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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization > Collaborations
Soul_Rider
user posted image

Here is the zip file with the .mdl .qc and .smd files

[EDIT] These drums are for cold storage so need to be decorated accordingly [/EDIT]
Obst
It seams to me taht you compieled with $externaltextures, so the .mdl you provided is useless.


Perhaps I can fix it....

:EDIT: OMG, this model is totally bugged. Reversed faces everywhere, double sided faces... WTH...

:EDIT2: Crap model, fixing this would take more time than properly remodelling it.
SkinnY
If it gets fixed i'm up for skinning it...
Obst
I could remodel it, but I need some information first:

a) Do you need to be able to look into the barrel?
b) Do you need the seperate covers?
c1) (If b=yes) Same skinmap for both covers?
c2) (If b=no) Same skinmaps for bottom and top of the barrel?
Soul_Rider
I didn't do the model myself, it was created by nex9, i wanted to use it for my map. The lid doesnt need to come off and my knowledge of modelling and skinning is really non-existent. If you could sort that out it would be great. I just want them as solid units to put in a cold storgae room in my map.

A)No
B)No
C2)Yes

Thankyou
Obst
I'll perhaps do it later.
Obst
Launching ms3d right now.

The current model is absolutely horrible, I'll totally remodel it and apply some modifcations, but I hope you will like the result.
NEX9
note i made that barrel before i was informed that black are inverted faces, i can fix it my self

note thats a key pad to auto open the drum, and there the two climate control gages if you will the two blipie things
NEX9
better

hum to much stuffing around to fix it ?

i think not

flashes his version wer ethe lid is animated to spin off and the drum to exsplode on a seperate file question any one know how to join the two of these to the same file or whats the score there ?
Obst
QUOTE (NEX9 @ Apr 9 2005, 05:04 PM)

flashes his version wer ethe lid is animated to spin off and the drum to exsplode on a seperate file  question any one know how to join the two of these to the same file or whats the score there ?

WTH?!?!?!

Rephrase that please.

What is your native language? Your english is horrible. confused-fix.gif


btw here is my version, it got 252 polies, compared to yours which got over 3000 (!), fully skinmapped and compiled.

I'll contact a skinner now.

user posted image

QUOTE
hum to much stuffing around to fix it ?

i think not


I think yes.
You wasted polies everywhere... This is a MAP MODEL.

user posted image

The marked areas are areas that are unneded, have wrong polyflow or contain wasted polies.

QUOTE (Soul Rider)
The lid doesnt need to come off
SkinnY
feel free to comment on it...

user posted image

file
Obst
Nice, the worst thing about it IMHO is taht it looks a bit plain (especially the black part in the middle) and that the "switches" (the 3 thingies <.<) don't stick out enough (colourwise), but we should wait for the requester's comments first smile-fix.gif

Oh, and the lighting on the backside (where the skinmap's ends meet) is too different, so there is a very visible "jump"

user posted image
Clashen
looks like a nice toy
nogoodnickname
QUOTE (Obst @ Apr 9 2005, 12:59 PM)
Nice, the worst thing about it IMHO is taht it looks a bit plain (especially the black part in the middle) and that the "switches" (the 3 thingies <.<) don't stick out enough (colourwise), but we should wait for the requester's comments first smile-fix.gif

Oh, and the lighting on the backside (where the skinmap's ends meet) is too different, so there is a very visible "jump"

user posted image

looks such an small problem
Obst
QUOTE (nogoodnickname @ Apr 9 2005, 09:15 PM)

Looks like a small problem .


Not really, it is very visible.
HellspawnUK
how in gods name did that come to 3000+ polies???

in light to the skin, not bad, i do agree with the skin as obst already commented on

the model would look slightly nicer with a rounder top, but it should be fine as it is


3000+ .....EEEWWWW
SkinnY
updated it abit.. look a previous post...
Obst
Lookking waaaayyy better! <3



The "original" is 3630 polies .... total garbage.

btw mine is 252, just in case you mixed that up.

btw were the skinmaps OK?

