Help - Search - Members - Calendar
Full Version: New Idea For Alien Building
Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Mchief
Lately I have been playing the semi none heard or game called classic ns or in some weird mans terms, none co, none siege, basically the maps that first came with the game and I was one of the 2-3 perma gorges

This is when the idea hit me gorges can build other plps chambers so why not this

(Using res twr as example)


Make it so it costs nothing to drop a res twr (egad every body says) but keep reading when the twr is dropped it starts at 10-100 hp (not much now heres where it gets better) the chamber doesn’t grow on its own till it is built to three bars (or out of red) now when you first start building the chamber (with the use key) for every one of the first bars 3 bars it costs you 5 res to get going after it has been given the 15 res it will then auto build on its own like normal twr

This idea has many pros / cons and here are the ones I can think of

Pros
- Aliens team can build more through co-operation and teamwork

Cons
- All chambers start at red level hp (not much) so running into marine base to drop 5-7 oc wont work any more (or much)

And if your looking at story reasons you could say that the chamber/ res twr expanded but need to be feed to grow into what it is

Hive remains the same as it required all the food (res) at the start to gestate to full hive
Reeke
interesting idea smile-fix.gif

but it would be quite a change, and you know how the ns community feels about changes :/
Mchief
but it would make a better change
Mchief
ok new look on idea

when the chamber is droped it gets a circle with 10-15 marks ( oc or twr cost )

when the gorge hits use key it fills the circle takeing one res for every marks ( this is how multipal gorges could build) when the new circle fills it returns to the current one at just out of red level of building
Evocation
So, a gorge can run to every res node, drop an rt, get it to it's max possible hp (not full), thus stalling the marines from planting any rts?
Evocation
btw, with your chamber idea, you could stall sieges indefinately, drop like 394068409650964 chambers.
Joseki
As if the marines didnt have enough trouble holding siege bases...


Maybe if seiges only targeted built structures....


But then structure spam blocking corridors would be annoying.


Ah, I dunno. confused-fix.gif
Mchief
this is why the cahmbers start with like 100-200hp thats 4-5 shots on a lmg lvl1

only when the new circle has been filled does the chambers hp jump to what it is at at yellow ( and filling the new circle costs you the res)
NEX9
na one seige burst would rip them weak chambers so your rebuttle's a little flawed

err my opinion close, nice, but i dont know would have to be tested, i have for so long go crap i need x res to drop said thing, damn it, waited waited called for m8s to find out there rez and its like i still need x more rez x less than the x before, so i wait, get shot then have to use that rez to go grogie again

this might be handy as i have rann around in permer gorgie groups and we all end up geting to a choke poitn and goign ok whos got rez then jump around for 3 minutes spiting and healing each other cos were bored when between us we could drop a few structures

also this idea doesnt limate the solo permer gorgie the lone worker while every one rez horde's

still aliens need to beable to make out with each other ya know have a uge kissing compation i dont know could be a dc thing dureieng this time they can trade x amount of rez the longer they kiss

i know there's a plugin out there and you can see second hive in 45 seconds

maybe make it a second hive thing

i dont know i am jsu all for gorige orgies
BadMouth
as far as i can see, your idea has one big flaw. u say u can drop RTs for free but in the course of building them, your res is drained. the problem is this. a gorge can run rampant on a map and drop RTs. note, he does nto build them. he only drops them. so he does not spend any res at all. only once he has dropped everything he wanted, then he could start building.
schkorpio
i love this idea!

Obviously it would need some restrictions so that things cannot be done like people have stated above. Please read all the way thru !

You could only drop chambers or res towers when you have 2 or more res and the towers or chambers will only finish building and functioning once the full res has been paid for - either by you or other members in the team. also it would start with only 10% health per 1 res spent - (eg. 2 res = 20% health)

For example - you have 5 gorges - all with only 2 res - 1 gorge drops a chamber , and the rest of the gorges chip in their 2 res - adding up to 10 res between them and they have a fully functional chamber! biggrin-fix.gif FTW!

I think this idea would really encourage building chambers of all kinds through out the maps.

We would probably need an additional circle or bar on the chambers and res towers to show players that it needs more res to build further. And an unbuilt/unpaid for chamber/tower would start eating up your res when you start building it automatically. nice and simple . (sure noobs would go OMGZ MY REZ has been STLODED!) but thats something they would learn. it would deplete the res from your personal vault at 2 res per 20% build time for chambers, for towers it would be slightly less due to the res cost difference.


