coris
Mar 30 2005, 11:17 AM
Maybe CAL should update their rules with some unallowed cvars, because there are quite some that give you an unfair advantage.
(s_show 1 if that hasn't been removed etc).
gl_max_size 1 pretty much gives you white walls (but a ****edup crpsshair)
obuh
Mar 30 2005, 12:07 PM
Well, the disadvantage with gl_max_size 1 is that you can't read any text nor your health, armor and ammunition information.
Example
tjosan
Mar 30 2005, 12:13 PM
There's a work-around, so you dont get messed up crosshairs or text or minimap. So yes, I'd say its rather unfortunate to have a "legal" white wall command.
Mac1OMan
Mar 30 2005, 05:31 PM
wow never knew that... that totaly sux... they should lock that cvar, its basicly a given hack
Faskalia
Mar 30 2005, 05:40 PM
Thats pretty interesting. I tried it and my health/armor was visible witheout further tweaking.
MrRadicalEd
Mar 30 2005, 06:27 PM
I remembering telling Zunni about obscene values for the HL engine awhile back in hopes to resolve stuff like this and mp_blockscripts, but it was shrugged at..
l0tus
Mar 30 2005, 07:32 PM
what's unfortunate is the number of people that've read this thread and knew nothing about it, but might go out and use it now...
SaltzBad
Mar 30 2005, 07:36 PM
Well, until something better is found, the proof screenshots of each round should be recorded on demos/HLTV as well - provided you have a bit of text like "Taking SS", you can always go check if said person rejoined the game to use different rendering settings (since they require you to restart HL).
But thats cumbersome, and I agree that this along with the AMX mod to lock minimum rate and cl_cmdrate are really, really necessary for CAL.
Emanon
Mar 30 2005, 07:49 PM
| QUOTE (SaltzBad @ Mar 30 2005, 02:36 PM) |
But thats cumbersome, and I agree that this along with the AMX mod to lock minimum rate and cl_cmdrate are really, really necessary for CAL. |
In regards to setting monitoring from serverside: As far as I know there is no way of monitoring these commands as they are not sent to the server. Only a select few are actually sent (approx. 10 from what I can recall) So to enforce settings/rates the only way to do it would be to force one certain number.
I had attempted to do this with cl_cmdrate a while ago but those with poor connections had lagg issues.
c4t
Mar 30 2005, 07:54 PM
wow never knew gl_max did that. not interested though.
Faskalia
Mar 30 2005, 08:09 PM
| QUOTE (SaltzBad @ Mar 30 2005, 09:36 PM) |
Well, until something better is found, the proof screenshots of each round should be recorded on demos/HLTV as well - provided you have a bit of text like "Taking SS", you can always go check if said person rejoined the game to use different rendering settings (since they require you to restart HL).
But thats cumbersome, and I agree that this along with the AMX mod to lock minimum rate and cl_cmdrate are really, really necessary for CAL. |
You dont even have to restart half-life, all you need to do is reconnect to use the command retry. The changed settings will also apply after a level change. And yes this can be abused, but let them do it.
If people feel like using green alien models, haxed gamme and no sprites/textures let them do so. It only takes away the atmosphere.
digz
Mar 30 2005, 08:21 PM
Aren't the screen shot requirments used to deter this type of gameplay in cal matches?
If we can create an exact list of all exploitive commands and how they are used to exploit in this game, Id like to submit a nice long formated thread to the NS Bug forum.
Minstrel_Knight
Mar 30 2005, 09:05 PM
| QUOTE (digz @ Mar 30 2005, 03:21 PM) |
Aren't the screen shot requirments used to deter this type of gameplay in cal matches?
If we can create an exact list of all exploitive commands and how they are used to exploit in this game, Id like to submit a nice long formated thread to the NS Bug forum. |
There are no exploitative commands in natural-selection.
Nemesis_Zero
Mar 30 2005, 09:13 PM
Apparently, there are.
Minstrel_Knight
Mar 30 2005, 09:22 PM
| QUOTE (Nemesis Zero @ Mar 30 2005, 04:13 PM) |
| Apparently, there are. |
But it's all about perspective isn't it?
Nemesis_Zero
Mar 30 2005, 09:35 PM
Yes. And if your perspective happens to make it possible to see things you should not really see, we are looking at exploitable functionality
Woodstock_the_Lerk
Mar 30 2005, 09:44 PM
| QUOTE (Minstrel Knight @ Mar 30 2005, 04:22 PM) |
| But it's all about perspective isn't it? |
Very, very sad.