:EDIT: Slightly edited smoothing

user posted image
SkinnY
yea, they were nice'n'workable... smile-fix.gif


and i like the new smoothing groups :]
Soul_Rider
Hey guys, it's looking good. My only request would be perhaps to make the actual colour of the drum more metallic/silver as it is intended for cold storage and the green doesn't really fit with that idea in my head. Other than that it's a fantastic job all around, thanks guys.

[edit] Actually that green is growing on me. How about maybe a second version with a different colour background, say silver, and the green one, so i can use them at different locations[/edit]
NEX9
oh ok i see what skinny did, he made them slid bars and gave a lcd read out nice

i actuly pictured the lcd as a touch screen key pad and them slid bars as temp gages

i dont know about your redo drum obst, i mean its fine and all but seams like it would fit nicely into quake, why does it flar at the top and bottom again, it would take ages for a marine to roll that thing to were its got to go, also the control pannel seams a little unerganomic, i am australian so i type how i speak, most of da time, i left dark soul with a open ended file as i figured he had enough understanding to tweak it him self, sorry for the miss under standing dark soul

oh and the pic shows why my drum had 3000+ polys maybe i should save my drum for ns source

tho serious obst should we stop our childish nit picking here and get some serious work done, r should we just carrie on like jerk offs, cos your opinion doesnt bother me m8, i can walk away and continue createing high polys stuff worthie of engines to come


yeah ok so i went a little over bored on the gauges poly count
a single gage = 340 polys opps : )

note i was counting on your help at sertain points obst, till you changed my opinion on you and your personality and ignorant opinion, you prolly have your ideas and opinions on me and my opinions, but none of that really matters, what matters is what happens now

we ether

A kiss and make up and get down to some serious work

B continue being wankers and draging each other down

C walk away and stay out of each others convosations

just a little quote to leave you all with
"there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them"- dont ask me who said it but you get the idea
NEX9
i would say it needs about six different skins to it, to be effective in a mass storage area

couldnt you at least 2X its rounder obst serious aliens will get stuck wall walking on that drum

*note mine is only 6X rounder i belive plus extras = rounded tops, lids, gages

it would only be in the 504 polys obst

actuly mines 3X rounder but i have opposed every ring to give it the illusion its more rounded
Obst
QUOTE
i can walk away and continue createing high polys stuff worthie of engines to come


This model isn't worthy of any "engines to come", it is pure poly wastage, and I even marked the spots in the picture.

QUOTE
note i was counting on your help at sertain points obst


See above.

QUOTE
till you changed my opinion on you and your personality and ignorant opinion


BUAHAHAHAHAHAHAHAHAHAHAHAHAA.
See above.

QUOTE
yeah ok so i went a little over bored on the gauges poly count


Not only there. See above.

QUOTE
it would take ages for a marine to roll that thing to were its got to go


Neither is yours suited for that, and as I had no reference pics or such I had to stick to your "design".

QUOTE
also the control pannel seams a little unerganomic


See above.

QUOTE
why does it flar at the top and bottom again,


What the heck is "flar"? Do you mean why it widens in diameter?
See above.


QUOTE
tho serious obst should we stop our childish nit picking here and get some serious work done


If you haven't noticed, my version is fully done now, only undergoing minor skin tweaks (by SkinnY, <3)

Speaking of "childish nit picking":

QUOTE
hum to much stuffing around to fix it ?

i think not


...


QUOTE
i left dark soul with a open ended file as i figured he had enough understanding to tweak it him self


"tweak" is a too little word to describe the work one would have to put into your model to bring it down to an acceptable polycound and look.

QUOTE
there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them


I want to drag you down?
You aren't up anywhere, so I can't drag you down.
I'm just helping the mapper, and for this I have to use your model as reference for a re-do, because (as mentioned above) your model is, well, crap.

QUOTE
A kiss and make up and get down to some serious work

B continue being wankers and draging each other down

C walk away and stay out of each others convosations


I chose

D Rub your nose onto your flaws to show you what you need to do to improve, then walk away laughing about you refusing to accept your flaws.

