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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Scripting Discussion
Rory
would a script for that be....
A) exploitive?
if not then....
B) available?
2_of_Eight
Read this forum, general discussion, competitive, etc... it's everywhere smile-fix.gif
No, not exploitative, as said by NS devs, although it is a bug inherent from the original Quake engine... it never got taken out because the NS devs found it a good way to give higher-skilled players some advantages.
[ninja edit anyone biggrin-fix.gif]


Scripts for timing jumps are everywhere, or just use the mousewheel.
Rory
thanks, i just wanted to make sure, i don't believe in cheating

anyone know a good one?
DuoGodOfDeath
Userconfig.cfg

// JUMP SCRIPT

alias "jumper" "+jump; wait; -jump; wait"
alias "hop" "jumper; jumper; jumper; jumper; jumper; jumper; jumper; jumper"

//BINDS

bind "What Ever You Use To Jump" "hop"

Config.cfg

bind "m" "bind ctrl +jump" Turns script off
bind "n" "bind ctrl hop" Turns script on
Rory
thanks, and the wait command will wait it out the right amount of time?
obuh
No, the wait command is not 'intelligent'. It 'waits' during one frame. Thus the actual amount of time it waits is dependant on the framerate you get in the game.
2_of_Eight
Keep in mind, you need to press the bhop key each time you make a jump; the "wait" command doesn't automatically time them, it just makes it easier - so you don't have to use scrollwheel for jumping, or viciously tap your jump key marine.gif
Malibu_Stacey
QUOTE (2 of Eight @ Apr 18 2005, 05:01 AM)
Read this forum, general discussion, competitive, etc... it's everywhere smile-fix.gif
No, not exploitative, as said by NS devs, although it is a bug... never got taken out because the pro camp bitched too much about it.


Scripts for timing jumps are everywhere, or just use the mousewheel.

would help if you got your facts straight before beginning your sermon.
la_grande_parche
More like bind mwheelup +jump ; mwheelup +jump
Swiftspear
QUOTE (Malibu Stacey @ Apr 19 2005, 10:01 AM)
QUOTE (2 of Eight @ Apr 18 2005, 05:01 AM)
Read this forum, general discussion, competitive, etc... it's everywhere smile-fix.gif
No, not exploitative, as said by NS devs, although it is a bug... never got taken out because the pro camp bitched too much about it.


Scripts for timing jumps are everywhere, or just use the mousewheel.

would help if you got your facts straight before beginning your sermon.

Indeed. 1/4, bhopping fills a role of increasing the utility of the skulk while at the same time steepening the learning curve at the higher level.

Nem0 has stated several times that it's function was intended for the game, but it would be replaced in a move to a more advanced engine should that ever happen.
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