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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Ambrosek
I made some corrections.
1)Add some features in my idea
2)Explain some of the features in NC map
3)Delete some stuffs.

Introduction:

Now we have NS and CO 2 offical map types. Also there are seige and Mvm etc weird maps. NS map requires strat. and teamworks. Co map requires Skills and teamworks as well. As long as u play, CO_map become mindless killing.NS map is getting bored. My idea is : Add 1 more offical map type which combine NS_map and CO_map. A map which requires teamwork/strat/Skills, also you can feel the fun of CO( kill kill and KILL!) This is my idea of NC map.

Features:

In NC map there s no command chair/armory/armslab only 3 IP for marines.
So marines will have limit ammo for support. Marines will reinforce like 4-5 sec per unit.
Aliens will start in a hive with plenty of DC , MC , Sc and also OC for protection.
Aliens can spawn quickly after death ( like 2 -3 sec)

Background:

NC maps are base on an offence of aliens.But it is different. There are 3 levels for aliens to overrun be4 the time limit to archive their victory.Marines need to hold their position at all cost.

Levels:

1:platform/High level/Slope/RT node position with tower
2:Corridor/bridge with bunker denfence
3:Marines Main Base with turret, bunker, tower

Different Level will have different plot.

level 1:
Marines:
Deep into aliens area there is an obs. Using a welder, active the obs will provide a better vision for marines.
Aliens:Turn off the switch on the tower and open the vent lead from the hive.Aliens can come from the tower instead of mindless charge to the marines directly.

Level 2:
Marines:
Active the phase gate in the underground and bring extra ammo/med for your team in certain period
Aliens:
Damage the power station near the bridge and switch off all the LIGHTS!

Level 3:
Marines:
a)weld the switch of the lift , bring HA and JP for your team!
b)weld the switch and turn on the automatic denfence system. A hugh mines field will appear on the way from aliens area to marines base

Some equip are supply in bunkers / towers/ Armory room
Bunker= Hmg+ SG ( both X 2)
Tower= GL x 1
Armory Room = Welder + Hmg+ SG + GL ( X 5 for all)

These are some example of the plot. Suck out from airlock, crash by materials, active seige cannon/turret. more more and more.

Command/resource/equip/ranking

there are command in both aliens and marines team.Using a 12v12 game as an example.

Marines:

-Ranking
1 command
2 Captain
9 Pvt

In here command dun need a comand console to drop equips/med/ammo.A small log by clicking the mouse 2 button include everything.Dropping Equipment also require Resource but only 1 res node for each team.

Command can upgrades weapons and armors , also using an obs , resupply the team, etc etc. BUT SCANNING IS ONLY ALLOW IN THE OBS AREA.So your team need to active the obs biggrin-fix.gif.

Due to limit ammo , your have to resupply your team so often.

Command can only support ammo/med for captain. Resupply Pvts is the job of Captain.

Captains number x 20 res = Resupply Cost for entire team.

once the resupply start, it will automatically spend a certain res until u have resupply the entire team.( 2clip of ammo + 1 medpack)

Equipments can be drop by using the log .
It cost "more res" than NS setting.
hmg:50
gl:60
sg:40
welder:30

It is recommand to use lmg instead of equipment.Spend more res on upgrades is essential.

Troops Deploy

Each structures (bunker/tower) can only contain 2 marines.
So command need to deploy careful. Once he deploy some noobs, The risk of getting own will increase. ( All the structrues will be damage by aliens, but they will prevent the troops inside from spores / spit and acid rockets. OBS are invulable)

Also, Except the war zone( Marines areas to aliens hive), marines are forbidden to escape. The first time, they will phase back to their post. secoond time, they will be kill at once.

Each Marines / Aliens lifeform cost 1 res to reinforce.

Aliens:

Rankings

1 Behaman (Spell ? ) Fade
1Elite - Onos
3 Vetern -Lerk / Onos
6 Rookie -Skull/Gorge/Onos

Personal I think fade is the most aggressive lifeform in Alien. So i put it as the leader of aliens. The only job for aliens leader is deploy the resource for his team to evo and active upgrades like regen / cloak by using the resouce of his team.
Ranking = The lifeform u can use in the entire game.

Lifeforms.
Except Leaders, You can never be a fade. ONOS are free for everyone.
Onos-20 Res
Lerk- 15 Res
Gorge- 5
Skull- Free.

As a elite/ vertern, your first lifeform will be Onos and lerk. You will keep your lifeform until
1: your leader give u extra res to evo
2: u want a lower lifeform.

Skills/Abilities are include as a "tech upgrade" like marines. Your leader will have to spend his resource wisely for abilities upgrades like leap.

3rd Ability = 25 ( Onos 3rd ability cost 30)
4th Ability= 70

Do remember, gorge cannot build anything except OC. Once your team lost the RT node, you have to depend your team to kill and gain res.