Sure 1 gorge could run around at the start of the game and drop 7 res towers on this own - but non of them would ever work unless another 7 gorges would help build em. - also if they have less health then marines would not have any trouble anyway.

towers and chambers would automatically use the maximum res you have to stop other exploits and to keep the system simple.
eg.
if you have 10 res - it drops a normal chamber - you cant drop 5 chambers in 2 res lots. it always does the full and maximum amount.


10 gorge cheers for Mchief! pudgy.gif
NEX9
note to bad mouth he clearely said if this happens the rine would have to put two bullets into the node and it would die, so your argument is void
PRTe
so what? it wastes bullets and prevents comms from dropping RTs. and what if some lame gorge hides in a vent next to a rt and keeps spamming the rt button so that when the marine kills the aliens rt another one pops out immediately, preventing the comm from building a rt
NEX9
hum then it would even the score when rines do it,

eg sulk kills rez node egg to gorgie com drops a rez node on it again

they do it on perpose, or wait sulk chomps node kills it is low energy com drops another node sulk starts chomping rine shoots him cos of low energy

me i think it would even the plaing feild a little, maybe not drop them for free, maybe a little deposit,

but he has a heafty plan to make buidling more of a team thing for aliens instead of you all being pack rats, go play cs or god for bid co
BadMouth
QUOTE (NEX9 @ Apr 13 2005, 04:29 AM)
note to bad mouth he clearely said if this happens the rine would have to put two bullets into the node and it would die, so your argument is void

true. it would take 2 bullets to die. but so what? it wastes marines bullets and time.

ok, taking schkorpio's idea. one gorge drops the RT. say there r a two more gorges. they build the RT and drop a few more RTs. now, since the res flow would be faster due to an increased number of RTs, the gorges nvr need worry about runnig out of resources to build. The aliens res flow would go up too fast. Fades would just spring up over the map.
NEX9
no the rez flow wouldnt change

if you got two gorgie they drop a node each still have 8 rez each

they wait and wait, and drop another two each

this is the current system

the newer system

they would drop three, but the fourth would still need to come, they have already spent there, rez

they have spent the same amount of rez in both situations, and have gained little to no more rez than they would of if they had waited to build the nodes seperately

and if your really that worrie, stop slashing at his idea and sujest some tweaks in stead of being clowns

i would go with possable tweaks as to go as far as make a small deposit on the node

or incrase the build time a little

also another good tweak would be to stop pulling out a chain saw and cuting others opinions in half for no good reaason, and then not puting your opinions on the choping block, what biatchen scared i got a swiss army knife for your unsilver platered, rear ended fat fat fattie gorgie postierer
Link
As to gorges running around spamming rts to block the comm droping them, give unbuilt structures a limited life span, say 30 seconds. Enough to allow the gorgies to start building it, but not long enough that they can run round spamming res towers and block the rines from dropping rts.

Good idea overall, but I can see it having a hard time getting implimented.
Mchief
but as said above the chambers/res twrs have quite little hp til they are given the res that they cost in realltiy then the act as normal , and yes this is to help the aliens out a bit
Abaddon0
QUOTE (Reeke @ Apr 12 2005, 12:31 PM)
interesting idea smile-fix.gif

but it would be quite a change, and you know how the ns community feels about changes :/

yeah change is bad, remember when we gave skulks the right to vote, all down hill from there tounge.gif
schkorpio
QUOTE (BadMouth @ Apr 13 2005, 08:15 AM)
QUOTE (NEX9 @ Apr 13 2005, 04:29 AM)
note to bad mouth he clearely said if this happens the rine would have to put two bullets into the node and it would die, so your argument is void

true. it would take 2 bullets to die. but so what? it wastes marines bullets and time.

ok, taking schkorpio's idea. one gorge drops the RT. say there r a two more gorges. they build the RT and drop a few more RTs. now, since the res flow would be faster due to an increased number of RTs, the gorges nvr need worry about runnig out of resources to build. The aliens res flow would go up too fast. Fades would just spring up over the map.

actually there is an error in my message lol.

at the end i say something that is different to the start.

if the towers and chambers always use up the maximum res they can when first dropped than a gorge would not be able to constantly spam structures smile-fix.gif

so start of the game would work just like normal since the first tower you drop would take up all 15 res that you have, the next might only take two,but by then marines would also have a few.

this is the best idea i have heard for ages. gorges have always needed to be able to share res some how, it used to be impossible for them to make a comeback because nobody could afford the 2nd and 3rd res towers- ud have a team of aliens with 3 res each. but this way that wouldnt be a problem ! biggrin-fix.gif
NEX9
so can we agree that a gorgie drops a chamber or node, it takes all the cost from him, but when him and a friend build it, half the rez comes back to the dropie and half the rez is taken from the helper
Church
This could work, but the aliens don't need the buff right now. Besides, what if anotehr gorge just wants to help *build* the building faster, instead of share the res?

