l0tus
Mar 28 2005, 07:25 PM
maybe it's just me, or maybe it's just the map i noticed it on (think it was co_pulse or something), but the default HA seems to clip into the floor so much that he's just about as tall as the standard marine. anyone else notice this problem...?
BulletHead
Mar 28 2005, 07:28 PM
It's a problem with the hit / bounding boxes... engine limitations *pout*
l0tus
Mar 28 2005, 07:31 PM
blargh. has it always been this way, and im just now noticing...?
RobB
Mar 28 2005, 10:19 PM
its only happening at random, you can't do anything 'bout.
Sometimes Onos' vanish to over the half of their height, too...
CoolCookieCooks
Apr 3 2005, 05:59 PM
usually happens when the map isnt compiled with the ns hitboxes, but im pretty sure all official ns maps ARE compiled with them
l0tus
Apr 4 2005, 02:26 AM
there's definitely a couple of default maps that it happens in, namely co_ maps.
Mr_JeburtO
Apr 4 2005, 03:24 PM
only happened to me when i used a Ha model from a previous version
l0tus
Apr 5 2005, 06:56 AM
well, if you have a default 3.0 HA model that works and
doesn't clip into the floor, please send it my way. i just reinstalled 3.0F and looked at the default HA, and noticed the same problem.
Obst
Apr 5 2005, 09:34 AM
Can't you just give screenshots ffs?
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