carioca
Apr 13 2005, 03:14 PM
how me make a func brakeable close a door and show off a welding point over it and since welding they blow the door.
Kouji_San
Apr 13 2005, 08:25 PM
So lets see if I understand you correctly:
1. func_breakable closes a door
2. func_weldable appears on the door so it can be welded
3. welding the func_weldable will result in the door it's destruction (kill target from the trigger_relay?)
4. after a round restart the door should reappear
2 not possible as far as I know, since a func_weldable is enabled at the start of each round with the weld sprite visible.
4 is also not possible if you kill it with the trigger_relay. The only way I know of to make it invisible and accesable.
This is another aproach to your idea, but it with a twist.
1. func_breakable closes a door and opens up a hatch to show you a func_weldable
2. welding the func_weldable opens the door
All of these are reset at the restart of a round so no problem there.
Man I wish they made func_weldable toggleable and add the option to enable them during a round instead of standart enabled at the start of a round. Maybe I'm mistaken, but I haven found a way in doing that...
carioca
Apr 14 2005, 02:34 AM

im a bit lazy with entities could be step by step?
in your function way of life?
break a hidraulic pipes->close door and show a manual input to unlock the door by welding;
Kouji_San
Apr 14 2005, 02:42 AM
func_breakable (the pipe):
target on break: door
func_door (the actual door):
name: door
delay before close, -1 stay open: -1
func_door (the hatch in front of the weldable):
name: door
delay before close, -1 stay open: -1
func_weldable:
target: door
and check it's flag: weld opens, not
carioca
Apr 22 2005, 03:04 AM
| QUOTE |
func_breakable (the pipe):
target on break: door
func_door (the actual door):
name: door delay before close, -1 stay open: -1
func_door (the hatch in front of the weldable):
name: door delay before close, -1 stay open: -1
func_weldable:
target: door and check it's flag: weld opens, not
|
i will try maybe tomorrow to include in the co_charge
and thanks for the orifice tip of vis.
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