Minstrel_Knight
Mar 30 2005, 10:15 PM
| QUOTE (Woodstock the Lerk @ Mar 30 2005, 04:44 PM) |
| QUOTE (Minstrel Knight @ Mar 30 2005, 04:22 PM) | | But it's all about perspective isn't it? |
Very, very sad.
|
You can compare this to cl_cmdrate if you like, both have valid purposes when being adjusted,however both can be put to values which are "exploitative" where does one draw the line?
Woodstock_the_Lerk
Mar 30 2005, 10:23 PM
Players with bad connections/bad rates are just as bad as anything else. They are just as frustrating to deal with as anything else. No need for lines at all.
Attempting to rationalize textures/models/graphics procedures like what is shown in this thread makes me cry IRL.
DragonMech
Mar 30 2005, 11:19 PM
Just lock gl_max_size to a value of 128 (low end machines), 256 (average machines), or 512 (high end machines). If it's set to a value other than one of those, just adjust it to the nearest value.
rnn
Mar 31 2005, 12:38 AM
Cheating death blocks gl_max_size 7 and lower.
gl_max_size 8 is pretty much the same though. I wouldn't mind a block for any value lower than 128.
| QUOTE (DragonMech) |
| Just lock gl_max_size to a value of 128 (low end machines), 256 (average machines), or 512 (high end machines). If it's set to a value other than one of those, just adjust it to the nearest value. |
sounds good to me.
Swift_Idiot
Mar 31 2005, 02:15 AM
Are all threads in this forum this educational?
Totally and completely AWESOME!!!
You guys outdo yourselves just being yourselves.
comrade
Mar 31 2005, 05:52 AM
where da sensory at
xtcmen
Mar 31 2005, 06:18 AM
| QUOTE (comrade @ Mar 31 2005, 12:52 AM) |
| where da sensory at |
I so want to abuse this.
Traken
Mar 31 2005, 07:43 AM
So that's how they keep doing that....

And XTC...I'm telling everyone! lol
comrade
Mar 31 2005, 10:43 AM
as a side note, gl_max_size 512 make the textures look prettier and is a valid command
Swiftspear
Mar 31 2005, 10:59 AM
| QUOTE (digz @ Mar 30 2005, 03:21 PM) |
Aren't the screen shot requirments used to deter this type of gameplay in cal matches?
If we can create an exact list of all exploitive commands and how they are used to exploit in this game, Id like to submit a nice long formated thread to the NS Bug forum. |
I agree, but lets please not do so on NS general compeditive discussion forum, as until things are fixed this just means a whole bunch of annoying as hell hacker wannabe kiddies playing with thier configs to screw over the game for everyone else, simply because we are posting exploits in a publicly accessable place.
seriously, why hasn't this topic been moved to a private section in the bug reports forum yet? that is common protical for exploitive things like this.
coris
Mar 31 2005, 11:12 AM
| QUOTE (digz @ Mar 30 2005, 09:21 PM) |
Aren't the screen shot requirments used to deter this type of gameplay in cal matches? |
Screenshots are pretty much useless unless you require people to have net_graph activated since you COULD record a demo that you view after the game with normal cvars / models.
Faskalia
Mar 31 2005, 11:25 AM
| QUOTE |
seriously, why hasn't this topic been moved to a private section in the bug reports forum yet? that is common protical for exploitive things like this.
|
Maybe because most people play the game for atmosphere or fun and not cause they are addictet to seeing white walls.
A small question:
Player "I pwn you all u dumb n00bs" uses an extremely tweaked config, with every exploit imagineable used to its full extent, but still he does not score as high, as the average "skilled" player.
Would you notice, that he is using exploits?
Would you care?
Does it reduce the fun, you are having while playing?
Swiftspear
Mar 31 2005, 11:44 AM
| QUOTE (Faskalia @ Mar 31 2005, 06:25 AM) |
| QUOTE | seriously, why hasn't this topic been moved to a private section in the bug reports forum yet? that is common protical for exploitive things like this.
|
Maybe because most people play the game for atmosphere or fun and not cause they are addictet to seeing white walls.
A small question:
Player "I pwn you all u dumb n00bs" uses an extremely tweaked config, with every exploit imagineable used to its full extent, but still he does not score as high, as the average "skilled" player.
Would you notice, that he is using exploits? Would you care? Does it reduce the fun, you are having while playing?
|
Does it still make it right?
After certian events that were uncovered in one of the comunities I regular in (you know what I am talking about if you were there, I'm not going into it further) I am quite aware that varionions of this exact thing are more common then most people would imagine. The thing is, most players simply don't want to play against hackers/exploiters.
If I am getting owned, I don't want the person I am getting owned by to be hacking/exploiting. It is not fun to lose, and if someone is not using unaided skill in order to beat you, then they are fooling themself about thier ability to win, and I am playing unfun games against someone who is worse then me just because they figured it would be fun to exploit the game in unethical ways that I am not.
