the current heal spray....

But what peeves me so much is that I can't heal multiple people in the same area unless I have a clear line of sight to them with the Heal Spray. Having to move and get the 2+ aliens/structures in proper position to heal them together is so annoying, especially when healing structures and aliens at once.

I'd rather see Heal Spray actually "heal" all structures and aliens in the Area of Effect of the Heal Spray regardless if an object blocks the alien or not.

I think Mchief tries way too hard in the IS... and I've yet to pinpoint what country he gained his awesome english dialect and grammar from! biggrin-fix.gif (We love you Mchief =P)
Church
Nex9 and Mchief can teach each other English...
NEX9
Cucrhh go suftf a bdlenuubss pcaekd wtih possatuim fgarnemts in your fcae and plul the tggierr
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