Eats
Nov 7 2002, 01:22 AM
pretty comprehensive if I do say so myself.
www.shambler.net
trav
Nov 7 2002, 03:19 AM
it's pretty good, except that in most pub games the first hive should have defensive chambers as 99% of pub aliens are hacks and can't/won't stop the marines expanding. with one good alien gorge you can lock down areas pretty well (of course skulks do better at harassing though)
RaideN
Nov 7 2002, 04:27 AM
Pretty good article.
Flayra
Nov 7 2002, 06:44 AM
I of course object to his calling the Kharaa "Zerg", but other then that, the Shambler really knows what he's doing. It's quite an honor to be written up by him.
matso
Nov 7 2002, 08:43 AM
His starting strategy seems to be based on fairly large marine teams. Small teams don't have the resources to waste on a second command console, or three infantry portals, or even a turret factory. 3 mine packs, two infantry portals and an armory to start with, then leave the command post and help your marines defend against the initial skulk rush.
And small marine teams is much, much harder than large teams. Large marine teams can just use the turrets-and-siege creep tactic, with the large amount of resources they get.
Oh, the primary thing - he doesn't even mention the motion tracker upgrade! That's the most important marine upgrade you can get, and it isn't even mentioned?
zoda
Nov 20 2002, 10:42 PM
[QUOTE]the first hive should have defensive chambers as 99% of pub aliens are hacks and can't/won't stop the marines expanding.[QUOTE]
no way 99% of them are hacks.. people just arent as interested in marines and therefor not as good
FlatlineUTD
Nov 20 2002, 10:45 PM
Shambler is the site started by Zileas, one of the top Starcraft players ever. I'm not surprised he makes SC references. I'm not sure if he still runs the site, but I know he had a lot of game theory stuff posted there when he created it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.