If I am owning, I don't want to be playing against hackers/exploiters. People who hack and exploit don't tell you they are doing it before you start a match with them. If I can get a 40:15 killscore against a hacker, that would be pretty good, but against a normal nub it would be much less satisfying since I know from experiance I am capable of getting 40:5. If I know the player I am playing against is hacking before they start the round I am more aware of what to expect when I am playing against them, and I am more prepared to counter it. If I don't then they have taken the heads up on me simply because I am ignorant of what they are capable of, yet me, not being a hacker, they are more then able to predict the actions of.
This being a majorly exploitable bug should not be publicily available information, If I am going to cloak in game I want to know/belive that the function is working properly against the people I am playing against. If not, I want to know that too, so I just don't do it. If another player is hacking or using an exploit such as this, they take away my ability to know, and thus they should not be allowed to continue doing it, and the information about how it is done should not be publicly scattered/availible.
TOmekki
Mar 31 2005, 12:26 PM
stop worrying so much about k:d ratios, they dont matter. classic is a team game and in combat the idea is to shotgun up 2 walkerfades or knife a lerk as a jetpacker.
digz
Mar 31 2005, 06:03 PM
| QUOTE (Swiftspear @ Mar 31 2005, 04:59 AM) |
I agree, but lets please not do so on NS general compeditive discussion forum, as until things are fixed this just means a whole bunch of annoying as hell hacker wannabe kiddies playing with thier configs to screw over the game for everyone else, simply because we are posting exploits in a publicly accessable place.
seriously, why hasn't this topic been moved to a private section in the bug reports forum yet? that is common protical for exploitive things like this. |
As of right now, gl_max_size is a public command that anyone can use in game. Just because it has the potential to be an exploit shouldnt disregard it from discussion on removing said exploit. The competitive forum is a great place to discuss and discover exploits such as this, because most competitive players are more interested in tailoring the game to their advantage vs a more atmospheric experience (meaning more competitive players have tried altering their config, thus know more about what changes what), but Im just generalizing here...
Id appreciate any help in getting more info regarding client side exploitive commands such as gl_max_size. If we create a big enouph stink about it, Im sure things will get changed.
Minstrel_Knight
Mar 31 2005, 06:45 PM
exploitative commands:
stopsound
hud_fastswitch
cl_movespeedkey
cl_anglespeedkey
cl_bob
cl_bobup
cl_bobcycle
d_spriteskip
s_occfactor
s_buffersize
cl_showevents
gamma
brightness
texgamma
lightgamma
gl_max_size
gl_overbright
gl_monolights
ex_interp
cl_updaterate
cl_cmdrate
volume
voice_scale
cl_musicenabled
lambert
r_lightmap
+moveup
tracerred 1
tracergreen 0
tracerblue 0
traceralpha 1
tracerspeed 6000
tracerlength 1
traceroffset "100"
s_max_distance
s_polykeep
s_polysize
s_min_distance
s_distance
r_drawviewmodel
sensitivity
r_detailtextures
s_show
loadas8bit
ex_extrapmax
cl_cmdbackup
alias name ""
suitvolume
GET THEM BEFORE ADMINS DELETE
liquidscript
Mar 31 2005, 06:47 PM
You forgot all the tracer commands that control the color, size, speed, and orientation of bullet tracers.
Those can give an advantage to alien players since they can make bullets more obvious.
Zephor
Mar 31 2005, 07:13 PM
So let me see. You need to restart ns so that these will work. But that means you will need to leave the server and take another screenshot. CD blocks this command up to a minimum of 8...
tjosan
Mar 31 2005, 07:52 PM
That's the problem though, you dont need to restart NS.
c4t
Mar 31 2005, 08:15 PM
im gonna go to some public games and try out maxsize.
in my opinion this should probably be minimum 128 as others have said.
Minstrel_Knight
Mar 31 2005, 08:18 PM
| QUOTE (c4t @ Mar 31 2005, 03:15 PM) |
im gonna go to some public games and try out maxsize.
in my opinion this should probably be minimum 128 as others have said. |
It doesn't matter if it is minimum of 128 since you can get the same effect with using non multiples of 64 I believe.