1 Marine = 1 Res
1 Onos = 5 res
1 Lerk =2
1 Gorge =2

Summary:

Marines:

You need a welder to active turret and electric TF in Level 1 and 2
Escape/Leave the war zone is forbidden.
Most of the weld point require JP.
Some armory Room provide HA suit and Weapons.
OBS are invul. Scan can only be done in certain areas.

**Marines Command Can be EJECT/Change in fellow ways**
1: KIA
2: Eject by his team

Aliens leader is just the same.

Aliens:

Damage some of the structures may cause some special situation happen like
1:Vent open
2:Toxic gas spread through marines position
3:A sudden damage in structures ( bunker and tower crash)
4:Lights runs out(completely dark, even players switch to high gamma

FAQ

1:How many Resource will aliens and marines own?
30

2:The way lead to marines position lay barely?
No. There are lots of cover like cargos.

3:Why it is forbidden to escape ?
The entire game require teamwork.Also there are plenty of space for marines.
Escape is a coward action. You will not be kill for the first time. 2 time, u re done.

4:NC is a WW2 between marines and aliens. Right?
Definently NOT! they are indoor battles. Just more complicate than CO map.

5:Aliens are target practise. Right?
No.There are so many covers. Marines have limit ammo. But to prevent Camping, GL are support in the tower.

6:NC is not stick to NS .
Well CO is not stick to it either! CO map = CS:close combat. Bunker and towers are features in NC map. Different map types have different features. CO = mindless killing. NS= Build up a base and fight. They are the same!

Correction:

Corr the ranks
delete chain gun and missile . Bunker and Tower provide HMG/SG/GL instead of them.
Fix some of the mistakes
Fix some of the ideas.

** Once marines are deploy in bunker they can NEVER get out of it **

Once the position is overrrun ( all the protective structures are desotry)
All marines will phase back to next level . Some perpartion time are giving.

Timelimit :

Level 1: 10 min
Level 2: Add 5 min ( Finish time + Addition time)
Level 3: Add 10 min

NC map is longger than CO but shortter than a "Proper NS "
TheDestroyer
Interesting concept. Its looks like it would have the combat feel without that mindless feeling. It also has that strategy aspect, something co_ has been missing for a long time.

However, the random rank assignment is kind of iffy. You assume that there will be 6 players on each side, from your explanation. Personally, I would think that the roles would be player assigned. Maybe some way to vote for the Captian (a plugin will probably be required) or something else, since the Captian does have aspects of a Commander. I wouldn't want someone new to become the Captian, and responsible be responsible for some coordination and weaponry.

Speaking of the weaponry, I wonder if your proposed weapon costs are a bit too high. Maybe you could have the XP system co_ has.

Its an interesting idea (yay for something that sounds strategic and lacking mindless killing to replace co_! tounge.gif ). I would like to see how this can progress.
monopolowa
NC = "natural-combat"?? confused-fix.gif

marines will always be the aggressors...though an "alamo" gametype would be fun sometimes
theclam
Random ranks and assignments are bad. Really bad. We also don't need (or want) several different ranks. That just makes it overly complex for no reason.

Why have a boss when there's no boss for the aliens in classic or combat?

I don't like assigned positions. A captain can abuse his powers and give you a bad position. Even without captain abuse, it still sucks to be assigned in a single place as a living turret.

Getting killed for walking into an area is stupid.

I don't like the nc_ prefix. I think it should be tfc_ or maybe even avanti_.

There are a dozen other problems with this idea, but I won't name them all.
Abaddon0
i like the concept, but i tneeds lot of work, i think a strategic version of combat is great, light building and time based objectives.
Scrap
This is like the RTCW and RTCW:ET multyplayer gametype with attackers and defenders.All the limited spawns,classes and stuff in a altered way.But i loved RTCW and ET so i can see something would come out of this idea if the devs worked on it for some months, and make it more simple.
spinviper
QUOTE (Abaddon0 @ Apr 6 2005, 06:32 PM)
i like the concept, but i tneeds lot of work, i think a strategic version of combat is great, light building and time based objectives.

Yeah, a strategic version of combat sure replace the current co.
PRTe
this is too major a change to get into NS right now, but it's definitely is a good idea to add strategic value to combat. wait for NS:S, this would be an excellent rework of CO for it.
NEX9
para why cant i pm you, its cos of that stupid ! in your name
Lt.Realness
Marines versus Marines doesn't take place in an Aliens vs Marines MOD!! THANK YOU FOR LISTENING! oO
Swiftspear
MvM, AvA, and siege are not offically implimented map types, they are hacks. As for the idea, maby in NS:S, but the next version of NS won't see any changes anywhere near this large.
Blue_Mary
I need to speak in my native tounge....

What the crap is this, World War II with Aliens?

You describe positions that sound like they'd be outside on a beachhead or something. Not cool.

It has to be 12v12?

Marines NEED points to reinforce? What if they lose the first rush all the time?

What the crap? Boss Alien?

This idea falls down like a 1 legged dog so badly, that I don't even know where to begin.

