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Full Version: Small Change To Innate Regen
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
2_of_Eight
Make it only active if the player on which it's about to take effect if the alien hasn't been damaged by Marines in the past 3 seconds or something. If they take damage from falling, or a map entity, or a teammate - then it's fine. Make the 3-second timer reset only after damage caused by Marines.

Results: skulks take the same number of bullets to kill as b5 (helps Marines quite a bit), while higher lifeforms on the offensive can still easily stay on the offence, not needing healing as much from the hive/gorges.

Hmm?
theclam
I like it the way it is. It actually makes W1 a useful upgrade.

This idea would hurt fades disproportionately, since they're almost always blinking, attacking, or metabolizing.
2_of_Eight
Useless post here! Idea changed a bit.
c4t
what about making it so that they dont innate for 3 seconds after being damaged by bullets?


there are a lot of times when ive been a bad shot that day that ive sworn i would hav ekilled a skulk, and be like wow dude innate ftw and there like yep, 2 hp. im so used to all the previous version damage dealing that i know can feel when they should be dead and get upset when i feel they shoudl be dead but arent sad-fix.gif



whatevs, adapt or die as they say.
Church
Yep, make it damage taken, not attack used. 2 or 3 seconds is fine.
2_of_Eight
QUOTE (Church @ Apr 21 2005, 03:31 AM)
Yep, make it damage taken, not attack used. 2 or 3 seconds is fine.

Come to think of it, yeah, that'd be even better.
I'll edit the original thread...
theclam
I suggested a very similiar idea a while ago:
http://www.unknownworlds.com/forums/index....c=83813&hl=halo
c4t
QUOTE (theclam @ Apr 21 2005, 12:28 PM)
I suggested a very similiar idea a while ago:
http://www.unknownworlds.com/forums/index....c=83813&hl=halo

yeah and i stole my idea from your idea.
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