I have 38 res, and I'm about the put up the hive. I see a gorge building an RT in the hive room. I want the RT to go up earlier, but I don't want to give the gorge half the res cost.
NEX9
hum good point, maybe we can include the first three bar idea

it only devides rez on the first three bars, after that it builds its self, and doesnt take any more rez from other aliens willing to help
niftyguy
QUOTE (Mchief @ Apr 12 2005, 03:03 PM)
this is why the cahmbers start with like 100-200hp thats 4-5 shots on a lmg lvl1

No... thats 10-19 shots on a lmg lvl1 LMG. Well the one I use anyway.
Mchief
dude chamber with new circle of my idea hase 100-200 hp

you lmg fires 50 bullets doing 45-50 dmg each at lvl 0


ok so i lied it takes 6 shot big deal
Mchief
the purpose of this is to make it so that 3 gorges with 5 res each can build a res twr. the chamber that is first droped is basicaly a husk with a bit of meat inside and it just came from the gorge ( and even though the gorge is on wait watchers ten most wanted list) the gorge cant generate something that size that easy in side its rump. this way the gorge would basicaly place the basics for the chamber and then have to feed the chamber untill it gets enought "food" to grow and function on its own
Ambrosek
SOME SITUATION

1:Marines chasing a gorge


Gorge spam structure to block marines way so it can escape without using any res but it could waste at least a clip for marines to clean them.



2:Blocking the corridor.

Gorge mix some "real oc" and fake structure in the corridor and stack the struture to the top so theres not a space for marines to jump but waste their clips.



3:Climb

Since they dun need a single res to drop chambers they can simply drop OC or others chamber and make a ladder to some "non-reachable" areas or even make a bridge in the air to climb on some cliffs.This will be really bad for marines.


4:Anti-jp

Chambers free = Structure stack
Gorge may stack OC or structures to block JP way.
Ya, They can clear out the chambers by their weapons, but chambers do block their way and increase the probility for their deaths.


The idea is bad.
NEX9
hum some one didnt read the whole thread, thes eare issues we already know about and are discussing ways, of how to get aroud nthem but still leav ehte co op building, so instead of out laying the issues we already know, chuck on ya think cap and throw in a idea

ok so i belive the transperent chamber placement and cancel idea is beeign accessed, if this is being accessed woudl it be possable for other gorige sto click o nthis structure and when its builder drops it hte pair of them add ther rez to it

in other words, it would be like a human carring a couch and decieing were to put it, till his m8 come up lightens the load, and helps him figure out were its going to go
Evocation
Look.

A siege goes up.

Gorge runs around hive, drops 30 chambers in aline. Siege kills them all.

Gorge does it again.

And again.
And again.

So thus, the siege will never be hitting the hive, or the rt, cause it will keep on hittin gthe unbuilt structures, and the gorge can just heal the splash.
And a gorge can just build it, get it to it's MAXIMUM HP (NOT BUILT YET), and go off. So he gets a near built rt for free, and that stalls marines.
And a gorge running from a marine can drop like 10 ocs to block the marine too, also indefinately.
typical_skeleton
Evocation, that can easily be fixed by siege target priority.

The marine chasing thing is somewhat true. Res towers could be free, other chambers shouldn't be.

BTW, marines can use their knives to save bullets, and most of the time a commander shouldn't drop an RT unless a few marines are waiting anyway (I know SUPER UBER OMG CLAN comms like to drop RTs when a rambo is still two minutes away, but this is not the benchmark).
Sky
QUOTE (niftyguy @ Apr 13 2005, 07:44 PM)
QUOTE (Mchief @ Apr 12 2005, 03:03 PM)
this is why the cahmbers start with like 100-200hp thats 4-5 shots on a lmg lvl1

No... thats 10-19 shots on a lmg lvl1 LMG. Well the one I use anyway.

or 3-6 knife swipes. which is what you should be using to kill rts if you're THAT worried about wasting ammo wink-fix.gif
MrBananaMan
shouldnt it cost like 1-3 res to drop something so you cant drop infinite chambers? then of course taking up the resources as you finish building it.
NEX9
ok to most of the people between me and banana man read the entire thread, stop out lineing the issues, we know them, only out line any new problems,

start sujesting solutions, which banana man sorry m8 but has already been sujested, but we will take your vote into acount
Mchief
ok going over the running thing give the unbuilt chambers 10 hp that way you couldnt spam them to get away
Global_Marine
marine.gif They are aliens. They probably don't have any strategy (in real life if there was aliens). They should have a faster respawn time since all they need to do is attack. marine.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.