:EDIT:

QUOTE
couldnt you at least 2X its rounder obst serious aliens will get stuck wall walking on that drum


What you see is not where the "wall" is. The mapper would have to define the hull for that barrell, and he'd most likely use a box anyway, so it doesn't matter.

About "6 different skins" and "blablabla":

I want mapper input on this.
NEX9
see above, see above, hum i looked and remebered thats were i found your information lacking

there are other ways you could of informed me of my misstacks obst, you dont have to be a #$%* about it (#*&$ head
Obst
Way to go with the swear filter avoiding, just proves my thoughts of you being totally immature and unable to take critiques to be true.

QUOTE
see above, see above, hum i looked and remebered thats were i found your information lacking


QUOTE (Obst)
This model isn't worthy of any "engines to come", it is pure poly wastage, and I even marked the spots in the picture.


And

QUOTE (Obst)
I had no reference pics or such I had to stick to your "design".

NEX9
but you didnt critasice obst, you were being a jerk

you think the polys dont match up on the pannel and the center drum line, there not ment to the lable area is ment to match up with the top rim, i could of put a lame flat lid on it but then it wouldn't of matched the rest of the drum and would of looked well lame, the gages yes there way over poly, but the top and bottom rim really needs to be rounded

yes you stuck to my design but your looks like it should be in Quake 1 while mine looks like you would see it in UT 2006
slipknotkthx
more like ut1996
NEX9
six skins would just about do it two flamable labled one old looking one new,
a new TSA drum, and a old rusted TSA drum, *note not to rusted they breatch safty standards, but enough, a silver cold cold storage, as in labled liquid nitrigen
and then a totally random skin in a oddly coulor thats stands out something lighter to break up the colors this drum may only be used once or twice, *note the cold cold storage would have frost effects on it, the frost effects would also match the rust effects as all the drums would be frosted from deep space travel and would unfrost and leave due coursing the rust when the ships come back online to dock
Obst
QUOTE
but you didnt critasice obst, you were being a jerk


Reality hurts.

I showed you the mistakes and called them what they are: crap.

OH NEOS ZEH WHINEZ!!!11one

....

QUOTE
you think the polys dont match up on the pannel and the center drum line, there not ment to the lable area is ment to match up with the top rim


user posted image

QUOTE (Obst)
I had no reference pics or such I had to stick to your "design".


QUOTE
i could of put a lame flat lid on it but then it wouldn't of matched the rest of the drum and would of looked well lame


As opposed to your current over-rounded "something".

QUOTE
the gages yes there way over poly


As is everything else as well.

Just look at the picture I provided....

QUOTE
but the top and bottom rim really needs to be rounded


Not really, only when you have loads of polies to waste, which isn't the case with a map model.

QUOTE
your looks like it should be in Quake 1


You know of the engine NS uses, don't you?

QUOTE
while mine looks like you would see it in UT 2006


More like "UT we make crap models with two many polies 1991".

And finally, I got a quote for you :

QUOTE (Some random d00d)
there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them


Don't try to drag me down, I'm way out of your range.

btw I'm really sorry about my tone (well, not really), but your "my model is worthy of a better engine" statement really, really makes me freak out.
Urd
UT99999
user posted image

MORE POLYS = BETTER MODEL!?
user posted image
NEX9
lol serious they stoped useing 8 sided drums in duke nukem 3d, with exseptions to wow, at least go 12 sided serious it would make all the difference, alternate each ring opposed to each other, shore you have to change your triangle format which will increase the polys but it will look better in the end

it may even look round *shock horror look*
NEX9
lol, slap urd on the back of the head, i am trying to be serious here man,

you have to admit a 12 sided barrle with opposed every second ring, looks better than a 8 sided barrle with out aposed rings
Urd
double post ftl
Obst
QUOTE
lol serious they stoped useing 8 sided drums in duke nukem 3d


lol serious you have no friggin idea what you're talking about.

Duke 3D was sprite based.

...

QUOTE
at least go 12 sided serious it would make all the difference


Like 50% more polies.

QUOTE
alternate each ring opposed to each other


Huh?

You mean removing the symmetry of the barrel?