Drummer
Mar 31 2005, 11:22 PM
| QUOTE (tjosan @ Mar 31 2005, 02:52 PM) |
| That's the problem though, you dont need to restart NS. |
wrong, i tried it, nothing happened on map changes or reconnects. you need to restart ns to make it work. this is why cal needs screenshots, this is why CD is required for cal. this isnt an issue in cal because they have worked around it. if you want to be secure when you play in pubs, play on CD required servers
digz
Apr 1 2005, 01:06 AM
| QUOTE (Minstrel Knight @ Mar 31 2005, 12:45 PM) |
hud_fastswitch cl_updaterate cl_cmdrate volume voice_scale cl_musicenabled +moveup sensitivity r_detailtextures cl_cmdbackup |
I do not believe these to be exploitive commands. Unless you can give a convincing arguement, Im going to assume you were being cynical in helping me out.
The rest of the commands listed, however, I either agree or am not familiar with what the command does. Id like some feedback on these commands if anyone is interested.
DragonMech
Apr 1 2005, 02:34 AM
| QUOTE (digz @ Mar 31 2005, 07:06 PM) |
| The rest of the commands listed, however, I either agree or am not familiar with what the command does. Id like some feedback on these commands if anyone is interested. |
Here are the ones I know:
stopsound: Stops all .wav sounds like footsteps, gunfire and such. Does not affect .mp3 background music.
gamma: In-game gamma
brightness: in game brightness
texgamma: the brightness applied only to textures. This is like lightgamma; the higher the value the darker the texture. This is not exploitive, as it is already set to 0 by default - the brightest setting. (Actually, I want to thank MK for finding this - IMO it should be set to 1-2 by default for a 'darker' feel without the map actually being darker.)
lightgamma: controls how bright light sources are. (I believe this only applies to map-based light sources, not things like flashlights.)
gl_monolights: Removes shadows. It's already blocked, but yes this could be exploitive.
ex_interp, cl_updaterate, cl_cmdrate: These are settings for your web connection. They are perfectly valid to change, and can make gameplay much smoother when set appropriately.
tracerred 1
tracergreen 0
tracerblue 0
traceralpha 1
tracerspeed 6000
tracerlength 1
traceroffset "100"
These commands all affect the tracers ballistic weapons have. They are no more explotive than a good set of headphones.
r_drawviewmodel: This turns v_weapon models off, such as the skulk's mouth. Already blocked.
Coffeenub
Apr 1 2005, 02:55 AM
guys, connecting to ANOTHER server after changing it changes it.
2_of_Eight
Apr 1 2005, 03:49 AM
| QUOTE (Coffeenub @ Mar 31 2005, 10:55 PM) |
| guys, connecting to ANOTHER server after changing it changes it. |
You rarely change servers during a CAL match...
which this thread is all about, isn't it.
Steel_Monkey
Apr 1 2005, 05:58 AM
| QUOTE (2 of Eight @ Mar 31 2005, 10:49 PM) |
| QUOTE (Coffeenub @ Mar 31 2005, 10:55 PM) | | guys, connecting to ANOTHER server after changing it changes it. |
You rarely change servers during a CAL match... which this thread is all about, isn't it.
|
Couldnt you disconnect, start going to another server, then go back to your cal match server?
-me
Drummer
Apr 1 2005, 06:42 AM
yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant
Faskalia
Apr 1 2005, 07:02 AM
| QUOTE (Minstrel Knight @ Mar 31 2005, 08:45 PM) |
*long list of console commands goes here*
GET THEM BEFORE ADMINS DELETE
|
Your setinfo config made me chuckle, meeting someone who executed i´t on a server would be really nifty
xtcmen
Apr 1 2005, 07:16 AM
Well, I was playing on a pub server with gl_max_size 8. And, about 6 people went cloack, and i spotted them so easily. This should be fixed, if its possible.
coris
Apr 1 2005, 11:44 AM
| QUOTE (Drummer @ Apr 1 2005, 07:42 AM) |
| yeah, then you have to take screenshots again. read the whole thread, CD blocks this and its REQUIRED for CAL matches, so the issue with gl_max_size and CAL is irrelevant |
I still wonder if it wouldn't be possible to make a demo and then take screenshots from the demo..?
However, if netgraph(I don't know if it is) was enforced on the screenshots this would not work.
obuh
Apr 1 2005, 11:52 AM
I don't think it would work. You have to show the scoreboard in your screenshots
, and the scoreboard looks messed up in demos.
Router_Box
Apr 1 2005, 12:53 PM
| QUOTE (Minstrel Knight @ Mar 30 2005, 05:15 PM) |
| QUOTE (Woodstock the Lerk @ Mar 30 2005, 04:44 PM) | | QUOTE (Minstrel Knight @ Mar 30 2005, 04:22 PM) | | But it's all about perspective isn't it? |
Very, very sad.
|
You can compare this to cl_cmdrate if you like, both have valid purposes when being adjusted,however both can be put to values which are "exploitative" where does one draw the line?
|
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