Reading it 3 times over STILL makes no coherence to how this would work. None whatsoever.

All you basically want to do is kill many many aliens and look like you're some kind of god, as I see from this idea. One Fade? Respawn 1 alien/sec? Marines have CHAIN GUNS, weapons not even in NS right now, as stationary weapons for marines to just kill aliens even further?

This is NOT some kind of World War. This is Natural Selection. NS maps stick to it. CO maps stick to it. This idea is just plain...wrong.

I've never seen an idea that made me baffled like this ever. It truely makes me stereotype internet users with no grammar even more.
Abaddon0
QUOTE (Blue Mary @ Apr 7 2005, 03:03 PM)
I need to speak in my native tounge....

What the crap is this, World War II with Aliens?

You describe positions that sound like they'd be outside on a beachhead or something. Not cool.

It has to be 12v12?

Marines NEED points to reinforce? What if they lose the first rush all the time?

What the crap? Boss Alien?

This idea falls down like a 1 legged dog so badly, that I don't even know where to begin.

Reading it 3 times over STILL makes no coherence to how this would work. None whatsoever.

All you basically want to do is kill many many aliens and look like you're some kind of god, as I see from this idea. One Fade? Respawn 1 alien/sec? Marines have CHAIN GUNS, weapons not even in NS right now, as stationary weapons for marines to just kill aliens even further?

This is NOT some kind of World War. This is Natural Selection. NS maps stick to it. CO maps stick to it. This idea is just plain...wrong.

I've never seen an idea that made me baffled like this ever. It truely makes me stereotype internet users with no grammar even more.

I think you’re mostly right, the idea as stated is terrible, it has nothing to do with NS.


BUT

i think the underlining idea about a short game with strategy is a good idea. Combat was fun for a month, but then the complete lack of strategy brings it down, it’s a good way to bring people into the game, its gets them into the action quick. I’d like to see a quicker objective based game in NS, a game that can be played in 5 to 10 min, playing out specific scenarios.

I don’t want to break away from the NS feel, i want it to be true to NS, but let’s face it, combat is mindless, it’s just a frag fest, fun in its own right, but i want something more.

I don’t want you guys to think I don’t like combat, I play it when I don’t have much time, but I think it would be even more fun with more strategy.

How do you guys feel about the idea of a more strategic version of combat?
Ambrosek
I made some correction.

Stick closer to NS ( no chain guns)
Reply some questions ( about sucide , blablabla)
Add some more features
Explain some features more detail

reply ur opinions about my new ideas
PRTe
QUOTE (NEX9)
para why cant i pm you, its cos of that stupid ! in your name


even nem0 couldn't fix this one, neither could flayra. so sad... sad-fix.gif
NEX9
its that dang ! mark i swear, well whats ya email
Abaddon0
I’m trying to find the changes but its hard to find them, i still think the base idea of a strategic form of a short game is good, but all this ranks is bad, fades don’t disperse resources, gorges do. If you want a war, play dod or bf1942.\


And for reference, make changes in a new post, just the changes, don’t edit your original post; it’s hard to follow the linear progression of a thread then.
Ambrosek
QUOTE (Abaddon0 @ Apr 8 2005, 08:04 AM)
I’m trying to find the changes but its hard to find them, i still think the base idea of a strategic form of a short game is good, but all this ranks is bad, fades don’t disperse resources, gorges do. If you want a war, play dod or bf1942.\


And for reference, make changes in a new post, just the changes, don’t edit your original post; it’s hard to follow the linear progression of a thread then.

alright,i will keep the words next time tounge.gif


My idea in NC map is not a hugh battle. It is similar to CO

A Tight game. But more tight. Faster reinfroce, More Targets

DoD and 1942 is different.

Lt_Gravity
take a mappers advice:
there had been many mods for hl. how the game works is defined by the dll, what the mapper can achieve is defined by the fgd. you have to start thinking in terms like "nice idea" and "POSSIBLE idea". when I read the first lines I couldnt get over this "will get you ha and jetpacks" because preplaced items doesnt work in ns although they are supposed to.

the problem with ns is the slim fgd, for example dod hat some very strong, teamspecific triggers that could be combinned in thousand different ways. you could have a map where you had to get two flags in order to get supply dropped in order to destroy 4 tanks... the possibilities could make you mad.

the cause why the devs 1. didnt created entities to allow alternate maps and 2. removed the hl1 specific entities form the fgd (ok, barnie in maps sucks but I allways wanted to use the automatic sentry gun in my map sad-fix.gif ) is simple:
the dont wanted their mod to be "abused".

thats why there are not many possibilities to create something original.
"not many" because I found a way to create a nice new map. neither ns nor co... nor NC biggrin-fix.gif
Ambrosek
I understand confused-fix.gif

But some NS map can REALLY "DROP A GUN WHEN U GET CLOSE TO A CERTAIN POINT".

Maybe i m naive but i think it s an offical setting
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