WTH....

QUOTE
shore you have to change your triangle format


Triangle format...

Now what you do mean by this...

QUOTE
which will increase the polys


Yes.

QUOTE
but it will look better in the end


No. Not for a map model.

QUOTE
it may even look round *shock horror look*


It may even be just some more wasted polies for a friggin map model, not something like the CC or armory which you have to look at almost 24/7.

It will be someplace in the map, and mass used (I expect so, looking at it being a barrel...), so there will be loads of it, and mappers can't waste polies as in your stupid "UT 2kX" fantasies.

:EDIT:

YAY

user posted image
NEX9
maybe triangle formats not the correct word how about triangle lay out

eg the top pic shows my triangle lay out in if my vers all ran paralel like yours, points to yours next to mine

the second pic shows how alternating every second ring gives the illusion that the barrel is more rounded

i supose if hes going to stick 100 plus barrels in a map you want as low poly as you can get, but i was under the impression he wasnt useing them as a wall paper

also i would like to know urd what makes a model better?


points to so called poly waste area above the lcd and says lableing area, points to said over cliping and goes yeah its a little over cliped, but the controll panel connects to that rim so that a climat fillament can run around the inside of the drum
instead of it jsut connectign to the flat out side

but i mean whats the point really, i maybe the newb, but your the tossa
Obst
The horrible clipping still destroys everything.

+Your "illusion" only makes the model look slightly distorted because some poly edges that form lines and should go from top to down in line are raped.

And you are still on that "OMG PUT POLIES IN THERE!!!"...

bah. I hope this shuts your whines up, I'm getting tired of running against a wall of someone not understanding that higher poly = risky in maps...

412 polies

(not worthy IMHO)

user posted image

Oh, and if you finally accepted that you're a nub, why not just cut such crap as "OMG this model is only worthy of a better engine!!!!1", please?
kthx

Oh (2), I am very very sorry (not) about critizising such a crap model and being upset about your attitude makes me look like a tosser, really.
Condizzle
Obst, I love you again.
NEX9
nicer, much nicer, still the flaring looks a little out of place

but thanks ill let that one slide, and if it is used in mass scale to decorate a room that should fit in nicely

oh and for the record your the one that, that pulled out the attitude first

hum a animated texture on that drum lcd would look cool as

looks good tho i think, dark will be impressed and very greatful

oh and the really really main reason i havent been able to fix any of my work, is cos my 30 trial of milk shape ran out *shrugs* thats why i had to complie every thing with out cleaning it all up

oh well obst your god yep you heard it here obst is god, *cough*

oh and obst i look forward to working with you on many other projects : )
Lt_Gravity
want to hear my opinion?

the model is well done because there were two professionals at work.
but the design... you would have to skin a sticker on it, telling you "this is meant for ns".
smile-fix.gif
SkinnY
user posted image

they're on their way to obst...
NEX9
OOooow i like the red one a lot

perdy colors
Obst
user posted image

user posted image
SkinnY
... so what's our next project obst?
Obst
Dunno, I am waiting for stuff people request or need help with tounge.gif

(Got final shool exams in a week, so my free time will be eradicated sad-fix.gif )

:EDIT: If you want to do something, perhaps have a look at
http://www.unknownworlds.com/forums/index....showtopic=88878
, the original skinner seams to have died....
NEX9
the high polys kick the **** out of the low polys, well done, they dont need to super high poly like mine, but higher poly usaly means more detail more detail = awsome

oh and grizzle not dead, hes back alive cos hes special, points to alien pack thread
NEX9
wd guys i like em
NEX9
hum well if darks going to wall paper a map with drums the low polys would be very good for this maybe a bit hard to wall walk on, and the high polys can be used to skater around the map

eg as in the drums people will hide behind, drums that will get looked at cloase up regularly

still i think a few more skins should do the trick, needs to be a TSA drum running around and maybe some rusted older looking drums and a older tsa drum

jsut my opinion tho
nogoodnickname
its cool. im using it as armory
NEX9
blinks, blink blinks again

i didnt just hear that did i, looks really stuned and puzzled
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