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SpaceJesus
PM me for the .3ds
2269 polys
[EDIT] Updated render + PC [/EDIT]


This is for an NS compile (LMG replacement)


user posted image
NEX9
that looks pritty darn narlie, pitty i arnt a skin mesher

i wounder how manmy jump on this, i know a few seam bizzy, we will hae to wait and see, ax mans just finished his copy of the turret, i think skinnys version of his turret was knocked back, by obst for what ever reason, i think axman works faster, and knows what obst likes in a skinner, wait there sknners, skinny is a skin mesher, and i belive obst is even a skin mesher

i dotn knwo we wil haev to see but i am acctuly excited about this one
Lt_Gravity
why ANOTHER thread? is there any deeper sense behind it???

btw nex: PLEASE do us a favour and either a.) spellcheck what you write or b.) lern to express yourself in a dedent way. english isnt my native laguage, too. so its very hard to bring any sense into your statements sad-fix.gif
NEX9
i am sorry graves i get excited and type fast, but there was only like 7 misstackes in it and most were jsut letters in the wrong order
Lt_Gravity
QUOTE (NEX9 @ Apr 21 2005, 01:53 AM)
i am sorry graves i get excited and type fast, but there was only like 7 misstackes in it and most were jsut letters in the wrong order

"I am sorry grav I get excited and type fast, but there were only like 7 mistakes in it and most of them were just letters in the wrong order."

please sad-fix.gif I create tons of mistakes myself but at least I try to avoid the most common mistakes.
NEX9
ok.. i will try
SpaceJesus
Please cease and desist the spam ?
NEX9
sorry *hangs head in shame*
Obst
The big problem with this gun is that you have one very very long plain side without any opportunity to devide it into 2 maps. Putting this on one 512xXXX map will kill the skin.
SpaceJesus
meh, I need to learn to UV map anyway.

Could you not have the grip/stock main section in one 512 by xxx map, and everything else in a different map ?

For example have the barrel, trigger, clip, tac rail etc in a separate map of its own, and have the main body of the rifle in its own map ??
Obst
You have one plain surface from the one end of the gun to the other.

Splitting this up into multiple maps without any modelled "seperators" (height differences, corners....) will just result in the skin having a visible edge in some place.

You could seperate all the small, seperated parts, but the big one is the problem.
SpaceJesus
Okay, call me new but :

What is wrong with having a really wide texture map (3:1 or something) for the long plain part, and a normal (1:1) map for the rest of the model ?
Delarosa
stretching, and distortion, any none 1:1 surfaces are prone to this... remember that if tyou have it 3:1, you have to make your texture 1/3 the size... and thus, 1/3 the detail.
Obst
By stretching the map of the plain part you would stretch it in the

/\
\/

way, but you would NEED to get more detail on the

<>

dimension.

So what stretching like this would do is simple:

It puts more detail on only one dimension , leading to some horrible stretching and pixel crunching.

Just model on some height differences, one between the main body and the stock, and one between the main grip and trigger section.

:EDIT: You could have a look at many real guns to get a look of such "borders" which you could use to modify the model.

For example the XM8.

Original Picture

And I painted in the lines to make it more visible.
SpaceJesus
Okay, I see what you mean now.
However, I was talking about the aspect ratio of the texture map, not the scale.

For example, could you not have a 512x256 map for the main body, and a 512x512 map for the rest of the gun ?

I see what you're saying though and I'll look into adding some height differences
Obst
The correct aspect ratio would only reduce stretching, but this does not help the problem of having not enough pixels for the whole length...
SpaceJesus
Right, I get you now.
SpaceJesus
Update:

user posted image



I'm gonna start meshing this myself, but the maps will be crappy. PM me for the .3DS if you want this to have decent maps.
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